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News .is videogame update! Avatars and Environment

Nithingr

Nithingr

:feelsRain:
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Some images of the WIP. No AI involved, all done with a mouse.
EXAMPLE ROOM

@FuckYou
@NEB.feelsdevil
@LeFrenchCel
@Animecel2D
@anon65
@Mihailo Toloto
Example run
Example Screenshot


Anyone have fun ideas for the game? Basic framework is incremental base-building at the core, with faction-based takeover of the map of Gynocentria as the end-game goal.

Any programmercels willing to help?

Probably won't finish this, every time I make progress I tell myself, "no more, this is such a shit cope, what am I doing with my life" but then the next day I'm back at it.
 
Very nice

so are we all fighting/competing with each other first before attacking Gynocentria?
 
make the game a survival game where foids and troons try to kill you and you need to collect stuff to craft guns or something to go ER
 
Not adding @shitskinmogger88 is a crime
 
Very nice

so are we all fighting/competing with each other first before attacking Gynocentria?
Current idea is that everyone is working together to build rooms and items that generate currency and resources, and that allow users to level up stats. Most important stats may be Rank (Grey/Paragon) andKnowledge (Blue-Pilled/Black-Pilled) but some more hypothetical stats are Bigbrain/IQcel, Gymcel/Lanklet, NT/ND, religioncoper/gaytheist. Currency is useful but resources will be mission specific.

Then you go out of the Bunker in teams as a faction to conquer the local region. Different factions require different resources to conquer different areas. I.E, perhaps I.N.C.E.L. faction needs guns and perhaps magic and perhaps a high bravery stat, feelsdevil gang however perhaps need Occult books and perhaps junk food. Again, different needs for different factions. Christcucks, SFcels, Pagan LARPers, Tranime Dictatorship, Communist, kanga, whatever. Creating variability in style and difficulty, but mainly so players have a choice.

I'm happy to hear any crazy idea. What do you think? What sort of unique resources/items/stats would you like the I.N.C.E.L. faction to use on missions?
 
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make the game a survival game where foids and troons try to kill you and you need to collect stuff to craft guns or something to go ER
Sounds good, one idea is that perhaps you recruit greys, but you need to be vigilant because they may be foids or troons. Both will perhaps sabotage the bunker and need to be banned. Eventually perhaps the greys will turn into real users, and no longer be under suspicion. ER could be an optional playroute that attracts wanted levels which risk having the bunker raided and therefore perhaps slow progress towards conquering Gynocentria.
 
Then you go out of the Bunker in teams as a faction to conquer the local region. Different factions require different resources to conquer different areas. I.E, perhaps I.N.C.E.L. faction needs guns and perhaps magic and perhaps a high bravery stat, feelsdevil gang however perhaps need Occult books and perhaps junk food. Again, different needs for different factions. Christcucks, SFcels, Pagan LARPers, Tranime Dictatorship, Communist, kanga, whatever. Creating variability in style and difficulty, but mainly so players have a choice.
Sounds good :feelsStudy:
I'm happy to hear any crazy idea. What do you think? What sort of unique resources/items/stats would you like the I.N.C.E.L. faction to use on missions?
I.N.C.E.L. definitely needs guns. I'm not sure about bravery though i think "Hatred" or "Rage" would be a more fitting term instead. I also think that "Blackpill energy" should be a universal currency/resource that every faction needs, not necessarily only for magic but perhaps for building up or upgrading bases as well? Or i guess it could just be a stat that can represent a faction's total strength overall
 
This is class :feelskek:

You should make a room dedicated to the sewers and maybe a rare in game event where master appears and gives you special loot
 
Will this be online?
 
I.N.C.E.L. definitely needs guns. I'm not sure about bravery though i think "Hatred" or "Rage" would be a more fitting term instead. I also think that "Blackpill energy" should be a universal currency/resource that every faction needs, not necessarily only for magic but perhaps for building up or upgrading bases as well? Or i guess it could just be a stat that can represent a faction's total strength overall
"Rage," "Blackpill energy," :feelsStudy:

Good ideas, I wonder how you gain the blackpill energy, maybe by scrolling .is so you need a PC item. Or maybe by failing a mission. It could be like inverted exp points. And does it fall if not maintained... Hmmmm...
 
This is class :feelskek:

You should make a room dedicated to the sewers and maybe a rare in game event where master appears and gives you special loot
True, I was also thinking maybe you can mine resources and accidentally mine into a pre-existing sewer. And maybe you can find loot and food there like crabs. Rare master appearance is a good idea.
 
Will this be online?
Wasn't planning on it, single player and you manage all the users. All depends on feedback. If there was a lot of people wanting it otherwise, I'd change it.
 
"Rage," "Blackpill energy," :feelsStudy:

Good ideas, I wonder how you gain the blackpill energy, maybe by scrolling .is so you need a PC item. Or maybe by failing a mission. It could be like inverted exp points. And does it fall if not maintained... Hmmmm...
what will be of postmaxxing
 
what will be of postmaxxing
Curent idea is you so it to gain rank (see the body colours in image 1) and rank functions like a charisma stat useful for missions. Therefore you need a PC item to postmaxx. And other stats, modifiers and perhaps past missions modify post rate.
 
"Rage," "Blackpill energy," :feelsStudy:

Good ideas, I wonder how you gain the blackpill energy, maybe by scrolling .is so you need a PC item. Or maybe by failing a mission. It could be like inverted exp points. And does it fall if not maintained... Hmmmm...
Oh yes definitely. Spending time browsing blackpill content online should be one of the main ways to gain blackpill energy. You could also have a phone item and spend some time getting rejected on dating apps, which will increase your gains substantially more

just another idea but you could maybe add in “Morale” or “Suifuel” too in order to balance things out. If you spend too much time browsing blackpill content and getting rejected too quickly it can be too much and your character will end up roping on the spot
 
You could also have a phone item and spend some time getting rejected on dating apps, which will increase your gains substantially more

just another idea but you could maybe add in “Morale” or “Suifuel” too in order to balance things out. If you spend too much time browsing blackpill content and getting rejected too quickly it can be too much and your character will end up roping on the spot
Underneath a blackpill energy bar could be a morale cope/rope meter. So yeah, gaining blackpill drains the morale. To regain it you need to engage in copes. So you need to save some resources/currency for that. Some blackpills hit harder, are suifuel tier. Some users need less copes or specific copes. And if you neglect a user's morale they might rope on the spot as you said.
 
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Oh yes definitely. Spending time browsing blackpill content online should be one of the main ways to gain blackpill energy. You could also have a phone item and spend some time getting rejected on dating apps, which will increase your gains substantially more

just another idea but you could maybe add in “Morale” or “Suifuel” too in order to balance things out. If you spend too much time browsing blackpill content and getting rejected too quickly it can be too much and your character will end up roping on the spot
I can imagine a quick death animation for the rope where the user pulls a rope and stool from behind their back, throws it on the ground and throws the rope over the roof and jumps into the noose and immediately dies all in like 2 seconds lol
 
I can imagine a quick death animation for the rope where the user pulls a rope and stool from behind their back, throws it on the ground and throws the rope over the roof and jumps into the noose and immediately dies all in like 2 seconds lol
:feelsrope:

over for them
 
Will there be jeetpits
 
Will there be jeetpits
Not sure how the mechanic would work though, one idea is that the more you have the more likely an infiltrators will be to expose themselves and then you get a cool death animation
 
Yes nigga 100%
Will the mods be involved in anyway? Either as a help or a benefit. I imagine a negative possibility is they could ban the characters if they do something wrong, making you lose them at least for a certain amount of time. Or they could be a deity like system by picking a certain mod to honor and getting a boon+debuff dependent on the mod
 
Not sure how the mechanic would work though, one idea is that the more you have the more likely an infiltrators will be to expose themselves and then you get a cool death animation
Jeetpit should be a place you can kidnap and dump foids to get resources from them
 
Jeetpit should be a place you can kidnap and dump foids to get resources from them
:feelshaha: Good idea, it's like when the mafia have a pig pen
 
Can you add a coke can?
 
Current idea is that everyone is working together to build rooms and items that generate currency and resources, and that allow users to level up stats. Most important stats may be Rank (Grey/Paragon) andKnowledge (Blue-Pilled/Black-Pilled) but some more hypothetical stats are Bigbrain/IQcel, Gymcel/Lanklet, NT/ND, religioncoper/gaytheist. Currency is useful but resources will be mission specific.

Then you go out of the Bunker in teams as a faction to conquer the local region. Different factions require different resources to conquer different areas. I.E, perhaps I.N.C.E.L. faction needs guns and perhaps magic and perhaps a high bravery stat, feelsdevil gang however perhaps need Occult books and perhaps junk food. Again, different needs for different factions. Christcucks, SFcels, Pagan LARPers, Tranime Dictatorship, Communist, kanga, whatever. Creating variability in style and difficulty, but mainly so players have a choice.

I'm happy to hear any crazy idea. What do you think? What sort of unique resources/items/stats would you like the I.N.C.E.L. faction to use on missions?
This sort of sounds a lot like RimWorld if you've ever played it. Perhaps you have some type of raiding system from rival factions and trading for resources with allied factions.
 
Will the mods be involved in anyway? Either as a help or a benefit. I imagine a negative possibility is they could ban the characters if they do something wrong, making you lose them at least for a certain amount of time. Or they could be a deity like system by picking a certain mod to honor and getting a boon+debuff dependent on the mod
Hmm, not sure. In my opinion, if I was gonna implement a mod mechanic, it would be that you can designate any users as mods and they gain certain powers and responsibilities, such as letting in greys and banning. Perhaps there are risks too. Therefore irl mods would just spawn in as regular users. Not sure tho
 
what is the lore and story behind this game?
 
Can you add a coke can?
Why not, I imagine goyslop will be an essential resource.
This sort of sounds a lot like RimWorld if you've ever played it. Perhaps you have some type of raiding system from rival factions and trading for resources with allied factions.
Never played, will check it out. I saw how it's meant to be a story-telling game on the wiki summary. I was imagining that other than missions on the surface, random story-like events will occur within the bunker like The Judge's .is Hunger Games.
 
make the game a survival game where foids and troons try to kill you and you need to collect stuff to craft guns or something to go ER
JFL actually a good idea
 
Can you go ER in this game
 
Any programmercels willing to help?
Certified videogamedevelopercel @Misogynist Vegeta is the only one I know who might be able to help :feelsYall:
 
Holy kek I want to see this happen :ha..feels:
 
I'm still learning to code, wish I could help but I'm not good at it yet
 

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