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Started playing Super Metroid

Pikacel

Pikacel

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This actually is one of the best games ever tbh
 
I never played it, I should maybe
 
How do I kill the ghost faggot in wrecked ship wtf
In Super Metroid, the "ghosts" you are encountering in the Wrecked Ship are known as Coverns.
The tricky thing about these enemies is that they are semi-incorporeal; they phase in and out of existence, and you can only damage them when they are fully visible and solid.
How to Defeat Coverns
* Wait for the Reveal: You cannot hit them while they are transparent. Wait for them to stop moving and materialize fully.
* Weaponry: A single Missile or a Super Missile is the most efficient way to take them down. If you have the Plasma Beam, it will also cut through them easily.
* Charged Shots: If you are low on ammo, a fully charged beam shot will do the trick once they solidify.
The "Main" Ghost (Phantoon)
If you aren't talking about the small enemies in the hallways but rather the boss of the Wrecked Ship, that is Phantoon. Here is the strategy for that encounter:
* Open the Eye: Phantoon is only vulnerable when its eye is open.
* The Best Weapon: Charged shots (with the Wave/Spazer/Ice combo) are generally safer than Missiles.
* Pro Tip: Avoid using Super Missiles. If you hit Phantoon with a Super Missile, it will immediately counter-attack with a very difficult-to-dodge "flame rain" pattern. Stick to regular charged shots or standard Missiles to keep the fight manageable.
* Movement: Move in a figure-eight pattern or use small jumps to avoid the blue flames (spirits) it throws at you. You can shoot these flames to recover health and ammo.
Once Phantoon is defeated, the power will return to the ship, the lights will come on, and the smaller "ghosts" in the hallways will disappear!
 
In Super Metroid, the "ghosts" you are encountering in the Wrecked Ship are known as Coverns.
The tricky thing about these enemies is that they are semi-incorporeal; they phase in and out of existence, and you can only damage them when they are fully visible and solid.
How to Defeat Coverns
* Wait for the Reveal: You cannot hit them while they are transparent. Wait for them to stop moving and materialize fully.
* Weaponry: A single Missile or a Super Missile is the most efficient way to take them down. If you have the Plasma Beam, it will also cut through them easily.
* Charged Shots: If you are low on ammo, a fully charged beam shot will do the trick once they solidify.
The "Main" Ghost (Phantoon)
If you aren't talking about the small enemies in the hallways but rather the boss of the Wrecked Ship, that is Phantoon. Here is the strategy for that encounter:
* Open the Eye: Phantoon is only vulnerable when its eye is open.
* The Best Weapon: Charged shots (with the Wave/Spazer/Ice combo) are generally safer than Missiles.
* Pro Tip: Avoid using Super Missiles. If you hit Phantoon with a Super Missile, it will immediately counter-attack with a very difficult-to-dodge "flame rain" pattern. Stick to regular charged shots or standard Missiles to keep the fight manageable.
* Movement: Move in a figure-eight pattern or use small jumps to avoid the blue flames (spirits) it throws at you. You can shoot these flames to recover health and ammo.
Once Phantoon is defeated, the power will return to the ship, the lights will come on, and the smaller "ghosts" in the hallways will disappear!
Dw I already cleared the boss
 

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