deleted fren
Everything burns
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Open worlds = filler to stretch out the time you spend on a game. Having to walk in-between the games main content does not mean the game has more value.
Hundreds of hours of content = copy and pasted side quests and dungeons. Something that's going to become boring after the first few hours due to their repetitive nature.
Despite having much more resources, modern games have less genuine content and detail put into them than older games released in the late 90s and 2000s. Modern gaming is a checklist of popular mechanics filled with "immersive stories" and "open worlds" to make them feel more valuable than they actually are.
A game like Majora's Mask or MegaMan Legends, has a far more interesting and unique world than a game like Breath of the Wild or Elden Ring.
Hundreds of hours of content = copy and pasted side quests and dungeons. Something that's going to become boring after the first few hours due to their repetitive nature.
Despite having much more resources, modern games have less genuine content and detail put into them than older games released in the late 90s and 2000s. Modern gaming is a checklist of popular mechanics filled with "immersive stories" and "open worlds" to make them feel more valuable than they actually are.
A game like Majora's Mask or MegaMan Legends, has a far more interesting and unique world than a game like Breath of the Wild or Elden Ring.





