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Modern games have so much filler

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Open worlds = filler to stretch out the time you spend on a game. Having to walk in-between the games main content does not mean the game has more value.
Hundreds of hours of content = copy and pasted side quests and dungeons. Something that's going to become boring after the first few hours due to their repetitive nature.

Despite having much more resources, modern games have less genuine content and detail put into them than older games released in the late 90s and 2000s. Modern gaming is a checklist of popular mechanics filled with "immersive stories" and "open worlds" to make them feel more valuable than they actually are.


A game like Majora's Mask or MegaMan Legends, has a far more interesting and unique world than a game like Breath of the Wild or Elden Ring.
 
I like open world because of things like fallout or elder scrolls
 
I like open world because of things like fallout or elder scrolls
Unfortunately, Bethesda has become increasingly lazy. Elder scrolls 6 is going to be very mediocre.
 
Unfortunately, Bethesda has become increasingly lazy. Elder scrolls 6 is going to be very mediocre.
I won't play it tbh, farcry fell off too. Farcry was a favourite series of mine
 
And yet normie gamers are craving for more open world slop and are celebrating that Switch 2 are selling much faster than all PC Handhelds combined. More switches 2 = decade of open world games. Just kill me now, we already went through decade of ubislop...
 
And yet normie gamers are craving for more open world slop and are celebrating that Switch 2 are selling much faster than all PC Handhelds combined. More switches 2 = decade of open world games. Just kill me now, we already went through decade of ubislop...
Open world slop is easier to make than well crafted games. Genuine good level design is a forgotten art that's been lost due to obsessive pursuit of streamlining and trend chasing.
 
Unfortunately, Bethesda has become increasingly lazy. Elder scrolls 6 is going to be very mediocre.
Oblivion remaster got praised for having the original bugs to give modern gamers the original experience it's all ready over
 
Open worlds = filler to stretch out the time you spend on a game. Having to walk in-between the games main content does not mean the game has more value.
Hundreds of hours of content = copy and pasted side quests and dungeons. Something that's going to become boring after the first few hours due to their repetitive nature.

Despite having much more resources, modern games have less genuine content and detail put into them than older games released in the late 90s and 2000s. Modern gaming is a checklist of popular mechanics filled with "immersive stories" and "open worlds" to make them feel more valuable than they actually are.


A game like Majora's Mask or MegaMan Legends, has a far more interesting and unique world than a game like Breath of the Wild or Elden Ring.
I hate hold forward walk cutscenes,slow dialogue that is unskipble where I have to sit there and do nothing that's worse filler then open world games since people like those things
 
I agree. ER repeated bosses and zones so much, that i felt like playing on NG+2 on my first playthrough. It's sad, because the game has very good bosses, but they shine way less thanks to that defect. Even DS2 with worse bosses gave me more fun just for the fact it doesn't copy pastes as much.

In base game ER, there are only approx only 9 bosses that don't repeat. Many of these repeated bosses come again in the Shadow of the Erdtree DLC.
 

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copy paste repeat
 
Open worlds = filler to stretch out the time you spend on a game. Having to walk in-between the games main content does not mean the game has more value.
Hundreds of hours of content = copy and pasted side quests and dungeons. Something that's going to become boring after the first few hours due to their repetitive nature.
Are you playing Elden Ring by any chance? This describes that game
 
Yeah they try to add as much content as possible even if it's boring or repetitive. This is probably to appeal to normies since they only buy 1 or 2 AAA games every year
 
I agree. ER repeated bosses and zones so much, that i felt like playing on NG+2 on my first playthrough. It's sad, because the game has very good bosses, but they shine way less thanks to that defect. Even DS2 with worse bosses gave me more fun just for the fact it doesn't copy pastes as much.

In base game ER, there are only approx only 9 bosses that don't repeat. Many of these repeated bosses come again in the Shadow of the Erdtree DLC.
I couldn't even finish the game once as i was bored and tired of fighting same bosses and ultra lazy copy pasted procedural open world. 80% of the game was not made by hand but by artificial means. Only 20% of the game is real content and that content is still smaller than anything in DS1-3. What a sad joke of a game. Normies got scammed as they can't stop buying open world games.
 
Are you playing Elden Ring by any chance? This describes that game
ER was even worse with quests as you had to be mind reading what to do or always have opened wiki to even be able to finish 90% of them. I don't think i have finished more than 2 quests in that shitty game.
 

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