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Obscure old games are way more interesting than modern indie slop.

Loliraider

Loliraider

agecucks are cucks
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Modern indie games never made me curious enough to actually play them. Many have good gameplay, but they offer nothing else. No charm, no personality.

Even when many obscure old games were objectively flawed by today’s standards, they still had soul. There was something authentic about their worlds, their ideas, their feel. Things you just don’t get from most modern indies.

Part of the reason for this is because the devs were influenced by real life. Back then, there wasn’t infinite content to consume. They spent more time outside, hanging out with people, seeing new places, actually living. They drew inspiration from life, emotions, conversations, memories, and random moments that stuck with them, and tried to replicate or improve on them within the limits of the time.

Now, most indie devs are sheltered spergs who never leave the house. Their life experience is basically just playing games and scrolling online. Their games are inspired by another game. That’s why it never feels authentic or original.

I’d rather play some forgotten old game over most modern indie games any day.
 
It's still possible to encounter an unique and nice indie game, but a reason why a lot of them is contained - game industry infiltrated by woke cucks and foids.
 
Part of the reason for this is because the devs were influenced by real life. Back then, there wasn’t infinite content to consume. They spent more time outside, hanging out with people, seeing new places, actually living. They drew inspiration from life, emotions, conversations, memories, and random moments that stuck with them, and tried to replicate or improve on them within the limits of the time.
That's what i have noticed year or two ago. A lot of those old guard game devs or artists were not even gamers. While Indie slopper devs are all obsessed with games and "game ost" and it's artists. They can name 1000 game directors and art designers like it's a new religion. Indies can only copy what it's already been made but not a new things or new experiences as their lives are completely hollow devoid of anything but their depressing room.

I'm tired of their 2d platformer, card battler, roguelikes, nostalgiabaits. Give me something new ffs.
 
It's still possible to encounter an unique and nice indie game, but a reason why a lot of them is contained - game industry infiltrated by woke cucks and foids.
fucked if you do, fucked if you don't. fucked if you play AAA and fucked if you play indie.
 
It's still possible to encounter an unique and nice indie game, but a reason why a lot of them is contained - game industry infiltrated by woke cucks and foids.
Even without all the wokeness, most of them would still suck.

That's what i have noticed year or two ago. A lot of those old guard game devs or artists were not even gamers.
True. Even low-budget old games often had devs who came from art, music, or technical fields, which is another reason the games feel so different.

I'm tired of their 2d platformer, card battler, roguelikes, nostalgiabaits. Give me something new ffs.
:yes:
 
I do think that most indie games are either woke or very safe.

Maybe it's mostly external factors.

- rules around use of different engines
- platform rules
- the culture often being very hard on people who aren't woke

Stuff like that.
 
Nowadays I steer clear of new games irregardless of their origin UNLESS a brocel tells me that they are free of the woke.
 
I totally missed Carmageddon and Twisted Metal growing up. Definitely planning to check them out.
Check this out:
And..
This is the USA issued Version ( Uncensored ) published by Interplay.
Patch the game with this:
I advise Zeckensack's glide wrapper.
It takes about 20 seconds for this page to load, só please BE patient.

Voila!
Have fun.

Ohh you can also Check this page:
You Will find overhaul mods and some other stuff, this is also (you) experimenting with your game.

Let the Schizo Run Wild ..
 
Check this out:
And..
This is the USA issued Version ( Uncensored ) published by Interplay.
Patch the game with this:
I advise Zeckensack's glide wrapper.
It takes about 20 seconds for this page to load, só please BE patient.

Voila!
Have fun.

Ohh you can also Check this page:
You Will find overhaul mods and some other stuff, this is also (you) experimenting with your game.

Let the Schizo Run Wild ..
Wow, thanks for sharing this. Especially the addon cars look interesting.:feelsaww: Makes getting into it way less annoying, even tho I’m used to modding old games.
 
Wow, thanks for sharing this. Especially the addon cars look interesting.:feelsaww: Makes getting into it way less annoying, even tho I’m used to modding old games.
The car -addons you see in that page are a measly 2% of all car addons made for this game.
But here ya go:

Sip coffee, and navigate every single page here:

Once your Done..
Look INTO this big messy PILE:
..iff you got the GUTS try by retrieving each car mod, and sort it out yourself.
It is worth it, but the guy just made a big nasty salad.
 
Modern indie games never made me curious enough to actually play them. Many have good gameplay, but they offer nothing else. No charm, no personality.

Even when many obscure old games were objectively flawed by today’s standards, they still had soul. There was something authentic about their worlds, their ideas, their feel. Things you just don’t get from most modern indies.

Part of the reason for this is because the devs were influenced by real life. Back then, there wasn’t infinite content to consume. They spent more time outside, hanging out with people, seeing new places, actually living. They drew inspiration from life, emotions, conversations, memories, and random moments that stuck with them, and tried to replicate or improve on them within the limits of the time.

Now, most indie devs are sheltered spergs who never leave the house. Their life experience is basically just playing games and scrolling online. Their games are inspired by another game. That’s why it never feels authentic or original.

I’d rather play some forgotten old game over most modern indie games any day.
i've gotten so sick in the extreme of all the western indie game tropes

> your character is a tiny dot or an arrow
> game made entirely with programmer art, presented as a 'cinematic visual experience'
> pixel art, but the sprites are all extremely tiny and undetailed because guess what, it's still programmer art
> everything bounces and shakes around like a retard on caffeine, to try and hide the fact that the game has no detail or identity besides VFX
> nothing has a sense of place, you are just lost in some mysterious dimension where anything goes, and random objects fly or scroll past you

none of this shit applied to old games, they all tried to put you somewhere, give you an identity, and if the game was made with programmer art then there was still effort put into the sprites, and the crutch of making every sprite really tiny was not used anywhere near as much
 
Singleplayer or narrative-driven video games are all kinda boring
 

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