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Why do incels hate open-world games?

Thoughts on open-world games?


  • Total voters
    82
Moth

Moth

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I think that, if done right, they can be enjoyable. I do agree that it's become sort of a trend to make barebones, soulless open world games for the sake of it because everyone eats that shit up ever since the success of BOTW. (Anyone remember Immortals: Fenyx Rising? I'd rather not). Though I feel like there are some examples of open-world games that were enjoyable (like Elden Ring).

It's a nuanced thing in my opinion, open world games can be good, but more often than not they end up being shitty because making a good open-world game takes too much time, effort and innovation for most triple-A studios, the entire storyline has to be contorted in such a way to accommodate an open-world setting that most of the time, it fails to be communicated effectively or just ends up being incredibly basic and lackluster.

I feel like some users here don't really have a nuanced view on the issue as I do, their distaste for these games seems to be exacerbated by how much the average person loves them. But in my opinion, nothing's ever that black or white.
 
I feel like the tsunami of open-world slop inspired by the immense success of BOTW has unfairly tainted many people's perspective of of these games in general. There are good open world games, there are bad open world games.
 
Cause if u dont put content or a purpose to reach a particular place in a given map it becomes a walking simulator loop of waiting and feeling like you wasted your time. I had like 60/70 hours on Valhalla and I couldn’t bear it no more even if the premise was really good. It is incredibly hard to make a game interesting and not procedurally repeated when u have a wide walkable space, and u always feel like u missed something back so u start to lose interest.

In the other hand, I really love hybrid worlds, like Lies of P, thats my most favorite game of all time. You kinda are free to move around but it is guided and divided in chapters, it gives a sense of continuity and achievement”. I played ER (lmao) too and it felt like I was wandering at times, and I was really nervous at the underground places cause of fomo. It takes memory to finish this games. I like hollow knight formula tho.
 
> "Why do incels"
ITlurker
 
> "Why do incels"
ITlurker
I knew somebody was going to say this. :feelskek:

It's just an opinion I've witnessed on this subforum and it appears to be the general consensus among quite a few users but I've never hated them so I wanted to ask people why so many of them hate open-world games.

Also no ITfag would ever have 2,500 posts in 3 months of being on .is.
 
Depends how its made, concept on its own is good but not for all genres. Generally for fps games is bad imo but far cry seems to pull it off decently. If its just a huge ai generated map whats the point.
 
I don't mind them as long as the world isn't an empty wasteland.

GTA SA = Good open world packed with content (3 cities and numerous small towns)
Breath of the Wild = Bad boring wasteland open world with nothing to do except the occasional shrine
 
I don't mind them as long as the world isn't an empty wasteland.

GTA SA = Good open world packed with content (3 cities and numerous small towns)
Breath of the Wild = Bad boring wasteland open world with nothing to do except the occasional shrine
I enjoyed BOTW but I would've enjoyed it a damn site more if they added more content that was unique, most of the shrines and koroks were similar and easy, as were the bosses. (the DLC should've come with the main games). I don't understand the difficulty curve of BOTW is supposed to work, the game starts out more difficult (I played it on master mode) and then very quickly becomes easier the more you play.
 
I don’t really hate them. They just become a little boring after a while
 
They need to have a lot of interesting content and replayability, overwise it's a glorified walking simulator.
 
I'll probably be alone with this, but sometimes I just play open-world games to explore the map and nothing more. I know it sounds stupid, but it is kind of relaxing for me. That's why I often don't care if a storyline is shitty, because I'm not even playing it kek
 
They can be good and can be bad. Sadly most modern open world games are really bad and those devs don't know how to fill game's world with content and random events. Modern tendy, fromsoftware and ubisoft games are the best examples how you don't design open world games - they are filled with nothing interesting empty fields, they are made by algorithms and there is nothing cool to loot or discover.

Semi open world are much easier to design and be packed with even more content but it's way too hard for devs to create as it require very smart developers to achieve coherent level design.
 
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I'll probably be alone with this, but sometimes I just play open-world games to explore the map and nothing more. I know it sounds stupid, but it is kind of relaxing for me. That's why I often don't care if a storyline is shitty, because I'm not even playing it kek
Skyrim, GTA series and Just Cause 2/3 were really cool games for just roaming around and listening to the ost (often ambient).
 
They can be good and can be bad. Sadly most modern open world games are really bad and those devs don't know how to fill game's world with content and random events. Modern tendy and ubisoft games are the best examples how you don't design open world games.

Semi open world are much easier to design and be packed with even more content but it's way too hard for devs to create as it require very smart developers to achieve coherent level design.
GOW 2018 is a good example of semi-open. It still has linear progression but also has the opportunity for exploration off the beaten path if you want to.
 
Skyrim, GTA series and Just Cause 2/3 were really cool games for just roaming around and listening to the ost (often ambient).
Heavy on Skyrim and GTA series, I didn't play Just Cause yet. Game ost are superior in general
 
GOW 2018 is a good example of semi-open. It still has linear progression but also has the opportunity for exploration off the beaten path if you want to.
Too bad that you have to go through torture of jewish plot and gay woke characters and 10h of walking scenes + cutscenes.
 
Too bad that you have to go through torture of jewish plot and gay woke characters and 10h of walking scenes + cutscenes.
It's slightly too linear in my opinion, It lacks enemy variety and the combat is repetitive. It definitely could've done with 6 months to a year of extra development time.
 
Some of my favorite open-world/free roam games were a good handful of Spider-Man titles from the 2000s and early 2010s—but even those games suffered from a lack of content apart from the main storyline. I like open-world, but I also recognize that they have flaws
 
I don’t think that’s really an incel thing. Hating on open world games just kind of became trendy in general.
 
MGS V is a good open world, fun to knock people out or go on a rampage
 
I think its because how souless they are these days
 
Depends, I like 3rd player only though
 
Very few games can master the open world concept imo. I still have yet to find one with a good and engaging open world
 
Maybe I'm just autistic but i really enjoy military campaign games. I used to buy all the call of dutys just to play the campaign, not even multi-player. My only complaint most of the times is they aren't long enough
 
Maybe I'm just autistic but i really enjoy military campaign games. I used to buy all the call of dutys just to play the campaign, not even multi-player. My only complaint most of the times is they aren't long enough
Same here tbh. I loved most of the CoD campaigns I played. Just haven't played the Vanguard, BO6, and BO7 campaigns yet.
 
Depends.

However, nonlinear games can be quite annoying, which a lot of open world games sort of are. I usually don't like how long they are also.

I used to like long games, but unless if it's like Final Fantasy (open world) which can take like 40+ hours to complete (I'm fine with that). There's also Runescape, but I even sort of playing it again until they released sailing...
 
I think that, if done right, they can be enjoyable. I do agree that it's become sort of a trend to make barebones, soulless open world games for the sake of it because everyone eats that shit up ever since the success of BOTW. (Anyone remember Immortals: Fenyx Rising? I'd rather not). Though I feel like there are some examples of open-world games that were enjoyable (like Elden Ring).

It's a nuanced thing in my opinion, open world games can be good, but more often than not they end up being shitty because making a good open-world game takes too much time, effort and innovation for most triple-A studios, the entire storyline has to be contorted in such a way to accommodate an open-world setting that most of the time, it fails to be communicated effectively or just ends up being incredibly basic and lackluster.

I feel like some users here don't really have a nuanced view on the issue as I do, their distaste for these games seems to be exacerbated by how much the average person loves them. But in my opinion, nothing's ever that black or white.
My two favourite games are open world games
 
I think that, if done right, they can be enjoyable. I do agree that it's become sort of a trend to make barebones, soulless open world games for the sake of it because everyone eats that shit up ever since the success of BOTW. (Anyone remember Immortals: Fenyx Rising? I'd rather not). Though I feel like there are some examples of open-world games that were enjoyable (like Elden Ring).

It's a nuanced thing in my opinion, open world games can be good, but more often than not they end up being shitty because making a good open-world game takes too much time, effort and innovation for most triple-A studios, the entire storyline has to be contorted in such a way to accommodate an open-world setting that most of the time, it fails to be communicated effectively or just ends up being incredibly basic and lackluster.

I feel like some users here don't really have a nuanced view on the issue as I do, their distaste for these games seems to be exacerbated by how much the average person loves them. But in my opinion, nothing's ever that black or white.
I love them
 
Autists like things that are straightforward and structured
 
I have a love/hate relationship with those kinds of games. I think my issue with open-world games is that a lot of the time they’re just poorly structured. I’ve lost count of how many open-world games I’ve played that just spam the map with pointless activities or missions that don’t even matter for getting 100%, completely cluttering everything.
 
E.R was bad most of the time, like 80% of the world is filled with copy pasted dungeons/bosses
 
E.R was bad most of the time, like 80% of the world is filled with copy pasted dungeons/bosses
Seeing the same nobles and giants but sometimes with magic for trash mobs to. Same knights with recoloured armor and sometimes magic.
 
Seeing the same nobles and giants but sometimes with magic for trash mobs to. Same knights with recoloured armor and sometimes magic.


1768312152128


169 repeated bosses :dafuckfeels:
 
I’m not a fan of aimlessly walking around a boring map with dull npcs
 
E.R was bad most of the time, like 80% of the world is filled with copy pasted dungeons/bosses
tried playing elden ring back in 2024 after 100%ing the dark souls trilogy and ended up getting bored after beating maliketh, started a new character last week and it just didn't click sadly
i know it's not because i've gotten sick of souls games because i've replayed ds1 ~20 times and i still enjoy it, so there's something wrong with elden ring specifically
 
tried playing elden ring back in 2024 after 100%ing the dark souls trilogy and ended up getting bored after beating maliketh, started a new character last week and it just didn't click sadly
i know it's not because i've gotten sick of souls games because i've replayed ds1 ~20 times and i still enjoy it, so there's something wrong with elden ring specifically

The thing about having to re-fight bosses over and over is that it made me feel i was on NG+2 on the first playthought.

And having to mount the horse so much time to get to the like 20% of the game that isn't copy paste bored me too. All previous Souls games were smaller but direct to the stuff that is better/non copy pasted.
 
The problem is replayability, and adding proportional depth to their vastness.
 

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