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The inability to permanently eliminate an enemy in MGS 1 completely ruins everything

Anarcho Nihilist

Anarcho Nihilist

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The inability to take out an enemy for good and the need to constantly hide or study the rhythm of the enemy's route is so frustrating. It's a pity that they can't be taken out for good. It's good that this has been changed in subsequent parts.
 
Damn it, this game is too difficult for me until I master its mechanics.
 
MGS1 too difficult... .

Ok.
 
yeah, the later games are just million times better
 
Never played tbh.

Zoomer trait.
 
What do you mean you can’t neutralize them? Just break their neck or use a suppressed weapon to kill them.
 
What do you mean you can’t neutralize them? Just break their neck or use a suppressed weapon to kill them.
Thank you I did not know that in this game you can strangle the enemy. If you press the arrow in the opposite direction from the enemy and press the square a lot
 
Damn, I liked that game.
 
How do zoomers even get Meryl’s codec now without the CD case. First time I played it was a pirated PS1copy, so I didn’t have it either. Spent hours running around the base until the colonel basically felt bad for me and told me.:feelskek:
 
While it does not always work correctly, you can strangle them from behind.
 
The inability to take out an enemy for good and the need to constantly hide or study the rhythm of the enemy's route is so frustrating. It's a pity that they can't be taken out for good. It's good that this has been changed in subsequent parts.
If you want a Easter metal gear solid game get peace walker the psp is easy to emulate
 
Overrated ass franchise
 

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