deleted fren
Everything burns
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- Joined
- Nov 29, 2022
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They're more interesting and creative than modern games due to companies being able to take more risks. Whenever a game is announced today I know that it's likely going to be the same mechanics I've seen a hundred times jumbled together like a Frankenstein monster.
Of course, there is difficulty as well. The average modern game lacks any real difficulty. Outside of the dead and beaten horse that is souls games.
I'm not asking for maddening levels of difficulty, but I am asking for a difficulty curve.
The two most popular ways of designing games nowadays:
1. Cinematic experience.
Majority of the level design is hallways, you'll see a few trendy mechanics you're allowed to experiment with in-between walking and talking sections.
2. Open world slop
Make your own fun, right? Incredibly barren open worlds filled with copy and pasted content. This kind of game will brag about and be praised for having hundreds of hours of content, even when the content is regurgitated repeatedly.
Of course, there is difficulty as well. The average modern game lacks any real difficulty. Outside of the dead and beaten horse that is souls games.
I'm not asking for maddening levels of difficulty, but I am asking for a difficulty curve.
The two most popular ways of designing games nowadays:
1. Cinematic experience.
Majority of the level design is hallways, you'll see a few trendy mechanics you're allowed to experiment with in-between walking and talking sections.
2. Open world slop
Make your own fun, right? Incredibly barren open worlds filled with copy and pasted content. This kind of game will brag about and be praised for having hundreds of hours of content, even when the content is regurgitated repeatedly.





