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This obsession with hyper realistic graphics is cancer for games.

Loliraider

Loliraider

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3D models at their core are symbols. They represent characters, environments, objects, ideas. They are not reality, and treating them like they should be is where things start going wrong. The more games chase perfect realism, the more they lose clarity, identity and artistry, until everything just blurs into this lifeless, over rendered mess.

Look at chess pieces. A rook is a castle. A bishop has that cut top. I's simple, abstract and instantly readable. Now replace them with tiny realistic models of buildings and people. Congrats, you’ve just made chess harder to read for no reason. That’s basically what modern games are doing right now.


Stalker

This comparison between S.T.A.L.K.E.R.: SoC and S.T.A.L.K.E.R. 2 is a good example. The original looks rougher sure, but you can actually read what’s happening. The sequel is more ''realistic'', but also more visually exhausting. Everything competes with everything else. Nothing stands out unless it’s practically glowing with yellow paint.

Games aren’t movies or tech demos, they’re systems you play. Visuals are supposed to communicate, not just imitate reality. Older games understood that clarity was just as important as graphical flexing. In those modern UE5 slop games, everything turns into the same muddy blend of rocks, debris, foliage, and hyper detailed clutter until gameplay gets buried under it.
 
Only reason I hate ARK is because of this, everything looks like over-rendered slop, it's unbearable to look at and much less play
 
Whenever I wanna start playing a game I often can't tell what's going on because of the over-rendering and I just lose interest immediately. The only games that should be hyper-realistic are porn games but they're ass anyways so whatever.
 
I agree, but in a different way.

Frame rate, gameplay, and how fun the game is…….far outweigh the graphics.

I often turn the graphics down a notch so I can increase the frame rate.
 
Partial ray tracing looks terrible, they shouldve waited until games could be fully ray traces but muh money
 
I never cared for nice and detailed graphics. If I don't like the game the graphics can be life like and I won't care.

I mean, look at life itself. Insane graphics and with a simulation to stimulate all senses. Yet the story and gameplay are absolute garbage and there is no character creation.

You get a random character and have to pray that he's not ugly because if he is you will play this game on Dark Souls difficulty.

So, you know, I really dislike playing life.
 
and the openworld trend is making it even worse
 
and the openworld trend is making it even worse
Open world is not bad BUUUT if it is big but empty it of course gets boring.

Take GTA as an example.

GTA V has a far bigger map than GTA SA yet GTA SA is simply superior.

The sense of size is a lot greater than that in GTA V.

Every time I pla SA to me it feels like I am traveling through an entire state, not just a few cities or so.

But at least RDR2 seems to have a lot to discover and do.
 
Open world is not bad BUUUT if it is big but empty it of course gets boring.

Take GTA as an example.

GTA V has a far bigger map than GTA SA yet GTA SA is simply superior.

The sense of size is a lot greater than that in GTA V.

Every time I pla SA to me it feels like I am traveling through an entire state, not just a few cities or so.

But at least RDR2 seems to have a lot to discover and do.
most open world games just end up being boring as shit but rockstar is good at making it make sense
 
Look at chess pieces. A rook is a castle. A bishop has that cut top. I's simple, abstract and instantly readable. Now replace them with tiny realistic models of buildings and people. Congrats, you’ve just made chess harder to read for no reason. That’s basically what modern games are doing right now.
Good point. The extra visual noise is unnecessary.
 
There's almost no value on modern games anyway. At least not on the ones that blow up.
 
Graphics peaked in 2015
 

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