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My archived Roblox divisional documents

AsiaCel

AsiaCel

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This post contains some of my archived Roblox military documents, of a division called SOCOM/Delta (they are the same group with different naming) that I led or was involved in, for years, from 2017-2023 (today is 26 July 2026)

None of these documents are relevant to the 2026 SOCOM, which has a new CO, so I decided to release them for a case study.

For my experience as a leader, you can check out this post.


The documents are not ranked by order and do not come with images or formatting style.

Secret documents are released to officer+ eyes only, these contain hosting instructions and lower level debates.
Some of the documents were top secret, aka being released for high command+ eyes only, but none of them are secret in 2026.

Some of the documents were written by me (NS_Shard, SoldierShard, storm0ps, Shardrogue, black0ps0perator), some of them were not. Some of them comes with a signature detailing who written it.

As stated, the documents came from different eras, so there may be inconsistent procedures on how things were supposed to be done.

DELTA FORCE PUBLIC ANNOUNCEMENT, 2022
DELTA FORCE

Public announcement of latest weekend news!

ABOUT:
The Delta force is the prime division of the USAF. It was known throughout its eras as Black Ops, led by SGTEman and then SOCOM, led by Dullnoobpwner before being settled as Delta Force, led by black0ps0perator (and overseer as dull).
The Delta Force division is known for its spawn of victorious results and its excellence in activity, skills, experience and combat records.

The Delta Force is proud to announce a few important news to the general public of the USAF to demonstrate a part of our operations and how we perform in the actual actions. This is the first time the Delta Force releases its wins in detail to the public.

In this Week, the Delta Force has achieved more than 5 victories in scrimmages against other groups and their divisions. This is a new record for Delta Force and USAF, as no divisions were capable of winning that much in the past. We made it possible.
PS documented date may vary depending on your time zone. The documentation date is based on GMT+8.

9/22/18
It all began with a battle against VL on plains of Varcia, in which we overshadowed their well trained troops and finally took the terminal with us, making it the first victory of the week.

9/23/18
On the following day, our Delta Force scrimmed against RedHood’s SRR, in which we had shown absolute dominance over their soldiers. There aren’t anything they can throw at us to stop us at our tracks.

On the same day as the SRR scrim, our Delta Force was apparent fighting against another battle against a combination of SASR, VL and SRR soldiers, on the map Labs, belong to a former group named SURGE. Despite their hesitate to scrim us at the Labs, they eventually did it and the result was a win for us.
For the following days, we focused on training on combat and gunfighting skills, techniques to prepare for the upcoming scrims scheduled.

9/26/18
It was in after three days of hard training, we had decided to get back on the tracks. We fought against Mexican army with the regular team, without myself there. My men plowed through those Mexicans, without any carries. It was a close round though, but nonetheless we still achieved the win.

9/27/18
After the day, we fought against MEX again but this time with a slightly more skilled team. The results were further.

9/29 /18
In the following day, we had a scrim against VL in which members of Delta and VL fought in 6v6 battles.

9/30/18
First beginning with Polish Armed Forces led by TheNavyKnight and with some MARSOC. The battle were scheduled to be played with our regular team.

Next is the decisive battle against the well trained BA SAS, in which our elite team, fought against them hard and achieved a win! That was an major victory and moral boost for us.

At the same time of the BA SAS scrim, the regular team, led by me, fought against the other USAF special force division MARSOC, and achieved a win.

That night, we fought against F.S.A which was a small Spanish speaking clan led by Astrologic. They were tough opponents, considering their lag and latency. Was gonna be an 4-0 but I called the round off because the last round was too laggy, and I suspect there was an aimbotter.


At about 1AM EST, we fought against AUS’s SASR division with our regular team, and we were able to achieve an victory.

On about 9AM EST (9PM in GMT+8), we fought against a group called Greek Special Forces, in which one of their member claims to be capable of 1v6ing the Delta members. We fulfilled their wish in the form of a 2v2.

Later at 10PM GMT+8, we fought against SASR on the Plains of Varcia, in which our team has successfully achieved a victory. Unfortunately not many screenshots were available.

10/1/18
The first win, due to kicking and AA from F52 staff, it is considered a autowin. Nonetheless we still got a round victory.

There is the SAF scrim which was supposed to be scheduled, but SAF did not reply or answer, admittedly their staff did offer us a “W”. Dullnoobpwner considered it a win.


SPECIAL MENTIONS

Dellkiller123 - For this awesome group and letting me return.

Dullnoobpwner - For contribution to recent events and making that all
possible.

YeezyRogue - For contribution to recent events

Instructors - You are the spearhead of Delta’s activity and trainings. Keep hosting!

1st SFOD - You are the most badass troops in the modern military community. Keep going!

Operators - You may not be the best, but keep going. Your performance has been awesome during the regular team scrims.

Specialists - You may not be the sharpest tools, but I’ve seen you improve. Don’t give up!

TL;DR win counts
9/22/18 - VL
9/23/18 - SRR and SASR
9/26/18 - Mexican Military
9/27/18 - Mexican Military
9/29/18 - VL
9/30/18 - PAF, BA SAS, MARSOC, AUS’s SASR, FSA, GSF
10/1/18 - F52, SAF

Total scrim wins:14

Delta #1

Delta’s Demands
Our division demands a few things from the MATCOM.

BRING BACK COMBAT UNIFORMS
The fatigues, non-combat uniforms for the Delta Force are awkward looking and it’s unfitting for anything other than PTs, which we don’t even do.
We request the following uniforms to be put open and resold.

DIVISIONAL TEAMS
We demand divisional teams be added into Fort Hood, to better represent our division and for other people to represent theirs. It is much easier to teamchat and communicate when you have a team, not to mention it signals your division’s activity to other people on the leaderboard.
Use the BA solution - Team only appear if someone is in the team ingame.

Delta Command Review, 2022 (Top secret)
Having worked with Delta Command for a while now, I’ve decided to write a review of what I thought of the individual command members from my viewpoint. However, the opinion comes from my viewpoint and factors, such as time zones and activity, may contribute to the amount of bias. Needless to say, one should take this document as a suggestion rather than literal.

XOs:

BaIeygr aka “Myth”
Myth is certainly capable of Delta administrative jobs, and is a experienced veteran who adapted his personality from “clanner” (being monkey) to a more mature mindset, in a way much like Battlerogue. Myth personally is stubborn and can be inconsistent at times, and his actions are more focused on reminding people (such as adding clarification to shouts) rather than systematic changes.

Like a battlerogue, he can be forceful and indecisive, sometimes resulting in a flip-flop from mine.

I’d describe him as a messenger, he is clearly oriented with the goal of clarifying announcements to people, showing that he cares about making people follow instructions more clearly.

Activity, however, could improve.

6/10

UCs:

Dawghouse aka “Doge”
Dawghouse is more of a thinker than a doer. I personally think he is very idealistic and has ideas that contradict the very system of USAF itself, such as the fact that he wants to change the organizing (such as rank-sync, divisional realism) of the group itself, which is not realistic. He is obsessed with making Delta Force ‘more realistic’.

He is mature, active and disciplined, with a good amount of combat skills and yet easygoing and chill.(being a mod at th3lt).

Overall, I think the best part about Doge is that he’s a good thinker and is open-minded, capable of brainstorming many ideas while most other people tend to be followers or doers. Thinkers are what we need in the HC portion (though thinkers who also do, are the best).

I think he can be more realistic, like instead of trying to change how USAF works, he can work around the system without trying to change it too much.

6/10

D_ishonor556 aka “Dish”
Dish, compared to other Delta HRs, is more laid back and easygoing in regards to systematic changes. He is less focused on discipline and maturity and more focused on how his division (ODS) works and offers his insight and advice for the Delta HRs with his vast experience, after all, he was my rival back in 2018 and we’ve had a long time together. Also, he’s been in the inner circle for a long time and understands how we work and think.

I personally think he’s a good choice to keep in IC, even if he’s retiring. His easygoing attitude is a counterbalance to the rigid, more mature vision of Battle and Toby.

His activity, currently is excellent for what he is, having retired. Also, he is open to unconventional views and opinions, and is considerably less stubborn than the other HRs.

Like dawg, he’s a good thinker and can brainstorm a lot of ideas, and I don’t really have much criticism towards him.

6/10

Unsainted aka “Toby”
Toby, compared to other HRs, is a fairly recent addition to the HR columns and his experience comes mostly from USAF and scrim teams. Certainly, he is not very popular among Delta members, especially those that step out of the line, and he is very stubborn and firm on his beliefs.

His way of thinking is less based on personal feeling and more based on systematic enforcement of rules and a more rigid view on maturity. Therefore, I think he fits the role of a justice head well (and other administrative roles).

Toby is better suited for systematic work rather than abstract work (thinking), combined with his stubborn personality makes him perfect to enforce rules and promotions without bias.

However, I think he can be less rigid and less critical of Delta, especially in regards to the Pentagon, he should analyze more about ideas, whether from us or them, before making a judgment on it. He thought listening to the pentagon would make our division more liked, which has happened and failed.

Honestly, Toby has a strong and stubborn mindset, which makes him perfect to do things without fault, but could ease a bit.

7/10

BattIerogue aka “Battle”
Battlerogue is a through-and-through clanner, with vast experience on leading raids and good combat skills, he is currently a VAC member (he has been VAK?) and the rigid discipline in VAC sharpens his vision for maturity in Delta.

He’s considerably more serious than other HRs and it shows in his action. He has built changes in Delta that are well defined, so that certainly shows he is both capable of doing and thinking (most HRs are only capable of doing one well)

However, like Toby, battle can be rigid and critical towards things, especially rules and policies in Delta. Battle is obsessed with discipline and organization, which is shown by his progression system that he manages.

He, however, can be forceful and likes to do things his way. For example, his progression system was done without consulting others like me and he outlined the DSS tryout plans, which was not agreed by me either. He has the initiative to host officer meetings, but does not conclude them which can cause confusion.

He is a systematic doer, like Toby but more experienced and dedicated. I think he can listen more to other people and take a less aggressive stance on implementation of changes, consulting other people in the IC before making changes.

Overall, he’s got very strong visions and dedication to do them, but his ideas (such as the progression system) puts lots of stress on himself and his forceful way of doing things may lead to changes before flip flopping.

8/10

Delta Force USAF mission, 2022
Delta Force USAF support network/mission
_________________________________________________
With recent development on offloading the responsibility of USAF progression from main group to divisional, it is our responsibility to ensure that our members receive the best support in USAF.

Delta Force, with the goal of integrating with United States Armed Forces, has a vast support network for progression and support within USAF. We do our best to help our members with USAF matters with tailor-made support. We want our program to be comprehensive, supportive, and efficient.

____________________________________________________________
Section 1: Rank Progression

In the United States Armed Forces enlisted ranks, which is PVT-SGM, progression is done by USME and divisional staff. People can be promoted by completing an automated obby course and then attending Basic Military Training offered by USME drill instructors until the rank of CPL. Afterwards, CPLs are required to join a division in order to progress further into the ranks, and members are currently monitored by the respective divisional staff.
Delta Force offers weekly promotions for both USAF (until SGM) and Delta ranks (until Commando), if members complete their quota by 150% (15 APs). We input those members into the promotion board, and then they are promoted upon a BGEN+ run the board with a command.
____________________________________________________________
Section 2: Officer Ascension Corps

In the United States Armed Forces, people can join OAC by passing an application, which are routinely released by OAC staff and users passing the application will be invited to join OAC, and be promoted to WO (Phase 1 in OAC). Delta Force offers users to progress through OAC more easily with our support network.

Users are required to have an officer job to progress from Phase 5 to Phase 6. In that case, we offer the passage. Squad leader is considered a staff position, while senior instructor is considered a HR position.

At phase 6, users are required to have a recommendation by XO/CO of their division in order to progress. Delta Force high command offers a personalized recommendation for members with an outstanding reputation.
____________________________________________________________
Section 3: USAF support

As a prime division of USAF, we have many staff with advanced positions within USAF and even other divisions. Many of our members are officers in USAF and some are even High command members. We are overseen by Corraris and Commander Cob4ne, offering a close and immediate connection to the high column of USAF.

We offer a platform for combat development of USAF in addition to the protection of USAF bases. We serve as the connection of roblox clans and USAF itself, helping to solidify its position and support the ROBLOX combat community. These are expressed in defense/scrimmage/raids.

We have ODS, the subdivision in charge of protecting designated VIPs, which are divisional HRs, BGENs+ and ambassadors, assuming that they request our support, and the subdivision also deals with counter insurgency matters.

We have the TF442, which is the raiding and scrimmage focused division of Delta Force, and it is filled with experienced and skilled members.
____________________________________________________________
Section 4: USAF Combat improvement

By serving the image of an exclusive division with a menacing presence, we can serve as a role model for USAF and as a desired division with a vast amount of tryoutees, we can encourage the development of combat skills among USAF members by forging community engagement with ROBLOX combat. Members attempt to improve their skills in order to join Delta, giving them a purpose of improvement to further progress their USAF career.
____________________________________________________________
Section 5: Events

Delta Force organizes events for USAF members, including public raids and MILSIM-focused events, helping to diversify the content of USAF events and forging relations with our combat focused allies.
____________________________________________________________

NS_Shard, Commanding Officer

Delta Force Command Results, 2022 (Top secret)
Introduction
A total of 18 responses were received on the Delta Force command survey, in which 3 responses were removed due to invalid input (trolling). The results are released in below:

Escortttt

Escortttt has received mixed responses on his performance. He is praised for his ability to “do his job” in ODS but can be inactive and immature.

Noteworthy response:
A person who promise but not working in his job, He made an Announcement to make a overall guide, Till now HAVEN'T done for like 2-3 weeks. He is good but he's not doing the things that we need it to learn from him.

Dawghause

Dawghouse is praised for his “chill” attitude, activity and innovationness, which one user has mentioned that it makes him “shine over others”. Users mentioned that they wish to see Dawg doing more than just “managing uniforms”, but they do not see the full picture.

Noteworthy response:
He's very good at implementing ideas and brainstorming but doesn't often get far with them due to a lack of experience with USAF culture, like a dreaming child

Battlerogue

In general, battle did not receive much complaints; He is praised for his strictness and efficiency but can also have a more laid back side.

Noteworthy response:
He is one of the officers most likely make a hard way of events or making the course very hard such. But he is professional and we like it.

Toby_XIX

Compared to most of others here, Toby is a controversial figure and three troll responses (2 of them put others as 10 and Toby as 1) were deleted.

Users have mentioned that Toby is a “discord mod”, apparently digging on his approach to discipline matters. He is mentioned as being effective and very responsible, but could also be “emotional” and overreacting to matters where a second thought may be needed. His activity was criticized by many responses.

Noteworthy response:
Activity: Almost never hosts events, and rarely ever shows up to regular Delta Force events. Attitude: Toby is not the most positive person and can at times be negative, he hardly ever toxic when interacting with Delta Force members. Effectiveness: Despite many people not agreeing with the way he handles certain situations, he is quite effective at his job. Community: Relatively active within the community. I cannot say his interactions with the community as a whole reflect what the majority of what members of Delta Force want to see or hear. Innovation: Relatively little innovation on Toby's part, although he possibly does things that many of the enlisted personnel in Delta Force have not seen. Leadership: Although he can be effective in leadership, his responses to taking control of a situation are often times over reactions

DeadlyMyth

Again, like battle and dawg, there aren’t many complaints about Myth. One user mentioned that he could be more involved in managing TF442.

Noteworthy response:
Activity: Quite active in hosting and participation of events. Attitude: Serious with a dash of chill. Effectiveness: Although I'm not in TF-442, often times myth seems effective at leading TF-442 in defenses and raids when he can, and is experienced in his field of work. Community: He does sometimes make decisions that put him at odds with TF-442 and Delta Personnel as a whole Innovation: Can't say much for innovation Leadership: Has the capacity to lead TF-442. TF-442 membes can be rowdy at times, not only in discord but also in Fort Carson, but he has shown the capacity to keep them under control, especially through, often times extreme punishments.

NS_Shard

This one’s for myself. Users have rated positively on me and Delta, with not much complaints. However, I find the below two responses interesting

Noteworthy responses:
Honestly Shard, the only problems I have with you are in the differences you and I work. You're a more lenient, laid back type of person with different work flow and used to different structures of USAF special forces and it just makes it a bit difficult for me to agree with you most of the time but besides that you're good
This one’s from Myth. I do agree, I’m more of a community guy and architect, rather than a pure doer. I personally view myself as a creator, rather than user; though I try to understand from users’ point of view on how they interact with the division by asking.

acts like a spam hoster sometimes, don’t really see his leadership side at all
Maybe. It’s true that I spam host a lot, because I want people, especially those in my time zone, to have enough APs to pass the quota and it’s a good time waster, given the situation I am in (real life wise). I don’t display much “raw” leadership compared to other people, because while I’m active with the community engagement, I work in the back for architecture stuff, like how groups should be set up and rank purposes, so people don’t see much of it.

Delta Force USMA tryout, 2022 (secret)
Delta Force USMA Tryout Guide

Before shouting for USAF + Awaiting Tryouts you must make sure that you shout to personnel in the Delta Force discord. There is no specific format to shout for Delta Force personnel.

AWAITING TRYOUT/USAF SHOUT
Shout: A Delta Force Tryout is being hosted at Pads: [Insert Pad # here]
Requirements:
Black Skintone
R6
No hats, hair, accessories
Personnel Team
Fall in silently, T-Phase is active.

You can lock the tryout whenever you would like to, I recommend waiting around 10-15 minutes after shouting.

Make sure that no one is speaking, moving around. If a member of the tryout speaks without “PTS” you dismiss them.

Once you have locked the tryout, you will commence with introducing yourself and stating the rules of the tryout.

An introduction should go somewhat like this:
Welcome to my Delta Force Tryout.
Before we begin, I’ll state some simple rules.
You will use grammar this whole tryout, failure to use correct grammar will result in an automatic dismissal.
Talking is not permitted, if you speak without being told to speak you will be dismissed.
If you get dismissed from this tryout, do not complain. There will be more tryouts hosted at another time.
The only words that you will speak are, “Yes/No, [RANK], or [Permission to speak, [RANK].”

You will then have your attendees form a single file line on you then march them around. Marching can be from 1 minute to 30 minutes, it’s generally up to the Tryout Host. There is no marching route, but I would just suggest marching around all of USMA then go to the first obby.

First Obby:

After marching your attendees to the first obby, you will call for a halt, and tell them to Shoulder to Shoulder (STS) on the green lines.

You will then welcome them to the double obby.
It should go something like this:
Welcome to the Double Obby.
You will be given 37 seconds to complete both portions of the obby.
Green is the start, Red is the end.
Jump one bar at a time (steel frame).
Sprinting is allowed.
Cheating will result in an automatic dismissal.

You will now commence the obby, kill anyone that cheats, or doesn’t finish in time.

After completion of the first obby, you can then march your attendees to the Tower Obby
Tower Obby:

Welcome your attendees to the Towers.
They will be given 50 seconds to complete all three towers from left to right.
Timer stops when they STS.
After completion of the Towers, march your attendees to the pits.

Pit Obby:
Welcome your attendees to the pits.

Hell pit:
62 seconds to complete the pit.
Timer stops when they stand on the frame/platform.

If you still have any attendees after all of these obbies and marching drills, you will march your attendee/s to the classroom.

Classroom Session (can be done at the pits)

Paste the below to them.

There are three main but important rules that you have to obey during your duties as a Delta member.

1.Oath of silence, talking in team chat is to be maintained as long as you are on the Delta Team.
2.You must act maturely. You must wear the Delta uniforms and put on reasonable military themed hats, and a realistic skin tone or gray.
3.There is a weekly quota for delta members based on APs. 1-3 APs will be given depending on the event.

That pretty much sums up the classroom session. You can add/delete some things if you would like to. If you would like to include any event that I didn’t enlist you can. You can add breaching drills if you have around 2-4 attendees, and have Delta Force demonstrate.


Combat section:

Get them to a RCL bricktops (futuretops/trixtops), make them do greenland 1v1, autorespawn, open contest, 11 kills.

There are three choices that you can make.
CHOICE A
They will then need to beat you to pass.
CHOICE B
Ping an online CTP member (Black ops time zone) to 1v1. The trainee will then need to get 2-5 kills out of 11 to pass. (judged by the black ops member).
CHOICE C
Get an existing Delta member (online or in game), make him 1v1 the trainees. They will need 5-8 kills to pass

After that, DM the people that passed and send them Delta Force group and discord. Go to #tryout-vote and post anyone that passes, and wait for the CO/XO’s approval.

Delta Ranking Guide, 2022 (secret)
Delta Force Ranking Guide
(Created by Overlord NS_Shard)
(Everything that is currently written is subject to change in the future.)
_________________________________________________

Introduction
This guide aims to explain the logistical side for rank managers. The data in this guide is fictional and has been manipulated for educational purposes.
____________________________________________________________
Ranks and guide
Referenced from Commanding Officer’s ranks guideline

F.N.G - Pass a Delta Force Selection.

Specialist - 20 AP, requires an Operation Training Course event.

Operator - 40 AP

Senior Operator - 60 AP, requires a recommendation from an SL+

Commando - Commando is immune to demotion, but could be strike

Sentinel - Sentinel is immune to demotion, but could be strike
____________________________________________________________
What to do?
If a member has more than 10 AP, he will not be affected by demotion/strikes

If a member has achieved more than his rank’s required AP, he gets to be promoted

If a member fails to achieve 10 APs and is not in inactivity notice, he is to be demoted and stricken
____________________________________________________________
Step by step
First, go to discord and open up the leaderboard of the bot by typing /leaderboard

Copy and paste everyone from the list, from page 1 to page 5 into a notepad

Now, look at their names, and separate the people into three categories. Promotion, static (or unsure), or demotion. Do check the people in the DEMOTION category with inactivity notice.

Have they been inactive? Mark it down (this is important)

Now that you have gathered a list of people, it is now time to do the promotion/demotion.

We see the member FRIIENDD has 24 APs, so he will be promoted.

Go to his name, and change his rank.

Once done, on your notepad, mark it with “PROMOTED” or something to make sure you don’t double promote

Now that we’re done with promoting people, we’ll check out the inactive members.

From the list, we can see that the member zuqea is inactive, and does not have an inactivity notice, but he is a sentient and thus immune to demotion. So, we’ll give him one strike for that.

Next on the list is Ectaxys, who has 3 APs and is an operator. So we’ll demote him and give him one strike.

The member, Chlefke3, has 2 strikes already, and is still inactive without an inactivity notice, so he should be exiled on the spot.

After this, you will kick the person from discord.

After you’re done with all of these operations, you will get the top 10 people with the most APs, and announce that you have done the promotions.

Go to the bot’s dashboard and head to settings, scroll down to the bottom

Press “Reset Balances” and reset the APs

Congrats! You’re now done with the promotions!

Delta Force AP Guide, 2022
Delta Force AP Guide
_________________________________________________
Delta Force uses an activity point system to determine the activity of its members for evaluation purposes that can lead to promotions, demotions, purges and so on, judged by designated Delta HC.

The current required APs per week is 15.
The current required APs for TF442 per week is 8.

Drills/Patrols/Gamenights: 1-2 AP (long events, lasting over 20 minutes, may grant 2 APs)
Defensive Trainings/Tryouts: 2-3 AP (long events, lasting over 25 minutes, may grant 3 APs)
Raid/Defense/Scrims: 3 AP

S-Instructors+ may host special events (such as community events) that are outside of designated events above, and may give 1-5 APs depending on the duration and importance of the event.

ODS
_________________________________________________

The subdivision of ODS provides two ways for its members to gain APs, patrolling and guarding. Therefore, ODS provides a supplementary way to earn APs.

Patrolling: Members can patrol for an hour for an AP, being logged in ods-patrol-log.

Guarding: Members can guard VIPs for an AP. Depending on the duration and importance of the event, up to 3 APs can be given (must be determined by S-INS+ or ODS Captain+)

Delta Force Rules and Regulations V2, 2022
SOCOM “Delta Force” Rules and Regulations
Authored by: Operations Chief Battlerogue

This document is commissioned and administered by the Special Operations Command Headquarters element, therefore it shall not be distributed or shared outside of the following components: 1st Special Forces Operational Detachment-Delta. Unauthorized viewing will result in serious punishment within the United States Armed Forces.
_________________________________________________

Table of Contents
Introduction
Standards and Regulations
Progression
Squadron Structure
Divisions
Conclusion

Introduction

This document was created for the sole purpose to outline the Rules and Regulations of Delta Force. Failure to follow any of the stated rules and regulations below will result in either a strike, demotion back to OTC, or a removal from Delta Force. All members, including HICOM, and Officers must follow these simple rules, no one is above the law.

To keep up with our own reputation, there are some simple rules that you must follow to enjoy your time here in Delta Force. Delta Force is known for having this ‘elite’ mentality and having a high skill-based community, and for the sake of you and your fellow Operators, we will ensure that you are trained properly and informed before being allowed to participate in Delta events.

Standards and Regulations

Oath of silence (OOS). Speaking out of team chat to communicate with Personnel or anyone is strictly prohibited. Team Leaders+ are exempt from this, and may freely speak out of team chat using grammar, and maturity. Operators may be given permission to speak out of team chat by an Operations Chief +.

Common sense and having the maturity to stay composed in official events, or un-official events is to be expected. There is a big difference between trolling and having fun.

Communication channels must be used appropriately. Deviating from the main objective of any event will entail consequences unless it is said in a chill mood by those leading the event.

All Operators are required to maintain a professional attitude during all events. If you fail to act professionally and sow discord among everyone, you will be severely punished. Don’t be an idiot.

Under no circumstance, unless given permission by the Commanding Officer may you alter the uniform into your custom desire. Only uniforms that should be worn are the ones in the group store. More uniform regulations can be found here: Delta Force Uniform Guide

Ridiculous looking hats are banned from being used while wearing your uniform. If an officer deems your hats to be inappropriate and/or not matching our theme, they have the right to tell you to remove your hat(s). The same policy applies to faces as well. Packages will not be tolerated at all.

All Delta Force Operators must respect their superiors and their comrades. Racism, negativity, or harmful behavior to others within the group will lead to a swift removal from Delta Force and blacklist.

Recruiting Delta Force Operators to another division inside USAF is considered poaching, and will result in a permanent blacklist. Unless that said division has a stable HICOM, progression system, and Officer Core.

Progression

Delta Force operates under a reward system called “AP” or Attendance Points. Attendance Points are given at the end of every event, and depending on the type of event that is hosted, you may be rewarded more AP. Using the command “/points (USERNAME)” in the #bot-commands channel will show you how many points you have at the moment. Keep in mind, if you leave an event early, you might not be qualified to achieve the maximum amount of AP for the said event, and may only receive partial points.

AP is reset on a weekly basis. AP requirements can range from week to week, depending on the current activity within Delta Force, and the current time of year. For example: The AP required for a week during the school year could be 10, while the AP required for a week during a holiday could be 20.

Quota is closed on Sundays at 10 PM EST. All AP that is logged after that time period will count for the next week. If you can’t complete your quota for the week, you may request a quota excuse in the #quota-excuses channel. You are granted two quota failures before you are officially striked. Repeat offenses of failing your quota will either result in a removal from Delta Force or a demotion.

In the past, there has been mass confusion on how much AP should be given per event. This document will clear up confusion and provide a baseline for all Officers when giving out AP.

Tryouts: 2 AP for the WPA portion. Additional 2 AP for the combat portion. = 4 AP
CT/DT/Patrol: 2 AP for staying for the whole duration of the event.
Special Events (Inspections, mass patrols, VIP protection, Parades): 5-6 AP depending on the host.

Squadron Structure

C Squadron:
Serves as the primary member base of the Delta Force group. You’ll find that C Squadron has the highest member count, and is usually the most active Squadron. C Squadron members are considered “normals” or lower skilled tier players. Even though their skill level is on the lower level, they have the highest activity, and are the most eager to learn. C Squadron is the entry squadron, most members once they complete their OTC course will be placed into this Squadron.

B Squadron:
Members in B Squadron are people that aren’t in the North and South American Time Zones (PST, CST, EST). B Squadron and C Squadron are on the same skill level when it comes to gunfighting and roleplaying capabilities.

A Squadron:
Considered one of the best units throughout SOCOM, A Squadron excels in high value target protection (VIPs), general combat capability, and displays high levels of discipline and maturity. Members of this squadron execute orders swiftly and smoothly, with little to no mistakes. They are the most reliable and the most skilled of Delta Force, attending high risk operations.

G Squadron/ Task Force 141:
Considered the best of the best. Primary elite raiding force for the entirety of SOCOM. Task Force 141 has been regarded as the most elite and prestigious exclusive division within USAF, and as such there are high expectations of members. 141 members are handpicked from Delta Force and undergo rigorous trials to ensure they are qualified to be accepted. Filler rank for 141 members.

Divisions

Task Force 141:
The prestigious sub-component of Delta Force grouping multiple operatives from across the globe in order to make an effective strike force capable of conducting covert operations, unconventional warfare and even counter-terrorism as one of its many missions under operational control of the Special Operations Command Circle, colloquially referred to as “Inner Circle”.

Entrance into Task Force 141 is grueling and demanding to own up to the exclusivity of being part of the elites. Prospects may take up to months in order to be invited through multiple evaluations and selections. Every characteristic about prospects is taken into consideration when creating an operator of such caliber, thus the reason for the lengthy process.

Conclusion

This category serves as a disclaimer that this document is subject to changed at any point, and you will be notified accordingly if that so happens to be the case. All rules and regulations stated on this document will be enforced strictly, and by reading this document you are agreeing that you will accept any punishment given to you if you happen to break or disregard any of the standards and regulations in this document.

Delta Intelligence Agency, 2022 (top secret)
The Delta Intelligence Agency is a new intelligence agency tied to delta operators and handlers. It acts as the elite intelligence group of the modern military community, capable of sophisticated methods of surveillance and efficient delivery of agents.

Our mission is to deliver our Intel agents to places where normal agents from FBI, CIA cannot reach due to lack of combat capabilities, discipline or most likely, knowledge and experience of community operations. Hence, we brand ourselves as the ‘elite intelligence agency’.

To this day, our operations are mostly directed towards foreign groups that possess an possible threat to the Delta Force division and USAF itself. The availability of intelligence ensures we're a step ahead of others.

DIA agents operate on various methods of communications, including peer-to-peer (DM) means, discord servers or group chat. Depending on the privacy the agents and the operation require.

DIA agents are trained and instructed on a range of surveillance, infiltration and concealment tactics to ensure maximum security and privacy.

Entry into the DIA is strictly invite only by me.

You may DM me for enquiry.

Delta Force MILSIM Guide, 2022 (secret)

Delta Force MILSIM Training
_________________________________________________

A MILSIM training is a training which lets attendees experience combat in a realistic and immersive environment. It is also where officers and attendees can be creative. (The place can be in Delta Force Academy and any, preferably that the usage of admin is not restricted)

It is an event of freedom in which it can be anything from tank combat to dropping from cargo planes, as long as you can find the place for it.

To begin a MILSIM training, announce in the Delta Force server.

Once you have your attendees, introduce yourself and make them call you your rank. This part may be skipped if your attendees already know you.

Get your members to wear Delta uniform (or something military like)

Assign them weapons (give them a M4 or something, depending on the place)

The rest is up to you, an ideal scenario is a “capture the Russian General”, with BLUFOR and OPFOR teams (wearing different uniforms) and having attendees to roleplay as both teams.

Once done, get everyone to STS on a place, and give them APs.

Depending on the length of the MILSIM training, if it is like 30+ minutes, give them 3 APs

____________________________________________________________

[DCA] DF Course (Officers), 2020 (secret)
DELTA COMBAT ACADEMY

Delta Force Course

OVERVIEW
The Delta Force Course is a course placing emphasis on combat instruction, skills and knowledge regarding ROBLOX combat. The course will turn the average USAF soldier to a Delta standard operator, from communications, knowledge and combat skills. Individuals go through four phases before becoming a Delta operator.

COURSE PHASES

Phase I - Indoctrination into Program
In this section, students will be interviewed on their motivation, ethics and experience regarding related topic and will be drilled on basic commands such as faces, jumping jacks and would be made to do obbies. This section warms the students up in preparation for later phases, in which we’ll be covering.

Phase II - Combat indoctrination
In this section, students will be drilled on gunfighting strategies, tactics and couple of other stuff. Students will be taking part in multiple TDMs

Phase III - Mentorship
In this section, students will be put through an menetorship program with a selected instructor, in which they will regularly train with each other and the instructor will be overseeing the student’s improvement. This phase is expected to last a week.

Phase IV - Exam
In this section, students will be tested on their skills with a DCA instructor, in which he will be tested based on his tactics, aim and movement. Depending on who is the instructor, he may even be expected to beat his instructor.
HOSTING
Hosting the DF course is rather simple. For the Phase I, follow the steps.

1). Get everyone to group up at the Fort Hood building (see picture below)

2).STS the students and wait for perhaps a minute

3).SFL them and march into the Left Wing (inside the building), inside ask everyone to STS at the side. (see picture)

4).Get them to go into the room and put on the Delta Uniforms, once done, get on the last of the SFL line.

5).Note: Disconnected people are exempt from the uniforms rule.

6).Get them to STS at the side of the “Office”. Make them enter the room one by one, one at a time.

7). When the student is inside of the room, ask them three questions.
Why do you want to be a Delta member?
What makes you a good potential Delta member?
Do you know what Delta Force does?
Take note. You may dismiss the student if the answers are *really* stupid.

8).Once done, march them to the FORMATION ground (see image)

9).Do some faces with them, and make them do about 10 JJs and 3 HJs (helljacks). You may make them do wedge or whatever formation you come up with as well

10). March them to the obby, and make them do the obby. Cheating (skipping the entire section or not restarting, relax a bit on this though), and expect them to do the obby within 8 minutes. Student is failed if he doesn’t do it within the time.


11). While STS on the obby, pass the remaining kids, and toss them into Phase II.
Moving onto Phase II, in which it should be done quicker than the Phase I. Move them to a THELT server that you have admin.

1).STS them.

2).Teach them about the following
Don’t play in FPS
Popshoot if you are drained
Play unpredictable and dodge
Crouch behind cover to prevent being shot
Press = to remove hats to lower profile

3).Explain the guns, SMG RCL Reaper 8 and M-71 and their performance characteristics.


4).Do a TDM round. At the end, take note of their damage. You may kick a student if he is not doing very well.

5).Bring them to Bricktops, Varcia, Labs and SMO and explain their terminal location and some basic callouts, such as “raider obby” and so on.

6).The remaining students will be tossed into Phase III.

Hosting Phase III

1).You will be assigned as a mentor for 4-5 students, sometimes more.

2).You will be throughout the week, sparring the student daily on a 1v1, noticing his AIM, DODGE and GAME SENSE.

3).If you think the student is good enough, move him into Phase IV.

Hosting Phase IV

1).Phase IV is a exam for the students on a 1v1. In which the Delta instructor must 1v1 the student and ask him few questions.

2).Depending on your skills, if you are not very good the student will have to beat you, if you are like me or Dull then you should only expect them to get 2 kill out of 5.

3).If you think the student is good enough and passed the 1v1 stage, ask him few questions like what has he learned, and some quiz about combat.

If the student passes this Phase, he is officially a Delta Specialist
If he failed, tell him to train more and get back to you for the exam.

Delta Force Lawbook, 2022
Delta Force Law Book

This is a guide for the Justice Department. It will explain each offense and their punishments.
__________________________________________________________________________

Minor Infractions

Disrespect
Disrespect is not to be tolerated while on the Delta Team. If anyone in Delta is reported for being disrespectful, the punishment may be anywhere from a warning to a few strikes depending on the severity.

Uniform
Delta Force members are required to be uniform at all times. They are required to wear proper uniforms to ensure Delta Force retains a good image. Anyone caught breaking uniform regulations will receive anywhere between a strike to exile. If they are simply wearing the wrong uniform, you may strike them. If they have multiple offenses of wearing the wrong uniform, a demotion is in order. Any NSFW / bypassed clothing will NOT be tolerated. If someone has been reported for NSFW or bypassed clothing, they may be exiled depending on the vulgarity of the clothing. Personnel must also wear a Jet Black skintone at all times. Officer + are exempt from some of these rules, but they also are not permitted to wear NSFW / bypassed clothing.
AFK on Duty
Members of Delta Force are not permitted to go AFK while on duty on the Delta Force Team. Any member who is AFK for more than 5 minutes on the Delta Force team will be subjected to a warning, then a strike if it happens again. Unless there is an adequate reason provided, Delta members should not be AFK on the team.

Lack of Grammar on duty
Delta Force personnel are required to use grammar whenever speaking outside of team chat. If a member does not use grammar outside of teamchat, then they are misrepresenting Delta and are subject to punishment. Only INS+ are permitted to speak outside of teamchat freely.

__________________________________________________________________________

Moderate Infractions

Random Killing
RK’ing will not be tolerated while on duty as Delta Force. Any member caught RK’ing is subject to punishment. The punishment may range from a strike, to a suspension / demotion depending on the severity and past offenses.

Racism
Racism will not be tolerated inside of Delta Force. Words such as the n word are banned inside the communications server. Racial slurs are not to be used at all. If anyone is caught to be bypassing the n word or racial slur filter, they are subject to strikes. Usage of the n word is permitted inside of VC, but not inside any text channels or while on duty. Those who say the Hard R will be exiled from Delta Force and removed from USAF. There is no exception to this rule.

Trolling events
Delta Force members are required to be mature and professional at all times while on duty. They are not permitted to enter events to troll. and if a Delta Force member is asked to leave an event then they are required to do so. Punishments for event trolls can range anywhere between a warning to multiple strikes.

Toxicity in events
Being toxic in Delta Force related events is prohibited. Delta would like to keep it’s image clean and professional. Trash talking to any USAF member without reason is not allowed. Punishments for this would be anywhere from a warning to multiple strikes depending on the context and what was said.

Breaking the Oath Of Silence
Delta Force Personnel are required to stay within teamchat at ALL times unless permitted to speak by an Instructor +. Any Delta Force member caught breaking this rule is subject to strikes.

__________________________________________________________________________

Major Infractions

Hard R usage
Banned everywhere in Delta and USAF. Nobody is permitted to use this word, and anyone caught doing so will be removed from Delta and USAF without warning.

Admin Abuse
Abuse of admin permissions is not allowed. Anyone caught abusing admin in events, USMA, or in the Delta Force discord server will be demoted or suspended.

Mass Murder
Not permitted on the Delta Force team. Anyone that has been reported for Mass Murder will be investigated, and if they are found guilty they will be removed from Delta Froce.

Leaking
Delta Force members are required to keep everything inside of Delta Force classified. Anyone caught leaking internal information about Delta Force will be punished. Punishments range from anywhere between multiple strikes to a removal from Delta Force.

Hosting fake tryouts
Members are not permitted to host fake tryouts for Delta Force. It ruins our image, and if anyone is caught to be hosting fake tryouts they will be punished. Punishments for this could range anywhere between a suspension to a removal from Delta Force.

__________________________________________________________________________


Written by Toby_XIX, Head of Justice Department

Written in association with the Rules & Guidelines document.

2/8/22

Delta December 3 J3 Report, 2021 (top secret)

Performance and Evaluation
Joint Requirements Oversight Council,

United States Delta Force
High Command, Colonel Report

Written by: JROC’s Delta Council

SOCOM (Delta soon) uses a different system compared to other divisions, and has a different culture, so it is vital to know some of the key points before reading the below.

SOCOM only has high command ranks (there’s no command), so anyone UC+ may be considered a command member.

In general, SOCOM command members are not that active, acting more as an overseer or decision approver. In the clan world, it is much harder to remove someone because reputation matters more than rank, and the fact that SOCOM is independently run which limits what J3 and other USAF departments can do. SOCOM is currently overseen by Cob4ne, who is a CINC in USAF.

[CO]
[MAJ] Bimpar
Status: [Active]
Description: Bimpar mostly approve large decisions (such as changing the position of someone) in the background and participate in raids once in a while. He’s mostly EST.

[XO]
[MAJ] Sparoux
Status: [Active]
Description: He mostly oversees the warfare department of officers. Capable, but could be more active.

[XO]
[2LT] mythkunn
Status: [Active]
One of the most active HC members of SOCOM. He’s certainly capable, and manages the progression department of the officer corps.

[XO]
[COL] NS_Shard
Status: [Active]
Why am I writing about myself? Anyway, I am active in SOCOM and USAF, I help deal with external relations and is the “thinking man” behind SOCOM and help out others with decisions.

[UC]
cj_truitt06
Status: [Inactive]
Hangs out in command discord, but is otherwise inactive.

[UC]
[WO] Battlerogue
Status: [Active]
Deals with combat-based decisions and acts as an advisor.

[UC]
[FSGT] blisstoyou
Status: [Active?]
Deals with ban appeals and justice only.

Edited and Finalised by, Head of JROC’s Delta Council, NS_Shard.​

[DCA] Prologue, 2020

DELTA COMBAT ACADEMY
ABOUT
The Delta Combat Academy (D.C.A) is the latest addition to the USAF community from the Delta Force division. It is currently in a 2 month trial run stage for experimental purposes.
Created in October 11, 2018 the DCA is built up from scratch with the experience gained from academy divisions of different groups, the DCA is fully committed to train, mentor and exchange with the members of USAF. Our goal is to uphold the gunfighting traditions of military community and to provide a sanctuary for those who would like to learn.
MiSSION
Our mission is to provide a engaging, enriching and immersive environment for the soldiers of USAF looking to learn the art of roblox combat, offering a individualist customized course for each individual looking to hone their sharpshooting, leading and officer skills. Soldiers in the programs will be encouraged to spar each other in a harmony environment to further sharp their skills to become the ultimate champion.
The DCA also serves as the platform for USAF's combat development stage, standardising our cooperative operations with our divisional partners, such as Dell State Police and 1st Infantry division.

ENTRY
People who are looking to join the D.C.A will go through a rigorous application check, with emphasis placed on their knowledge, experience and in some cases, ethics. Some knowledge about USAF and TPS combat are expected from the applicants.

Once the applicants succeed in their application they will be receiving an response with an invite to the DCA discord, in which they will be given roles and be provided with discord benefits, including access to courses offered by the DCA and discord communications.

COURSES
The available courses had not been decided yet, but they are expected to be similar to the following proposals.

Certified Combat Trainer Course
A course with emphasis placed on combat instruction, hosting skills and basic technical knowledge regarding weaponry, places and players. Completion of the course grant the user the CCT role on the USAF discord.

Delta Force Entry Course
A course with the ultimate goal of enlistment into the Delta Force division without having to attend an tryout. Soldiers in this course will be subject to rigorous combat instruction and drilling.

Delta Gold Medal(DGM)
A course with the ultimate goal of the achievement of the Delta Gold Medal, which will be recognized throughout USAF divisions. Soldiers will be subject to rigorous sparring instruction and regularly testing. This will be the hardest course.

FAQ
It is expected from the DCA that there will be lots of questions regarding the topic, and it is our job to clear up the myths, confusion and misconceptions.

Will there be a group for the academy?
No, we won’t have.

Who will operate the DCA?
Delta Command staff such as myself (shard) and Dullnoobpwner, and Forski will be operating the DCA with the help of the instructors.

Will members of other special force divisions get special ranks here?
Unfortunately, the Delta Combat Academy is operated and associated with the Delta Force division, for now we haven’t planned anything for other divisions yet.

So I don’t have to tryout for DF if I join the DCA?
No. You have to enlist into the DCA Delta course, in which you’ll be subject to rigorous training. In this course there are testing as well as to maintain the standards for the Delta division.

What if I pass a Delta Force tryout while in the course?
You’ll granted an honorably graduation from the course and will receive the Delta role on DCA discord.

Are members of other special forces divisions allowed into the academy?
Absolutely! People of other divisions are more than welcome to join the DCA, but they won’t receive any special benefits.

I’m a combat instructor in MARSOC, will I get a role in the discord
No. You won’t receive any special benefits from being so.

How are DCA instructors chosen?
We choose our DCA instructors by their skills, knowledge, activity, ethics and experience. Our combat instructors are picked from Delta instructors and are subject to a rigorous final selection.

CCT Course? What will happen to current CCTs?
It is expected that some less competent CCTs will be reformed during the release, requiring them to take the CCT course.

Will there be CCT certification and other titles handed out without courses?
Yes, especially CCT. Some people are competent enough and are verified by DCA, thus are granted certain certification without an formal graduation. This is not common though and is usually reserved for veteran delta members.

You mentioned that the DCA is on a 2 months trial run, what does that means?
The DCA is a experimental project from the delta force division to do a trial run and research of how would an combat academy turn out. If DCA proves successful it will most likely be continued.
CONCLUSION

We hope with DCA will be successful and be the inspiring force for people to train on roblox’s combat, as well as to preserve its legend, we also have the goal of training roblox’s next champions to prepare for challenges in the future, and ultimately for the USAF.

If you would like to contact me for enquiry or suggestion, you can DM shardrogue#2828

DELTA Overseer/USAF VCOM
DullNoobPwner

Delta CO
Black0ps0perator (shardrogue)

Delta XO
Omnikrons

Delta Force Vehicle Regulations, 2022
Delta Force Vehicle Regulations
_________________________________________________

Introduction
This regulation guide will deal with the regulation and rules related to Delta vehicles in the United States Military Academy, specifically, the golf carts but may apply to other vehicles in the future.

Vehicles are defined as vehicles assigned to the Delta Force division (including ODS), such as the golf carts. Other vehicles (other division’s golf carts and the rocket) are not under the jurisdiction of the regulation. (Delta members may operate other division’s vehicles while being on Delta team, but different rules may apply depending on the division).
____________________________________________________________

Usage
Section 1: Usage

Usage or operation, is defined as the driver (someone in the driver seat of the vehicle) with the intention to drive the vehicle, use it for any purpose including transport and driving. (Exemptions are given if the user does not intentionally use the car, like simply helping to park it better)

Usage or operation of the vehicle, is only permitted by Squad Leader+ in Delta Force, or Sentimental Instructor+ in ODS

Transport of any non-Delta personnel, can be granted by the driver in charge of the vehicle or someone higher rank than the current driver.

Unit Commander+ have the permission to grant any Delta individuals to drive the vehicle for any purpose, albeit this is kept to be the minimum.





____________________________________________________________

Cars
Section 2: Cars

There are two golf carts in the Academy, and they are designated with different purposes. In case of a situation that requires two cars for ODS usage (such as transport of many VIPs that demands two cars), red permissions are granted.

It is generally recommended that car 1 be kept to Delta usage, and car 2 be kept to ODS usage; If the situation calls for it, ODS have the priority over two of the cars.




Car 1
General use
Operated by Squad Leader+ only
Can be operated by ODS Sen. Lt+
ODS have priority over this car

General use
Operated by Squad Leader+ or ODS Sen. Lt+ only
ODS have priority over this car

____________________________________________________________

Rules
Section 3: Abuse

Misuse, or any malicious usage of the vehicles, will result in one or more strikes granted by the Justice Department. Some misuse of the vehicle consists:

Intentionally ramming your vehicle to a training (or crowds of people)
Using the car and driving over people to ‘kidnap’ (make them sit in the seat) them
Annoying people by stalking them with the car, even asked not to
Ramming other golf carts

Of course, you may unintentionally break the rules, such as disconnecting when driving, which may cause you to ram into a training. In this case, if you are able to prove that you did not have a malicious intention (such as disconnection or lag), a strike may be appealed.

Nevertheless, it is recommended that in the case of poor performance (‘lag’), it is not recommended that you drive close to the pads to avoid accidents.

Delta force tryout, 2018 (secret)
Delta Force Tryout
A Delta tryout is a competitive event in which soldiers of USAF compete for the spot to be in the Delta Force, the ultimate combat division.

This document illustrates the method to do an tryout.
Depending on your event and the trainees, certain aspects of your tryout can be modified to adapt to situations; this is just a general guide.

1.Shout the link in the #event shout in the main channel.
@US Personnel Be in the most elite division of USAF. A new future with black0ps0perator.
Delta Forces tryout.
YOUR THELT LINK
2.Join the server
3.Line the trainees up, make Delta wedge on you or something
4.OPTIONAL - Shout the tryout on delta discord as well to get Delta to represent the division
5.Wait for few minutes (5-10)
6.Let them talk among themselves during that time period
7.Slock after the time, force PTS. Also remove the link on the shout and add “SLOCKED”
8.Explain to them that they are trying out for the most elite, special division
9.Explain the rules (Make it minimum damage in order not to be eliminated, recommended 800 to 1400)
10.Eliminate those who failed by kicking them
11.Repeat the rounds until there are 2-5 people
12.Get people to 1v1 the trainees. (recommended 5 outscore)
13.Notice the above: It is recommended that you use 1st SFOD personnel for that, if not available, then judge based on the delta’s skills. No one expects any trainees to get one kill on me, but if it’s someone else, then require the trainee to get 2-3 kills.
14.Shout CONCLUDED in wherever you posted the shouts.
15.If you do take in people, DM me and DM the invite link to the new personnel

Delta Combat Academy Application, 2018
Delta Combat Academy Application
Please fill out all the boxes to raise your chance of entry!!

You'll be applying for the Delta Combat Academy, a academy group run by the Delta Force division, the prime special forces division in USAF and the modern military genre community.

We reserve the right to accept, deny or otherwise dispute your application as we see fit.
What is your username?
*
What is your current USAF ranks? (Can include divisions)
*
Tick the divisions you had been in
*
Other:
Why do you want to join the DCA? (Tick your main motive)
*
Other:
Do you have any past experience with combat based groups (or divisions)? List them here.
*
What kind of skills do you think is the most important for a USAF fighter?
*
What kind of training sounds the most appealing to you?
*
What are you good at?
*
What are your weakness?
*
What makes you better than other applicants?
*
Do you wish to get into Delta Force one day?
*
EXTRA SECTION
Description (optional)

What are the pros and cons of the current Delta Force Division? (Optional)
Do you agree that we reserve the right to terminate your membership for any reason we see fit (such as breach of rules)?
*
DM one of the people on discord (Reapous#6621 police#1787 「 」#7571)
*

Delta "Laws", 2022 (troll post parody of VAK)
Comrade, you are here to learn.

Law 1: You are to refer to all higher ranking Deltstanis as "Sir" or "Ma'am", XOs+ as "Lord", and the Dellkiller123 himself as Sire.

Law 2: Deltstanis are expected to maintain high professionalism and maturity at all times, no matter what.

Law 3: Deltstan is to be your primary group at all times, and your main priority.

Law 4: A lazy Deltstanis does not deserve to be a Deltstanis at all. Inactives will be removed or demoted.

Law 5: The use of faces is highly prohibited. While some can be used, it is highly recommended/suggested that they are not to be used to an extent.

Law 6: The use of grammar and punctuation at all times.

Law 7: Never surrender. A Deltstani never backs down from a fight, no matter the current circumstances at the time.

Law 8: The most important law of all, which is respect. Respect is something you give and get in return.

Law 9: Deltstanis are to not use all caps at all, the only exception is for Officers to clearly state their orders in order to execute a plan with ease and full understanding.

Law 10: Never leave an event, specifically a patrol or raid, without telling the host or raid/defense leader at this time. Doing so without informing can lead to a loss.

Law 11: Deltstanis are to remain in teamchat at all times.

Law 12: Defending against the Delta Empire is not allowed under any circumstances. You will be placed for treason and named a traitor.

Law 13: Online relationships with any other Deltstanis are prohibited and WILL get you exiled if any trace of online dating is found.

Law 14: Showing sarcasm and negativity to your comrades in the Empire is prohibited even if it is a joke. Negativity = Toxicity.

Delta Vehicle Parade Guide, 2022 (secret)
Delta Force Vehicle Parade Guide
_________________________________________________
Introduction

This guide deals with the basics of operating a vehicle and how to make the best use of it under formation.
____________________________________________________________

Usage
Section 1: Usage

In events or situations that demand the usage of vehicles, such as the golf carts, one should make the best use of the vehicles by operating them in a mature, disciplined and organized manner.

When you drive a car, please notify others so they do not regen it. Losing a car on a parade is embarrassing!

____________________________________________________________

Formation
Section 2: Formation

In general, one should have soldiers around the cars. Cars should operate in a convoy manner (unless the situation demands them operated independently).

Soldiers should be facing forward with guns down (F); Depending on the situation, you may tell the soldiers to turn around or face the sides.


Before is an example of soldiers facing the side, this is especially useful when the convoy is stopped so the soldiers can ensure all corners are covered, increasing situational awareness.


Please drive slowly so soldiers can catch up!!
___________________________________________________________

Driving
Section 3: Driving

For general driving, no adjustment of setting is needed to operate the car; Simply speed away holding W. However, in a convoy, you may want to make driving the car more comfortable for you and the VIPs.

You may want to press “M” to change to semi-auto transmission mode; Here, you can shift by pressing Q and E without the need for a clutch. As the golf cart is extremely quick accelerating, I recommend you to adjust gears accordingly.

On Gear 1, your max speed is 13MPH which is a fairly brisk pace, and should be used in emergency convoy needs.

On Gear 3, your RPM should be low while retaining the speed; This makes the car quieter, and slower accelerating (less jumpy); Simply keep tapping W to keep the speed you want, I recommend 6-10 to conform to the default walkspeed of roblox characters. (Shift to Gear 1 if you need power to climb uphill)

The golf cart is notorious for its poor and unpredictable driving characteristics, so one should keep the traction control on at all the times to prevent drifting; Although, even with TC on (it’s on by default) the car can lose traction very quickly, by braking, running into a pavement, turning and even simply accelerating.

The golf cart will simply drift every corner if you do not have TC on; Good for showing off your skills, but you shouldn’t play around in a parade.

Delta Force Drill Guide, 2022 (secret)
Delta Force Drill Guide
_________________________________________________

Do the 2 obbies (double obbies count as one)

(OPTIONAL) do combat at warehouse; can be TDM or 1v1


After that, make the dead ones come back to you, note down their names and give them AP.

If they did the obbies only, then 1 AP
If they also did combat, then 2 AP

____________________________________________________________

USAF Delta Instructor Application form, 2018

USAF Delta Instructor Application form

Applying application for USAF Delta division, instructor. You acknowledge that the final judgement is up to me (black0ps0perator) and your daily performance (activity, skills and competency) will be judged as well.

What is your username?

How long have you been in Delta?

What time zone are you applying for?

Why do you want to be a instructor?

What is your OFFICER (or hosting) experience, can be outside of USAF (list as many as you can find)


What makes you better than other applicants?

What do you think about qualities of a instructor (or officers in general) should be?


How do you rate your combat skills?

Do you have a mic?

You acknowledge that, an demotion or even exile (for extended period) may happen if you become inactive (we'll warn you first) during your career.

You acknowledge that I will be the final judge of the applicants, and you are subject to judgement on the application, in discord performance and in game performance.

You agree that you may be subject to a training including hosting skills, ethics and callouts

If given the opportunity, would you like to join the Department of War (raiding leaders' club). A mic is required.

After filling the application, DM me (shardrogue#2828) with your discord account.

343th Commando Battalion, 2018 (a spy division)
343th Commando Battalion

The 343th commando battalion is an new battalion in the Delta Force to adapt to the new challenges and ever evolving environment within the military community in USAF and other groups.

The 343th Commando battalion mission statement is to provide a space for experienced Delta individuals, combat researchers and raid leaders.

One of the battalion purpose is to provide bodyguard (in game) for the current Delta Command Staff, protecting the people that runs the division.

The 343th commando battalion also has its own research department (known as Delta Tactical Research Group) and maintains secrecy over its members and handlers, the subdivision's purpose is advocate the fields of combat research within Delta Force division, for better training and instruction within its own ranks.

Delta Researching members are called DTRs, and individuals involved in it will not be known to Delta Force.

Currently information regarding 343th battalion is not open to the public and its members are not released.

Construction of the division organization is yet to be determined.

Joining is invite-only by me for now.

[Delta] Breaching Drill, 2022
Delta Force Breaching Drill Guide
To start the Breaching Drill, You will announce it in the Delta Force Server.

Once you have enough attendees, you introduce yourself and make sure they call you by your rank.
After that is done you will go to the Warehouse to do the breaching. (This is optional you can also do the breaching in the Main HQ).

Breaching Commands are:
? - Are we ready? (TL)
. - Ready. (ALL)
! - Breach! (TL)
You will do a couple rounds of breaching. And you may or may not include a hostage.
After you are done with all the breaching stuff. You will give your attendees 1 AP.

Delta Force Patrol Guide, 2022 (secret)
Delta Force Patrol Guide
_________________________________________________

To begin a patrol, announce in the Delta Force server.

Once you have your attendees, introduce yourself and make them call you your rank. This part may be skipped if your attendees already know you.

You will then do either one or both of these next steps. If you choose to make them guard both areas, you may give each attendee and yourself 2 AP. If you make them guard the checkpoint, you may give each attendee and yourself 1 AP. With every patrol, you must make them guard the CP.

Bring your attendees to the gates, and make them guard the checkpoint for 3 - 5 minutes. KOS any raiders.

[Optional] Bring your attendees to the pads, and make them patrol the area for 3 - 5 minutes.

After that, make them come back to you, note down their names and give them AP.
____________________________________________________________

Shard’s Manifesto to SOCOM, 2021
Shard’s Manifesto

Let me preface this, this document does not discriminate, or slander individuals in SOCOM. I do not support any slandering against anyone in SOCOM, and the document avoids Ad Hominem.

Author

I’m NS_Shard, and I’ve been a member in both USAF and SOCOM since 2018, having been CO and XO of Delta Force and SOCOM, and other major leadership positions, including Supreme Marshal of IRF military, BA SAS CO/XO, Captain in RIC, TNI Officer, and various leading positions of TGR divisions. My specializations include raid leading, community and administrative works. In addition, I’ve been closer to USAF nowadays, having joined MP, USME, and Army in order to better gain understanding of USAF.
Introduction



SOCOM, as we know, is considered a “dead clan”, even among the SOCOM command and their associates. The activity, be it raiding, DTs, or even regular events (such as USMA tryouts) are propped up by a few officers. However, the trend is that the officers are increasingly opposed to the idea of hosting; Why? Decreased skills (increased chance of losing), decreased activity (hard to rally people), decreased prestige, decreased credits.

SOCOM, in addition to its loss of prestige and respect among the USAF community and clan community, has another big problem - OverBloating. Many features are added to SOCOM (such as SOU requirements) just for the sake of adding features. Many jobs are added to SOCOM just for the sake of having jobs (SOU Commanders). Overbloating is not exclusive to SOCOM, however. It is a problem in software development where a software has gone on for too long, and developers are adding many features just for the sake of attempting to attract more customers and increase longevity.

Many new High Rank in a group, whether they propose or actually implement their ideas, greatly contribute to the bloating problem. Those people attempt to shape the division to their needs/vision by adding what they see as ‘good’ features, usually propped up by weekly hype. This isn’t exclusive to SOCOM, but also groups like IRF, BA (BA is notable for that).

A recent example of that in SOCOM is the SOCOM Trials program that has been re-introduced by new XO Avr. He reopened SOCOM trials program, that allows an amount of people who ‘barely meet the bar’, to join SOCOM, gaining access to the Main Activity Center (General Chat). In a division with 248 people, why are the standards being further lowered? Have we become another Falcon C?

Anyone telling you that they can make a division ‘great again’ by simply adding new features, or wiping everyone, is a liar and not to be taken lightly. It usually kamikazes the division, taking the command and all the users with it. This has happened a lot on BA SAS where a new CO wipes everyone, invites his friends, gets demoted by Marcuses and loops.

Many ‘new features’ in SOCOM has been tried by me in the past, in 2018 and 2019. Most of them have been proven to be failures, either due to lack of activity or morale on the officers’ part. E.g. Delta Combat Academy and United States Combat Program. Clearly, people aren’t learning from the failures.
Background

Why things are that way, requires a brief explanation of the SOCOM history. When I founded the new SOCOM with Forgiven, I had the idea of Delta Force 2019 style in mind. After a while, COB4IN decided to introduce someone completely new to the genre and division - TreeRex64. TreeRex64 introduced many changes, including Departments, SOU progression system, and more hierarchy culture. He prioritized other clans, and was not active; yet, we as XOs had to gain his permission to do a little bit of things, be it inviting someone good into SOCOM, or making a small change (such as a role for a event).

All that contributes greatly to overbloating. But the worst change is the focus on rank. The lower ranks are given less freedom, when CO gained more. Eventually, the people who remained in XO ranks, were of the obedient and hierarchy types. Those people would go onto and become the later CO, that includes Boot and the others. VEssentials, the current CO, who we would call Ryan, relaxen it a little bit. But the culture is still there.

The average Instructor in Delta Force of 2018, had more powers than the XOs of today; Let that sink in.

For more about TreeRex:


Course of Actions

If you’ve made it that way, congrats. Like I’ve said above, I wouldn’t advocate “Remove everything! Reform all the SOUs!!!”, but a slower, softer approach to return to the olden days.

Ranks: Instead of there being many XOs, and many ranks, I’d advocate for a lower number of people in this rank. Make XO position more exclusive, but increase the power for those below them as to reduce the need to compete for it.

Purges:We have the AP system for a reason, we should purge those not active on chat and not attend events.

Purge After New Command:The New Command shall purge those who have been inactive and do it once.

Re-evaluation of veterans: Veterans should be actual veterans. And purge the vets in the group if they are not on the discord.

Re-introduce group limit:SOCOM should be an exclusive division, not a division that will soon rival MP’s size. With kicking of veterans that are not in the discord, the size should reduce greatly. Limit should preferably be 150-180

Put people where they belong: People who are good at the game and leading, but don't do anything administrative? Put them as a raid officer instead of an administrative position. Operation Chiefs that host raids but ask for others to lead? Remove his rank.

SOUs: Scrap the SOU requirements and return to it being skill-based. Reform Unit Commanders so that instead of leading SOUs, they would be a board of judges, and put people in the SOU based on skills. In addition, UCs should be able to lead raids.

(The justification for SOU is that it helps make people more loyal. However, I can’t see any evidence for that. People were just as active and loyal before SOUs in 2018-2020)

Departments: Completely scrap departments, useless and only clogs up SOCOM. Instead, give roles (like community shouts) to people who're good at communicating with the community, OC to anyone who’s good at leading instead of meme stuff like Warfare Department and Officer trials.

Reconsider acceptance: We’ve accepted someone into SOCOM for simply having a deep voice, for being female, for being friends with the social circle. We shouldn’t accept anyone just to raise our divisional number.

Reform SOCOM Administration: Removal of sub-divisional command, admin roles, only give to people who are actually in a command.

Removal of social circle roles: Daddy Aries, Special Operations Medical Unit, kingpin, e-girl of the year? Remove those roles, and rename “kingpin” to Commanding Officer. These roles only serve to de-standardize SOCOM, complicate logistics, and display favoritism.

Reuse Hall of Fame and medal system: People should gain medals/HOF for things they’ve achieved, not be given a social circle role like VALCOM.

Reintroduce officer meetings: Officer meetings shall be re-introduced and officers+ should have their opinions heard, not just the CO (Thanks TreeRex)

Removal of CO approval for small decisions: XOs should be free to announce things for example.


Reintroduce Challenges: Such as the officer who hosted the most in a month.

Closer connection to USAF: With the clan community that is steadily on decrease, especially in AEST time zone, SOCOM should be more about the community and internal combat (such as CTs). We’ll still raid, though!

Evaluate SOCOM trials system: The idea of SOCOM trials is good, but it requires considerable resources on evaluation staff, and Avr, like other XOs, are less active nowadays. We should look at how it works and decide if it’s worth it.

Removal Senior Officer/UC limit: Those two ranks should be what they say: Senior officer - Experienced officers (not ‘my friends’), and Unit Commanders should be judges. If someone’s been SOCOM officer for a year, and he’s denied promotion to Senior Officer because someone else has the spot, that’s really stupid.

Accept Constructive criticism: The new SOCOM Command since TreeRex era, were quite known for barring those who doesn’t agree with their ideas from officer positions and even downright exile them under the guise of ‘retirement’; Freedom of speech needs to be restored.

Remove social circles from Command: People of a certain family were freeranked to officer ranks, this needs to be dealt with.

Remove accelerated program: Unused idea

Removal Alpha/bravo database: Unused

Conclusion

The point of this document is not to slander any individuals, but to identify problems within SOCOM and solutions to correct them. I adhere to my idea of “less is more” and emphasize simplicity and efficiency, and fun over all.

If you have any questions, feel free to DM me.

I’ve authored Tales From Delta Force, a history story of Delta history.

FAQ

1.You said you want to make SOCOM have higher standards, and yet closer to USAF, how’s that supposed to work?
1A.Less clanners and friends should be invited to SOCOM, and more focused on local recruitment and training of such people (encouragement of TPS combat culture). Also, skill-based purges shall be activated with the use of existing systems, like the assessment events.

2.How would you keep SOCOM in 150 members like you said?
2A.Veterans in the SOCOM group will be purged if they are not in the discord, as well as skill/activity purges.

3.You have so many changes, but SOCOM is still running well.
3A.Groups, even with inefficient system, can run well; however, it decreases the quality of experience in the members, especially the XOs.

4.You mention a lot about being XO/CO, how is that relevant?
4A. In general, XO/CO sees lots more things than the average member. The average member may not see the inefficiency of the current systems, and certainly, the average member had no issue with TreeRex limiting XOs, because it doesn’t affect them much.

5.If you were to receive CO/XO, would you make SOCOM great again?
5A.There’s a limited degree of what anyone can do to make SOCOM ‘great again’. More free community? Yes, probably. Dominate every clan in existence? No, that’s not possible.

6.The current command are skilled and experienced, why shouldn’t they be here?
6A. Despite their skills and experience, they are inactive and are more focused on other games now, such as VALORANT.

7.X is a good raid leader, why shouldn’t he be XO?
7A. Being XO also requires activity (in-group) and administrative tasks, and interaction with the community, not just coming to events and leading them.

8.Old Delta was one of the best MMC clans, can we become Delta again?
8A. Old Delta had special conditions that allowed it to be what it was; the MMC community was alive and Delta had a strong, active culture. Nowadays, SOCOM is pushed to raid clans, the potential in “being Old Delta” is limited.

[1SFOD-D] Announcement, 2022 (top secret)
So...

With the lapse of time, things will happen. They may end, begin, or simply continue. Some for the better, some for the worse.

What's happened today has mostly correlation to Senior Command, though Delta Force isn't necessarily aware of this. To clear this situation out and furthermore avoid more conflicts of the same nature, I've concluded on making this announcement.

I believe we've all found ourselves having a problem with Senior Command before, or Pentagon at the very least. You may consider some of their choices to be wrong, or outright stupid, among whatever else you could classify an idea or change, and let's not forget opinions. While somebody can judge you, when you have authority over somebody, that judgment can easily become overriding. Where am I going with this? That very same group of people known as Senior Command does relate to this, pretty often. Everyone has the right to have an opinion, even over another opinion. I could say escort sucks, but Ethan could say the fact I think escort sucks -- sounds pretty stupid.

USAF Command and USAF SFs have a long way of conflict, even before recent Delta and late SOCOM. There's been uncountable arguments, misunderstandings, conflicts of the like: and because of any conceivable reason. Funniest part is, it's not always USAF Command who may start these conflicts, but also USAF SFs as well. Now I am not trying to slander USAF Command, but I do want to get somewhere with this.

It happens that during Tuesday, 31th of May: Delta Force High Command went through 4 problems at the same time. To begin with what's most obvious, former LTGEN truffle's demotion and reinstatement as ODS command. Truffle has been a long standing member & special guest of our division, gaining access to Delta Force and ODS as our gratitude to him.

After finding out about the unfortunate news, I decided I wanted to give truffle a position he could effectively occupy. I personally believe truffle can play a major role in divisions given his past experience in USAF divisions, as well as the ability to cooperate, brainstorm and contribute like an IC member, just to name a few qualities we look for.

The incident itself was Delta Force & ODS (nicknamed Truffle Fan Club, props to VCOM Wendee) who were notably discontent with the treatment given to truffle, the disrespect by the entirety of USAF and his seemingly anticlimactic demotion to SGM. This discontent (better known as 'bitching') seemed quite out of the norm, for which Wendee decided she must act on; effectively removing truffle from the ODS discord server. Now while this did get resolved, I didn't get the chance to speak directly to Wendee regarding this incident in a more in-depth degree, though I hope she understands my reasons for reinstating truffle to an ODS command position.

The second issue was Senior Command disagreeing with my decisions and planned changes within Delta Force. Cutting it short, they disliked the idea of us going back to a full time combat division and essentially wanted to rid of any possibilities where we returned to a state that compared to previous iterations of USAF SFs, such as SOCOM or late Delta, to name a few.

Third issue is the one I can not uncover entirely. Delta Force High Command had quite the issues with two certain people (who we are technically not allowed to name) that "infiltrated" our Inner Circle server, screenshot one of our shouts and tried to use it against me, blaming my person of 'corruption' and in other words: going against the will of Nathan & Senior Command.

We are quite certain this report came in anonymously, but as Zach once mentioned (and I quote); "If the trust is already broken, what else is there left to do". Going back to our old traditions, snakes are not treated nicely. Our Delta Force is not any different. While we do keep some things private to the eyes of Senior Command, I'm always open to answer or fulfill any necessities.

I've explained to Nathan my goals with the reforms in Delta Force because he believed halting USMA events wasn't a great idea. I do not care about people going out of their way to shittalk me or insult my name, but it's mad foul to leak shit anonymously and to instigate Senior Command to get on our ass for a promotion. I could be called corrupt any time of the day, but I ain't tryna keep a snake around.

The fourth issue is what had the most relevant consequences, also being the most recent one. The internal structure of Delta Force as a whole has been a reoccurring issue that every Delta Force High Command members aim to fix, whether it be through an improvement in one aspect, the addition of another or the removal of the same.

Ethan, Shard and I have discussed this issue and all our planned solutions; multiple times before. Our first conclusion was to turn all of Delta Force similar to a clan's structure, revolving around gunfighting and all of the like. While Delta Force members themselves did not disappreciate our decision all that much, USAF seriously did… or would have, at least.

While I do say 'USAF', I am referring to Senior Command themselves. They were against my initial decision and directed a word to me in regards to it. Appreciating the honesty, I did take Nathan's suggestions into consideration, as well as Ethan's own opinions in regards to my decision.

Putting all of that into work, I then decided to follow up on Ethan's concept with a few changes. His concept for our reforms consisted in dividing main Delta Force, ODS-474 and JFKSWCS from SCWD and TF-442, essentially creating this separation based on our different modus operandis.

Of course I believed the idea to be pretty stupid, but after endless discussion with Senior Command and my own High Command, I eventually had to comply with this concept and allow for it to build up so that Delta Force could come back as we want it to during the summer.

The structure works something like this:
Top of the pyramid is a Special Operations Command entity
The entity branches off onto Joint Special Operations Command and a long relation to ODS-474
JSOC branches off to a HQ element known as SCWD (Warfare Department), as well as 1SFOD-D (Delta)
1SFOD-D branches off to JFKSWCS and squadrons
SCWD branches off to TF-442 and (Delta) squadrons

It may be complex and hard to understand at first, but it's been built on a more realistic structure, that was my own approach in regards to a command structure for this many groupings within one division.

Now of course, for ODS-474 members: this may no longer be the case. I've recently announced to ODS-474 that the detachment, or better known as subdivision – is no longer operational after orders from Delta Force High Command. This decision was based on multiple factors, most of which were already made public to both ODS-474 members and the Commander of ODS-474. To summarize: ODS feels out of touch and is essentially our own version of the PFPA (Pentagon Force Protection Agency), which does not fit in JSOC as Delta Force does, given its nature is much unlike a SMU or anything of the like. Some other factors correlate to the increasing attention placed upon RP components of USAF, such as MILSIM. While others are more regarding the expectations of Delta Force's modus operandi, which comes from Senior Command as well. We have a lot of reasoning to argue with, all to just bring us a need to shutdown ODS for the time being and bring it back once Delta Force and 442 are both stable.

As I mentioned previously, ODS members are aware of this change and were told about this change hours in advance. We expect some of their command to transfer over to main Delta's instructor core. We may also reward certain members with advance in their promotions considering their efforts in ODS, as we wish to adjust to their comfort given the fact shutting down ODS was unprecedented and… possibly quite upsetting for some others.

The last part of this change is the transfer of duties. We often entrust one unit to do specific duties which may not be done by other units as easily, or not as effective compared to the original unit. We do this to isolate the purpose of one unit from another, and thus give more originality to each unit within JSOC. We wouldn't want 442 to do ODS' job, would we? Having that out of the way, Delta Force will certainly be receiving two new components to their line of duty. The first one being the protection of the U.S. Military Academy, as well as counter insurgency. You may know Delta Force as the special operations force that belongs to USAF, so obviously you may expect that we're the ones who know how to defend USAF best. While that is correct to a degree, most duties regarding counter insurgency (anti raiding for noobs) and protection of USMA was left to ODS themselves, as to increase the originality within each unit. We wanted ODS go have their own unique line of duties, so we entrusted them to make sure USMA was crystal clear of cringe 12 year old retards who just bought a ROBLOX weapon gamepass and began shooting up innocent personnel.

Now the most relevant one, the protection of VIPs. ODS' most vital duty, purpose, meaning. It is within their very soul to assure the safety of our Pentagon members, as well as allied ambassadors and our own High Command members. Now, VIP guards were always safeguarded to only a certain number of people, known as ODS-474. We trained and focused on the most useful practices and strategies to guard our VIPs, and succeeded every time. Given the fact ODS personnel is now transferring to main Delta Force, Ethan and I decided to make a course or school that would certify Delta Force operatives in Close Target Protection and operations of the like, where main Delta Force would learn the tactics previously used by ODS and follow on to receive a certification or golden star on their uniform to allow them to guard VIPs at all times. Now of course this sounds stupid, so we'll leave it to our most realistic option. Summarized:

UC+ may assign Delta Force to guard anybody, even themselves
List of priority goes as follows: Senior Command > Pentagon > Delta Force High Command (only if requesting guards) > Allied ambassadors
Delta Force may be authorized to guard anybody on our range of VIPs, but may not consider themselves authorized until UC+ has deemed them so
Anybody with the certification may guard anybody on our range of VIPs, at all times.

And that's it. I will now sleep.

Signed by,
Commanding Officer of the 1st Special Forces Operational Detachment - Delta,
deadIymyth
 
Last edited:
Part 2 due to word limit

SOCOM Vocational Aptitude Application, 2022
SOCOM Vocational Aptitude Application

This application serves as the entry application for the highly specialized administrative/overseer division of SOCOM, which oversees Detachment Tango and Delta Force. It is essentially, the unseen beating heart of the whole division of Delta itself, working in the background without skipping a beat. Entry into this division is highly exclusive and we only accept the most competent, active, loyal, and resourceful people.

If you made it into Delta, you can wear the highly exclusive uniforms that we have prepared for you.

SOCOM uniforms

What is your roblox name and discord name?

JOBS

We have vary range of jobs in the SOCOM, but J9 Justice, N5 Logistics, and C2 Affairs is available to the public for now.

Here are introduction to each department and brief job descriptions (expressed in technical terms) for available posts.

J9 Justice is our justice department for dealing with 442/Delta offenses.
-Justice Staff serves to deal with a case, contributing to it with their own insight, and sometimes helping with administrative decisions like reporting members to sanctioned organizations

N5 logistics is our development department for technical development for Delta/442.
-PSYOPS - Makes GFX, edit and record propaganda videos
-Engineer - Build bases for Delta that is fun to play, engaging and fair
-Developer - Help with scripting things, that can mean a terminal point, or debugging bugs on old bases

C2 Affairs is our external-internal department for handling data. It is our PR department and represents SOCOM externally.
-Civil Affairs - Basically politicians advocating for Delta interests on Pentagon and in USAF

Which post do you want to apply? (no rank requirement unless specified)

What do you want to do with the job ?

What is your goal in Delta and USAF?

What makes you better than others?

If Delta had a shootout with another division, and Pentagon and J9 tickets are blowing up, how would you react to that?

Being in the SOCOM, you will work with the inner circle of Delta a lot, how would you ensure effective communication?

What are your past relevant experiences for the jobs you are applying? (If a dev portfoilo, then paste the links to your work)?

Operational Detachment Sentinel 474 Regulations, 2022 (divisional secret)
DELTA FORCE’S OPERATIONAL DETACHMENT SENTINEL 474

ODS-474 Regulations

Approved by Sentinel Commanding Officer, Unit Commander Escortttt

Drafted by Sentinel Marshal asunatoyou

UNAUTHORIZED REPRODUCTION AND VIEWING OF THIS DOCUMENT IS NOT PERMITTED

Introduction

Operational Detachment Sentinel 474, commonly referred to as ODS, is the primary protection, personnel suppression, and rapid response squadron of Delta Force. All ODS personnel are selected from Delta Force, and are expected to uphold and exceed Delta Force and ODS standards. All ODS personnel are either invited or selected at tryouts for their skills and competence.

The primary purpose of this document is to outlay all standards and general information that is expected to be known by all ODS personnel and officers. None should fail to recall this document and repeat all things stated. Failure to comply with this regulations document will result in punishments, leading to exiles and blacklists. Study this document well.

Delta Force Group
ODS Group

Section I: On-Duty

While performing ODS activities and representing our sub division, you are expected to uphold maturity and discipline standards. ODS is seen as MORE elite and MORE disciplined than regular Delta Force, and all Delta Force regulations AND ODS regulations are expected to be followed unless explicitly told otherwise. ALL ODS personnel are restricted with ODS, preventing them from speaking out of team chat and whispering. There may be special occasions that may grant you the permission to speak outside of OOS during an ODS or Delta Force event. These permissions may only be granted to you by an ODS officer+ that is hosting the event.

Section Ia: Uniforms

Uniforms are an important aspect of ODS. They represent who we are and display our pride and confidence as a unit. Those who fail to properly represent themselves in our uniform have no place in our unit and should be dealt with accordingly. While at any ODS related event, you are EXPECTED to abide the following:
Jet black skin tone
Neutral / Aggressive face, no sad or emotional faces. Use common sense with this.
No hats or accessories are allowed, INCLUDING sunglasses. You are not to wear ANYTHING on your avatar except ODS uniform, jet black skin tone, and a face.

ODS officers are exempt from certain rules. ODS officers, meaning ODS Instructor+ are permitted to wear minimalistic hats and accessories. They may wear sunglasses and berets, anything that follows a military style look.

ODS uniforms go as follows:

Universal Lower Uniform, Pants

Sentinel Trialist Upper Uniform, Shirt

Sentinel Guardian - Captain Upper Uniform, Shirt

Sentinel Marshal+ Upper Uniform, Shirt

In any case where funding may be required, you may join the ODS funding group and request for robux. There is a wait time of 2 weeks and you must show a screenshot of your homepage to prove that you do not have the necessary funds.

Funding Group

Section II: Discord

Discord will be the primary method of communication between ODS personnels and Delta Force personnels. All maturity rules and discipline rules must be followed in any cases that it is required. Failure to comply will result in your removal. All Delta Force discord server rules must be followed in order to ensure your position in Delta Force and ODS. Please use general common sense while in these channels.

If you are on duty, there are designated discord VCs in the ODS category that only ODS personnel may access. You MUST utilize these when on duty in order to maintain operational integrity.

All conversations are expected to be mature and duty related while in these designated VCs. You must follow all VC channel regulations listed in the Delta Force regulations handbook.

Section III: United States Military Academy Regulations

All ODS personnel are expected to uphold all maturity and discipline standards presented in the Delta Force lawbook and Delta Force regulations handbook. Just because we have our own team and own subdivision, we are not exempt from all Delta Force rules, we are STILL a part of Delta Force.

Section IIIa: ODS Team

ODS personnel are to only go on this team when permitted by ODS HICOMM or during events. While on the ODS team, you are expected to follow ODS uniform code, listed above. You may only be on the team for the following reasons:
ODS Officer grants you permission
Guarding a person of interest
ODS exclusive event
Delta Force tryouts

These are the ONLY reasons you are allowed on this time. You may not go on the team for a Delta Force patrol or anything else not listed. If you have any questions be sure to ask an officer.

Section IV: Guarding Protocol

A primary purpose of ODS is to guard persons of interests and HRs. As a result of this, we must follow STRICT guarding protocols and follow a strict oath of silence.

Section IVa: Persons of Interest

This list will go from the most priority to the least priority.

BGEN+ (USAF HIGH COMMAND)
Unit Commander+ (Delta High Command)
ODS Marshal+ (ODS High Command)
Allied Ambassadors (Foreign Affairs)

Section IVb: Communications

While guarding a VIP, you must establish effective communication between all guarding personnel. There are 2 main ways to go about this. The most effective way and the least effective way.

The most effective way is to join the VIP Guarding VC under the ODS category in the Delta Force discord server. This allows for all guarding personnels to easily communicate with each other in VC giving call outs of VIP locations and whatnot.

Section IVc: On Guard

While on guard, you must keep aware of these following rules.

While there is an active shooter, leave the shooter be, just cover and protect the VIP with a shield. If it is possible and a clear line of shot is available, terminate the shooter.
When guarding, the automatic killzone radius is 5 studs. You must follow proper protocol before terminating individuals that violate this radius.
First infraction: You must speak out of team chat in all caps and yell, “BACK OFF”
Second infraction: You administer a warning shot
Third infraction: You terminate the individual
Infractions after: You KoS the individual if they are deemed a nuisance.

Section IVd: Formations

A formation guidelines will be released soon.

Drafted and Signed by,
ODS Marshal asunatoyou

Approved by,
ODS Commanding Officer escortttt
Delta Force Executive Officer deadlymyth

[SOCOM] Task Force 141 Proposal, 2022 (top secret)
Task Force 141

Task Force 141 (TF-141) is a sub-component of the United States Special Operations Command (SOCOM) under the original structure of the Department of Defense but has recently been placed under operational control of the 1st Special Forces Operational Detachment-Delta (1SFOD-D).

This document has been created for the purpose of informing and briefing Department of Defense members about this change and all specific details that must be acknowledged for this “attachment” of sorts.

Table of Contents

1 - Forepage & Table of Contents
2 - Origin
3 - Structure
4 - Command Organization
5 - Operational use
6 - Signature
Origin
As some of you may know, the origin of Task Force 141 comes from the franchise of video games called “Call of Duty”. This Task Force has various assimilations to Task Force 442; an existing component within USSOCOM, however, there are many differences to be found and major advantages about 141’s implementation into Delta Force.

The original concept about Task Force 141 succeeded from Task Force 442, which was also modeled after CoD’s MW2. I personally planned to have Task Force 141 as Task Force 442’s successor in the near future, but this was changed when Inner Circle (Delta Force HQ) saw the potential in this new sub-component.

This addition would bring along 2 primary units: a competitive TPS team and a competitive FPS team, both focused on making this ‘competition intensity’ exist within Delta Force to raise the standards of our environment. This would simply allow for more motivation to practice and gain more skill, which would then allow us to perform our role more efficiently.

We are currently aware that a competitive FPS team is not possible, so we’ve edited our purpose to only allow the competitive TPS team.
This competitive TPS team doubles as mentors or combat evaluators who will often be involved in the skill progression of Delta Force members, thus turning 141 into both a sub-component and a program.

Furthermore, we also believe this sub-component could be a milder entrance into non-toxic competitive gunfighting, which is a rather enjoyable aspect of ROBLOX for some.
Structure
SOCOM’s Task Force 141 has been recently placed under operational control of 1SFOD-D for various reasons, among those being: in order to ensure effective interoperability and execution of special tactics, as well as maintaining a frequent cycle of training & practice within Delta Force.

Task Force 141 is divided into 2 primarily public ranks:

1. Inductee (IDT)
Inductees are newer members joining Task Force 141; members which are put into a trial phase for a designated amount of time at the discretion of the Director.

2. Black Ops (BKOPS)
Black Ops is a conjunction of Special Operations Forces chosen for their incredible amount of experience and knowledge with military doctrine & tactics that are vastly used within operations where Delta Force’s role applies. These members are often the best of the best available, and represent the finest of Delta Force. Separated by regional commands, each fireteam of 3 Black Ops operators deploys according to their region.

This rank is also in charge of executing Task Force 141’s primary mission, which consists of enhancing the competitive environment of Delta Force to incentivize competitive gunfighting and thus give Delta Force operators a reason to improve in skill and gain more experience.

Command Organization
At this point in time, the overall organization of the USSOCOM may become much more complex for some individuals, so this page is dedicated to clearing up the current organization following the addition of Task Force 141.

Parent Command | Special Operations Command
➢ Task Force 442
➢ 474th Sentinel Battalion (has roots towards Delta Force)
➢ Delta Force
■ Task Force 141

Operational Use
To elaborate more on the operational use of Task Force 141; this sub-component will be primarily designed and used for the purpose of raising Delta Force’s gunfighting standards from the ground up.

How? By frequenting 1v1 evaluations, Defense Trainings, Combat Trainings or other events which heavily involve TPS gunfighting and presenting said events as a commonly found alternative to completing their Delta Force quota.

Task Force 141, as previously mentioned; could also become a milder entrance for Delta Force members into competitive gunfighting or clanning, especially into a non-toxic community that they can benefit from.

Task Force 141 can be considered a program because of this, as it is not only just a sub-component consisting of Delta Force’s finest, but because it acts as a “combat school” where newer Delta Force members can learn more about the competitive aspect of gunfighting with TPS combat systems.

Though this isn’t just a combat program, as we are aware previous iterations of combat programs have failed horribly. Our Task Force 141 is simply a mix of both a sub-component & a program designed to propagate competitive gunfighting in a way it doesn’t harm anybody. We’re confident in our ability to enhance our participation within the competitive clan world without having to turn into a more toxic division such as our predecessors (SOCOM, 2019 Delta Force, etc.)

Signature

Director of Task Force 141
Executive Officer of Delta Force
deadIymyth

Officers of Task Force 141
P_osty
D_ishonor556
D_ishes556
LEG3NDR0GUE

About treerex, 2020 (my post attacking an inactive CO)
New CO?
This document documents opinions of people view towards our current CO..

Our CO is perceived to be inactive and ‘out of touch’ with SOCOM.

This document does not call for his exile, blacklist of Treerex, it calls for a temporary rerank of Treerex to XO or a Advisor of some sort.

Priority over other clans
Treerex doesn’t have his priority on SOCOM, he has lots of HR positions on other groups which he is more devoted to opposed to SOCOM. Furthermore, someone with no experience doesn’t understand how SOCOM is run so they can’t make decisions based on the stability with the locals.
Useless Departments and jobs
The reality is the departments barely serve a use, you see Community Department, Progression Department, Warfare Department, Justice Department.

Progression Department - With the broken AP system, it is now useless
Communtiy Department - What can we do? Host some gamenights? Regular officers can already do that, save for some special events, dead.
Warfare Department - The Department does nothing, doesn’t print out guidance for new raiders, doesn’t train anyone for that.
Justice Department - The division that does the most things, for some situations like a snake or someone shooting up USMA, we get it sent to Justice, and it get dealt with.

All of them do nothing, other than the Justice Department which may get a case once in a while, and Tree wants more jobs that are useless?

SOU Progression System

The SOU Progression system, if you may know, is extensively over-engineered. We need to mark down every single event the kids attend, and someone has to go over and back forth for that. It'll be very complicated to different-ize SC and Regular DTs, and since raids and defense are counted currently, how will you differentiate it again? There's so much uncertainty in this over-engineered, idealistic system that's largely untested in reality.

Alright, the Delta requirements is like that too, most people at Delta won't bother coming to SOCOM events at all, let alone going to 25 raids, 10 defense, 5 SC DT, 5 Regular DT, and pros usually don't go to aim bot places, Furthermore, How do you get 10 officer recommendation? Being a officer isn't based on skills, so the requirements will always be incompetent.

Experience from the past shows over-engineered programs won't work, we saw that with DCA (Older version of USCP, much more complicated), old Department of War (Delta Force was very casual, so that ranks are just meaningless), and rigid rules.

The situation? Nobody, save for 3-4 people, will go for Alpha and that’s it! A lot of skilled clanners in SOCOM don’t care for Delta rank if they have to grind that much.

AP system

The AP system was working fine (save for the lack of reset and capability to add new members), but then tree decided, No! He wants SOU requirements tied into the AP progression system.

Having to differ between events is a big burden for Para, and OK, you can make a bot for San Clememte and our places, but what about places we don't own like Maersk? So officers have to use another standard to record other events? Ah yes, since out of events, we probably hosted the most at Maersk, that AP system will change nothing for the officers but to overcomplicate things.

Inactivity, inefficiency and blaming on XOs

Furthermore, the current situation on the ground is Elite vs Community, basically newgens vs bitter but skilled veterans. More jobs for (Dead) community department won’t do anything, we can’t really tame those veterans by these unrelated policies, we have to TALK. We have to talk to both sides of the conflict and work out a solution.


The inactivity of our CO also presented a challenge, because of the authoritative style ruling compared to past CO, we can’t really make a change. We got this great idea, present it to the XOs, and because you don’t check the chat, then the idea goes dead and everyone forgets it, stuff like that has been going around for very long.

I’m not the only XO saying this, you’ve seen it with other XOs. Some even advocated a secret organization to talk about this situation.

Boot’s statement
It's come to our attention that, unfortunately, our current Commanding Officer has not fulfilled his role as much as we've needed him to. It is essential that our highest incumbent Officer is devoted entirely to this division to ensure the efficiency and swiftness of SOCOM operations. Throughout my time within SOCOM, I've noticed that TreeRex has done anything in his power to divert all forms of responsibility away from himself and onto his Officer core. Although most of us agreed upon the idea of having a multi-Executive Officer system, we did not expect to take over all portions of the divisions operations on our own. Often times we are left hanging, waiting for an OK or approval for minor changes we'd like to implement to SOCOM. TreeRex has overwritten systems that us XO's have spent countless days coordinating and perfecting so that they are up to his standard but he is unwilling to enforce on his own time. He has expected us to adapt to his methodology without any aid or assistance from him, the person who created it. Though inefficient, we are still required to enforce these systems.

We have given him countless opportunities to redeem himself and prove that he is the right Officer for this division to function properly, but it is genuinely time we make a change. It is truly unfortunate that we've had to resort to these means of community opinions and private discussions in order to receive the change we need, but we all need to consider that having a Commanding Officer who is unresponsive in times of need is counter productive. Please understand that you're hurting SOCOM keeping us all at a stand-stil

What else?
Some people have asked me what happens when a new CO takes place, will he be incompetent? And I’m here to answer.
The new CO should preferably be active and have experience in Delta Force or have been around or a while, sympathizes with SOCOM and willing to listen.
Furthermore, placing too much power on the CO isn’t good, it inhibits other development from below, in old Delta, instructors and XOs have freedom to make their shouts and announce things (but not decisions), giving lower ranks more power is good for efficiency, as they now operate harmonious in-tune with each other instead of being based around rigid hierarchy,
Finally, Treerex64 can remain as a XO/and/or Advisor

Signatures

If you agree with this document, DM shard#2828 to sign.

Signed, NS_Shard
XO of SOCOM, Community Department
Signed, NS_Hate
XO of SOCOM, Progression Department
Signed, RogueMLG
XO of SOCOM, Community Department
Signed, Bankid556
SOCOM Advisor
Signed, itn_pro
SOCOM Advisor
Signed, NS_Envy
Officer of SOCOM
Signed, Endology
Officer of SOCOM
Signed, LEG3NDR0GUE
Officer of SOCOM
Signed, Shawn_UnRemove
Soldier of SOCOM
Signed, GT_Rin
Soldier of SOCOM
Signed, ValiantPaki
Soldier of SOCOM
Signed, FunnyWailord25
Soldier of SOCOM
Signed, ChaosRNG
Soldier of SOCOM
Signed, Bubishly
Soldier of SOCOM
Signed, mudwoop
Soldier of SOCOM
Signed, honkeyblaster2000
Soldier of SOCOM
Signed, MajesticC4t
Soldier of SOCOM
Signed, ValiantCodex
Soldier of SOCOM
Signed, KennPaw
Soldier of SOCOM
Signed, n_ormin
Soldier of SOCOM
Signed, Kazebears
Soldier of SOCOM
Signed, Wolfes808
Soldier of SOCOM
Signed, no_logic
SOCOM Veteran
Signed, 1clutch
SOCOM Veteran
Signed, n_avv
SOCOM Veteran
Signed, haloman2012
SOCOM Veteran
Signed, soldier2103
SOCOM Veteran
Signed, juxyhr
SOCOM Veteran
Signed, ahumanofdeath
SOCOM Veteran
Signed, crusader
SOCOM Veteran
Signed, royswag
SOCOM Veteran
Signed, 76_71
SOCOM Veteran
Signed, nastykorkor
SOCOM Veteran
Signed, jvcobz
SOCOM Veteran
Signed, OG_Hellsling
SOCOM Veteran
Signed, nastykebab
SOCOM Veteran
Signed, crossbyistoasty
SOCOM Veteran

JAGC Case: NS_Shard and L4IsHere, 2022 (top secret)
On the 24th of May, former Delta Force Unit Commander Toby_XIX was stripped of his rank and removed from Delta Force in its entirety with the agreement of Delta Force High Command & USAF Senior Command.

Following said removal, Toby_XIX decided to request an investigation for corruption regarding the individuals NS_Shard and L4IsHere, both being part of the Delta Force High Command team.

His claims include, but are not limited to:
  • A random removal of his person, without previous warning or notice
  • The authorization of an individual within the High Command server whose person was under group-wide ban
  • Personal bias during the UC-XO promotion

In response to these claims, I, deadIymyth, current Executive Officer of Delta Force – have organized this document to compile all the evidence that disproves Toby_XIX’s claims.

A random removal of his person, without previous warning or notice​


The removal of former Unit Commander Toby_XIX had been discussed a multitude of times in advance to this date, mostly within private Discord groupchats who often included myself, NS_Shard and L4IsHere, as we are the 1iC/2iCs of Delta Force respectively.

Former Unit Commander Toby_XIX had been warned a multitude of times in advance to this date, regarding his possible removal. Not only by Commanding Officer NS_Shard, but by Executive Officer L4IsHere and myself as well.

The earliest date in which discussion of this topic can be found is circa a week or longer ago, which implies this removal was thereafter not ‘random’ in any way.

In the following screenshots of our private Discord groupchats, you can find how they back up this statement.

The authorization of an individual within the High Command server whose person was under group-wide ban​


Within this claim, he is referring to the individual oscarthederp: former Commanding Officer of the Space Force’s Space Reconnaissance, AKA Space Force’s scrim team.

The reasoning for his group-wide ban was a precaution itself. Following the shutdown of Space Reconnaissance during the 1st of May, Vice Commander GeneralSalty feared the former Space Reconnaissance members would turn rogue and attempt to maintain the scrim team operating: so in retaliation, he decided to ban everyone within the Space Reconnaissance Discord server.

Delta Force members, including the High Command team – can agree this decision was wrongly taken, considering oscarthederp was not involved in any misconduct during his time as Commanding Officer of Space Reconnaissance and simply wished to stay in the respective Discord server with good intentions.

He is currently kept within the Delta Force High Command Discord server as he is a well respected veteran of the division and we wish to keep him as an act of gratitude, he is not involved within any illicit activities and has not threatened to act on his group-wide ban, simply staying as what one would call – a U.S.A.F. Special Forces veteran.

Personal bias during the UC-XO promotion​


This refers to the poll that transcurred the day 9th of May, wherein a division-wide poll initiated with the context of Delta Force obtaining a new addition to the Executive Officer rank, and three (3) candidates with their respective reactions as to signify a vote. The candidates were: Unit Commander escortttt, former Unit Commander Toby_XIX and Executive Officer L4IsHere.

The “issue” with this poll was that Commanding Officer NS_Shard, due to language barriers and a misunderstanding with his own wording – caused a situation where former Unit Commander Toby_XIX claimed to be upset or bothered by the fact he did not receive the promotion despite reaching a higher amount of votes with his reaction.

The reasoning as to this is that the poll itself was not a vote, but rather a “guess poll” as one may call it – where Commanding Officer NS_Shard was simply inviting Delta Force members to try and guess who would be obtaining the title of Executive Officer within the division.

In the end, L4IsHere did receive a higher amount of votes and was then promoted to Executive Officer.

Shard’s final comment​

With my appointment as the Director of scrimmages, I do not wish that the division of Delta (or members/elements) or any scrim teams, among each other, would engage in conflicts. Any losses of purpose(s) in scrim teams (such as guarding duties), would be consulted with the main divisional command, provided with the main division or another subdivision. Furthermore, alternatives would be proposed if it is not possible to relocate the purpose(s).
Personally, I am not engaged in hostility with Toby himself, nor anyone else. Rebellion would be the last thing you’d want if you’re considering it. Take my words.

ODS-474 Tryout Guide, 2022 (divisional secret)
DELTA FORCE’S OPERATIONAL DETACHMENT SENTINEL 474

ODS-474 Tryout Guide

Published on 5/18/2022

Made by:
Commanding officer,
buggati_225.

Under the Administration of:
Delta Force, Commanding Officer, NS_Shard.
Unit Commander, Sentinel Commanding Officer, buggati_225.

This is the Official ODS-474 Tryout Guide, make sure to read this guide thoroughly.

UNAUTHORIZED REPRODUCTION AND SHARING OF THIS DOCUMENT IS NOT PERMITTED CAUGHT TO DO SO WILL RESULT IN A SEVERE PUNISHMENT

Operational
Detachment Sentinel 474

Announcing:
Announce your event in #delta-events using the following format:
@Personnel

ODS-474 Tryout | Pad 1 | Black Skintone | No Accessories


You need 2+ people to start. Attention While performing ODS activities and representing our sub division, you are expected to uphold maturity and discipline standards.

Introduction:
Once the time is up and you wish to begin your tryout, edit your announcement to lock it. Begin by introducing yourself:

“ Welcome to my Operational Detachment Sentinel-474 Tryout!, You will address me as [ODS Rank] ONLY and nothing else, Failure to follow my rules will result in automatic dismissal. Am I understood?”

Important rules:

Make sure you follow this guide step by step by hosting a successful tryout.

ODS can only guard our subdivisional TRYOUTS only. Grammar is MANDATORY as well, make sure you are enforcing this while on duty.

Below will be steps on how to properly host tryouts, please make sure you follow the guide step by step.
You will then state the rules:
RULES (Copy and paste)
All attendees must remain in T-phase at all times. Anyone who is caught talking without permission will be dismissed.
No walking in grass | No running or sprinting.
Do not disrespect the host or staff. If you do so it is an instant dismissal.
Weapons are not to be used during this tryout, if you do so you will have a strike. Unless it can be used for Self-Defense.
Do not go afk without permission, if caught doing so it will be a strike or dismissal.
Use grammar at all times throughout this tryout, lack of grammar or knowledge of grammar can get you dismissed.
Keep an eye on my commands | Always listen to every marching command.
You have to follow my marching commands, We are Ceremonial Guards who are Professional and Disciplined.
That's all, Failure to follow will be dismissed.

Event:
Obby 1: March your attendees to Double Obby and give them 1:10 seconds to complete it. Cheating or failure to finish will result in a dismissal.

Rules are | No Cheating | No Skipping | Zig-Zag on Tires | Sprinting is Allowed |

Obby 2: March your attendees to Tower and give them 50 seconds to complete all towers. Cheating or failure to finish will result in a dismissal. Starting from left to right.

Rules are | No Cheating | No Skipping | No Side Jumping | Sprinting is Allowed |

Obby 3: March your attendees to the Hell Pits. You may do either one. For the larger one, give them 50 seconds on big, 25 seconds on small. (Stay at the top so that no one gets stuck and you can TP) For the smaller one. Cheating or failure to finish will result in a dismissal.

Rules are | No Cheating | No Skipping | Jump every TILE | Sprinting is Allowed |

Obby 4: March your attendees to the Circular Obby. You will give them 45 seconds to complete this course.

Rules are | No Cheating | No Skipping | Zig-Zag on Tires | Sprinting is Allowed |

Final Phase: bring your attendees here in this part for their test skill of the event and passing this course.
You may welcome them by saying, “Welcome to Operation Rescue Mission”. You will explain the following to let him/her succeed.

Rules: You will do a 1v2, 2v3, 3v3, (Depends on the Attendee you have) If you got 2 people and 3 ODS personnel helping you, You may do the following.

Give a fair match with the same gun, 2v3, ODS you may use 2 M4A1 Sopmod and 1 Glock 17, The attendees will also use Shields, M4A1 Sopmod and NOTHING ELSE.

You can adjust and do your own thing to accomplish this PHASE while using your own rules and just tell them to use their TACTICS and INTELLIGENCE to succeed in this tryout.

Starting Phase: You will let them STS inside the BOX PAD inside the Breaching Room, by going to LEFT and no FLANKING. Tell them to do Breaching Commands if he's with another personnel.
If they don’t know the commands you may teach them.

? - Ready?
. - Ready in Positions!
! - Breach!

You will give them 3 Tries, FAIL 1, FAIL 2, FAIL 3, They’re goal is to wipe all bad guys inside and rescue the hostage going OUTSIDE the Breaching Room. That’s all.


"Success is not final failure is not fatal It is the courage to continue that counts."

Conclusion: You may take a wedge when the attendees pass all the courses. Give AP to your staff, guard, If the tryout took 60+ minutes, You may also give the attendees some, and Conclude.

You may DM them in Discord for Passing the Tryout.

**Congrats for passing your ODS-474 tryout! Please pend for the ROBLOX group. You have now been placed into the ODS as a trial you have 2-weeks to get off trial. You will be subject to all Delta and ODS rules.**

(ODS Server Link)

Operational
Detachment Sentinel 474

MADE BY:
Buggati_225

UNDER THE ADMINISTRATION OF:

Operational Detachment Sentinel 474, High Command.
Delta Force, High Command, Head Quarters.

RESTRICTED TO ODS-474 STAFF+ ONLY

SOCOM academy P1 - introduction course, 2021 (secret)
TOP SECRET
SOCOM ACADEMY

INTRODUCTION
Follow this guide to host a SOCOM introduction course for P1s

First, you will introduce yourself.
Give everyone who wants to attend the classroom role
Paste below stuff to the classroom
You may quiz them on things
Once done, remove their classroom role and give them the “P1 - introduction course” role.

Copypasta

Welcome to the SOCOM introduction lesson. You may copy and paste the notes if needed.

SOCOM was a long-running combat division from USAF. In a nutshell, it went from black ops of 2017 to SOCOM of 2018, Delta Force of 2019 and finally back onto the SOCOM of 2021. We’ve seen a long history of struggles, ups and downs but nothing can stand in our way of achieving success. Our division was the best modern-military scrim team in 2018 and later the reputation would only be further improved, achieving Tier 1 status in the clan-ranking list. This is no easy feat and will not be possible without the contribution of our members. You may be one of them in the future.

However, not all of that was positive. Delta under the leadership of NS_Shard and Reapous was always at war with MARSOC under the leadership of Bimp and Dishonor, having divisional wars including shootouts and multiple spying incidents on each other. However, fast-forwarding to these days, MARSOC and SOCOM have now merged and the now-SOCOM members have the best of reputations unseen before. This shows us the importance of building better relations with other divisions and USAF itself.

Recently, SOCOM has stepped up its efforts in development, building new bases, improving the automation efforts, and re-considering and refining the relationships of foreign groups, as well as better recruitment methods and higher standards. The class you’re attending right now is testimony to that.

SOCOM members strive to be loyal and no one is an expectation to this. We’ve seen clan-hoppers who go clan-to-clan just to attend events. SOCOM is more than just a combat clan, we’re a family, so clan hoppers are not taken highly here.

In addition, it is even better if you have good relations in USAF, so you get the best experience of being in SOCOM and know what you’re repping.

SOCOM Academy information, 2021
TOP SECRET
SOCOM ACADEMY

SOCOM academy was created on September 6 of 2021, and is the brainchild of Bimpar (the current CO of SOCOM), our goal is to recruit people with good potential from USAF and turn them into fierce warriors.

INTRODUCTION

Welcome to the SOCOM academy, if you have been invited to our academy, it means that our staff have noticed that you are active, skilled and dedicated to the combat cause; therefore, you’re among the few handpicked to train at our academy, where you will learn from the skills and experience of our instructors, and ultimately, become a full-fledged SOCOM member - The dream and the envy of many.

In the academy, you will go through rigid and demanding training under the eyes of the instructors, we’ll watch your steps and monitor your progression. Feedback will be given by our instructors as to hint on what to improve, what needs to be changed, what you are good at, etc.


Joining is INVITE ONLY for now.

PHASES

Cadets of the SOCOM academy will go through three phases focusing on the foundations of combat.

Phase 1 is all about learning the basics of combat, SOCOM and clan history. Phase 1 is more focused on information and teaching rather than fighting.

Phase 2 is about further enhancing the capabilities of our cadets. They will learn about what to do during raid and combat, and will go onto battles as a part of their On-The-Job training. Cadets will be tested on things they have learned.

Phase 3 is the final phase and the hardest. In Phase 3, cadets are not only expected to be effective combatants, but also leaders. They will be drilled in the arts of raid leadership and pass a final exam.

VISION

In forming the SOCOM Academy, we hope that the SOCOM academy provides an opportunity for new generation fighters from USAF to learn and refine their skills, ultimately contributing to the gunfighting community. Our SOCOM academy is focused on open-ended learning rather than rigid memorization, as to encourage innovation and creativity.

In addition, to ensure the quality of our courses, we have invited KnightOkami, a former VAK Captain and VAC senior staff member to be a advisor, as well as the runners of various USAF academy, including USCP, Delta Combat Academy; which we can use to learn from the past.

Written by the Director of SOCOM Academy
NS_Shard

SOCOM Press Release 30 October 2021, 2021
SOCOM ANNOUNCEMENT TO THE USAF

Notice is at the bottom!


Introduction
In the unfortunate event of the outage of ROBLOX and its associated systems, meetings among SOCOM Command staff and its officers have been held, with Commanding Officer b_imp heading the meetings.

Existing problems were mapped and solutions were proposed and decided on by the SOCOM Command staff, the division of SOCOM have decided to release the press release.

Changes
Initially released to the now-closed SOCOM academy, the meeting conclusion is available for the public with their explanations.

Officer purges will be held by Head Officer Sparoux
The SOCOM officer corps will be purged in the form of a demotion, for officers that haven’t displayed activity, e.g. the hosting of events.
Closure of SOCOM Academy
The officers and Command members of SOCOM have decided to close the SOCOM academy, to redirect resources towards more practical goals within SOCOM.
Re-evacuation tryout standards
SOCOM tryout standards will be re-evacuated in the following days. Meanwhile, SOCOM standards will remain rigid and strict.
Planning of a new base
SOCOM currently has four official maps. San Clemente Islands (SC), Sierra Station (4v4), Arcannian-Frontier (AF1/3), and Monsoon Valley Observatory (MVO). The Commanding Officer of SOCOM, Bimp, has begun to work on the layout of the possible base.
New SOCOM Veteran group
With the goal of better representing the values of SOCOM, the Command members of SOCOM have decided to build a new group for veterans of SOCOM, greatly reducing the member size of the SOCOM group.
Expansion of the Elite Corps
The Command staff of SOCOM have decided to expand the elite corps of the division, with a possibility of recreation of Delta Force as a SOCOM subdivision. Expansion will be done by invitations and increased tryouts.
Removal of blacklist on select Aetheria members
The SOCOM Command has decided to remove the blacklisting of selected Aetheria members in order to enhance the skills, activity and reputation of the division. In addition, the end of rivalry.
Formation of Progression and Warfare departments
To more effectively workload among its staff, the Command of SOCOM have decided to distribute Head Officers to their designated department, with a leadership position.

Head Officer Sparoux - Overseer of Warfare Department
Head Officer Mythkunn - Overseer of Progression Department
Head Officer Battlerogue - Overseer of Elite Corps and general advisor
Head Officer BlissToYou - Overseer of Justice Department


Visions
With these changes, it is hoped that skills of the SOCOM division can be revitalized and further improved, improving its reputation in the clan and military community. Secondary goal includes improving the activity in select times, where the presence of members may be more scarce.

There has been lots of discussion regarding the quality of the SOCOM officers, which is observed by the division staff. However, the Command Staff of SOCOM have concluded that, over time, those officers would improve in their leadership skills by experience. Head Officer Battlerogue, have also taken up the initiative to assist officers on their journey to improve their leading skills.

In overall, the division seeks to become a fun, toxic-free and enjoyable division that is admired and respected by the people of USAF and the clan community.

Thank you.

Executive Officer, NS_Shard

Notice
Some people in the USAF have spoken about SOCOM being “above the law” when it comes to USAF places. It must be remembered that this is not the case and SOCOM members are not exempted from USAF rules and are subject to the very same punishment as other USAF members, such as detainment and arrest.

SOCOM members are currently allowed to:
Walk on Grass
Talk without Grammar (Grammar is recommended)
Dance and Use Emojis (as long not excessive)
Guard checkpoints/events

SOCOM members are not allowed to (this isn’t a full list):
Murder of personnel
Excessively annoy others
Interrupt trainings
Admin abuse
Use banned words in public
Escape arrests

Tales that MPs and other divisional members refusing to take action against SOCOM are not unheard of, as an MP Captain myself, these are the faults of the MP members, not SOCOM. If law enforcement personnel refuse to take action against SOCOM members, then you may report them to their respective divisions.

Finally, we have an report system that can be used in our discord, called #usaf-socom-reports. SOCOM members are forbidden from seeing the channel, and cases are deleted quickly once dealt with.

As a final note, it must be emphasized that the division of SOCOM has a different culture, being a roleplay/clan hybrid. SOCOM members are more laid back when it comes to rules, and like to joke and mess around. This is something that the SOCOM officers also have to deal with, so before you report the division for minor things like dancing, we would prefer you to understand the culture of our division more.

[DCA] CCI Course (Officers), 2020 (secret)
DELTA COMBAT ACADEMY

Certified Combat Instructor

OVERVIEW
The CCI course (previously known as CCT) is a course with the emphasis placed on combat knowledge, skills and analysis capabilities. It also focuses on quality hosting embracing smoothness and competence.
CCI students would be people who are applying, or former CCIs that were purged. The students would take the course, with four phases.


COURSE PHASES


Phase I - Indoctrination into Program
In this section, students will be interviewed on their motivation, ethics and experience regarding related topic and will be drilled on basic commands such as faces, jumping jacks and would be made to do obbies. This section warms the students up in preparation for later phases, in which we’ll be covering.

Phase II - Hosting Skills
In this section, students will be drilled on THELT operating, and commands instruction, such as how to properly start a TDM, purchase a THELT server, and operate settings. The students will be drilled on procedure on proper hosting. (e.g. teaming people to lobby and respawning them instead of doing the manual kill command).

Phase III - Combat Analysis
In this section, students will be taught basic callouts, and how to analyze the condition of the round, like whether a team is winning or not, and teach trainees how to react to situations. Students will also be tested on combat and be given an combat indoctrination consisting of tips.

Phase IV - Exam
In this section, students will be taking an small exam containing questions regarding the knowledge he/she had learned, and be made to pass the exam above a certain score; once graduated, the student will become CCI in USAF discord and will be able to host combat training
HOSTING
Hosting the CCI course is rather simple. For the Phase I, follow the steps.

1). Get everyone to group up at the Fort Hood building (see picture below)

2).STS the students and wait for perhaps a minute

3).SFL them and march into the Left Wing (inside the building), inside ask everyone to STS at the side. (see picture)

4).Get them to go into the room and put on the PT uniforms (see picture), once done, get on the last of the SFL line.


5).Note: Disconnected people are exempt from the uniforms rule.
6).Get them to STS at the side of the “Office”. Make them enter the room one by one, one at a time.

7). When the student is inside of the room, ask them three questions.
Why do you want to be a CCI?
What makes you a good CCI?
Do you know what a CCI is?
Take note. You may dismiss the student if the answers are *really* stupid.

8).Once done, march them to the FORMATION ground (see image)

9).Do some faces with them, and make them do about 10 JJs and 3 HJs (helljacks). You may make them do wedge or whatever formation you come up with as well

10). March them to the obby, and make them do the obby. Cheating (skipping the entire section or not restarting, relax a bit on this though), and expect them to do the obby within 8 minutes. Student is failed if he doesn’t do it within the time.


11). While STS on the obby, pass the remaining kids, and toss them into Phase II.
Moving onto Phase II, in which it should be done quicker than the Phase I. Move them to a THELT server that you have admin.

1).STS them.

2).Teach them about the procedure to hosting. Join game, shout the training, do :rt all r b when there are enough players and do :gun (gunname) and do :start. Tell them they have to edit their shout link to SLOCKED when they slock (tell them SLOCKING is optional).

3).Do a TDM round. Tell them to notice the closing commands of the round.

4).Once TDM is complete, type in “team all lobby” and “respawn all”. This ensures the scores are still there while :end wipes the stats.

5).Once the round ends, STS them. Tell them about the left-down features that they can configure the server with “SERVER” and that they can change their cursor with “SETTINGS”.

6).Teach them some extra commands like :outscore 11 and that they can change maps by using :map and gun by using :gun

7).End the phase and toss them into Phase III

8).Tell them about sending a promotion req for those that does well

Hosting Phase III

1).Load in a THELT server

2).Tell them about basic callouts, like draining, and instruct them bricktops callouts (tunnel, mid, zigs, cave).

3).Tell the students that to pay attention at the team death score, if a team has more deaths it’s likely to lose (though not always). Instruct the team to play more defensively if it is disadvantaged in lives.

4). Give them a basic combat instruction
Don’t play in FPS
Popshoot if you are drained
Play unpredictable and dodge
Crouch behind cover to prevent being shot
Press = to remove hats to lower profile

5).Tell them about SMG, RCL and SURGE. SMG and their performance characteristics.

6.Tell them about laggers, exploiters and aimbotters; that you don’t kick someone for supposedly aimbotting or HBEing, unless you are absolutely sure.

5).End the phase and toss them into Phase IV

Now as for Phase IV, you don’t host it, instead you will be DMing the students the exam.

For each correct answer, give them 10 points. For each half correct answer, give them 5. They would need 60 to pass the phase.

1).What are HJs and JJs?

2).Should you play in FPS or TPS?

3).What to do to a shout if you are slocking the training?


4).What is the proper random teaming command?

5).What ‘drain’ means?

6).How to change guns in thelt?

7).How to start a round automatically?

8).How to properly end a round while keeping the stats?

9).What to do if a team is being disadvantaged?

10).What to do if someone is aimbotting?

Once they’re done with the exam and passed, notify them to ask a DOD member to give them the CCI role.

If they failed, give them another try to take the exam later.

SOCOM Tryout Behavior Standards (STBT), 2020 (secret)
SOCOM Tryout Behavior Standards (STBT)

This document is intended as a mean to provide SOCOM instructors/officers+ a guideline of how people of the tryout, and SOCOM members alike should act.

Background

Thoughout Delta Force history, SOCOM members have always been known as ‘apes’ (this isn’t intended to be racist), while changing the behavior of the current members can take a while, we can more easily recruit more mature candidates or those who are willing to act mature in events, in this process I call it culling.

How?
Chatter - No chatter will be allowed, but PTS is allowed, and chat after PTS (assuming user is approved) is allowed.

Behavior - People are expected to put on more mature items, like tactical helmets, instead of star dust items that are oversized and ‘colorful’. Also, they’re expected to act like more ‘slow’ and less hyperactive. E.g. in a tryout,the people should STS and nothing else, no jumping around each other’s head.

Obedience - The people who tryout should obey the host’s command, nothing more noth ing less. Failure to do so can result in a warning.

Punishment - People who are accused of the offense above, will be punished (don’t use the word CAN or MAY).
Chatter - Ban from tryout (This is the most important part)
Behavior - Warn, then banned from tryout
Obedience - 2x warns, then banned from tryout
For SOCOM - Divisional punishment may be given if the offense is serious, for example, if a SOCOM shot up the trainees lining up, he should not only be banned from tryout, but also be given divisional punishment, be it warning, AP deduction, demotion and even exile for repeated offense.

Suggestions?
If you have any suggestions, please tell me (shardrogue) about it

SOCOM boat game guide, 2020
The SOCOM boat battle game is a simple naval combat game focusing on light and fast boats. The game is made from remastered,bug-fixed and upgraded tech from the older stock, the game consists of 5 boats with different characteristics and performance as well as designs, and six guns with different performance characteristics
Weapons
The SOCOM naval combat game is stocked with weapons, 6 of them to be precisely, statistically divided to classes, every side have a copy of HMG+AR+Sniper combination, for the US Navy team they would be the M4A1, M24 and M2HB, for the pirate team they would be the AKS-74U, Mosin Nagant and DSHK.

The HMG M2HB/DSHK is the main powerhouse of the game, they are rapid firing shipdestroyers with powerful damage due to their caliber, but they are also inaccurate and take a long time to reload. They are best employed as mid-range boat-destroyer or close quarters infantry killer, as the guns can out-DPS the assault rifles, but only at a distance where the accuracy isn’t a concern.

The assault rifle (carbines) M4A1/AKS-74U is the main weapon for close quarters and mid range combat, their easy to handle nature, decent accuracy and low damage allows them to drain damage from the boats. They’re generalist guns, though in close quarters the HMG outDPS the assault rifles, but that assumes the HMG user have perfect accuracy. Also due to higher accuracy of the guns, they’re better at picking off exposed targets (gunners on a boat, driver etc) than the HMG.

The sniper Mosin Nagant/M24 is the ultimate long range weapon of the game, they have perfect accuracy and high damage but is handicapped by a slow fire rate and small magazine size, necessitating reload every often. Their characteristics mean that the snipers are best used in long range to damage boats or pick off exposed targets (gunners on a boat etc)

Vehicles
The SOCOM naval game consists of 5(x4) boats with different handling characteristics, as well as their pros and cons.

The rescue boat, or inflated boat, or simply Floaty has the lowest health of any boats in the game, and having a small engine it isn’t very fast (although it is very maneuverable), its weak nature means if you come across a boat with people armed with heavy machine guns, they’ll poke holes in your boat in just a few seconds. But what’s most upsetting about the boat isn’t its weak health pool, rather, is the fact that all its operators are exposed and are ‘free kills’, so this little boat should stay behind the bigger boys, like the battleship.

The Karin speedboat (or simply speedy) is the fastest boat in the game owing to its lightweight frame with two powerful engines. Because of that lightness, it turns very fast and has excellent acceleration, but that means it’s also weaker than other boats. It can actually transport the same amount of users than the RHIB can, but one flaw is that NONE of the operators can fire while sitting/driving!! Firing would simply damage the boat because the operators are covered by its frame.

The RHIB is the most balanced boat in the game in terms of statistics, it has a average maneuverability, average armor, average sittings and average speed. There are seats for the crews to serve as gunners but they’re exposed.

The ‘battleship’ is actually a modified fishing boat with armor plating and passenger sittings, that tough SOB may have orignated from a fishing boat, but its powerful engine allows it to fill up that much weight. It has the most gunner seats in the rear, as well as two gunner seats in the front. The problem about the boat is that it is very slow and its gunners are still exposed, but it’s surely a great tool to support lighter boats.

The APC, or the tank, or the M113 is a armored vehicle that made into a boat battle because of its armor plating and amphibious (swimming) ability. Because its primary focus isn’t to swim across a ocean, its speed and maneuverability are very low, it has only two sitting (one gunner and driver) as well, but it offers the benefit of being bulletproof and nothing in the game can destroy it, not even the HMGs. The problem is that it can only hold two crews, and it really struggle to keep up with the boats, as soon as the crews are dead it’s a sitting duck in middle of the ocean.

SOCOM | WARFARE DEPARTMENT, 2020
[SOCOM - WARFARE DEPARTMENT ANNOUNCEMENT]

Attention,

I am pleased to announce that we will now formally establish the Warfare Department. We have experimented with Warfare-like systems at various points in our history. Recent Warfare Department was simply a private chat between the Overseer and Commanding Officer (COB_AlN and TreeRex64).
Through analysis of our current situation, it is time for us to establish the Warfare Department as an actual system that takes advantage of Discord, and corrects past issues we’ve had with similar systems. The Warfare Department has been created due to our original task as a raiding group.


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With this being said, here is how Warfare Department will work:

Establish Overseer COB_AlN and Commanding Officer TreeRex64 as the Overseers of The Warfare Department.

Establish Senior Officer Anthonius as the Head Department of the Warfare Department.

Establish additional Executive Officers as necessary into positions if the need arises.

The Warfare Department will be integrated into the current SOCOM Discord. This will involve creating a chat in the Officer section for SOCOM Command to push information, guidance, and orders through to the above listed combat overseers. It will also allow for transparency so the other Commands can stay informed with what is going on within the combat operations realm.

Create a voice call in the deployment section, this specific voice call will mainly be used before an operation deployment so Operation Chiefs could be briefed by The Warfare Department Command before the initial raid or defense. This will be the primary link between SOCOM Command and the Operation Chief in terms of combat operations. It will also allow for a better flow of information for what the community wants, as well as guidance from SOCOM Command.

Primary goal is a proper structure which isn’t too rigid or creates toxic social groups, which allows better flow of information. The more transparent we are across the board, the better.

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CURRENT TASKS

It is up to the Warfare Department overseers as how they wish to conduct operations, they will mirror each other for simplicity’s sake. SOCOM Command are free to participate with both operation departments and are not limited weapons-wise.

As previously discussed, we will ensure that we are looking for challenges, yet fun wars the majority of our community will enjoy. War is always priority #1.

Let’s ensure we focus on invasions at least 1-2 times a month for evaluations, practice, and training in preparation for war.

Next priority for us is developing our combat force. We want elites and we want to become elite. We must build up our entire combat force across the board, not just a select few. Caveat to this, is that our elites are disciplined and ready for war. They have the skill to win their in-game battles, competency as part of a raid/defense squad, and the endurance and loyalty to ensure the SOCOM flame continues to burn. Do whatever it takes to ensure our combat force is ready for war.

Signed by,
Anthonius
Head Department of Warfare.

SOCOM | San Clemente Guide, 2020
Special Operations Command
San Clemente Guide
Main Base 1
Terminals 2
Factory 3
Side Streets 4
Sewers 5

Main base

These are the main callouts for San Clemente Island. Most of these are very commonly used. Another example of “Hostile Sewers” is just, “their sewers”. The same thing applies to Hostile Factory.

USAF View From Spawn

Hostile View From Spawn
Terminals

It is essential that you know how to play the terminals, especially A & B. When starting off a defense, you want to send the bulk of your attendees to A & B as that’s the meta-strategy for the base, but you can’t forget about C, so you should send 2-3 of your best aimers to C so you can get the triple cap.

Factory

This is the factory, it isn’t required to have someone play here, but it always helps to provide crossfire for A & C.

Side Streets

B-Alleyway
C-Alleyway
The alleyways are essential for a successful game. If you’re holding either B or C, you need to hold these alleyways to stop pushes onto B and C as well as to help provide crossfire to stop pushes onto A.

Sewers

USAF Sewers

Hostile Sewers
The Sewers are an easy access point to C for all gunfighters on either side. If you happen to be fighting someone inside of the Sewers, this is what it would look like.

Inside the Sewers

Outside of the Sewers
After you win your gunfight in the sewers, you will be able to come out of this door and climb up the truss to C. This is also an easy head glitch spot for both sides, so you need to be careful and control this point.

SOCOM Academy P2 - SOCOM Advanced Combat Training, 2021 (secret)
TOP SECRET
SOCOM ACADEMY

INTRODUCTION
Follow this guide to host a SOCOM Advanced Combat Course for P1s

(This course requires discussing with the trainees about hardware and some knowledge of computer hardware is required)
First, you will introduce yourself.
This class will be hosted on classroom, so role them classroom.
Paste the following info, and have discussions with your trainees. You may quiz them if you want
Dismiss the attendees and role them “P2 - ACT attended”


PASTE (don’t rush please)

Welcome to the advanced combat class, do you remember the Basic Combat Training? You’ve learned a lot about basic functions like how to sprint, what to do when low, why not to FPS etc, so now I will teach you something different. Let’s deep dive into our tools.

First, let’s talk about our hardware. Do you know that using a laptop or an aged machine can greatly contribute to underperforming of soldiers? This is because of lower FPS on your part, in which others can take advantage of it easily. Your gun shoots slower, you walk slower, you appear laggy on the screen; Other enemies can easily beam you from there because they don’t suffer from the same problem.
So trainees, what CPU/GPU/RAM do you have? Can you please tell me about it?

Good, now that I know your situation, some of you may want to afford better parts if necessary, but most people here, as long as they don’t lag in bases, will do fine.

Next, do you know about computer peripherals? These are your mouse, keyboard, and even for some of you, headsets. These are also important to your victory just as your computer hardware. We’ve all heard of legendary gunfighters who’s from a humble background and beating the hell out of others with an office mouse - but the honest question is - How many of them are like that? It is recommended that you get a gaming mouse, as they have better sensor, in general lighter weight, and most importantly, you can adjust your DPI to your needs. A mouse too fast will make you jerk too much around the toilet, and a mouse too slow will make you struggle to keep up. Here, have this list of clanners and their specs.


When it comes to gaming keyboards, they are less important compared to the mouse, the mechanical feeling that typists like so much, is more important for typing (good if you’re in USME) than playing games. It is however, important to wisely pick your keyboard if you can shell out the extra bucks for it, as some keyboards can be loud (such as Razer Green and Cherry MX Blues) and can upset your family.

A headset (some people may opt for headphones + deck mic dub) is also important if you want to be a raid leader or raid a lot. In most gaming headsets, the mic is close to your face, so is the speakers, that ensures constant and crystal clear communications. For non-audiophile types, a gaming headset is good enough; not just for gaming, but also online classes common these days. You may also consider wireless headsets if you workout at your room but they will never be as good as wired headsets and are significantly more expensive.

(You may recommend some peripherals and have discussion with your trainees)

Now that we’re done talking about computer hardware and peripherals, what’s the point of that talking if we don’t put them to use? Let’s go.

Mouse acceleration makes your input inconsistent by increasing the speed when you move your mouse fast, and decreasing it when you’re moving it slow. Hence, most pro-gamers disable mouse acceleration.


Do you know that ROBLOX caps your FPS to 60FPS by default, making things choppy if you have a 144hz screen? Funny thing! Even if you have a 60hz screen, unlocking your FPS still makes it feel faster. Having high FPS, whether you have the screen for it or not, is important because you want the best performance when you are in combat. It is recommended that you run the FPS unlocker as administrator every time, to ensure that it works.


Next up, did you know that putting ROBLOX in borderless fullscreen mode (Alt+Enter) can improve your performance too? Unfortunately, roblox patches it every week and you may have to keep doing it; but for the extra FPS, would you?


Let’s talk about some tactics. Do you know that in a RCL scrim, that people with 11 lives get kicked out of the round? To use this to maximum efficiency, when someone is near their end, you should tell your teammates to focus on that person (They’ll be defensive on their last lives, so bait them or push them.) It is also wise to focus on those with the most deaths, as that’ll get them kicked out earlier.

Ping is an unavoidable part of gaming, and ROBLOX with their servers and players around the globe, are very inevitable, so getting wallshot is normal. Here’s how you take advantage of ping to the best of your abilities.

When you have high ping, you should rush as much as possible (peaker’s advantage) but avoid open-rushing against those in the popshoot spot, as you’re in a heavy disadvantage.

When you have low ping, you should rush the player with high ping (he sees you delayed) and beam him when he’s open.

We’ve covered a lot of topics, so why not talk about the main important aspect of skills? Practice. It is wise to practice to train your aim and your game sense, to become a better player. Aim can help you beam the enemies and game sense can help you and your teammates. Attend a lot of raids, and maybe train on games like th3ltgrounds and bot places (Bots are good for warming up or when you don’t have a alternative, but fighting actual players is always better)

(You may discuss with the trainees on what they learned, what they taken away from it, cost to buy hardware if you know, etc…)

SOCOM Rules and Regulations 12/10/17
United States Armed Forces (USA)
Special Operations Command

Rules and Regulations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
December 10th, 2017

Basic Rules & Regulations
This applies to all SOCOM personnel

1- Whenever Commander Dellkiller123** or Inspector Jenny_God are in the server*, SOCOM members must protect them with their lives, however if the terminal is being captured they may take action to re-secure it.

2- While on patrol at The Great Wall of Dell or West Point Academy, members must be wearing the short-sleeved uniform found in the division room. Instructors + are allowed to wear the long-sleeved uniform only.

3- While there are State Police on the server at The Great Wall of Dell, SOCOM members are not permitted to stand at the inner checkpoint to guard, they are to be at the front lines protecting the wall.
3(a) - If there are two or more State Police on the checkpoint at West Point Academy, SOCOM are NOT allowed to be there unless under High Command supervision,

4- SOCOM members are not to communicate with any other USAF member that is not a member of SOCOM, should the situation deem necessary, you are permitted to do so until the situation is handled with.

5- If any SOCOM member is found guilty of abusing their weapons at The Great Wall of Dell or any other official USAF base of operations, they will be immediately removed from the division.

6- Every SOCOM member is expected to show discipline and maturity at all times. If any member proves to lack either, they may be removed from the division.

7- Respect is to be given to every member, whether or not they are as skilled as other members. Every member is to appreciate fellow SOCOM and work them with. Disrespecting, taunting or insulting a fellow member will result in immediate removal from SOCOM.

8- During USAF trainings, SOCOM Members are required to stand guard at all times to protect the trainer and trainees from planned attacks on the Academy.

9- Two activity checks are required per week from SOCOM personnel. A picture is to be posted once during the week and once every recruitment day totalling up to 2 per week from every personnel. If either one cannot be fulfilled, DM Vice Director Juxyhr on why not and you may be excused from the check. #activity-check text channel is found in the United States Special Operations Command Discord server.

10- At the academy, Allied Ambassadors must be escorted. Ask the ambassador if they would like a guard before wedging on him.

*Any raidable USAF base
**When Commander Dellkiller123 is in combat gear, he does not need protection

SOCOM Oath

This oath contains the very oath every SOCOM member will stand upon and follow their entire career within this division. Every member of the Special Operations Command, is required to take this oath. This is not optional. They must copy and paste this on thier ROBLOX profile description.

I, ______ ___, do solemnly swear, as a member of the United States Armed Forces Special Operations Command, I shall use my weapons bestowed upon me to protect and defend the United States of America and its people, by any means necessary. I shall faithfully and impartially perform my duties incumbent upon me as a member of this division, and carry out any order given to me by the Director or any persons of superior rank within the United States Armed Forces without question. So help me God.



Approved and signed

Commander Dellkiller123 - Dellkiller123

Vice Commander Jenny_God - Jenny_God

Director, Vice Commander Dullnoobpwner - Dullnoobpwner

Vice Director Juxyhr - Juxyhr

SOCOM Report Manual, 2020
Special Operations Command Justice Department

Purpose:
To provide a sense of guidance on how to properly report criminal offences caused by SOCOM personnel.

Creator:
LTCOL/SOCOM OFFICER [AS OF 12/3/20] bornrogue


Understanding SOCOM:
SOCOM is the USAF’s Special Forces and Unconventional Warfare/Clan Division meaning that we stray far away from the roleplay aspect of the group and focus on the Clan Community which is a community that focuses on competitive combat such as raids, defense, scrimmages. We are not a roleplay division, please take that into mind before getting pissed. This means that we attract different types of people within the roblox community, some do not have any idea on the Modern Military Community and some are just degenerates. In this sense, there will be a bunch of bad apples within the division who will commit crimes. What to do next will be discussed within the Manual. Joining the SOCOM server is important as well as making sure that said person is within the group. Links will be posted below.

https://www.roblox.com/groups/3203201/United-States-Special-Operations-Command-SOCOM#!/about - SOCOM Group Link

https://discord.gg/D49hdjy - SOCOM Discord Invite link

born#9510 - My DMs

Step 1:
Record the event/crime when it is happening, if this is them shooting up the academy, record it with any recording software and them doing the act, as long as you got evidence you are perfect. Say you fail to record, take a screenshot of the kill logs you can find on the bottom left of your screen on USMA. If this is not USMA related, if it is on discord then just skip this step and go to step 2.

Step 2:
Report it to born#9510 and LEG3NDR0GUE#4723 or report to instructors only if me or legend are not on. REPORT STRAIGHT AWAY. If you delay, do not expect full justice. Do not bother anyone else, just wait to get a response from me or legend. If we respond late, we will still pursue the case so do not worry.

Report Format:

Greetings, [RANK] [PERSON YOU ARE DMing]. My name is [YOUR USERNAME] and I am from the [DIVISION NAME] and I am a [DIVISIONAL RANK or SUB DIV]. I am here to report SOCOM personnel/personnels [NAMES] [OFFENCE COMMITTED] on [LOCATION] on [DATE & TIME]. Here is evidence to back up my claims of [ACCUSED PERSON] committing said crimes.

[EVIDENCE]

[REFER TO EXAMPLE]

Example:

Greetings, LT COL bornrogue. My name is f_rgiven556 and I am from the Army and I am a 1ID 1st Platoon member. I am here to report SOCOM personnel by the name of “Bankid556 '' who mass RK’d on USMA on 12/3/20, 15:32. Here is evidence to back up my claims of Bankid556 committing said crimes.

[EVIDENCE]

Regards
- LEG3NDR0GUE

Step 3:
Now wait for the perpetrator to be prosecuted by myself or the SOCOM staff members. After thorough investigation, a verdict will be made and we will inform you on what happened to the accused. If you are found of lying/reporting with bias you will be blacklisted or face serious consequences from SOCOM.

If you fail to follow the Format/Steps, Your case will be revoked until someone else besides you reports it, If you do not act in a calm matter and you call out a member of socom with harmful intentions.
Conclusion:
I and the staff team hope that you do not need to use this document ever however we know the reality of that there will be a bunch of bad apples that abuse their privileges.

HERE'S TO USAF SHALL WE GROW STRONGER THAN BEFORE!

Delta Force Proposition, 11/10/20, 2020 (top secret)Delta Force Proposition, 11/10/20
I would like to make a few disclaimers and a few things clear:

No, we are by no means ANTI-SOCOM. We are making this proposition because we feel as if SOCOM has declined extremely, not activity wise, but in a sense that the Skill and the High Command Structure is too broken, we have many hidden leaders who have not had the opportunity to prove themselves and the system is incredibly politically correct in the way it is ran, not only that, many of us (the leaders), feel as if it has came into a stall skill wise. It is almost as good as Falcon C, actually, and before you get into a few argument points or major points you wish to address, continue reading this Doc, the propositions and ideas we have, and what we want if this division is released, and what can benefit everyone, even SOCOM, and attempt to benefit USAF as a raiding force and an extension that almost acts as a clan that represents USAF in nearly every capacity.

Raiding Force:

Let us start with the beginning, probably the most significant point me and shard had regarding this with the other Special Forces: This group is meant to not raid shitty low tier clans, and it is aggressive against much more significantly harder targets that It is meant to handle accordingly, and clans that we seek to win at in regards to the Clan World, we want to establish USAF as a name that is worth actually being in, and one that will get us a reputation. People clown us for being SOCOM and having a bunch of regulars and retards, and in my opinion I feel like it is necessary we dedicate a Raiding Force that is more competent, not tampered with questionable officers or decisions, and more importantly, not as incompetent. After all, this is meant for significantly more harder clans WE wish to raid and wish to win at, with dignity and pride that is. With this, that will bring me to my next point:

Recruitment and Evaluation System, alongside standards.

This is by far the more controversial aspect of this proposition and what we want to see with Delta Force, as the previous Delta Force the Recruitment and Evaluation System was not open, but punishing. We want to change that, though we STRONGLY advocate for a harsher Recruitment system in which beyond average players and clanners can find a safe corner for USAF and can guarantee a spot, while also performing just as excellent and unparalleled, what we do not want is the exact Delta Force. What we want is a successful raiding force, but for those who want to join our ranks, are those that have earned it. For us, we want heavy regulations or expectations coming from everybody as a whole and we don’t want to be dumbed down, which brings me towards why it is so controversial as at this is will often be looked down upon, As a raiding force, we will make harsh Evaluation Systems and Recruitment,but is is ONLY for the better entirety of the group as a whole. What we do not want is recruiting purely off the bases that our members perform not as good at raids as we do DTs. As a raiding force, we do not,and WILL not want to go through the idea that we must rely on these DTs and Community Events in order to keep ourselves active as a clan on the bases that we are running off the horsepower of USAF. That is not a successful raiding group and you are only gaining activity from a bigger parent. What we do want, however, is while not an exactly elitist society that many people will claim if they do not read this, we want a mild, “good” tier like force in which we can handle harder targets accordingly and do not have to worry about the idea that we are dumbed down in Skill, however also maintaining new ideas, and not the ideals of the previous Delta Force in which it has some of it’s failures as a group.

Alright, here is what the Recruitment System will follow:

A Delta Evaluation will take place, we are not looking for flatout pure aimers, pockets (unless you can actually shoot back and not perform as bad), retards, and performers that do not do as good. We are looking for raiders who can actually get the job right, after they completed and get a vote passed from the High Command, they will be placed on a Trial System in order to see them actually prove the fact that they are legitimate, in which, by doing so, they will be taken to a REAL raid in which he hit a significant harder target, that are not trainees from USAF or normals, are not Delta Members. This gives us a real insight in which we see if they actually perform good at a real raid and do just as fine. If this is done and they pass, they will successfully get into the system, in which they will agree to fill out a agreement, in which, they are fully aware of all the consequences of any rules and regulations, are aware they MUST fill out a quota that is due and their responsibility, and more importantly, that they keep the toxicity at a bare minimum, something the previous Special Forces has always had a problem with regarding how good one individual is compared to the other.

Evaluation System:

Evaluation System is as simple as it follows, immediately after passing your Delta Evaluation Test (the test which determines that you stay), you will do a monthly check in which this Evaluation test performs differently, it will not be determined by 1v1s, rather, it will be determined on how you perform as not only as a team leader, but most importantly a aimer and an actual skilled player, who isn’t a complete dumbass. How will he prove himself? It is very straightforward and simple, we will hit the hardest target imaginable, with the goal being not just to win, as that is the least of our worries, but more with what has to do with the individual in question and how he performs as a raider while simultaneously raiding those that significantly may outskill or outgun him in nearly every capacity. The goal is to see if he can combat the targets as equally without any problem, and if this can be performed, if not, he may not face an instant exile, rather, he will be placed in a system in which if he desires self improvement, it will be given, but he most also do his part to self improve over time and make himself just as good as anyone else within the raiding squad.

Foreign Relations as a group and interactions:

To put it very bluntly and very straightforward and simple, basically we don’t wish any harm or any beef to any other division, however, we also wish to remain silent about most situations and not cause any sort of controversy or any issues that may arise that’ll piss off not only SOCOM, but the entirety of USAF. Our goal is to provide a successful raiding force that can actually do its job in getting wins while simultaneously being “elite”, and we are, like I said, not looking for another Delta Force in which we assume we can do whatever we want, we know our place, and very clearly, and with that, it is more than enough to tell USAF that we know what we are doing and do not wish to shoot up the academy, or shoot SOCOM personnel, if any trash talking, flaming, or anything that threatens the peace occurs, it will be dealt with swiftly and without question.

Our 2nd part is External Affairs, which is our allies of USAF, which consist of USAF, Aegis Core, RSF, Snow Core, and so on, for us, we wish to have close ties to this groups in which if they ask for our help, we can provide assistance and help them in every capacity they need that is necessary. We also wish to build up close ties to their elite groups, such as RSF:CO, Aegis Blackhawks, and so on, and do joint raids with those extensions against any target we desire.

How Departments and AP Systems will be handled:

It is pretty simple, there will be no departments.

For a raiding force, we believe it is NOT necessary to use any sort of Community Department, Justice Department, Warfare Department, or Engineering Department, we believe it is not necessary for a group like ourselves as we SOLELY are on the premise of raiding and raiding only. We don’t wish to bother the community with a Community Department and instead remain silent and not speak to them, for the sakes of peace. We believe that an Engineering Department will not be needed as we do not wish to expand our development, nor bother USMA, have our own AF1, or anything of that sort. We can use any Private Servers necessary in order to actually run the group and have it active. With that, we also believe that USMA is not our main focus, while a team would be appreciated, it is **not** needed. Basically, we do not want a split and it is better for us as a group if we were to come as it does not clutter the structure and does not affect us heavily.

Justice Department will not be a department, instead, all punishments will be handled accordingly by ALL Executive Officers in order to prevent a bias, and the final say will go down to the Commanding Officer and Corraris himself if agreed upon by BOTH parties, not one. We understand the idea that many will be skeptical of us not using such a Department, however, that can easily be replaced for something far simpler and far more effective. We believe that discipline is the key element of being in this group and with that, it is taken very seriously by us as we see it being a very thing that defines us as a group, not us individuals.

Rank Structure and how promotions will be handled:

This is by far the more important aspect with this group, while SOCOM utilizes a system in which you must get into an SOU or face an exile, it depends on the activity you achieve and what you contribute. You will not be put into pressure as much, instead, we encourage that you go to raids and perform as good while grinding, the more active you are, the more the promotion. The only exception with this rule is the last 2 roles before Officers and above, that is, TF-442 and 1st-SFOD. Those ranks are reserved for pure skill and will be run by 2 captains.

Officer Corp and Executive Officer System:

This is by far our hardest thing, basically, we will limit Executive Officers to a capacity of 4, 6 if necessary, this is solely for the idea that we need timezones expansive throughout the whole area. Basically, the XO List will consist of these members as of right now as we believe that it is reasonable as it is their specialty regarding the area they are surrounded in:

Shardrogue, AEST team Executive Officer
Endology, AEST Team Executive Officer

Reapous, North America Team Executive Officer
D_ishonor, North AMerican Team Executive Officer
Myself

Steeals, GMT Team Executive Officer
And another possibly vacant spot.

This is very straightforward and simple, as this is to keep the group up 24/7, the Officer list will not be limited and if we need officers, we will put a certain cap. However, 15 Officers is ideal.

Another thing worth mentioning is that we only need that of Officer, and XO role, it is NOT necessary to have a Unit Commander, Junior Officer, or Senior Officers, we believe too many Officer roles are not necessary and we only need 2 Officer roles as it will be ideal and very straightforward and extremely simple. We believe with this in mind, it causes less confusion and it can serve everyone a break and make it far more easier for everyone to function without the system, like previously mentioned and pointed out, cluttered and overcomplicated.

Now that you have read this document, it is time to go over a few of your concerns, Q&As, Argument points I will address, and more.

Let’s start off with the basic, and probably the most important question? Why open this division up?

Personally, it’s simple, we want this division opened for experienced clanners and raiders alike and give opportunity to those that want to prove it, while SOCOM is much more related and more opened ended on how it recruits, we wish to take a more extreme route, however, not solely act as Delta Force previously. We believe that with this, this system Can success if executed properly, and with that, many good things can come with this idea as a whole.

Why do you guys want to stack and remove our elites?

We dont, we give the choice in which if they want to be in SOCOM and Delta V3, or not. This can be up the the individuals choice, as we want no drama with our sister counterparts.

Is this an Anti SOCOM group that just wants to split off from SOCOM and form their own division?

No, there is more to it than just petty drama. If the high command for SOCOM believe SOCOM is in a great spot and is succeeding, then in their eyes, they are. However with us, we want our own division in order to prove that we can make a capable raiding force and that with that, we want to expand our leadership experiences and effectively use them. As wasted potential, we wish to contribute it towards a super clan that can actually benefit from this, having a superior fighting force willing to actually get wins at clans that actually matter and can make us just as significant as any others throughout the clan world. With that, we do not have anything against SOCOM, they can function in their jurisdiction, and have their rules. We Can do the same. Though we wish to cooperate with our counterparts and make sure we are all in a positive relationship with each other, we do not wish to have a conflict in which internal conflicts are caused which in turn results in turmoil, we do NOT want another MARSOC v Delta Situation that only wastes time, causes unrest, and disparity.

Why do you guys want elites only, and encourage good aimers?

This is to combat the ongoing issues against the clan world as a whole and have standing ground. By promoting for more lower class raiders, we ultimately cannot succeed in getting wins. Though there are concerns that we may steal echo units members, that is NOT our goal, and NEVER will be our goal. What we want is to function in our own group and recruit people that go to our tryouts wishing to join. We are NOT stopping any SOCOM from trying out in case this division ever forms, as that is up to the individuals choice. Ultimately, you cannot punish him for having those specific thoughts in mind that he wishes to do.

Will this be like the previous Delta Force?

Absolutely not, although I was first naive about the idea of delta and bringing it back, to the PURE form, yes the inactive one, I still wish for this division back, however, we want drastic changes and more importantly, an positive impact in which these ideals and rules can actually save the group and make it different from SOCOM itself. We do NOT encourage Toxicity, we encourage and closed community in which everyone can know each other and cannot be split in social circles. Not only that, we also advocate the idea of reviving elitism, but used in a manner that can actually be worth giving a shot that can give us great rewards. We also wish to give individuals a chance by proving themselves, not just limited to pure aimers, but competent raiders as a whole.

Will this group lean towards Veterans, and give Veterans significant benefits in which they would otherwise not get in SOCOM?

No, veterans are retired and should not have anything to do with the ongoing affairs of our group. If you are a veteran, you are not serving active time anymore and you are considered deactivated. Veterans will not influence how the group is ran and they are simply as low as a recruit, or to put it harshly; lower.

Will this group do joints with SOCOM if it ever releases?

Of course! Our goal is to cooperate with our SOCOM allies and provide them just as much advise and expertise as necessary, with our high command working with theirs. We do not see them as enemies, however, we do believe they have a long way to go when it comes to fixing their own group, that is not to say it is in complete shambles, but we do not want to be considered a rebellion group as we have many goals in mind that is not focused towards harming SOCOM’s structure and well being.

Argument points:

Now I can already anticipate the amount of rage and outcry we will receive regarding this doc, this section is created towards debating and pointing out a few problems people will assume we will have, if you wish to provide other argument points in a civil manner, you may contact me or shard in our personal DMs. We wish to hear feedback and hear what is what, we do not want to openly insult and just make ourselves look like clowns, as we are always open for a dicussion.

Signatures regarding this document:

Endology
no_iogic
OG_HeIIsling
NS_Shard
D_ishonor
twinrifIe
bornrogue
wundah (god rest his soul.)
Reapous/critlque
Cr_usader
kaptaxn
RinAlter
S_nders
Wolfes808
incurstio (nurra)
LEG3NDR0GUE (the guy who can’t get a girl)
steeals (IA/ISG Commander, AF3 goat)
Tyrone (is black.)
evolreaper/evolsensei
potatoclap

Shard’s section

I’ve been the first CO of Delta Force after Dullnoobpwner, and I’ve seen it all. From all Delta/SOCOM eras, I’ve always been a part of it as a XO. I personally have witnessed lots of differences in the command, old and new, and I came to understand every eras and what happens, and why things happen.

This is the first time I’ve been truly “tossed out” by the command (I’ve been exiled once before but I won’t go into details on this one), simply because of a few “offensive” comments but the actual reason is the command doesn't trust me and my veterans.

Notes:

These comments are still public, you’re welcome to search them up yourself in SOCOM discord.

1.I didn’t make “anti masks” comments, I simply said they should stop forcing people to wear masks, because in MY CITY, the pandemic is largely over. Either way, I can have my opinion, even if it hurts your feelings.

2.Apparently discussing the standards of girls means I am “incel-like”, so now I am a terrorist ready to stab some yoga girls because I said something ‘bad’ about women?

3.I said girls shouldn’t lead because they get discriminated against by people (Bliss leads and gets laughed at in VC), of course simps interpret it as sexist and claim I ‘prevent girls from defending themselves’.... Apparently I am a dangerous incel with a gun now?

4.I was not inactive, I hosted events everyday, and even at my most inactive state, I hosted one event in a 3 day timeline.

5.I tried to talk to Warflare about this, but he would threaten to kick me from the discord.

6.Get a hobby and stop being offended by opinions, they’re opinions for reason, and every person is entitled to theirs. I don’t like someone supporting Trump or Biden, do I ban them from the discord? Of course not. Some people (Ro-nation type) enjoy enforcing ‘justice’ on lego kids in a lego game, and I feel it’s pathetic.

7.Many of new SOCOM command (officers, XOs) came from the same section, they came from MP, FBI or some other divisions and some of them really love to enforce ‘justice’ on little kids, for example, warflare made a big case against me with decades-old comments to justify veterans bad shit.

Ever since Treerex took hold, the SOCOM administration has been radically changed, from a relaxed, casual state to a ‘disciplined’, strict-ish one, one full of social circles of people with varying ideas, divided forever. Treerex didn’t let us XOs make any decisions, small and big and added this ‘democracy’ to the command section where every single decision has to be approved by your XOs and CO himself.

The above had set the stage for the new command, the CO didn’t let his XO do anything, so the XOs punched down and pressure the below, and went further and further.

They also introduced “Meritocracy” to the command, which means everyone, new and old, can be easily made an officer or even XO. That ‘meritocracy’ quickly turned into a social circle, I mean, would you like your CO if he lets you gain an officer rank easily?

It also placed a discrimination on veterans of the group, because they had ‘old’ ideas, ‘wants to bring back delta forces’ blahblahblah.

Many veterans don’t want Delta Forces (as a group and model) back, relying solely on RCL scrims in 2020 just isn’t possible, what some of us want, is a model similar to January SOCOM, pre-treerex era, when everyone were happy and didn’t formed social circles to backstab others, command not divided etc.

Recently, rogueMLG and dishonor were exiled from the XO position without a single warning, not even a regular warning, apparently they’re “retired” like myself.

But we all have to “drop the old”, right? If that’s the case, it’s better for us to part our ways, and have our own separate divisions, you run model A, and we run model B. That’s it, no more social circles, no one struggles in the command...I think reviving Delta Force into a modern framework is a good choice, because of simplicity of the operation itself; we don’t have to setup a whole new group, don’t need to change the ranks, and dishonor still have access to the group itself. Those who disagree with Boot can hop to the division (and others), and those with Boot can remain there.

In short, incomparable models of administration led to division in the group, and they are better off as separate divisions opposed to an uneasy relation.
 
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Part 3:
SOCOM Academy P1 - BCT, 2021 (secret)
TOP SECRET
SOCOM ACADEMY

INTRODUCTION
Follow this guide to host a SOCOM Basic Combat Course for P1s

First, you will introduce yourself.
Introduce the basics of combat, such as pressing F to run, the concept of popshooting, not playing on mobile and FPS etc.
Teach them the usage of cover and angles, such as zooming out in CQC and shooting from cover
Tell them to look around and listen to their leaders, call out enemies if possible on VC etc
Explain them on basic clan terms (see Terms)
You may do a few rounds of combat
Dismiss the attendees and role them “P1 - BCT attended”

Terms
Beam - Hitting shots consistently and making the target’s health low
Drained - Old term, means you’re low on health (or the target is low)
One-shot - Target is extremely low in health
Terminal - Usually a point that you have to capture, in order to win
Heal - The action of healing
Medigun - Heal gun
Medi-rush - Healing and rushing at same time
Rush - Moving quickly into a position at the shortest time as possible
ST - Shotgun
Recon - Sniper
Medic - Healer
Fairzone - Mirrored warzones in which people can fight
Fort - Usually not a fairzone, has more raiders due to being more defense-sided

SOCOM Academy P2 - Teamwork Course, 2021 (secret)
TOP SECRET
SOCOM ACADEMY

INTRODUCTION
Follow this guide to host a SOCOM Advanced Combat Course for P1s

(This course requires discussing with the trainees about hardware and some knowledge of computer hardware is required)
  1. First, you will introduce yourself.
  2. This class will be hosted on classroom, so role them classroom.
  3. Paste the following info, and have discussions with your trainees. You may quiz them if you want
  4. Dismiss the attendees and role them “P2 - Teamwork course attended”


PASTE (don’t rush please)

Welcome to the Teamwork course, as you’ve noticed, you’re not the superhero fighting the enemy alone - You may be, but without your teammates, you’ll be stuck at the spawn before your eyes. The truth is, when it comes to raiding, it is very teamwork-based. So, let’s begin.

Callouts should be done on voice rather than text, but if required, text can work as long as you’re close to the person and the game has a bubble chat. Just don’t rely on text.

When it comes to callouts, you should make your callouts as simple and clear as possible. Seen a guy with pink skin popshooting from that temple? You should make your callout as simple as possible. Depending on the situation, you may want to describe his appearance or not at all.

Examples:
“Pink guy popping at the temple”
“One guy temple”

Whether you describe the callouts in a simple way or not, is highly dependent on the time you have on your hand. See an enemy on your left side beaming your teammates? Yell out “LEFT SIDE” or “CROSSFIRE LEFT”; both of either works. If you have some time, you may yell out “2 GUYS LEFT SIDE” as well.

In addition, when it comes to requesting help, you should say the person’s name instead of just saying “Heal me!” especially if your voice isn’t well known by your teammates. If you want the person to heal you, say his name too. For example: “Shard, I’m behind, heal me”; That way people know where you are.

Also, you may use your gun as a visual aid as well. If you can’t describe the location of the enemy, or your teammate is busy with communicating, you may shoot at him a few times so he knows you want something from him (such as healing) or you may shoot at the spot the enemy is hiding, to tell your teammates that the enemy is hiding there.

When it comes to healing, it is vital that if you’re not shooting, you are healing your teammates. Look around you, and always have your medigun ready. You may want to communicate to your teammate that he has to advance and that you want to ‘catch’ (medi-beaming him so he doesn’t die when he’s being shot) him.

If the leader is on another sector of the map, or that he’s unavailable, you may also take up the leader role and order pushes to your team. It’s normal that on some big maps, you need 2-3 leaders. Make sure you differ it from sectors, for example, if you’re at the AF3 cave pushing, you would want to say “Cave, push in 321” so others know you’re leading the cave sector and not anywhere else, confusing orders.

In general, teammates can make mistakes, sometimes even dumb mistakes; Cool it down, don’t be angry, and enjoy the game. Politely correct your teammates what to do and try to offer feedback if needed.

So now that we’re done with the teamwork course, what do you want to know about or would like to discuss with me?

(You may make quiz or discuss with your trainees)

Shard Air Rally Place Guide, 2020
Thank you for purchasing a server of my rally place!

To use the rally place is easy, in this guide I’ll tell you various features and functions of the rally game.

Scroll down for the highlights.

The Shard Air Rally place was designed by me for usage as a ‘cool’ way to rally place and drop from a airplane, it was designed to ‘comply’ with MMC (Modern military community) standards hence the artistic and design focus is on the military side, as opposed to futuristic side of clan-like places. The place was made in 2018 and have been used by many large groups and small groups alike, groups like BA and their UKSF divisions, USAF with their SOCOM division, French Army and their FSF division have been using the game for very long, not to mention couple of other small groups. The Shard Air Rally VIP version is what its name implies, designed to let players have their own version of this place, sparing the requirement for a user to build their own place, and can still operate a functional, immersive rally place that offers a intense experience to its users, both administration and soldiers alike. For now, you can have your own experience with your men for just a modest price of 10 ROBUX for a month! Have a pleasant flight!

ROOM

DEPLOYMENT

CARGO AREA

ADMIN OFFICE

LUXURY AREA

SPAWN
People in the game spawn on three locations. First, the DEPLOYMENT room for the regulars (Regular Squad and Elite Squad). There are four spawns to ensure consistency and that people don’t clip each other. The officers spawn in the ADMINISTRATION room, and VIPs spawn in LUXURY AREA.

FUN STUFF
There’s couple of fun stuff for immersive purposes and for comedic purpose in the plane, here I’ll explain them to you.

The plane sound board can play sounds and turning off the engine actually stop the engine sound. Be ware they’re SOUND only and doesn’t have any effects on the game.

The uniforms at the admin office. If you need people to wear up to look proper as soldiers (we know robux can be hard to come by), feel free to bring them in. I’ve picked some GENERIC uniforms for Woodland, desert, clans and more features. Some hats are also available. Notice: Most uniforms here belonged to certain groups, so we recommend you not to overly rely on it.

The luxury area CCTV and sound board. Again, the sound board is also available at the luxury area, at the white colored room at the most rear. There’s also two CCTV seats, one to spy on CARGO, one to spy on DEPLOYMENT. You can sit on the seat, press “VIEW SIGHT” and view. Press LEAVE sight to leave. DO NOT jump when viewing the sight, :view me can be used to fix this if you stupidly enough did.

The window in the deployment room’s door can be opened, simply press at the bottom of the window edge. It can be a bit tricky.
HOW TO DEPLOY
The most important part of the guide is explaining how to operate the place. First, as you spawn, you should open the door to the CARGO AREA and get inside (press the red button near FUNCTION to open the door)

Then you walk through the ADMINISTRATION door, which is actually not functional and a TEAM based door, that only opens for OFFICER team. If in any case the door script fails, we have prepared you a backup code, which is available to ADMIN and VIP team.

Turn right and you shall see a small laptop with a “Click here to type”, in this computer, press the button (red colored) and begin typing the ID, the game’s display screens will automatically update as you type. BE WARE, if you copy and paste, make sure you delete one number and add it again to ensure the script updates. Safety first. THE ID MUST BE PERFECT OR THE DEPLOYER WON’T WORK. THE DEPLOYER UPDATES EVERY LETTER TYPED.


Finally, head to the left, and you shall see a smile computer, press the little white button on it, and it should display two DEPLOY options. Press [Deploy all]. Note: You MUST be officer team to do this

Then, tell everyone to go jump down to the outside. The teleporter will work after user falls on certain layer of clouds. Be ware, detailed places may take longer to deploy to, and in case of failure, you can use :place all ID to make sure everyone are placed.

VIDEO
I’ve put up a video demonstrating the deployment procedure of the game for simpler explaining.


View: https://www.youtube.com/watch?v=ZmcwI3CNDv8&feature=youtu.be


SOCOM Academy P2- Final Exam, 2021

P2- Final Exam
This exam tests you on basic combat knowledge and SOCOM history. Some questions here contain information that may not be taught in the classes, so use your common sense.

ROBLOX Name?

Discord name?


Combat knowledge

This section tests you on combat knowledge.

Why is low FPS bad?

What causes low FPS?

In a large medipush where you have a vantage point or an area where you can shoot the push, what is the best way that you can ensure a kill? (Example: Spraying in the middle,front,back, etc)

What's the least important item in here?

Why should you FPS unlock?

How can you kick someone out of a round of a RCL scrim quickly?

To be good at combat, what's the most important thing?
Teamwork knowledge

This section tests you on the knowledge of SOCOM history.

What is the most efficient way to communicate with teammates, (VC or Text) and why?

Your team is being beamed hard by two guys from left side, what should you callout in VC?

What if you want to be healed, but the person in front of you is not responding?

Spetsnaz Training Guide, 2017 (Not a part of Delta/SOCOM, was written for a different group, but was distributed to Delta/SOCOM anyway)
Written by Storm0ps (SoldierShard)
(Now shardrogue)

Months of research and development.
Written when Spetsnaz was released after the collapse of Red Dragoons.

The information in the document might be obsolete techniques or otherwise lackluster (due to lack of experience during the time the document was written).

This document was created for IRF Spetsnaz when it was just released and when I was a senior marshal (one rank under Supreme Marshal which I eventually became). To this day, the document is still ‘official’; stored on the documents section of the Spetsnaz channel.

I will not be updating this document; in the future date I plan to create an group-neutral, more detailed document with ever-evolving tutorials and constant updates.
For officers and Spetsnaz members only


IRF SECRET DOCUMENT

Spetsnaz : Special Forces

Training Guide
Spetsnaz Training Guide developed by SoldierShard. Updates will be made with new discoverments and to adapt to new conditions.

For contact information, see the contact section.

This guide primarily deals with training for the Spetsnaz division, in this guide tactics, training methods, tips, and knowledge are covered.

The guide has 6 sections - SPIRITUAL, COMBAT, LATENCY, HOSTING, PRACTICE, TECHNICAL

SPIRITUAL - Deals with the mentality and the spirit of a Spetsnaz soldier, how to best motivate him and prepare him for harsh combat.

COMBAT - Deals with combat training, tips and knowledge regarding gunfighting. Though swordfighting may be covered later.

LATENCY - Deals with latency-based combat techniques and tips, how to best utilize your ping and how to avoid places in which your player-to-server delay may be an significant disadvantage.

HOSTING - Deals with hosting instruction for the Spetsnaz officers. Section covers tryhardtops and hosting matches in general.

PRACTICE - Deals with how a soldier should practice and train.

TECHNICAL - Deals with computer hardware and technical based issues.

SPIRITUAL

So, you, the new recruit, or officer, has just joined the Spetsnaz! The best fighting division of the IRF. You must think you’re a tough nut. That’s true if you’re talking about fighting the prison life baconhairs, or IRF cadets. However this ‘toughness’ is depleted immediately once you step into the RCL world, provided you’re not well prepared yourself. In here, you’ll be nothing. NOTHING. You’ll be a void, sucked by a black hole. You will be beaten over and over again. This feeling sucks, no one likes being killed over and over again without causing destruction to the enemies. Luckily you, the Spetsnaz soldier, can compensate for these feelings by utilizing a superior spiritual training.

Your spirit is an important tool in determining your skills and outcome of a battle. Without a good spirit you will lose motivation, lose will to fight. You will be a coward if you don’t have a fighting spirit.

-Prepare your inner self. Your spirit is superior to many others. You have the motivation and you’re a fighter by nature.

-Keep an open mind on fighting - you may not be able to achieve your desired results, nonetheless you caused damage to the enemy to pave the way of victory for your comrades.

-A loyal fighting man is a cheerful man.

-Keep your health in good condition. You will not be able to focus sufficiently if you are suffering from sleep deprivation.

-Society is a powerful tool. Utilize it. Lost an 1v1? Talk it out with your comrades. This is how Vietnam Wars veterans have higher PTSD rates than WWII veterans.

-Encourage each other, toxicity should have no place in the Spetsnaz. Feel shame if you drag others down.

-Focus positive. For instance, you have been killed by a good fighter. Think of how you damaged him, don’t think about how you didn’t get the kill.

-If there’s anyone dragging you down, fuck them. Ignore them.

-Those who give up, are cowards! They have absolute no place in our division.

-Do not be demotivated. It is pretty easy to be demotivated but demotivation kills your skills and desire to get good.

-It is acceptable to take a break from gunfighting for a while, but do not leave it for more than 3 days, unless you have a school trip or something.

-Don’t attempt to be comparing yourself to the best. Compare yourself to your peers or something. Hard to swallow but trying to be the best in Roblox demotivates you.

-Remember yourself, no matter how bad you fared against dedicated RCLers, you are better than most ROBLOX players. This is your true warrior spirit.

-Listen to military marches as music. Red army choir is a good start. Remember military music were used to motivate (real life) soldiers to fight; Surely they must be effective.

COMBAT

So that’s the area we were talking about and the one you were hyped for, combat is a large part of Spetsnaz. Combat is when people fight, so you want to improve, that means to better combat; winning more 1v1’s against others, bash that trashtalker, win scrims for your military, impress your non-Spetsnaz counterpart and uphold the prestigious standard of Spetsnaz. Combat is a very popular thing on ROBLOX, be it phantom forces’ FPS style, operator wannabes’ ISSACDOOM combat, HEX laser guns or whatever, they’re all types of combat and fighting. In this section we’ll cover RCL and gunfighting in general.


GUN TYPES

In here we’ll cover three famously used gun types. These gun are kits and SMG and reaper given birth to many guns; Many other guns for instance, uses SMG kit and are identical to them, some are heavily modified and most not. An example includes ‘AC’ guns and ‘SMG’, in which AC guns are based on SMG.
RCL - The most common battle guns, they are merely an laser brick that fires lasers, does 10 damage, low accuracy (but just enough), and slow fire rate. RCL is more dodge-aiming based compared to others on the list.

SMG - Very popular gun, does 15 damage, has very high accuracy, and fast fire rate. SMG is a very powerful weapon used in battles, with ‘single mistake and you out’ gameplay. Because of its high accuracy, it can shoot guns sticking out of cover (an very common mistake in which we’ll cover below)

Reaper - Reaper (Reaper-8) are series of guns designed by Reaper Industries, they have medium accuracy, moderate fire rate and high damage. Doing 17 damage they take one hit less to kill compared to SMG. Reaper based guns has an expanding crosshair or one that is a cross with large gap on inside.

COMBAT DEFINITIONS
In this section we’ll cover definitions used by the gunfighting community of ROBLOX.

Popshooting - the act of firing from cover.

Ping - The delay with server to player and player to server.

Drain - Low health, “I am drained”, “I drained you”.

Dodge - The act of moving unpredictable (or not) in an attempt to make yourself harder to aim.

Choke - The act of failing to do something miserably, for example when you engage an player from close range, doing no damage to him but he killed you. This is the definition of “choking”.

Flank - The act of shooting from a side where the enemy won’t be expecting, often used to describe rear/side attacks.

Heal - The act of giving someone health, perhaps with a medical gun.

Wallshot - The act of being shot from behind the wall due to ping.

Aimbot - A bot that aims. Often used to help players aim (against rules though). Can be also used when you fired multiple rounds on someone, with most of them hitting, “I aimbotted him!!”.

1v1 - The act of fighting someone without any others.

FPS - The act of playing ROBLOX on first person.

Rush - The act of rapidly charging something.

OOC - Out of charge, often used on medical weapons.

COMBAT TIPS

Combat tips offered by SoldierShard, these tips are designed for the junior fighter, given to the Officer Academy candidates. Nonetheless lots of them will help you to be a better fighter on your path.


-Never use first person or mouselock when gun fighting; instead, stay in third person.

-Remove hats to have a smaller hitbox.

-Always use cover - never rush to death

-Do not fight superior foes or many foes against yourself - 1v3 etc

-Jump to make you slightly harder to aim

-Never walk in a straight line towards your opponents

-Don't rush if you're in low health, you regain health every second

-Don't complain about bunnyhoppers

-Even when you take point, don't advance towards enemy spawn if they are protected by forcefield that makes them immune to attacks (designed to kill spawncampers)

-If you must trap spawn, make sure you have a hard to reach cover

ADVANCED TACTICS

-Flank your opponents - You can surprise damage them and it takes more time to fix his angle towards you

-Popshooting - Play defensive, pop from cover

-Popshooting - if you're being dealt more damage than you're doing, then think of something else

-Popshooting - Popshoot in different directions (left/right or jump while moving left or right) in an unpredictable time

-Don't just hold W and jump, try to move around unpredictable.

-Quickly hold RMB to move your camera to adjust angle, perhaps to the middle of your screen

-Rush your opponent with your team if they're on their last life, don't be afraid.

-Don't expose your hand when firing from a cover

-Tell them how to communicate with their team, e.g. 'two enemies in mid, drained'

-Practice makes perfect.


UNCONVENTIONAL TACTICS

This section deals with unconventional tactics that you may utilize to give yourself and your team an advantage, the tactics works effectively against teams with poor communications and players with poor game sense.

The Isolation is a tactic that targets against a person on his spawn. It is focused on knocking a player faster out of the round.

Reload Bait is a basic yet simple tactic that works against players. Pop out, but exposing little of yourself; bait the player to spend as many ammo as he can, then when he reloads, rush in for the kill. Works nicely against single-gun users, it also works for RCL but less effective because they have an pistol. Nonetheless the pistol has less firepower compared to the GPR.

Round knockout is a simple and basic TDM tactic. Straightforward - Simply target those who have most deaths. If you target a person with 1 death, your resources will be wasted on killing him three times, target an 8 death person and your resources will be utilized right. A 11 death person is out of the round, a 4 death person can keep on fighting for very long.

LATENCY
If you have played any multiplayer game, you probably have heard of this word, whether “latency” or “ping”. Play roblox high school, have an player stand on your car, he will be ‘dragging off’ of the car and hovering, this is caused by player-to-server and server-to-player delay. In gunfighting, latency causes an bigger issue other than ‘hovering players’, Infact you’re killed behind world and kill people behind the wall. It is a common mistake that latency only affects wallshooting. This is bullshit that you mustn’t believe. I will examine the effects of latency on below and how you can best utilize it and avoid ping-disadvantage situations.

WHAT IS LATENCY

Latency is a nature process of network in general. It is the delay between server-to-player and player-to-server reaction. If you played a game like CS, having a high ping will cause your shots to be slower. Here I will examine it in ROBLOX’s case.


When a player, having 50ms of delay, sends a signal to the server, and the server sends back to the player with 35ms. This creates a delay of total 50ms+35ms (85ms) for the 35ms player to receive said info. So in this ‘ms’ time, a wallshooting could occur due to differences in ping.

It is misconception that most high pingers have ‘mcdonalds wifi’. Most high pingers aren’t from the USA themselves and some probably have faster internet than the ‘callouters’.

People with higher ping receive and send info slower.

Figure of someone being shot behind cover.

LATENCY TIPS

This section will tell the reader how to best prevent situations where his latency will buttfuck him over, and how to utilize ping to a good advantage.

God forbid if you were born on anything other than USA, where most ROBLOX servers located. But here’s how it is, unless you migrant to the US of A, there’s no much way to hope for a low ping. So here you must best utilize your ping and play carefully.

Popshooting - In terms in popshooting, it tends to be equal. You will wallshot him, in turn he wallshot you. So by math it is roughly equal.


A figure of ‘advance’ of the blue guy. If you swapped 20ms guy with 250ms guy, the results would be quite similar.

A tactic to avoid this would to avoid long running into an ‘ready’ enemy, but attempt to popshoot him from another angle, or perhaps rush him in close range where he can’t spray ammo all over you in that short time.

ROBLOX SERVERS

Roblox has servers in Singapore, Germany, Australia, United States, and many other countries. However American servers are the most common, follows by Europe server then Asia.

To attempt to get a server that fits your ping, you should be the player pressing ‘Play’. However it’s quite randomized and most of the times you get an American server. However low ping isn’t always ‘good’, you should get an American server as it is most beneficial to both Asian and European people.

Roblox servers have an ping spike issues where ping is sometimes 500 ms and unstable, or rise to 20000ms+. If this happens you should rejoin the server.

HOSTING

An Spetsnaz officer needs to know how to host a combat training and a Spar. With this knowledge you can train your men everyday as well as yourself. This section will teach you to go by step by step how to properly host a event.


TYPES OF EVENTS
Spar - Combat Training in another name

Combat Training - Straightforward; may be hosted at Cambrai (not recommended) or Tryhardtops

RaidSim - Raiding simulator, mostly hosted on tryhardtops with an fort map.

1v1 - One vs one combat.

Tryout - Tryout for Spetsnaz division in which you pick the finest trainees and accept them into the Spetsnaz.

THE HOST

To host an Spar/Combat Training/Raidsim at Tryhardtops, you should follow the steps and proceed.

1):Enter the server

2):press shift+F3 and make sure your ping is stable.

2A):If your ping is constantly jumping around, rejoin your private server.

3):Shout it in Training/tryout channel.

4):Wait for enough people, at minimum 2v2.

5):pick a gun, map, say :guns or :gun GUNNAME, then :maps or :map MAPNAME.
6):Say :RT to randomize the teams.

7):Do :kill all or :start. Many people reported ‘shutdowns’ with respawning.

7A):If you decide to do :kill all, then do :rs all after.

8):When a team is wiped out, send them back into the STS.

9):Repeat this few times and finish the event STS on the lines, countdown 10 and make them say ‘GLORY TO THE FEDERATION’

Tips to remember

-You should use :rs all before using :kill all to avoid 11 death team-to-spectator.

-You should use Reaper-8, SMG, AC, RCL as they are the most stable guns and not famous for ‘shutdowning’ players. SURGE, CSP, STA, A-SOV tend to shutdown players more than other guns.

-You should not change gun in middle of a match.

To host a raidsim, the steps are similar but this section includes some unique tips.

-Make sure you go through your trainees how to win the raid and offer them tips how to defend.

-Give them a time at the beginning how long the raid will last.

-If you didn’t, and the raid is going a bit long, give them a time before ending.

To host a tryout, the steps are similar but this section includes some unique tips.

-Take a note of all trainees KDR, take a screenshot if you can’t remember. Focus on the people with best damage dealt.

Overall, most event hosting of Dragoons are generic and similar, with some training you should be able to master it and host a smooth training going.

PRACTICE

A Spetsnaz soldier is expected to train with best of his abilities, our training don’t last 24 hours, so it is vital that every Spetsnaz soldier, with their free time, should be practicing gunfighting. This section offers places for training.

1v1 - 1v1 are a way to fight someone, while not the most motivating practice they are good when not many people are on, and can be done by as less as 2 people.

Ltgrounds - A game played by the finest RCLers. Quite harsh in there. With an good level up system you can track your effort and progression which is what makes it awesome.

Automated Arena games - AA games are fast and sweet that you can set up rounds with your partner and play against him.


Please keep in mind should you be practicing against people that are outside of IRF, you should keep an open mind and don’t let their toxicity gets you.

TECHANICAL
I lost to you because my keyboard is too large/small, I lose to you because of my aim, because I blame my mouse. Those are the words you hear, mostly an bullshit excuse but sometimes they actually hold some truth in them.

This section examines issues like mouse acceleration, wireless devices. Mouse sensitivity and computer hardwares.


HARDWARES
The mouse is a very important device in combat, without it you might as well be a human sponge for enemies’ gunfire.

The keyboard is used to move yourself, dodge and, typing etc.

In here we will examine some of the most influencing issues of how your mouse will affect your aiming.

ISSUE 1# - Mouse Acceleration
Mouse Acceleration is a feature enabled defaultly in most computer systems, in Microsoft Windows It is known by the name ‘increase pointer precision’. The way the mouse acceleration or the so called ‘pointer precision’ works is to make your mouse move faster when you move it fast, move slower when you move it slow. This is not very ‘precise’ after all. Disabling it will mean your control is 1/1 with your mouse. Look at below of how to disable it.

Beware disabling mouse acceleration may cause it to behave in a unfamiliar sensitivity; it may take a while to get used to it, but it is worth to get used to it.

Because my computer is not set in English language, I will refer you to guides on the internet.

Below Guide tells you how to manually disable Mouse acceleration, if you don’t want to download the mouse acceleration disable software.


Below Software will help you disable mouse acceleration automatically.


I personally use the software on the above, but download it at your own risk.

ISSUE 2# - Mouse Sensitivity

Lots of people think their mouses are too fast or too slow, actually you can edit this. In the Windows mouse sen changer, it is defaultly set to 6/11 but you can adjust it depending on your playstyle.


In gaming mouses, often a inboard button or DPI changing software, DPI is dots per inch, Dots per inch (DPI) is a measurement of how sensitive a mouse is. The higher a mouse's DPI, the farther the cursor on your screen will move when you move the mouse.
It basically acts like a secondary mouse sensitivity changer.

Above picture shows the Logitech Gaming Mouses DPI changing interface.

ISSUE 3# - Wireless Devices

Wireless devices are popular gadgets, with no wire cables, which allows it to be freely used on more area compared to wired devices. But they are bad for gaming and fighting. Because they are wireless, lots of things can interrupt their signal and make them ‘skip’ moving, which makes them very inaccurate. For keyboards, it is recommended that you use wired, as well as mouses. Wireless devices comes with an extra disadvantage of having to change the battery, in which if you ran out of them you’re basically out of the round for a while. If you have an wireless device, change it today!
ISSUE 4# - Bad Computers

This doesn’t appear a large issue. Some people have bad computers that are pre-2010s standards. Basically if you’re not lagging or stuttering (and others aren’t) you should be fine. You just need 4 gb of RAM to play ROBLOX.

CONTACT

So after reading the training guide, you should be able to learn a thing or two, updates will be made to the guide to include information adapting to new conditions or new discoverments related to combat in general. If you feel like there are missing things on the guide, or would like to contribute with (proper) information, don’t be hesitate to contact me.

SoldierShard (IRF Senior Marshal; Writer)- Discord SoldierShard#2828
Vaeyn (Spetsnaz Commander) - Discord Vaeyn#5873

Signed, Senior Marshal
SoldierShard

Encryption/Decryption guide, 2022
Welcome to Cryptography training! In order to speak securely, one has to learn the art of secure communication. AES-256, a cryptography standard used by the US government, is the perfect system for such operation. The process of encryption and decryption is actually pretty simple.

AES-256 is a symmetrical encryption standard that lets people write and read messages that can be communicated to others, as long as they also have the key.

A key is a string of letters or symbols that would allow people to encrypt and decrypt the message and read it. Think of it like a key to a door lock, but do not share any keys with anyone to maintain security among ourselves.

For this training, you have been given a key in below:

6;#;+@[TRAINING_KEY]•π÷¢

Use this key to encrypt a message and try to chat around in the chatroom.

Go to this site

Encrypt a random message

Ask others to decrypt it, and likewise, decrypt others’ encrypted messages

Congrats, you have mastered the arts of Cryptography and that will come handy in your career.
 
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Part 4 (personal experience):

My name is NS_Shard/Shardrogue/storm0ps.

With my foot currently recovering from a severe Cellitus infection due to testing programs outside, a glimpse of nostalgia flooded my mind.

It is now July 24 of 2026. I'm now a lonely, disrespected, burnt out, and a poorly paid software developer in a small company, been 3-4 years in the industry now — a grim and stark contrast to my old Roblox days, where skills, activity, and effort actually got you rewarded in a transparent hierarchy.

I'm literally the bus factor of many app pipelines in my company, but I suppose I'm still a entry level in their eyes.

(if you get a dev job, get a govt contractor one (I was a govt contractor) where things are more structured, more legal boundaries, stable, and pays better, at least in my city.)

My last memory of being an elite division leader was 2023, before I got banned from USAF for incel jokes; my memory is still as sharp as ever.

I have been a leader in many different divisions of different groups, even leading militaries, but I will focus my specific experience on Dellkiller123's USAF SOCOM/Delta division, as many patterns apply regardless of group and I do not want to make this writing focus specifically on one group, but as a universal pattern.

Dellkiller123 USAF is a large US military themed group, with elite gunfighting 'clan' style divisions, such as Delta/SOCOM. These are different names for the same structure, so I will refer to it as SOCOM.

I began my career being a decent gunfighter in fields like RCL, and over time I got handed officer ranks, then leadership (CO) in SOCOM.

I shall speak of my former life in the BLOX.

Daily life:

Overall, my daily activity consisted of hosting events, like combat trainings, to make myself look active and productive, that's what a good CO does anyway, yes? I also dealt with requests from foreign clan representatives and different divisions for scrim requests (a sort of competitive combat event), and dealt with manners involving the main group and menbers' disputes.

Bureaucracy:

A lot of what a CO does is to draft documents and procedures for their troops. I made many procedures, step by step Google doc event, training guides for my officers and "about us" guides for recruits/outsiders.

I also set up systems to automate "activity points" that my officers could use to mark people down if they attended events, of which over time, the active people will be promoted and the inactive will be purged on a monthly (or multi monthly) basis.

Red vs Expert:

One aspect is that the most competent gunfighters tend to be disengaged and goofy, and they troll, a lot, so you had to ban or warn those toxic but elite gunfighters so they do not shoot up the main group base, on the another hand, the "true believers" of SOCOM were efficient bureaucrats but not as skilled in gunfighting.

Authority:

As a CO, I felt immerse power and respect from others, especially when I marched my troops into the main base. You get lots of curious kids asking if they can join or if you can host tryouts.

Political appeasement:

As an elite division, you also attract lots of envious attention from others. It is a constant game of balance of elitism and approachability. You need the regular users in the pipeline for new menbers, but you also need to present yourself as elite.

Overtime, my SOCOM went from being toxic elitists to being an integrated part of the main group, with many members being high ranks (instead of just having PVT ranks) and joining even other divisions. It was a survival tactic as we were being pressured by the main group.

Wars:

Wars, raids, and scrims were an exciting part of our culture, we had many wins, but also noticed that as time went on, the clan community has become more.... competitive. Clans began to bribe, ban, or dispute results much more, and even deploy cheaters to disrupt raids.

Raid leadership:

One thing rarely talked about is that a respected bureaucrat does not equal respected leadership in raids. There are times if you had well established clanners in your team, you would need to give way to let someone lead, because they would not listen. However, leading raids was still a great fun, if you can't lead everyone, you can lead a sector and make callouts like "2 GUYS SEWER".

Infighting:

On more toxic groups, there is a constant infighting m that many people weaponize their connections to the main group leader to get you removed. I never experienced as much of this in SOCOM, but I was a supreme marshal in Soviet IRF and was removed in a power struggle..talking about an authentic stalinist experience!

Groups tend to emulate their real life structures — a Soviet group will have KGB, and as such, also the paranoid.

Conclusion:

Overall, the blox taught me lots of wisdom in real life. The social dynamics are actually very similar and life is a game of nuances — you, the division leader, rely on someone else. You must constantly prove yourself, be active, deal with disputes whether it is your own menbers or external people.

I do not regret my Roblox experience — it taught me a lot.

Yes, I still have many docs stored on Google drive.

That's all for now! I'll write more if I remember more details. Feel free to ask me anything!

I no longer play the blox and my clan alt accounts now belong to my young family members who play Roblox everyday.

Edit 1:

One thing that puts me off the ledge so much is that in Roblox, I was successful at most places, even gunfighting (most of SOCOM aren't that skilled).

I became a USAF developer.

I led many divisions in different groups.

But in real life, I'm nothing


Edit 2:

I have decided to write more regarding the divisional dynamics.

Bob the Builder:

As I was a developer in both of my division and USAF, I worked on divisional projects like fairzones (Afghanistan McDonald's and Fort Sierra), these were easy and fast to play.

I also worked in things like SOCOM air battle, ship battle, aircraft carriers etc to expand the roleplay envelope of the division — I was always an "do everything" guy, even now as a programmer.

I have however never worked with the USAF on development. The top devs have a monopoly on power in Roblox groups entrusted by the leaders, and as with software development on real jobs, it is hard to work together. Interestingly, USAF also had dev platforms like Asana.

Fall and Rise:

Divisions naturally fall and rise and this is one of the reasons that why you need to keep the main group pipeline alive for new blood.

People retire, grow old, become inactive, or find a new clan to dedicate to, etc.

We still kept the veterans from years ago in the group, the reason is that despite being useless for the group's daily functioning, they serve the lifeline of the group and fills up the chatroom.

The Recycle:

When I got banned and rejoined SOCOM multiple times, I was always elevated into leadership over time. You can spot that not everyone is suitable to be a CO — just like what I said in the previous point, many COs are older, so it is extremely rare to find a CO who is a competent bureaucrat, elite gunfighter, raid leader, and active rolled into one.

What happened:

As I left my groups in 2023, I never knew of what happened. There were informal veteran discords but they purged inactive people, and given my ban context, it is unlikely I will be ever accepted back as long as the same certain leaders still occupy the vice commander positions. Yes, the legitimacy of bans are usually tied to the person, as over time, record keeping can be poor and reasons cab be disputed without the banning person. I have tried to appeal in 2025 without success by arguing the vagueness of the rules.

That said, I believe SOCOM is still running, as I check on the groups once in a while.

The uncanny connections:

As I said, I was a do everything guy, this is apparent in my current job despite the disrespect and poor pay. I was put to design and 'own' the Unreal VR, drone apps (2x), SSO, global admin, android apps in my company. When I got infected, the value-inflation apps' pipeline (boss is about to retire) essentially stalled (they are super complicated) and they were desperate to get me back into the office.

Edit 3:

Yes, despite the seriousness of my text, we were very goofy at times.

Goofiness:
For example, we would put on big floppa hats on parades, trolled a South Korea ally with our members praising Kim Jong Un (we got banned from doing joint events with them), and our members had goofy uniforms. The newer, less skilled, rule-followers were way more serious though.
 
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Part 5 (Tales From Old Delta Force l SOCOM history 2017-2023; a raw memoir detailing micro actions of Delta Force/SOCOM):

This document has been stripped of URLs (that can expose the real ownership emails) and images (unfortunately, the narrative depends a lot on images).

Tales From Old Delta Force


This documentation documents through the SOCOM/Delta Force era through my eyes, which I held command position for most of the period and have invested significant amount of time into it, be it being the instructor for old SOCOM, being the CO for old Delta, getting exiled for wrongdoings and having to get involved into a alt just to have a ‘bite’ of the never-ending community, returning and setting things straight, introducing a multiple XO system, to turning into a MMC themed clan in 2020.

The truth is, I have seen it all, without glorifying or slandering the history, I want to present to everyone what the old delta force was and how it progressed, like every other division, there were good and bad moments. To some people, it may be the golden era of this lineage, to others, it was overrated and not competitive. Different people will have different viewpoints, so it is important to refresh the knowledge on a modern time without seeing through the rose-tinted glasses to best ensure our viewers can come to their own conclusion without bias.

HISTORY OF SOCOM LINEAGE


SOCOM went through many names, sometimes officially or unofficially. There were periods like Navy SEALs and Three Big’s era (GB AFSOC SEAL), they were split, but still de facto (meaning unofficially) SOCOM. Then there’s major eras such as early Delta Force, when we took off to be a force to be reckoned with on MMC, and late Delta Force era, where we built the foundation that transformed us into a functional clan that can battle further than just other military groups. The current SOCOM, founded by me and f_rgiven556, improved and built upon the reputation of Late Era Delta Force and took advantage of the timing. The new SOCOM leaves less of an impression on many others because it didn’t had many innovative (though development wise, it’s probably the top era) breakthrough. We just improved on existing breakthroughs, so it’s not as eye candy to some. However, new SOCOM is still impressive, it refined many old ideas. For example, the decreased past of USCP (United States Combat Program) was DCA (Delta Combat Academy), which was really overengineered and people eventually lost the motivation to host these precise, carefully coordinated and calibrated events, while the modern USCP took these lessons (even though I initially protested against it), refined them, clarified and simplified them and people became drawn to it. The new SOCOM has good tech development and goes toe-to-toe with some of the finest clans, provided you can get a good team. However, it’s not looked with legendary status as old Delta Force, as we’re constantly pushed to fight clans these days, which means we won’t be sweeping through anyone soon, but still, we have a good reputation through clans, and groups, nowadays we’re a Tier 1 clan on a reputable Clan list.

HISTORY OF MYSELF IN USAF

I’m not going to write a essay on my background, but I was in RIC, which I learned the hierarchy of a military, eventually joined groups like BA and their gunfighting divisions, and met many friends and people who would later be one of the SOCOM we see, even to this day. I was in a fair amount of groups like TNI, which was run pretty similarly to USAF. I see DullNoobPwner a lot in tg1 (tg3 today) and sees that he’s a pretty good player (albeit slightly worse than me back then), so I looked up his profile and saw that he was in USAF, I decided to join USAF and became a part of it. Within a short period, I was invited to SOCOM by Dull and made an instructor. My first job was an instructor focused on Asian time zone on SOCOM, and that would only progress from here, until today….
FYI, I was known as Black0ps0perator to join USAF as my main group slot was full (back then you could only join 5 groups as a non-BC member)





HISTORY OF OLD SOCOM

The old SOCOM had a more professional and fearsome image compared to the later era, but otherwise (save for special events based on American time zone) it was not very active. We had scrims there and there, but they were mainly against divisions like MARSOC. Tryouts were rare, and to host a tryout one have to ask COBAIN (Dullnoobpwner back then) to host one. In general, old SOCOM wasn’t as focused on clanning or gunfighting as what we see today. Shouts like that aren’t uncommon.

The SOCOM division was very small, below 30 members’ standard set by COBAIN.

Before, we were a Wall and WPA (Today’s USMA) defender division, we were not trollers, nor we shot up the WPA, we stood there professionally and maintained a fearsome image.

Events against other groups were fairly uncommon (for today’s standards), the events were largely scrimmages against other modern military groups and divisions.

Juxyhr was SOCOM even before I joined, but I’ve never thought much of him, I personally still thought that Dull was the true leader, and he is, even to this day.

Oath of Silence was introduced in early SOCOM era, it was enforced until later into Early Delta Force era.

Dull considered Juxyhr a “forever great leader” for SOCOM. What do I think about it nowadays? Chill guy, but doesn’t assume much of a leadership role these days.

One of the things during the early SOCOM era and even just-in early Delta Force era was that columbine memes were very common and USAF’s Command staff had columbine shooters’ images, as it was very edgy. These would be dis-allowed much later. Columbine was a tragic event for USA schools during 1999, google it if you want.

Scrims were primary events, though we did raided and defended, but these are like 1 to 10 ratio so I’m not gonna make note of them much.

This is when I became an instructor for the SOCOM, the rank was fast.

Due to my other time zone, I eventually branded myself as the AEST instructor, and offers help and mentorship to members as long they request for sessions.

New ranks were introduced by Dullnoobpwner, the commander of the group. To be honest, while Jux did a great job, COBAIN was the one running the show all along. Still applies today. You can see the ranks are similar to today’s SOCOM ranks, that’s right, most of our era consist of “AB-C” with C being Elite. The pattern is similar, except for Late Delta Force era where there was this Commando rank and stuff.

There were Squad CO, but was not very relevant in policies of things, as things can be inconsistent.

Dullnoobpwner would be having College and would eventually pick a new CO and XO. Guess who the CO will be?

There was a new instructor rank, but I’ve been an unofficial instructor for long. Instructors are what officers are today.

MARSOC rises as a combined effort of SAF and USAF merging. SAF was owned by Soarsins. MARSOC would later be our bitter rivalry.

SOCOM was rebranded by Dullnoobpwner as Delta Force, this is when the early Delta Force era begins.






HISTORY OF EARLY DELTA FORCE

Early Delta Force was a driver for innovation, which was known for many policies, and changes. It also marked some of the bitter rivalry with MARSOC and other divisions. The string of victories were getting to our heads. In this era, we were the ‘mongol empire’ of MMC groups, we took the world by a blitzkrieg many would not have expected, we dominated MMC groups and harassed clans, we were virtually undefeatable by other military groups, especially at Asian time zone. Generally, the reputation of SOCOM mainly comes from this era, even to this day.

Things ran like old SOCOM, albeit with more hype. Tryout permissions still have to be asked. Though one thing that would stick for long - The legendary uniforms that are still aesthetic to this day.
Delta Force Early Era was the most fun I had, even though it lasted only for months, we achieved so much in a short period of time, unfortunately, the hostility which was productive to us, was increasingly crushingly heavy on us.

Within no more than a month, I was made CO and Reapous (Forsaken) was made XO.

Within a short period, I was walking on a mall during this day, so typing this out took some time, I introduced many policy changes that have relevance even to this day. Missions are analogue to today’s SOCOM Air places, tank battles, boat battles places that I made.

Even since older days, we were seen as ‘monkeys’, at least some of us were. But, we had our way to correct immaturity, was to impose a super elitist mindset among us, so less of us would talk to the ‘commoners’. That actually worked, save for a few people.

We set the stage for a bully-like Delta Force, we were hanged on our victories on other groups, eventually we became toxic. Not the direct toxicity, but many of us share the tribalism mindset.

I saw the problem with Delta’s inactivity, and wanted a chat that would be filled up 24/7, and being an adventurist myself, and taking the risk. I bitten the bullet and introduced mass recruitment, although standards are still there.

Although I did try to calm down the flames, I still maintained a very elitist view of others. First, I tried to remedy the immaturity issue, next, I added a warning system mainly for inactive people. Then I added a blacklist channel, specialist rank for recruits. It is the first rank you get, below Operator, which is the standard and average rank among Delta Force. As you can see, I worded other people as brain dead and “fucked in the head” and that shows my ego at the time.

My first tribalist shout. It was with a MP, and I should’ve worded it way more friendly, but being myself at the time, I didn’t. I worded back to him with brutality.

Our scrim with MARSOC, a look into this (video still viewable) shows that I JUST had to flex on MARSOC, and expose some of their trashtalkers. I personally think that was a bit egoist and that I was putting some trashtalkers back in place. Whatever you think, I’ve been less confrontal and egoist these days.

With my alt in MARSOC, I gathered lots of direct ‘intelligence’ that sometimes I publicly shamed them or used them as proof they ‘hated’ Delta, fanning the flames.

I added color tags and display separately from other members.

A MSPaint made propaganda dedicated to interviewing users what events they liked the best. The result was scrims was the most popular, closely matched by raiding, then CTs, then missions and patrol.

My first activity check was mainly veteran-based, they were kind of inactive at the time, but I should’ve known better as they’re core members of what made Delta Force and SOCOM.

More MARSOC bashing. I bashed MARSOC for letting in CrossbyIsToasty. To be fair to cross, she was not toxic (some MARSOCs were) and chill with us, but just wanted to stay in MARSOC.

The old Delta Force had a Department of War dedicated to researching of tactics and raid leaders, it was started by me due to demands. One thing about old Delta Force was that the popularity of illustrated images, mainly by myself.

It was more complicated than today’s Department Of War, run by Anthious, the Department Of War ran for a few months before being irrelevant due to lack of interest in raiding. (We mainly focused on scrimmages)

Delta Force have a “Delta NSFW” server, but the content were largely memes and small amount were NSFW, and there was no child porn.

Yeah sure we raided, but we didn’t raided a lot, we were more alike to modern military groups - focusing on scrimmages with one anther, and against clans. We prefer to use RCL to shut someone up opposed to raiding their base.

Due to dissatisfaction with Marine HRs’ response to my comment about someone helping his little sister using an account in passing tryout, I confronted him who was higher rank than me. General_Swe1 confronted me implying “Who are you to speak? You’re only Private”. I got really mad at that injustice, and along with my 5 friends, AA’d the marines server. They were faster than I thought. I was exiled by Dullnoobpwner and banned for a period of time in SOCOM and USAF. Though I was banned for much longer in USAF than in SOCOM. How did I do it? I set up a server nicknamed “Aircraft carrier”, got some of my friends, gave administrative roles to them in the marines discord, and kept kicking members and removing roles. That was a security loophole as even very low rank have administrative roles. My account was Ryan9318. During my time of being banned, I had a discord called Delta Club to communicate with fellow Delta members and advise them daily.

There were new CO/XO to replace me, but they were very short-lived and didn’t do much in SOCOM, maybe they hosted a event or two, and then bam, left. During that time I was still in Delta Force, but I worked with Wheezr who provided me with a alt (and a discord account). Of course, I don’t remember that account as it’s a throwaway.

Forsaken got CO. The new XO Xenolite was focused on raid leading, but it was clear that he didn’t make a distinction between raid leaders and gunfighters. Many raid leaders aren’t good as gunfighters, so requiring them to be 1st SFOD was not a very good call.

Skill enforcers were a idea and concept introduced by me via my alt, although I spoken to someone else. People generally knew it was me, but kept it a open secret. I spoken to some people about “Skill enforcers”, and those guys are entrusted with the ability to judge people’s skills and they’re assigned to throw people into ranks/squads.

Even after I ‘left’, there were still lots of beef between two divisions, and it’s clear that many members feel the same judging by the votes and the atmosphere.

There was a system where people were given a time to improve otherwise they were exiled. It was not efficient as people generally forgot to enforce skills after a few weeks, and inspectors can be inconsistent. Furthermore, Delta had 85 members at its peak, and look at how low it was! 55!

Forsaken introduced a system of hall of stupidity, which was genuinely hilarious.

With my absence, and apparent dissatisfaction with the XO, I was sent back (I personally want to as well) and allowed to govern Delta Force for another period)

My first thing to do was to purge Delta Force of inactive members, talk about a rude welcome. I also reactivated the Warning role for unskilled players and inactives alike.

During that period, the Fort Hood, a mega-large (the facilities were very spaced apart, although the current USMA is much larger, but you could reach them easily and there was not teleporters at FH, furthermore it was uncompleted) was left unvisited, so we kind of forgot it. Later, I cleansed Delta Force channel of unnecessary clutters, rarely used channels etc.

Ah yes, there were still snakes even after I returned.

There was a SOCOM (unrelated to SOCOM Linage) that was a joint command of elite gunfighting divisions. These included DEM (Delta Expedition Missions) divisions and other divisions like MARSOC.

AEST Activity was the best, as it was the main vehicle for old Delta. We generally dominated AEST and some GMT in gunfighting, having the finest members. Wheezy had a Task Force consisting of elite MMC fighters throughout USAF, BA and some clanners. That group would later be banned by Marcuses of BA, though I’m not going to talk too much about it here as it’s not SOCOM Linage.

I introduced Delta Instructor Applications, that system was to grade the potential instructors on their knowledge, experience and passion.

Certified combat trainers role’s shouting permissions were removed, we quickly got it restored. In general, because COBAIN was on our side so whatever we protested, we usually got it if it’s reasonable.

Afterwise, we had a string of major victories against others. That victory wave is well documented and you can view it in the following link. More than 5 wins in a week, and 14 wins in a short time of space, it was nothing less than impressive. The documentation also comes with Delta’s demands about what we wanted.
We considered ourselves the top dogs in AEST and some portion of GMT. To be fair, we were! SL did have a win against us, and so did IRF. However, these were the exception, not the norm. In this post, I described Delta having conquered Asia and Australia, using the words “Divine and powerful, the kings’ army”

While the rivalry of MARSOC was fierce and likely to be the #1 most dislike division of Delta Force, people also wanted to fight our main external rival, BA SAS. Back then, they took up some of the competition and not today’s BA which is weak and lackluster.

The victory string was amazing, it ended with a victory over BA SAS with my elite team, although the BA team was a bit stacked too!

Back then, I was a Colonel when I was promoted to CO. However, I had no official in-group rank as of yet as I was still banned. After being unbanned from USAF discord (With Zach’s retirement) I was eventually demoted to PVT (Private).

I picked two instructors, squishysq1 (Veteran these days) and COOLJOEY (He’s sort of retired now).

Being of lack of divisional teams, we couldn’t represent ourselves, so hosting events was prohibited by me, we protested against the lack of divisional teams, citing it similarly to lacking uniforms - what’s the point of going there if you can’t flex your activity?

A propaganda I made after victories on a Mexican group.

The activity was good for its time, though overshadowed by the much larger SOCOM today, it was amazing and a pride of a MMC division.

I personally was very aggressive with my illustrations, labelling ‘enemy’ groups as trashcans, gulag prisoners.

This one was related to a UKSF group, not BA.

This one was for MARSOC, who were hesitate to scrim us, as we were very aggressive and bully-like, not to mention in general our skills were vastly better.

This one’s by Wheezr

Dope illustrations made by me related to a SAF scrimmage, I put quite some amount of time.

Eventually, we got a new uniform, but it was not popular among our members, so many of us, except the recruits, stayed on wearing the old Delta uniforms. In contrast, MARSOC who used to receive the fatigues, received a combat uniform.

Delta Force ranks of October, 2018. Saving for the Departmnet Of War, there was not much changes to other ranks.

Previously, you had to 1v1 3 1st SFOD (or handpicked by me) to get 1st SFOD. Needless to say, most people didn’t 1v1ed.

We had a war against AUS. It was actually NATO against AUS, but as usual, USAF and SOCOM carried. I helped set up the joint-server, but the ‘war’ was called off days later due to perceived ‘toxicity’ from their leader, which I tried to help. He eventually ordered a pullout of the server, and the war closed.

People from other divisions still attacked us, especially against me since I had my wrongdoings at times, so I was an easy target.
(They also try and instigate fights and put the blame on us)

The AUS’s leader actively avoided scrims, and eventually closed the war.

Eventually, Delta was allowed to join other divisions, which would later form the base of DEM (Delta Expedition Missions) which we would help other divisions form a gunfighting division, such as 75th rangers regiment, AFSOC and Navy SEALs. They were in general, merc divisions and pretty much an excuse for us to gain access to their communications.

We also helped MP to form SWAT, the gunfighting squad. Eventually, we gained trust and access to MP.

Bankid was known for leaving Delta Force and joining MARSOC, so was Bimpar who I let him in for a few days. REALLY_MLG was Dis_honor of today.

Bankid!!!!

Forming of Delta Combat Academy for USAF, it was on a seperate server and there was a application system. I had to send the discord to MANY people, talking about 200+ applications at the start wave. But I worked hard and eventually did it. Information on DCA can be found at the following documents.

The form to join DCA
DCA Prologue

When I was good at the blox.

Another propaganda - Don’t buy a sword to a minigun fight.

Because the Delta Force reputation was legendary, people generally avoided answering back to us, but there were groups like BA and their divisions who are eager to answer to us.

Policeguy’s retirement

DEM ‘Imperialism’

MARSOC was launching their academy too, but it eventually died within weeks, in fact, way faster than DCA. We think that the academy was in fact based on DCA, with the comparison I made back then.

Merely made his first shout and it’s about DoD. There were calls and protests from people to complain to DOD (Department Of Defense, USAF HRs) about it. People were mad about the academy.

People retired, and Dullnoobpwner ‘left’, was in a soft ‘retirement’. Dull just never leave this group.

Wheeze’s retirement

Because of refusal of other groups to fight us, eventually we became less active, however it was still a hangout space for many of us, we still talked on the chat, just less attended the events. The same pattern can be observed in current era, where people are bored of ROBLOX due to COVID-19 pandemic.

Funny moment - BA was really mad at us.

Due to school and inactivity, what happened to many would eventually happen to me. I retired from Delta CO and became a Delta Overseer (weird promotion but OK)

New position, 3IC….Eventually that would manifest into multiple XO system to cope with lack of administration on the top side. Honestly, other than Reapous, the other CO/XO I approved aren’t very active and I usually have to step in despite being ‘retired’.

More beef, this time from MARSOC themselves.

Delta Force trolled on USMA, as of the case today, but not as much.

Because Meerly was a high rank in USAF and DOD, he eventually became XO of Delta Force, with Reapous as CO.

SOCOM Lineage’s first official intelligence agency was DIA.Delta Intelligence Agency, disguised as 343th commando battalion. You can check out its information.
In Later Era of Early Delta Force, there were rivalry of USAF HRs and Delta Force, though more fierce as ever. The difference of earlier time was that we’re now fighting DOD themselves, not just MARSOC.

We made fun of USAF HRs like Acetone, as he was a furry, and we thought it was fun to make fun of him.

A bit too far? That depends on who you’re talking to.

There were calls to merge MARSOC and other divisions by DOD (That would later come true in 2020, when COBAIN shut down other special force divisions for SOCOM)

1ID, as I judged it, was fun by idiots. They were doing jumping jacks, a practice that would later be banned in 2020 in USAF.

The Rangers (1ID renamed) was not giving us special treatment, and many hated us but they didn’t expressed it directly.

More rivalry.

We pulled out of Rangers due to conflicting view of command on both sides.

Because of Delta Force’s unique status, and its history, unlike other divisions like AFSOC or MARSOC, we aren’t relied on a top command. We’re run independently directly by Dull (COBAIN) so we were egoist about it.

COBAIN was a bit sick of the rivalry as well, but in generally we still despised DOD.

While we did have our moments of provoking others, so did others.


MARSOC made a video of them flexing on us, we countered it with the 0-3 video from months ago.

View: https://www.youtube.com/watch?v=mgCkUpKxq5U

Proposed renaming of 1st SFOD (elite squad), that never went through.

Later, Reapous would retire like many of us, understandably, as school/college takes over.

We poked fun at how superior we supposedly are, but delta press aren't a thing yet until public, so that image was a raw propaganda without much values. Delta Press would eventually be formed for everyone.

Reapous was being proposed to be hitlisted by some USMC members. Understandably, he’s the CO, and thus the figurehead, much like how I was always targetted.

That would eventually be our motto, “Gone to where non dare”, unofficially.

The era of Bell. Bell was a alt of snaking other people, and he is said to be from MARSOC. That said, he harassed both MARSOC and Delta Force.

We saw the current SOCOM (Joint discord) as rotting, its power shifting to DOD, so we pulled out of it. They were even trying to investigate everyone, and they were from MARSOC too, so we expected bias.Needless to say, we left it right away.

Relations cut, with MARSOC and SOCOM.

Cut off relations with MARSOC, no more joint events, very limited communications.


Later, Lumpnote would impose a system called “Deathwatch”, which never really took off in Delta Force.
Policeguy is enlisting in the military, and liike many of us, he retired.

General_Swe1, I disliked that fellow as what he caused me to AA Marines, and he was arrogant especially towards Delta Force, so lots of negative propaganda was directed against him.

Delta News Press got a madeover, instead of being internal, it became external and everyone would be allowed to join the server.

Despite the reputation of supposedly undefeated Delta Force, we did lose at times, one against IRF, one against SL, and this one.

We tossed some MARSOC members into a hitlist, as we considered them trashtalkers, that led to many confrontation where divisions fought.

And it continues….

We tried some measures to reduce rivalry.

That kind of attitude was what made me AA’d marines, which I saw as rotten, and he’s going at it again.



FBI was onto us, they wanted to investigate us, so we had to double down on the toxicity and flame wars, however, it was not very successful as another side, led by Corraris was also aggressive.

Eventually the proposed merge was scrapped, and dull declared it “Highly unlikely to merge”, we now ban anyone who stir up stuff on other divisions.

Eventually, FH was replaced and WestPoint Academy returned, the academy we liked the most.

We made a kid do 1000 Jumping Jacks in order to join Delta Force, he did many of them daily under our supervision, however, he passed MARSOC to our surprise!! (He would be later exiled).

While Delta Force had spies in MARSOC and other divisions, so did MARSOC. We’d catch some of them there and then.

FBI was trying to investigate Delta Press due to perceived slandering. They pulled out USAR and excommunicated us

At the time, Corraris, a leader of SP and law enforcement division, accused of us of trying to IP grab. I personally did not IP grabbed anyone, but others can be.

Delta Combat Academy (DCA) got a logo upgrade, similar to the DELTA PRESS logo.

Eventually we rebooted cooperation for other divisions under a umbrella of DEM, these include Rangers 3rd regiment, Air Force SOC, SWAT Shadow Company.

Pekky was a known user for being toxic, he was BA SAS most of the times.

With the eventual allowance of trashtalking, we trashtalked MARSOC front-on. Hard and cold.

If I haven’t told you, Delta Force largely was CO-XO with senior officers (instructors) being allowed to announce things and make limited decisions. To cope with the inactivity and attempts to lower the hostility, I further ‘retreated’ from USAF and Squishy became XO2. That was the base for Multiple XO system today.

MARSOC had a equivalent of the MARSOC L logo, but it was not very well made and the logo wasn’t even Delta Force.

At one point, some people talked about our supposedly inactive, we proven them wrong right away.

MARSOC began to hitlist more of our members (They’ve done it before), so we’ll react with fury.

Many people, mainly those sympathetic to MARSOC, liked to play that both Delta Force and MARSOC were equal, however, they aren’t. Delta Force was largely better and more active.

Talks on DOD about hitlist tension of both sides. The truth is,boh sides started tensions, but we were easily noticed more than the other side, due to our prominent appearance and elitist outlook of the community. Generally people tend to support the underdog, and that was MARSOC.

More MARSOC Agreement. Those who start tensions will be punished, that goes for both sides.

Due to constant fighting of both divisions, they got their guns removed, which MARSOC would have them returned earlier than Delta Force. Furthermore, Navy was starting, so we tried to strike a Navy SEAL alliance with Navy. They were very hesitant at the beginning, but eventually gave in and we got what we/they wanted.

Elite members (Mercs) shouldn’t go to USAF places to cause trouble, as with the case today. We have some Delta squad members who are banned from USAF places, but otherwise allowed in combat events.

The MARSOC-Delta force treaty was really shaky, people still trashtalked there and there, and there were disagreement and conflicts on both sides.

Acetone, whether intentional or not, pinned the multi-division troll on SP HQ as a sole Delta work, we didn’t think it was fair, needless to say, we confronted him publicly. Below is a well-known propaganda of Delta Force members.

Some more gang-style propaganda.

Delta Force was guarding others’ events, which we saw as being under someone’s, so I ordered the cease of this practice. Eventually, less people guarded for others’ events. These days, I don’t see many SOCOM guard others’ events, as that is now MP’s job.

MARSOC-Delta members weren’t allowed, but given specific situations and permission granted, one can be. Later of that shows myself bashing the technology of USAF, which I was banned by Zach.

With the shutdown of SOCOM (Joint discord), we’re vowing to return it. Also, we’ve had a order to cease communications.

We’ve had small battles with BA and on their academy, some confrontation there and that. Also, MARSOC was more willing to cooperate with us that time. That would later shaken by Jenny_God.

With another confrontation against CIA and Corraris, there was a lengthy talk on DoD about that, I was banned again, this time from all USAF places and the discord, though I remained in the discord and continued to direct things.

For a short time, we were banned from WPA by Dellkiller123 and thus not getting divisional inspection. However, it was not a hard ban and rather “just don’t go”.

I myself oversaw the combat tournament, and in this announcement, I admit that CIA, FBI and other divisions have successfully infiltrated Delta Force, however, we have our own counter efforts as well. We had spies in FBI and MARSOC and other divisions we ‘controlled’ with DEM program.

By the time it was the new year, Delta Force was going downhill, previously we had competition with other divisions, although toxicity was a problem, it promoted activity for both sides. We saw the Delta Force was a contributing force to the USAF and bringing relevance and combat prosper to it, and we perceived USAF as ungrateful to us, and DoD was among the worst of it.

Bam. Talks of separation from USAF were coming, and the force was getting bigger and bigger.

Full on divisional war against FBI and CIA. Arrests will be made too! We were ready for a full-on battle.

Boom. Separated. That was ordered by Dullnoobpwner.




HISTORY OF INDEPENDENT DELTA FORCE

When Delta Force separated into its own entity, it was still functional, albeit at much lower rate. Whatever secrets we had, they were largely open to the public now. DIA and its operations were leaked by me into the public, since the secrets are no longer ‘secrets’ and no longer valuable. We split into multiple small clans, which quickly died out, we raided the Wall here and there, but Delta Force discord remained and here was a space for us to talk about things.


We were raiding The Wall, needless to say, The Wall Defending itself is a long running joke due to how unfair it is, and we can’t really tough it out much. We were banned, so there was an autowin for us.

We raided the Wall a lot, which I told them to stop and try to get them to a RCL or Varcia or SMO scrim.

Eventually, many of us joined SEALs with Delta Force discord being a ‘safe’ chat, used to regroup people and talk about things.




HISTORY OF DELTA IN SEALS

For a short period, Delta Force were in SEALs and other minor divisions like Falcon C, but SEALs was the main division so I’ll talk about it here. We acted like Delta Force, albeit less competitive, toxic and elitist. We had regular members in our ranks, who will eventually join the Late Era Delta Force.
I personally was not very high rank during my time in the SEALs, but I served as de facto XO albeit with less actual power, but I advised the command staff.

During that period, Jenny_God returned to USAF and made a JSOC, the replacement for my SOCOM joint discord, it was largely the same, but many people resisted due to its bias.

Here I debunk the supposedly good side of JSOC, citing that JSOC gives little benefits to SEALs, but some SEALs accepting it which I criticized them for, I made a document to debunk that whole JSOC stuff.

Original JSOC document
My document criticizing JSOC
There was a small clan named Spartan Corporation, but it did not last long, however we talked about events and some about the USAF there..

Omar, the leader of Navy at time, kicked most Navy SEAL members and retained only a few, especially those that did not resist the JSOC.

Because of the ban, we retreated back into Delta Force discord for discussion regarding the situation, it is seen as a unbreakable fortress for people regrouping. Image attached is more MARSOC bashing.

Falcon C was also one of the smaller clans that Delta Force joined, along with many regulars.

There’s been talks about re-creating SOCOM division, but most people still are in shock at it, and can’t accept it yet.

Reapous actually took leadership of a small division named 160th SOAR, but it didn’t lasted long.

Here comes the new Delta Force…..

Frostaxius killed the old Delta Force server by deleting invites, permissions and basically locked it to select a few former members. The reason I was about to write this document was because I had a hidden alt in Delta Force, dedicated to combat and event purposes.

HISTORY OF LATE DELTA FORCE

The Late Delta Force introduced many elements that would be considered Clan-like, people like f_rgiven, Dis_honor. Dishonor was the former MARSOC leader who fiercely fought Delta Force in the early era. Delta Force Late was officially public some in mid 2019. However, much of the records are removed, so I was not able to get much of the information.

The Late Delta Force is known as the period where Delta Force have many of its installations built, such as Port Jackson,what is now today’s San Clemente island. The Port Jackson was built by No_Iogic and HellSling and wheezy. That base will be remodeled in later versions, but otherwise the map layout is very similar.


Delta Force Academy was built by me, and it has many facilities you would expect from a military group, furthermore, there was a obby which you can do to be promoted from Specialist to Operator (although there was alternative, such as being recognized as a skilled player by officers)

Also, ranks were edited and created. Enlistees now take over Specialist as the recruit rank. Commandos are one step below 1st SFOD, then there was a TF442 rank, a rank reserved for the top mercy people, and the best gunfighters. Having stopped grinding RCL, I was a bit washed up and was 1st SFOD, though I was TF442 for a while before stepping down myself.

Now that we’re done with the overview, let’s start with the beginning of history.
We started with the transfer of wins and stuff from the old server into the new server.

There were new uniforms for Delta that aren’t fatigues, though some people stick to the old Delta uniforms.

A logo made, wasn’t used for very long (The uniforms that Nura posted was made and contributed by LEG3NDR0GUE)

Combat Skill Assessment of a group before we face it in combat.

Raiding BA and its divisions with spam and attacks in their academy.

Nurrax, OG_HellSling, PlatinumReaper was suspended.

MARSOC challenge, in which they pulled out.

Th2ltgrounds calculator I made for Delta Force and others. I was roasting Gkiller hard, these days, he may beat me, but in the past he was not really very skilled.

We begin to have more and more clan-like joint events.

My April Fools, bots squad (Black Operations Tactical Squadron), taking aim at Trexdumb and Gkiller

Taking shot at Metamic

The formation of ARC, a tank-parts based manufacturer themed version of DIA, the agency for intelligence. During that period, we spied on BA and USAR, with success.

Three good players passed in a day, mainly AEST and GMT.

Slack (Zach)’s leave was what brought me and some other Delta members back to USAF discord unbanned.

Marcuses, being bitter of our victories and stuff, imposed a Delta ban on us.

For a short time, I was put to lead 160th SOAR, which I did some events and organized things, there were some helicopter ops, helicopter riding here and there, otherwise it was not ‘full’ as Delta.

A attempt to relaunch DCA by me failed, with simpler courses, it was deemed not practical at the time. Fun fact - the courses were similar to today’s USCP courses, hell, even its name was similar. USCA vs USCP.

The beginning of construction on Delta Academy, it was mind-taxing, but ultimately worth it as people enjoyed it and used it for events, like rallying. To this day, in important events that would not be practical on USAF (due to problems like shooters), the academy is still used today.

Art by Metamic dedicated to the Delta Academy.

Compared to Early Delta Force, there were way more connections with USAF, less beef and many more Delta Force that belonged to the DoD, so that was a positive for us, making things easier to deal with.

Sconlight built a functional SMO for Delta Force, further upgrading our installations.

A day later, Delta Force got its first tracksuit, that practice would be copied by Falcon C, MARSOC, and even BA SAS later.

SOCOM (Joint Discord, not the group) was reformed.Compared to previous SOCOMs era, that was much more smooth and there were less tensions.

Some dedicated members would accidentally snake on a alt or two and thus was suspended for a month.

New Delta HQ at the academy.

At times, Marcuses actually lifted the ban on Delta. Fun fact - There were many periods when Delta was banned, but BA and USAF were still allied.

Late Delta Force was when our Minecraft scene taken off, and we were raided by a youtuber shortly!

Reapous tried to introduce operator wannabe roles, but failed of course.

There was a BA and IRF scrim, usually Delta hated IRF and BA, with BA being worse, so it’s not unreasonable to see BA getting hit - Some Delta were joining IRF to help with their war efforts against BA.

Due to perceived toxicity from IRF’s side, they have kicked some of us, so Logic ordered pulling out of IRF.

Some people joined MARSOC without permission, and as we don’t do lots of group check, that can end up bad for both sides. We confronted those that joined MARSOC and for some of them, we talked to MARSOC about special permission, while for others we simply forced them out of MARSOC.

The late Delta had lots of CTs and tryouts, but less meaningful events (the thing today is, so many DTs and like before, lack other events) so I proposed to do some events in our new academy, and do some obbies in WPA, gamenights etc.

No_Logic introduced Commando rank, that rank was below 1st SFOD, but above operator.

Another instructor application.

Dull (COBAIN) eventually became more and more involved in clans, setting the stage for transformation of Delta Force into a clan.

TF442 rank was a lot about Dog-Eat-Dog, you lost to someone and you lose the fat, simple as that, so out of the pressure, I simply resigned to become a 1st SFOD.

There were calls from the command in order to get people to boost the server in order for the server to receive bonus like GIF logo and background. Benefits were not much back then, but these days you can get a much better deal if you boost the server.

Deltavengers.
(Strawulk:butcher Starlord Legend: Legend Thor: Wheezy Ironman: CJ
Golden man: bankid Captain america:coraris(If im not wrong)

Even after Delta reunited, there were still cooperative programs dedicated to MP and SWAT, needless to say the nature of such operations were about gaining access and Working as a unit to overcome and get through things.

That marks the start of the constant spam of AF1 and Maersk DTs! Little we know it was even during 2019!!

New base is being made by Hellsling, or at least, ‘new’.

Like I pointed out much earlier, while Delta Force had our tracksuits early on, other groups copied us, such as BA and USM 1960s and other groups as well.
(Wheezy made the delta force tracksuits and contributed to delta force)

Since the clan album was banned, and people had their accounts deleted, those who were banned were allowed to return with a new account, and among them was a holder of an early Delta Force server, which is pretty much blocked access wise.

We later had a war with Mexico, but it was a small war and not much has been heard of it. I took part in the war, but we only raided their base about a few times and that ‘war’ ended.

Project ARES was a project to develop a base, and it was released a few days ago after the completion of Port Jackson.The ARES base never took off, there were a few warzones/night operation/proposed bases, but nothing replaced San Clemente.
Acetone ordered the requirement of approval prior to events outside of USAF, but it was later clarified by Meerly that the restriction was dedicated to other divisions, not SOCOM.

Big ambitions. We were looking to challenge the clans, and they’re not exactly walk in the park bases.

Some anti-toxic measures taken by No_Logic. Generally, we were less toxic to other clans compared to what we did with MARSOC, but still, we’re not the kind to be interested in toxicity.
(MARSOC started shit with us same goes with the other divisions at that time-legend the ex delta force of XO)

Delta Force victory on Delta Regiment. Talk about irony, right? Well, that marks the beginning of the Maersk domination.

Logic was interested in his career in the Vaktovian Army Corps, and retired for that.

More anti-toxic measures, but this time a bit smarter, they were letting COBAIN handle the trashtalk and (sometimes) be the messenger, as he was in a high profile, so his words were influential

Rxfresh gets XO.

Ooti retires from Delta. FYI, Ooti is a boy, not a girl.

Delta Force Merged with a USAF division, I think it was MARSOC and/or SEALs, there were resistance due to elitism, but generally we worked out well, one of the main points of concern was that CIA was snaking into our chat, taking advantage of the merge.

In a war, people were upset that we were on a losing streak, but that happens to the clans, which I told people to calm down.

Due to push to transfer divisions into Delta Force to become a big force, I made a suggestion to merge Falcon C and Delta Force. That decision was met with fierce resistance, but little those people know - we would ALL be in SOCOM 2020 together!!

F_rgiven’s first shout, he would later be known among Delta Force for his rank.

Further clannizing of Delta Force by Rxfresh.

Port Jackson is officially released and put into service as Delta Force’s base, and it would ultimately be where people who wants to raid USAF go to.

The former MARSOC boss, D_ishonor, or what we knew as REALLY_MLG becomes the CO of Delta Force.

Port Jackson gains an upgrade, from single terminal capture to multiple terminal capture, which is the mode of today’s san clemente.

There were proposals to bring Mediguns to the base, but they were met with some support with limited resistance, however, in today’s base, there is a easy mode with mediguns available to raiders, though that’s only for really beginner clans with lower chance of winning.

Merely regained his position.

F_rgiven quickly retired from his position, but he stay with developer so his contribution is still large, F_rgiven would later innovate many of SOCOM’s facilities today.

August of 2019 is when I retired from Delta Force, but because I like this community too much, I only ‘retire’ from events, but I was still active on the chat. Likewise, I retired a few months ago on SOCOM, only to find no suitable replacement and put back into my position. Retired or not, I’m still the ‘XO’ or at least an advisor.
.Some rank promotion, from officer to HR in main USAF group, and gkiller with his corporal rank!

With BA exiling our members, so we kind of not let our members be in a BA. That would be the norm for long, until late-2020.

Rxfresh, the person who helped to clannize Delta Force, has retired.

Port Jackson gains another proposed upgrade. Easy, Medium, Hard mode. Today, easy and medium remains.

Remember Corraris? Delta Force’s former enemy, the figurehead of CIA/FBI/SP, gains a position in Delta Force, not unlike D_ishonor’s story. His shout here is about not allowing people to walk on the grass.

“Don’t want another 2018”, Corraris clearly remembered what happened in 2018, if you had been reading the document for THAT long, you shall know in 2018 things were uneasy and we constantly had flame wars, confrontation, toxicity etc.


Unfortunately, as we were talking about Corraris, a new threat surfaced. There was a uneasy event going on at WPA, some shootouts here and there.

Man was not joking about the shutdown.

A video related to the divisional war can be seen here, made by No_logic

View: https://www.youtube.com/watch?v=4QHFQpa6xmw&feature=youtu.be

As expected, Merely made a announcement related to that situation.

We gained the status of a Tier IV clan in 8/11/2019. That was not bad, as nUSA SF, TNI:C, TR DW was in similar position.

As one can see from the announcements, the flame war began to direct externally instead of internally, although we had some confrontation internally here and there, but it wasn’t very continuous, as with the case on 2018.

Delta members are allowed back into WPA, and any shooters or troublemakers were threatened with exile. Also, TF442 remains a dog-eat-dog rank, if you win against someone of TF442, you gain his position and he is demoted to 1st SFOD.

More clan-based events.

We had some good wins. 11 win streak onscrims and raids.

The members of TF442 at the time.

Lots of development and upgrades regarding Port Jackson.

By August, we’ve became a clan, a MMC clan that is. This reputation remains even to this day.

CIAs were banned from Delta, save for a few members.

By this time, Merely is retiring from USAF and Delta Force, and he wanted ‘new bloods’, that means newgens to run Delta Force, believing that they may have new ideas.

Forsaken, who we knew as Reapous, returns as a XO and he was a developer of USAF so he is a great force to help with Delta Force-Dev Team relations.

Rxfresh returns, and Delta Force gets new facilities at the WPA.

Dell steps in and confronts the troublemakers. We Delta were banned from events involving BA or UKSF. This has happened so many times.

Reapous is acknowledging why Delta Force got shut down the first time, and unfortunately, he was right. We were going down the same path.

No_logic retires from Delta Force and becomes less active, however, he was still somewhat active on the chat, albeit less.

Reapous banned from USAF for ‘leaking tech, later he was unbanned.

Apparently according to himself, no_logic won’t be coming back, but we know how true his words turned out to be. To this day, he still chats with us on the SOCOM channel.

Delta in decline - Decline of order, and apparently Reapous didn’t know about Port Jackson that people went to raid (and his dumbass was like a deaf guy who won't listen to anyone but himself the only time when he does is when he slapped himself in the face. -legend)

By October, instead of being a regular, I returned to the Delta Command.

More BA raiding.

That marks the end of Late Delta Force, the division has shutdown, and Delta members split to groups like Falcon C (Most stable), AFSOC (Most active), Navy SEALs (Middle of the road), Green Berets (Winglet led, dead within 2 days,supposedly most elite)

More farewell messages.








HISTORY OF THREE BIG’S

Delta Force was then split to 3 divisions.There were three of them. First one being Green Berets, independently run from any groups. Navy SEALs was under Navy. AFSOC was under Air Force.

In general, the divisional leaders left us alone to run the divisions, while the Three Big’s are marked, there was also Falcon C, which many regulars and other people from the Three Big’s stick together, because Falcon C was very stable, albeit with its command issues but I’m not going to talk about them here.

Green Berets was led by Winglet,CJ there was no motivation to run it at all by its leaders, it died in a very short period, ranging from days and so short that you can count with one of your hands.

AFSOC’s activity was the best out of three. It was the de facto Delta Force. Although standards were lower, it had the best activity. AFSOC even had its warzone and field of innovation. You can play a version of the AFSOC warzone, albeit broken.

(The old AFSOC heads were nastykorkor(CO) LEG3NDR0GUE(XO) Reapous(XO)

Navy SEALs was the middle of the road out of three big’s, it was average in all areas. Activity isn’t as great as the AFSOC, skills aren’t as great as AFSOC, and there was not much innovation, but it at least ran, unlike GB.





HISTORY OF MODERN SOCOM

Among all divisions in the SOCOM Lineage, the modern SOCOM was the most inclusive out of all, the activity was the best, and innovation hits at the peak. While the impression of the modern SOCOM isn’t as legendary as the older Delta Force eras, we’ve improved on existing installations, such as upgrading Port Jackson and bringing it to modern day standards, which became San Clemente, building the USCP Combat program, the modern equivalent of the DCA, focused on being a clan, more open and least toxic among all the eras of SOCOM (at least externally).

As some of you may known, the modern SOCOM was founded by myself and f_rgiven, I helped to set out early organization and building it up.
As I was friendly with xGuardianBear, who was F_rgiven556, and having worked with him, I was put to set up the early SOCOM.

I proposed keeping old Delta discord and editing it, but Forgiven opts to keep it as a veteran discord.

I ruled against new plans, as I prefer the simplified rule of a division without the need to over-engineer new plans that may/may not work. However, he says Dull (COBAIN) wants a new plan for the SOCOM, so I’m going to go forward with it.

From what I judged, many divisions has a pattern of running, and they’re run similarly. 1v1 to get elite rank, elite ranks, regular ranks, private rank etc. However, he wants a spreadsheet system like TNI:C, which would later become the AP event logging system. AP stands for Activity Points.

According to F_rgiven, we hosted many events that are just CTs (and DTs in today’s cases), and we won’t want to fall into the same trap.

I pointed out to him that the late Delta force before it shutdown, was mainly DT based. F_rgiven says that it was the reason for loss of appeal, which would later lead to a shutdown.

As I was not experienced enough at many maps at the time of the conversation, I mainly did administrative work, so I pointed to someone else - Wheezy.

Raids are really important, says F_rgiven. He was right, and the modern SOCOM is suffering the same mistake with repeating DTs.

I pointed out to him, old Delta was sustained on raids and only a few scrims, was yet active. That was where I went wrong - The old Delta was different, there were so many external factors in keeping us active, be it competition with other groups, competition with other divisions, the willingness of other groups to scrim us, etc. Also, F_rgiven pointed out some mercs shooting up border (and academy) games, which isn’t a good outlook for us, if you have read the history of the early Delta era.

Full-on elitist that only elites play, is not fun. Since Early Delta Force era I’ve known about this, that’s why I do ‘secondary mobilization’ back then, two scrims at the same time. One elite, one regular against a easier target.

F_rgiven then sent me a documentation of the old SOCOM, at 2017.
I’ve proposed a RCL training program as opposed to raids.

Don’t leak yet, says f_rgiven. Too late, f_rgiven. Here it is, where everyone can read it.

We were knee on getting our former members back. I went out of my way to get people like Soldier, Juxhyr, Crossby, Trexdumb. They weren’t good fighters, but they were what made SOCOM alive, even since the old SOCOM era. They are an important part for development of a SOCOM lineage division. To this day, you can observe in SOCOM, I don’t always recruit for head-tapping ability while flying a plane at 800 kph and doing backflips. I recruit if an individual is sufficiently skilled, active and reasonably good, and can listen. They’re the Golden standard for SOCOM, not just someone who is toxic but good at gunfighting.

Corraris, with his 2018 PTSD, announced his first shout in the new SOCOM, and it’s about not causing trouble in WPA.

I must give the credits to Reapous. He, like a few people, understood what made SOCOM good was its veterans and chill and active people, not just skills.

I brought back Delta News Channel, as like other divisions, we’re now having our public area of the channel. This is actually a new development and was not a thing in older linage divisions.

The public channel helped us establish relationship with regular USAF, and that has directly contributed to harmful beef closing down. There are still beef, sure, but it’s like 5% of what we had in 2018.

New logo.

On the following days of SOCOM founding, I invited many veterans. However, F_rgiven protested against me inviting too many regulars, nonetheless I went forward with it and the veterans were completed getting in anyway, most of them at least.

A softer version of Oath of Silence from 2017 was re-enforced (but not many people cared), and we allied with Aegis Core.

As with the founding of every SOCOM Lineage group, of course we got our new uniforms, they can be seen here. They were later replaced, though.
If you ask me, I personally prefer the camo one, I don’t really like black colored uniforms, I prefer them to have camo, more orthdox and military style.



Former MARSOCincluding Bankid (Bankid was really chill with us, despite leaving Delta Force for MARSOC, so I don’t see him as an ‘enemy’ like some others), joined SOCOM and took up a command position.

Interestingly, the old SOCOM uniforms were allowed, and yes, we’re talking about the one from 2017.

COBAIN asking if we wanted a remastered original uniforms.

There were a proposal for veterans to guard WPA, even a WPA head of security proposal, unfortunately, it never went through.

Remember Reapous from the past? He was still banned from WPA by this shout! That’s why he wants ‘trusty pair of eyes’ to watch over WPA.

I built a Marksman Club for USAF, because what I saw was DTs and raids replacing raw RCL gunfighting, I wanted a change. I made a simple school kind of thing, and of course, the edgy GFX. The Marksman club would eventually be dead, due to lack of interest in pure RCL these days (Everyone just pop shoot these days, sigh).

More description about Marksman Club.

The current SOCOM uniforms even to this day, I personally think it’s too dark and we should get a snow and desert variant of the uniforms, but not enough demand.

More complaints about us in WPA. Interestingly, some of our elite players usually shoot it up, we usually banned them on USMA (what was WPA) and let them play in events, just not in USAF places.

(Do note that i solved some of the issues within WPA and the thing about u fuckers is that you guys dont even take shit as a joke or even fucking bother to report to me about issues and try and take things into your own hands and failed -legend)

We were now set up with systems like AP logs, our room at the wall, uniforms, team etc. We’re not a separated clan anymore, and we’re more connected with USAF.

We’ve had our operations hitting other clans in weekend operations, bringing homes many wins in short period of times. Similar to what we did during 2018, but instead of scrims they were raids.

In general, SOCOM of 2020 have less discipline and order compared to past era, where you see less people talking on the announcement and less immaturity, as I pointed out in Early Delta Force Era, maybe the alternative to monkeyism and immaturity is a hyperelitist division, which I would prefer monkeys over conflicts.

I introduced some kind of hosting procedure, requiring officers’ approval, due to what I perceived as unskilled players joining the division easily.

Example of immaturity in modern SOCOM.

SOCOM Night Operation base was released soon, nonetheless it was largely uncompleted and abandoned, just like its desert counterpart.

556 became a small family among SOCOM, with F_rgiven, bankid being former members. It was a small family though, but a creation of SOCOM.

You can play the night operations base here.
Hostility and racism was gaining traction, which I genuinely despised, nonetheless with 150+ members at the point, it was expected.

I was then confronted for my ‘free’ officer rank by OAC authorities, which I got Meerly to talk it out. For those who haven’t read the earlier chapters, Meerly have been here since early Delta Force, and with his rank and leadership position at OAC, he was able to solve the situation real quickly. I told other SOCOM officers to stay silent to avoid being detected.

By March 2020, we were a Tier 3 clan, up from Tier 4 back then.

One of our members, EvilMatty (Primarily a gunfighter but did take part in administrative works) gained the status of most valuable player in GCC for the winter of 2020.

My proposal for a new rank system, centered around veterans, in order to lower the group members’ amount so we look better. Do remember SOCOM Linage began with just 30 members in 2017.

If win log isn’t visible after a raid, you’d better worry.

Perks for people who boost the server.
There are talks about changing the atmosphere of San Clemente.

Medal Committee for SOCOM, there were additional medals such as Obby Certification for completing Delta Obby (remember Delta Academy I made from Late Delta Era?)

Another proposed base, desert based, very spaced, it was more like MMC FPS bases rather than clan bases, so it was not very popular.

With the addition of powerful people into SOCOM, such as Corraris, we gained lots of protection over other divisions and enjoyed high degree of prestige. Previously, if marines did something like that, we had no protection and everyone would be on marines’ side (save for us). If you read the early delta chapter, you would know what’s up.

UKSF along with select few groups did fake win announcements against us, but we kind of ignored it and laughed it off, choosing not to confront them about it.

Port jackson is renamed to San Clemente.

More SC upgrades.

With COVID-19, activity boosted slightly, but not much as we expected, people were also getting a bit bored with ROBLOX, so activity improvement was not really what we expected.

Return of SIA, SOCOM Intelligence, it was named Smith Issac Automanics (SIA), a front for SOCOM Intelligence. We did some OP at other groups like BA, but it was short lived and inactive, as it didn’t serve much of a purpose compared to 2018 era which we had to actively monitor MARSOC, CIA and FBI in order to stay ahead.

A announcement about NEWGEN players and their popshooting tactics. Having gunfighting since 2017, I did not liked the popshooting addiction of newer players.


With addition of Golf Cart for SOCOM in USMA (former WPA), I drilled my men and advised them how to best drive the car, explaining what functions such as ABS and TC are.

April Fools - We’re now BA UKSF.

I occasionally hosted Delta Obby sessions, so many people failed.

F_rgiven steps down as XO and makes a lengthy speech of it.



Here I announce public version of my popular air rally place, which have been use by groups like BA, Delta in 2017-2019, modernized to modern day standards.

We confronted a fake SOCOM group (owned by a USAF) and KOS the members, but only once.

Delta News return - it was a separated channel and ran for many months, outlasting even some periods of SOCOM Linage, but eventually it went off.

Treerex64 gains CO, approved by COBAIN.


Upset by ‘bad’ members being passed by bankid, veteran bornrogue stormed out SOCOM and raged about it, I tried to get him back, didn’t succeeded. I would later get him back few months later which he returned for a short time period.

Space Force Tournament and their organizers did not let us play, let a merc from other group to trashtalk us. I decided to just pull out.

SOCOM Egg Hunt. We had a SOCOM Egg squad for a short time, about 5-6 people got all the eggs. Those who succeeded were given a 2020 SOCOM egg hunt champion medal..


At one point, I purged 60+ people, bringing the total member count down to 150. It was no easy job, and I had to exile lots people that were not very ‘inactive’, but I had to lighten up SOCOM.
Treerex’s reforms. Needless to say, they were not big changes and didn’t affected much of SOCOM, which we opted to keep running the stable and nice system.

I was confronting a somewhat toxic person from my shout, while I won’t name who, he was a veteran in early Delta Force era. I suppose he liked the traditional SOCOM better, it’s ok, mr. A, I do, too.

I made games like SOCOM Tank Battle, SOCOM Boat battle, SOCOM Boat Tour, SOCOM Airfield. They were a break from the traditional RCL/scrimmages of SOCOM and made for members to take a break from combat events.

SOCOM Trailer. I put in a day’s worth of world on it, using realistic helicopter sounds, models, scripts and scenes, not to mention actors from SOCOM in order to put together a trailer.

View: https://www.youtube.com/watch?v=YGHJFCvBGCA

People were upset about we doing anything, which I replied that SOCOM is jack of everything (great at combat though) but master of nothing.

Wheezy made a “Make a SOCOM out of you” based on a Mulan music video.


View: https://www.youtube.com/watch?v=03WNI4r09mc

Boot, an experienced leader and developer for IA gains the position of XO.

Another reminder that SOCOM are banned from defending against itself.

SOCOM expedition-research (ER Squad) was a subscription for non-combat events to avoid pinging those who only want to fight, we did fly planes, drive tanks, boats and went to patrol USAF.

COBAIN playing along with omegle and trolling people, suddenly saw Mysternal. They have been censored for obvious reason.

At May 2020, we finally became a Tier 1 clan from Tier 3, which was an achievement for us, we even did a boat tour over it, made an announcement and partied.

Boot introduced figureheads for SOU, but it didn’t lasted long, as people can be inconsistent with the standards, which means one’s Alpha is another’s Bravo and vice versa.

Paralusuz, an elite developer at USAF that also helped build up SOCOM development wise, built up CCR cheater registry based on discord hooking.

Delta Obby Medal.

Itn_pro becomes XO.

I proposed a new map layout for SOCOM, and I built a prototype for it, nonetheless, it was abandoned due to rejection from COBAIN.


Itn_pro introduced another Oath of silence rule into SOCOM, which was harshly overturned, as it was opposed by many members, regulars and high command alike.

Written by Treerex, the SOCOM handbook was released on May, 2020.
A art work of San Clemente Base.


DanTDMPlayz in real life, one of our former HRs.

Wheezy retired from XO, nowadays he’s still retired, but he’s still active in SOCOM chatroom.

Officer applications were a common thing during earlier era of SOCOM 2020.

We take part in more joint events than ever.

Due to increasingly requirement on raid and listening, I have came to that non-English primary users of SOCOM were discriminated and were threatened with exile if they did not listened well, I made a announcement in light of that, as I’m not a English primary myself, so it would be pretty nice to show some empathy for those people.

At times, DTs, CTs and even scrimmages are banned if we don’t raid.

A anonymous, Non-English Primary from SOCOM DM’ed me with content, voicing his disappointment at the discrimination of English speakers.

Boot have made a automated evaluation system, which would be refined more and more later, furthermore, I made a language needs role to highlight those of us who are not English language primary. Language Needs people are to be assigned as “follow me” members as to simplify the requirements on them to do things that would be considered complex due to language barrier.

WARRRR! We want WAR!

That shout by Boot was dedicated to prevention of accent-making fun.

In this post, I correct users on their ignorance or bias at Asian players, who are often blamed for high ping.

SOCOM shooting up USMA have actually gone down compared to at the past which you can always hear complaints from divisions like MARSOC that we’re shooting it up, whether provoked by them or not.

SOCOM is currently having its sparring arena worked on, nowadays on maps, but it was worked on since a month ago.

Me confronting some of the players with a entitled view. Generally you can’t please anyone, you raid a base someone will always dislike it. One man’s high ping is another man’s low ping, you can’t really satisfy anyone, that alone is a big portion of reason why not many people host raids these days.

SOCOM Operation Death’s Horizon also announced the introduction of the new SOCOM rally place Cheyenne Mountain.
I hosted 2 different rallies (Endology hosted one under my supervision), for other time zones.

Operation Death’s Horizon was a sessions of nonstop raids against groups, in which our operation was considered an success.
Even as my suggestion of bringing back AFSOC warzone to use, it was swiftly declined by COBAIN. I originally proposed the idea to help make the non-EST time zones more active.

Remember Department Of War from 2018? Yeah, it’s a new department, but under the same name.

We were hit unpreparedly by IRF, who brought elite players while we opted to defend with our regulars, it was on superclan mode and we were raiding AZTEC (Led by me, a victory).

Treerex64 introduced a behavioural procedure guidance.
I declined a defense against S9, who brought good players, I was immediately protested by my fellow members who claims their players were not stacked. My reason was that, yes, they were stacked, but not like SOU Delta standards, but still stacked enough for us. We had many regulars. Tobayas later raided our DT with his members, in which I banned him and kicked other people associated with the raid.

Failed retirement - I retired, but there were no suitable alternatives. So I came back later.


My return was a swift one.

SOCOM-Snow Core-RSF war, this coalition was known as The Avengers. Although we did lose in the war, Vaktovia’s bases were very difficult and required a great deal of experience, to win the war one has to win offensive victories, and our base is a fairzone! That is the major reason why Vaktovia won.
(Not really since we actually beat their ass’s and they admitted to it being harder than out of everyone's bases Even tho were a fairzone we worked together and have unity to count on that and teamwork-legend)

We lost our guns at USMA due to supposedly shooters, although many people still have gamepass guns.

Boot asks if we should have revamped AF1 dedicated to SOCOM, of course everyone voted yes!!

Tanks at USMA update, likely a short update but we had our moments with it.

Working on this documentation.

CONCLUSION

Well, that took me a total two days of time (Of course, not counting sleeping hours!!), to write the full documentation, that’s reasonable considering it was more than 2 years of history. While 2 years may not sound very impressive, SOCOM sticked together in contrast to groups like TNI:C and BA SAS. For example, IRF’s special force has its CO changed so many times, and were torn apart many times. BA SAS was literally reformed every week by Marcuses, each time being a new CO who vows to wipe everything before it, bringing his friends and kicking everyone else, TNI:C under went Mohxy and many other COs, eventually went downhill.

SOCOM is not perfect, it was never meant to be nor it was, but this experience is unique in that we stay united, even though at times we didn’t had a SOCOM, and all we had was some groups like AFSOC, Navy SEALs, but the core SOCOM values never died, hence, I counted them as a part of SOCOM’s history.

To this day, many of SOCOM’s veterans from 2017 remained, people like RoySwag, Soldier, Crossby, Juxhyr, ShortRavin remained and some of them are still active to this day.

We’re constantly rolling forward everyday, sometimes backwards, but mostly forward. The days of us scrimming groups every other day are gone, and the mode has changed, with the decline of the modern military community, we’re pushed to fight clans head-on, nonetheless we’ve adapted well, and have shown that we can put up a hell of a fight.

Keep it up, sometimes we may fight among ourselves, sometimes fight the enemies, but here’s one thing - we must stay united. Sure, some people may not have good skills, some don’t speak English well enough, some were toxic, but I wish y’all work together and keep the legend still going.

I still need information on Black Ops, the division before old SOCOM, so if you have any information please send them to me.

Some people I would like to personally note:

Wheezy: You were a chill guy and have been here forever like some of us, and you generally established connection with MMC community, especially during AEST time.

LEG3NDR0GUE: I admit you’re a rager and some people diss you for that, but man, like Wheezy you’re experienced and you’re a core member of the AEST squad. The VC check was the best.

Crusader: Like LEG3ND and Wheezy, you were one of the core person at TF442 (non Delta), and you have lots of connection at the MMC community.

Drainrogue (NS_Envy): You may not be in USAF for long, yet you joined early. But rogue gang was chill and was good, until much later. When I saw you in IRF as Atellus, I ‘hated’ you right away, but without ability to resist competition, I went crushing down with you!

Crosby: You’re a chill user to everyone, and you were one of the MARSOC accepted!

Soldier2103: The Aircraft Carrier guy! You’re a veteran too!

ShortRavinIsCool:You may not be very active these days, but you played your role.

Juxhyr:You’re active in USAF, and not many people know of you, but you’ve been here forever and taken command, especially during SOCOM era.

Synb3ar:I remember you as domincbear, which I accepted you as a part of ‘stealing’ members from MARSOC, but you’re hella chill and upbeat.

Bookrr: You’re a monkey for sure, but you made things more fun for us.

Funnywailord:What’s better than someone who can speak your language? You’re a monkey like Bookrr, but you listened to my advices at the VC, I personally want you to use your mic and become a raid leader like me. Also I really hate your MG3KWS at PF.

Endology: Like funny, you can be a monkey at times, and that’s what SOCOM needs sometimes.

Meerly1bas: Having been here around since early Delta era, you helped with leading during early era, and because of your relations and ranks, you pull us out of deep shit at times.

Squishysq1: Cool guy from FAF, yes, I knew you from FSF.

Pyromaster: Yes you’re still around, you just don’t play ROBLOX! I remember talking with you on my discord, you’re one of my best friends to be honest, I remember when we talked about working out. Like many others, you’re also a veteran from 2018!

Gkiller: I don’t know what’s your current name as you change it a lot, but I’ll refer you as the original name. I remember when you were bad, and I helped to use a fake account to 1v1 someone. But you improved a lot.

Trexdumb: You were accepted from MARSOC as a ‘thief plot’, like Gkiller, you weren’t very good, but you did improve.

Bugatti_225: Like Trexdumb and Gkiller of the past, you were accepted out of pity and to serve as a figurehead of ‘elite’ (not) player, and you did your job well, giving us the joy and fun we needed. Hey, when will you get your Huracan from Mexico back?

Anthious: Just generally a chill guy with ambitions on ROBLOX clans and real life. C’mon, I’m glad you have it well on real life, don’t nolife on the blox, though!

RogueMLG: I remember your time as Space Force leader, which we laughed at you, but nowadays you’re one of us.

Bankid556: Yeha, here’s another MARSOC who left Delta for MARSOC. I don’t blame you for leaving, because you were very chill and not toxic towards us.

Dishonor and Corraris: We were enemies in the past, but no longer, now we’re here in the same banner and fighting together.

OG_Hellsling: How do you feel now that Corraris have your beloved Razer Viper Ultimate now?

UndyingTango: I don’t know what happened to you, but Math_Grade or Kenjnr, you were one of the veterans.

F_rgiven: You were a cool guy tbh, and you’re good at scripting so you contributed lots development wise.

Bimpar: You were like dishonor, very involved in MARSOC, and at times I made fun of you, but we’re fine now! I still remember the ryan9318 incident!!

---------------------------------------------------------------------------------
Legendrogues naming (SOCOM ONLY IT'S ALSO A JOKE CALM DOWN)
Now my fucking point of view i finally JUMPED THE GUN!

Wheezy: Professional RCLER CCR FOUNDER and CEO Smart ass i tell u best of the best and best dudes i’ve ever met

F_rgiven: There are times where we’ve done so many things and argued with wheezy over the smallest shit possible U were the best dude as well a good developer and worked hard along with wheezy and i

Corraris: Ur a cool dude helllla smart and u know what to do and when to react when things are needed and what not U were also the best of the best Cant say much cuz im tired rn is 11:48 PM

Dishonor: YOU FUCKING SHITHEAD YOU FUCKING BAITED ME THINKING THERE WAS A GIRL IN WPA AND U are a cool dude saved ass’s many times but took on the heat best of the best squads and HRs we ever had and one of the toughest in my books

Bugatti_225: This music will explain it all within socom everyone that sees u (besides me) What i see is ur a cool dude
(STFU I KNOW ITS KPOP FORGIVEN DONT U DARE FUCKING HAVE WEIRD ASS DREAMS OF IT)

View: https://www.youtube.com/watch?v=BA7fdSkp8ds


OG_Hellsling: Brother in arms smart ass good dev willing to sacrifice his life for another SOCOM member

Bankid: WTF DO U EXPECT FROM ME TO SAY?! GET BANKED ON BANK U MOTHERFUCKER LOOL Na youre a cool dude Even tho there were times i AA’d for fun and we all somehow fucked up Cool dude best of the best leaders a good friend

Funnyheadass aka Funnywailord: Cool guy Funny man fat af like wario but we all care for him and his a cool dude

RogueMLG: I SHOULDNT HAVE STARTED WITH U SO FUCK U LOVE FURRIES LOL SERIOUSLLY FUCK OFF FROM THAT SHIT AND START TAKING STRAIGHT THERAPY AND START THINKING LIKE A STRAIGHT POLE THEN THE FURRY POLE Other then that youre a cool dude a good person who puts friends first then himself loves to meme around and is a overall a good person.

Synbarr: aka Furry fuckface Cooll dude a good friend best of the best brother in arms

Meerly: smart ass dude who works hard is strong and doesn't give up BUT THIS MOTHERFUCKER EITHER PULLS DRUGS OUT OF HIS ASS LIKE JUX IN THE MIDDLE OF A FUCKING RAID AND KNOCKED or just straight up forgot about his fucking dinner just to play Roblox or fucking do his homework irl

Crossby: Anyway cool dude cool person a hard worker and doesn't give up and He loves to joke around best at the best at letting people go from 100% Edgy to non edgy

Gkiller: #1 RAPIST AT USMA All i can say he chokes on food and gets scared by me but his a cool dude a good person and most of all a good brother in arms Even tho he chokes on a cookie and got scared and have PTSD from me scaring him best of the best at dying

Boot: Aka mr boot or I BOOT U YOU CANT BOOT ME BITCH I CAN BOOT MYSELF AND REBOOT: Cool guy best dev And a best brother in arms and a good leader best of the best

Now crusader aka BEATSABER: Dudes a smartass and a cool dude anime weeb best of the best and a good friend

NOW I SHOULDVE STARTED WITH YOU SHARD :YOU CALLED MY ASS A RAGER NOW IMA CALL U A FUCKING FAST SPEAKER like me so were both asian its fine LOL ur a cool dude smart ass and best of the best fighters and a good friend sono worries i was joking around

Nollogic: Ur a smart ass cool dude and a hardworker u dont give up the like everyone You try ur hardest along the others pls use no_logic and no brain k thanks and come back and replace me ONCE I GET A CUTE GIRLL IN MY FUCKING LIFE U FUCKING NO BRAIN LOOL and yeah ur the best of the best

ITN PRO: Ur a pro we know ur good ur smart and a good friend and a pro at fucking up sometimes like all of us LOOL Good person and cool guy best of the best

ValiantCurry Aka Valiant FUCKIN CUNT: u are a good guy but the name says it all ur a cunt U proceed to calll me a simp when i dont simp for anyone nor people within USAF! OKAY! FUCK YOU LOOL and yeah cooll guy smart ass a good brother in arms and start making curry for the paratroopers u fucking #1 indian curry maker bitch

DANTDMPLLAYZ: U ARE THE #1 DANTDM FAN AND A FUCKING SHITHEAD I SWEAR U ALWAYS HAVE LUCK IN MINECRAFT TO FINDING A DIAMOND BEFORE US U CUCK FUCK U But stilll Youre a cool dude and a chill person so yeah

Bloodwish aka Bloodfucker; cool guy his that one brit dude who memes the living shit out of people left and right and most of all a good friend

B4mercy and fucking valiantpaki: Cool guys good friend best of the best but fuck u paki espcially ur the headass who tries and fucking do dumb shit with curry

Myth_AE and d_raain: YES THOSE 2 FUCKERS theyre good guys good people and good friends and theyre brothers in arms

BIRBLET: Youre the biggest piece of shit out of everyone in this entire listing Ima tell u something ur IQ is the brain of a parrot that looked himself in the mirror and then go “OH THATS ME?!” But yeah youre a cool dude and a good person and a hard worker when it comes to things so yeah good job Bob

KOLSTAD: THE LEGEND HIMSELLF IM THE KING IM THE BEST IM KOLSTAD MAN BRO UR A COOL DUDE ME AND U WOULD FUCK UP GROUPS AS WELL AND WHAT NOT LOOOL Good times we got even tho we talk to each other less ur the best of the best and a good person along with a good friend

Mystlock: AS FOR YOU you're a cool dude and a good fighter and a good friend i still wonder how to this day youre not able to run away from groups of crossfires like me na joke

SASSY: YOU'RE THE MOST CHEEKIEST SON OF A BITCH I REMEMBERED YOU SNEAKED OUT OF YOUR HOUSE JUST TO GET GIRLS AND SNEAKED BACK HOME IN THE MORNING LOL But yeah you're a cool dude and a good person a good friend and most of all a good fighter keep it up

AURORA BANDIT: YES YOU FUCKERS CAN'T CALM DOWN NOW I'M NOT A SIMP Anyway she's a good person a good friend a good fighter a sister in arms doesn't give up even when she wanted too and she jokes around

COBANE aka Stepbrodogg: One of the best leaders Best of the best he doesnt give up he works and most of all help bring delta back when we were in the time of need and has helped many people and did his best and give up his time for all of us his a good friend and a good person best of the best

VALIANTPUNISHER: Fucking punisher and somehow a smacker not bad dude a good person has worked with everyone and did his best in whatever he was tasked to do and a good friend

I would like to thank you all for reading this ima tell you all that im grateful for you all each and one of you don't give up hope and never back down
(The people i’ve listed so far and currently good friends and what not)

Now i'm ending this calling out bullshit because i'm lazy af

Where have I been? You wonder

Why didn't I host ?

It's because i suffer from a bad ear injury that could potentially give me a deafness and most of all i’ve had other personal problems some days i get burnt out from many things in life and other things that i gotta do
Hence why i haven't been hosting or been on my VC tryouts and what not

I’ve also been working on so many things i wish i can say but i don't wanna it's been a heck of a ride

Anyway My time here for editing is over any other bs of delta force’s stuff and first accounts will be added shortly in less than 2 years k thanks now PEACE and have a good 1 stay safe from the coof

Also i joke around alot of things even if i hate things or whatever the fuck not so dont take me as a serious person or a strict person

the only time

when i'm strict or serious is when something bad happens

Anyway CIAO or PEACE

-------------------------------------------------------------------------------------
Now this is the REAL SHIT and personal accounts (it's in the past)


Now the rant of the lifetime by LEG3NDR0GUE:
My name is legendrogue as you all know who i and seen me before or those who don't know me

I'm a dude who jokes around a lot and doesn't pay any attention to my mind because i'm ME!

I'm always tired and always needing a cute girl in my life(Its true) and no i don't simp lol

I’ve been in delta force and the past delta era in i believe 2017?

During that 2017 era I was in the old era of where Meerly was the CO for Delta force i was in it for a short time before it got shutdowned

Than 2 months later(2017) or so we revived back with the 5 founding XO’s of delta force

Me,Wheezy, bankid, Reapous,dull and shard.

We started off strong solid we had everything planned out wheezy was the hard worker i was the one handling ALL OF YOUR REPORTS WHICH YOU FUCKERS DID NOT REPORT (Some do so good job to you)
Reapous was a professional at idfk. I forgot and Shard was a good worker planner and a trainer. The same goes wheezy.

When i was appointed Delta force XO in 2017, i was given a choice to do so and so i took it to learn more and give my mind a bit of that old ass unretiring feeling if you know what i mean,(Note i retired at 2015 RBLX) I’ve fought ends deep ends of this earth so people within delta are happy no beef it was challenging it was hard but i didn't give up hope i spent days of no sleep to solve things, Never ending things I tried to handle things there are times where and why i don't host events is also cuz i'm lazy,tired,burnt.

There are also many things in life, i’ve grown to hate and grown to get used to and enjoyed my time and what not i’ve thrown at what it takes during those era i enjoyed them i’ve fought with the best of the best and my best buddies that i grew up with and put our time and effort into it and i'm grateful for my bestest friends within SOCOM today and the past delta force.

There are times we are all sad, angry, happy. Just straight out bust of insanity times we don't sleep just to get through days worths of work and getting defenses setted up
Even raids our schoolwork and whatever we do in life.

I know im a bit of a touchy SUBJECT in some cases so i’ll explain JUST BRIEFLY of my time as a delta force XO Those times were when Its hard at first when u tried it out first i know what i do with my work i just know its in my blood

I look around when i do things when shit gets serious such as cases like shooting within USMA problems within USMA i punished, my fucking members because of a wrong doing and i gave them suspensions before it was hard because theyre my best buddies
But when i look at the facts there are really “funny” people who don't read facts or even bother to look at things in a way we do

It's true We're Delta force we got a reputation to live up to. But who would want to be so strict in a lego game ??
added in were all human were not some mere robots that are just ordered to shoot or to kill or dress right in some cases

In some cases there are also miscoms Aka miscommunications.
Sometimes facts are not presented sometimes no proof of evidence that is done

As i always say till now and then “get proof” before reporting It has to be clear and what not

We all have lives. It's hard to manage many things at the same time, focus or compete in a game unless it's your full profession at it, something you can do to enjoy it or whatever.

Roblox has many opportunities and many things to do and settle and sometimes joke around and have fun with many different people.

But always look around and understand before speaking or not.

Think before you act, Well that's something I've failed at times when I'm really tired like it's 2:25 AM LOL I can't think what i say or do at these odd hours but i try to keep it tight.

I’ve failed at many things and got somethings right My mistakes are i didn't balance out my life and things like that i failed to handle many things as it was first time when i was a XO, i admit im human im imperfect but as i always say to my guys
“If you want to become a sharper blade start sharpening the dull blade”

For me i'm just a ex delta force XO i’ve created systems for Delta in the day when i was still Xo in the end YEAH that's about it

ANYWAY end of my Personal account so YEAH CIAO ima let the others say whatever they want now this is the last time you’ll see me on this doc most likely unless im correcting keep in mind this shit is Still Work in progress

Oh and vids to my yelling:
SOCOM voice check (VOLUME WARNING)
Another Legend VC check

______________________________________________________________________
Meerly’s personal account
Meerly here, you might've seen my name crop up every once in a while within this document. I joined Delta Force mid-2018, got XO fairly quickly, and then retired as XO mid-2019. (Came back to SOCOM as XO briefly, but nothing of interest)

Through my time, I've experienced many different versions of Delta Force, whether it was tf 442, the split, the merge, or just the crew. We've had countless great leaders, and great members. We were at times toxic, but we would always come out on top. There were times when the whole platform would fear our name, and times when we were jsut a shell of our past.

The times within this division have helped mold who I am to a degree, it's been a great life experience, I've made friends, enjoyed communities, and I still keep those close to my heart.

I'd name people, but there's too many to mention, excluding Dull and maybe Shard, I've been one of the most consistent members within the division, staying as XO for over a year straight (with some small breaks) and I've watched this division grow and fall, I've watched players join and leave, I've watched people grow into who they are today.

If you asked me back then what I thought of Delta Force, I'd tell you Delta #1. If you ask me today what I think of SOCOM, I'll tell you it's an amazing community to be a part of, and in the future? I'll still be here, to keep a watchful eye, and I'm always only a message away.

UPDATE FROM 2026

Yes, I’m alive, and it is now 5/27/2026 as of my writing.

I found this document through digging into my Google drive, since quitting the Blox (my younger family members using the former spy alts; I sometimes play Roblox casually with them (non USAF related) so you'll see my NS_Shard account online sometimes.

Delta and USAF have been a pretty big part of my ROBLOX life, and from there, I learned lots of things about running groups (power dynamic, incentives etc), and I certainly did not regret it.

I rejoined Delta after being away from Delta in 2021, rejoining in 2022 as an officer under Ryakshiro's leadership.

I became a LTGEN and a Dev in USAF in 2022/2023



I retired on 3 March 2023, being demoted to the rank of SGM from LTGEN, with Zach announcing my retirement.




I became an Overlord on Delta; a more hands-off rank above CO, but still advisory.

I was banned from USAF on Aug/27/2023 for an err…Nazi joke on a DM to Corraris. My reason for the permanent ban was “talks of being a Nazi/racism and extreme views” (I need to mention that I am not white, and I am neurodiverse (classified by my government as disabled, making me a double minority).

My last name was NS_Shard and still is the same.

As of 2026, I remain banned.

But let’s expand on SOCOM history from 2022 to 2023 a bit.

In 2022, I rejoined as an officer and the division was raiding oriented, eventually I climbed the ladder to become a CO, then overlord.

In 2023, it was beginning to slowly merge into a MILSIM division, with very easy tryouts and reduction in RCL focus; the remaining SOCOM members could not compete with even average clanners, during this era, the clan world was cannibalizing itself and the newcomers were just too unskilled to challenge clans.

Eventually our clan was rebranded as Delta Force (yes, again).

There was an elite guarding division called the ODS.

During that period, I joined many different divisions like Military Police to gain influence (reducing my Delta autonomy in exchange for safety) with the group, and became a LTGEN and Dev in USAF.




I only worked on a custom system that was never integrated into the base.

Unfortunately, the document's history ended in 2020, so I am working on what I have: screenshots, documents (these help a lot), and memory.

Some pics
Task force 141 posing pics

Goofy acts on rallying - floppa and short pants

CREDITS

Document was written by myself, and obviously credits are to the people who made the shouts.
Shard:Writer
LEG3NDR0GUE:Editor
Meerly:Digging up old Delta Discord, so I gained access to my alt
ValiantCurry:Sent photo about MP-Delta Force divisional war
Various veterans:Advices, contribution on earlier era of SOCOM, correction of mistakes


GALLERY
If you made it that far, here’s in for a treat. We’re showing you the fun side of the SOCOM Lineage, without the need to read the wall of text, go see some of the things we did and what we were in real time. Both bad and good moments can be sent here, videos, GIF, images can be sent here.

Tank pushing down people at Delta Obby (Late Delta Force, sent by Crusader)

Killing SirDaveBlox (Early Delta Force, sent by Crusader)

View: https://www.youtube.com/watch?v=3YPKBv1B7sI

Hostage rescue game (Late Delta Force, sent by Crusader)

View: https://www.youtube.com/watch?v=7CGAO6DRorM

BA Chad vs Virgin (Modern SOCOM, sent by ValiantCurry)

Delta Mission: Laser (Early Delta Force, sent by Shard)

Scrimmage (Late Delta Force)

Praying for BA (Late Delta Force, photo by Meerly)

Delta Force on Academy, note the card (Late Delta Force)

Delta Helicopter (Late Delta Force)

Class in Delta Academy (Late Delta Force)

MARSOC and SEALs mixed into Delta (Late Delta Force)

Nice Shoes! (Late Delta Force, sent by no_logic)

Go run the field! (Early Delta Force)

Who the hell just shot the black coat on a bike? (Early Delta Force)

Pink uniforms (Old SOCOM)

Let’s smash up a MARSOC tryout (Early Delta Force)

Marsoc takes the L (Old SOCOM)

Delta and MARSOC are different! (SOCOM was a team that has both divisions) (Early Delta Force)

Proposal to remake SOCOM and MARSOC into seperate teams (Early Delta Force, made by Meerly)

Nazi Symbolism (Early Delta Force)

A little divisional war (Early Delta Force, sent by Shard)

View: https://www.youtube.com/watch?v=4Nqt-sK1dCI

A classic SOCOM class guide poster. (Modern SOCOM, made by Shard)

Old WPA (Early Delta Force, sent by Shard)
Going to War, sir! (Early Delta Force, Shard)



Bodybuilder Archy (Early Delta Force)

Letting Meerly in Delta Force (Early Delta Force)

Wheezy during BA SRR era

SOCOM is full of losers (modern SOCOM)

Raiding VAC/VAK in early 2011, Vortex Security (Sent by me; my account was Gamesam)

UAF Recruitment Center in 2010 (Sent by me)

Me with KiwiShrimp, SRR era, BA

ROBLOX avatars on Whirled.com, a shutdown 2D hangout website.

BA with WW2 galleries (Sent by Shard)

JJs and CJs show skills of a member (BA)

Me as SAS CO, forced to adapt stupid changes.

Why I AA’d MARSOC (Early Delta Force, sent by Shard)

Dellkiller123 on a TNI event, shot by a noob (i was there-legend)

Failed tryout event shout (Old SOCOM era, sent by Shard)

Old WPA, noobs as support (Early Delta Force)

Bankid = Mobile1bas? (Modern SOCOM, sent by Shard)

SOCOM Group screenshot (Modern SOCOM, Sent by Shard)

Me hacking on RSF’s old base with cheat engines (2020, sent by me on a lost account)
https://www.youtube.com/watch?v=GhRgw_9Zt-g
Old SMG with arms (2017)

Black Ops on a boat (Black Ops era, sent by RoySwag)

Black Ops Uniform (Sent by Royswag)

More Black Ops Uniform (Sent by Royswag)

Early SOCOM Guard (old SOCOM, sent by royswag)

SOCOM celebrate christmas with Jenny_God (old SOCOM, sent by royswag)

More of christmas (Sent by royswag)

Early SOCOM formation (Sent by Royswag)

Old SOCOM at WPA (Sent by royswag)

More early SOCOM on the Wall (Sent by Royswag)

E-girls of Kiwi (Early Delta Force era, sent by raxise)

Late Delta Shootout (Late Delta Force, sent by Flame07Thrower)
https://www.youtube.com/watch?v=WM-serRC5Ug
Burying the bodies (Late Delta Force, sent by Synspell)

Tied to a pole (Late Delta Force, sent by Synspell)

Delta ‘training’ bunch of privates (Late Delta Force, sent by Synspell)

Secret agents...Or Delta? (Late Delta Force, sent by Synspell)

SEALs on rooftop (SEALs era, sent by synspell)

We’re going to have tryouts! (Early Delta Force, sent by Reapous)

Big butts at USMA (Modern SOCOM, Sent by Boot)

CONTRIBUTION NEEDED
I need contributors on Black Ops portion of history, as it was what led to the early SOCOM era.
Also, if you have anything interesting and wants to contribute, DM me at shard#2828
If you have anything to correct, also DM me.
 
Part 6 (horror of small companies):

Consider this some sort of a non-related blog post about small companies that I would like to expand on. You may skip this to part 7 on IRF documents (non delta/socom)

The small company/startup is a techbro dream of larping as some 10x developer/hero developer — it is debatable if these myths are constantly shilled by corporations to exploit the devs even more.

Here's my job advice if you're non-FAANG tier:

Never work in a small company with flat hierarchy. Doing so means you will (most of the times) have no path advancement, legal protections, scapegoating, and context switching.

Not all small firms are bad, and not all large corps are good, but you will see the constant patterns, with varying level of severity depending on your particular company.

The generalist ranking tends to go like this in big corp/contract jobs:

Dev[1], Dev[2], Dev[3], Manager[1], Manager[2]

In a flat hierarchy, it goes like this:

Dev
Senior Dev
Boss

Bureaucratic jobs force you into one domain without wearing many hats. Context switching is extreme in small firms and does not build skills with constant firefighting.

The red tape can sometimes make you less efficient, but it also protects you legally, mentally, physically, and skill wise.

Many small companies have poor pay and pays even worse than entry level contract workers, and are unstable.

Vast majority of startups/small firms never go anywhere.

In fact, because they are desperate for cash, they will kowtow to every unreasonable client demand, expanding workload without hiring new staff, this directly leads to unmanageable architecture (usually a mess of insecure 2010 frameworks, BOLA APIs, bad configs).

To increase their perceived value and to look 'modern', they will picot to as many as wildly different fields as possible, like a former web app dev (literally me) could find himself working with IoT, 3d modeling, phone apps, VR, game engines, etc, and superficial features like language, font adjustment, light/night mode, UI animations.

Do not think because the company is small, you will have a low workload, small firmd create many apps and features simply because the client demands.

It is also common for small firms to force 'ownership' on devs, which means if you can't go to work, you will not live a moment of peace. A bus factor of 1!

Small firms lack roles like legal writers, dedicated QA, customer support, operational coordinators, testers etc.

I have worked at both types:

In contract, if you show up on time, follow orders, you are basically guaranteed promotions

In small firms, you do everything, incl. writing legal text, getting hospitalized (mine doesn't even provide bug sprays for field app tests) without rewards

While politics play a role in both, small firms often lack promotions at all, and because the hierarchy is flat, it is very dependent on your standing with the CEO. It's also top-down, but without the advantages of a structured hierarchy.

My incident involved a severe and rapid case of Cellulitis caused by extremely aggressive pest bites over two hours. Within just 24hrs, the pus were leaking to the ground — I was hospitalized for 4 days, hooked on IV antibiotics, and an extremely clumsy recovery with daily clinic visits.

During my hospitalization, I had my communication apps bombarded with "we have to do the deadline" before they capitulated and gave in to my doctor's papers.

Stay away from startups

The trap doesn't always slam shut on day one. As long as money keeps flowing, small companies can be bearable, the second they beg for cash (or grants/lucrative contracts) they will make you do everything, like my bug bite incident that resulted from it.

There is no bottom line for the small companies. I work alone on drone apps (jury rigged unsupported features with low level state machines aka atomic booleans and handlers), where company's pilots do not want to use it, so the boss has the brilliant idea to add a disclaimer (written by a senior using AI), then force it upon university students using his connections.

The app is so bad that the flight logger will not work if the app crashes.

I worked on asp net projects for the first year in this company in 2024, 2025 and 2026 is where things went crazy.

I constantly verbally make my complaints at the features demanded and the best practice but overly complicated architectures (for a small team), and push back, but you can subtly feel that everyone in the company defaults to the boss. (It's a office of about 5 devs, 5 support)

I subtly asked my testing partner (you need someone with a certification to fly drones): "does people use this app?" and he said: "the CEO needs it".

My damn company won't even pay for a HVAC unit to be fixed during the heatwave, with the temp being "wanting to sweat but can't"

My boss said he's an observer, not a staff, and implies his retirement, so I think that has something to do with the diversity of the tasks to inflate the company value and sell it.

When I built the exhibition apps, they are usually quickly abandoned and only used in exhibitions/events, and they care more about adding new features then fixing edge cases; it's months long work for apps that get used once in a while.

Even the regular non-exhibition apps I build (when I'm not assigned to them) are ridiculously over engineered and involves Android (I'm the android guy of the company)

The legacy apps are no better, they are more reliable but they are full of BOAL issues. All you need to do is to have a regular account and type in /admin to enter the panel! They don't even hide the submit form buttons in frontend.

He's mid 60s and the company has been running since 1990s

4x support guys (forced to do 3d modeling, video cutting, GIMP graphics, frontend, and even legal stuff these days etc)
1x support intern (they get rotated for few months from the universities, usually only works 3-4 days on weeks)
2x regular devs in office
1x part-time regular dev living in EU (8hrs apart from us)
3x senior devs in office
1x senior dev living in EU (also 8hrs)
2x delusional marketers (not in office)
Other minor non office staff, like pilots

The living in EU senior is a fan of modern 'best practices' which bloats up the workload and create ivory tower architectures that are academically sound, but nightmare to maintain.

The seniors start architectures that get worked on by everyone, while we regular devs also do that, but the architectures we start are 'owned'.

The apps exist in three castes.

Due to the complicated features of modern and peasant apps, these apps will likely never be mature (they toss them to production anyway). One of the modern apps is still in testing phrase seven months in.

Among the seniors, there is a caste too. The non-top seniors work on modern apps a lot.

1. Legacy apps (100% designed by seniors, 90% worked on by seniors)

These are legacy, hilariously outdated apps but critical for legacy contracts and revenue.

2. Modern apps (60% designed by seniors, 50% worked on by seniors)

These are modern, overly complicated apps, where seniors work alongside regulars. I designed privilege systems and core architecture systems for some of them.

3. Peasant apps (5% designed by seniors, 10% worked on by seniors)

These are the apps that regular devs 'own' and seniors merely act as rubber stamp testers.

It's not just android apps, it involves drone sdks, unreal vr, SSO, global admin, on top of regular web apps.

It's a shit show. I want to leave. The legal risk is too high. I'm being paid McDonald's manager tier salary while taking on the responsibility of cyber security, tech lead, architecture designers, VR game devs, embedded engineers, all rolled into one
 
Part 7 (Imperial Roblox Federation):

Before my USAF career, I was in a Soviet based group called Imperial Roblox Federation, based around a "Paper please" game. I was their Supreme Marshal for the military, and it is the paranoid group that I talked about. As with my USAF career, I also began as an elite, rebellious gunfighter who led the "Spetsnaz" division.

During my era, IRF was group-changed to "Germany" and Spetsnaz became KSK before eventually becoming IRF again. I still have many rbxl files of DE places.

IRF's bureaucracy is even more extreme than USAF, so I am not going to post too many standard documents, as the wording limit would hit.

Interestingly that IRF had hyper specific procedures, and unique in how paranoid they were.

I was removed by some cliques who were close to the group leader.

An authentic Stalinist Experience!

One Divisional Proposal, 2017 (top secret)
One Divisional Proposal

The one division proposal focuses on improving the military through the divisions. The plan is to increase loyalty, dedication and quality of the men, by launching divisional reforms and changes, and implementing the once existing one division plan.

One Division Plan
Historically, IRF and later DE, has divisional restrictions on how many divisions a soldier can be in, for example, in the Germany, people aren’t allowed to KSK (Today’s Spetsnaz) and WatchBattalion (Soviet Battalion) at the same time.

It was in the mid era, this rule was more relaxing, first it begins with that soldiers can now have secondary divisions, the navy, and the air forces. A soldier could have been a KSK and Navy, but could not be KSK and WB.

It was later in the era. Out of desperation due to lack of flow of recruits, which unfortunately is caused by the group style and its Ro-Nation nature, this rule was removed and soldiers can freely join MP, WB and KSK.

This ‘free join’ would carry over to IRF to nowadays.


Free join problem of IRF
We do not have the need for a ‘free join’ rule, as we have steady flow of recruits, because of papers please being the most active group game on ROBLOX.

This ‘free join’ has been an draining factor for our divisions. Spetsnaz (KSK early and dragoons), previously the most active division, was the most inactive division until Shadow reformed it recently. Even though reforms worked out pretty well for our Spetsnaz, divisions like SB and Spetsnaz remains inactive because no one wants to put any effort into them due to lack of competition.

This lack of competition, lack of individual identity is caused by slacking divisional soldiers. Our generic active officer, Ivan, is in SB, Spetsnaz and MP. He doesn’t know which division he associates himself with the most, was he a spearhead raider with lightning aim, or was he a guard of the VIPs? Or, was his job to improve the standards of military by the means of correction? He doesn’t know anymore. He is three of them. Mixing identifies doesn’t create an identity, it creates confusion and drains loyalty.

Ivan, being bombarded with requests from divisions, has to guard the Premier at 7PM EST, has to attend a Spetsnaz training in 8PM EST, there’s no time for this.

So how did the Divisional command solve this? By not hosting anything at all, or by attempts to avoid conflicts with other divisional events.

There are many people like Ivan, infact, taking up most if not all of our active officers.


To put it simply, divisional slacking is PROBLEMATIC.


IRF One divisional plan

To solve these problems, I am giving an proposal a plan called One Divisional Proposal which limits divisions a personnel can be in.

-Limit soldiers and officers to be in ONE PRIMARY and ONE SECONDARY DIVISION
-Create some new primary divisions to give soldiers more choices
-Force all soldiers, officers to be in one primary and one secondary division within a week
-Enforce this via divisional commanders
-Let soldiers pick their desired divisions
-Divisional purges to improve standards of the divisions
-Give some divisions secondary tag
-Increase standards of divisions via purging and harder tryouts
-Get rid of ‘divisions are equal’, counterproductive and counter competition
-Add a new ‘divisional delay’ which limits users in the division for three days before leaving.

IRF Divisions (proposal)

Our divisions looks something like this.

Combat
[Spetsnaz]
[Airborne]
Guard
[Soviet Battalion]
Misc
[OA]
[AD]
[AF]
[MP]





Post reform divisions and new divisions proposed

Tier rates the standards and qualifications of the division, the higher tier it is, the harder to get into.

Combat
Spetsnaz - Tier III division
Airborne - Tier II division
3rd shock army - Tier I division
Guard
Red Guards - Tier IV division
Soviet Battalion - Tier II division
Misc (Secondary divisions)
[OA (Only if you’re instructor)]
[AD]
[AF]
[MP]

Soldiers will be able to join ONE primary division and ONE misc division

Action
This section deals with the immediate actions I will take after the proposal is supported.

Steps go on form of months. A step may last few months to allow the short term damage to be patched up, and launch changes that may otherwise be too unstable to launch at the beginning.

Step 1
-Enforce all divisional leaders to make their men choose one of the primary divisions
-Allow some amount of toxicity in DIVISIONAL CHAT as long it doesn’t involve treasonous action or conspiracy against IRF or the military
-Encourage competition from divisions, competing to get most people at a training or something.
-Server moderators/adminstrators/other ranks shall not stop toxicity unless it gets out of hand in divisional chat (toxicity in main chat is to be enforced)
-Reform MP, OA (if you’re instructor), AD, AF to be secondary divisions.
-No restrictions on ranks in Primary and Secondary division, e.g. you can be Spetsnaz Captain and MP Captain (No slacking leadership roles, 2ic and 1ic - Though Spetsnaz Commander could be a captain in MP)

Step 2
-Toughen up SB in fighting and skills
-Purge Spetsnaz and massively improve its skills

Step 3 (perhaps after short term damage is recovered)
-Start 2 new divisions, the Red Guard and 3rd shock army
-Red Guard - The Premier guarding division, the best fighters in IRF, led personally by me. Guards no one but Premier and the Supreme Marshal.
-3rd Shock Army - Takes over the role of today’s SB as a basic division, 3rd shock army is a basic fighting division, basically a ‘hey I’m also in a division’ for inexperienced IRF recruits.

Conclusion
There has been mixed, but mostly positive feelings over this. It is necessary to sacrifice some divisions for your own division good. These changes are very big and will change the military radically.

I made this decision knowing some of you may be full of divisions, but hopefully you’ll find an identity in one of these divisions.

The decision to revive 3rd shock army and red guards, even though their roles may be different from the past, was viewed as positive and members of the command staff were happy to see the divisions proposed to return.

Any opinions regarding this? DM Soldiershard.

Signed,
Supreme Marshal
SoldierShard

IRF Military Goals of the month, 2017 (top secret)
Goals of the month
Updated at the ending of the date.
11 November - 1 December

Improve maturity of the military
Build up SB and Spetsnaz division
Build up MP division
Increase amount of OA instructors
Increase Guard Trainings

Goal Explanation
Improve Maturity - Begin by being more strict and enforcement of maturity. Example: Use less ‘lol’ and stop having ‘fun’ in trainings

Build up SB and Spetsnaz - Increase the amount of members of these divisions

SB-45 members
Spetsnaz-40 members

Build up MP division - Increased amount of police officers, at least 3.

Increase amount of OA instructors - I want to see at least 3 more instructors by the end of the month.

Increase Guard Trainings - Host more Guard Training instead of other trainings.
Goal Report
Not available right now

Military Survey Conclusion, 2017 (top secret)
Military Survey conclusion by the Supreme Marshal

This document summarizes the opinions gathered on each sector of the survey..

The higher the it is in the list, the more shared opinion there are.


How long have you been in IRF?

The average age of irf military discord appears to be somewhere from 5 months to 7 months. This doesn't reflect most of our military because the discord users are a minority.

Average:5 months

What is your current occuptation? (you can tick more than one)



What do you think about the military?

The military is generally favorable in most of the votes, unfavorable votes includes that the military has incompetent high command, corrupt and 'cocky’ officers.

Good
Active
Awesome
Unprofessional
Corrupt

What is bad and good about the military in general?

The opinions about our military are generally favorable with some complaints

Active
Powerful
Hanging out with friends
Unprofessional officers
Cocky officers

What do you think should be added, removed and improved on IRF places? (Cambrai,Soviet Hills, Papers etc)

Soviet Hill
Add classroom
Return to Minsk
PvP area
Remove snow particles (performance)
Improve performance
Add the old obbies
Cambrai
Balance red team
Papers
Jail system for gulag
Divisional items
Military spawn should only allow military
Items (in general)
Jail cuff tool
Divisional items

What do you think about SB?
The critics of SB are massively favorable, many praise it as a awesome and active division.

Good
Active
Improve guarding skills
Improve combat skills

What do you think about Spetsnaz?

Spetsnaz critics were mixed, many people praise it as an great fighting division, but also criticized for inactivity.

Inactive
Good at fighting

What do you think about MP?

MP critics are mixed, with many people calling it the 'big brother’ with some people call them inactive.

Appears threatening
Good
Inactive

What do you think about tank/airforces division?
As these divisions are not even out yet, the results are predictable. Many reviews don't have not of an opinion but some expressed hopeful thoughts.

Needs development
Fun
Needs simpler organizing

Are there anyone you dislike on IRF military? and why? (Don't worry I won't leak)
This is an sensitive section that I will not name the persons in the list, but will give an general idea on who they are.

Majority of the people says they have no one to dislike.

The majority of the dislikes were towards some officers and command staff, certain LR soldier is disliked pretty harshly by the surveyed users.

Conclusion

Most of reviews of our military are pretty favorable which implies we are doing a great job, but the point of the survey is to find out holes, patch them. It's as we are mechanics looking for water leakages.

Thank you.

Supreme Marshal
Soldiershard

Special Officer Exam, 2017
Special Officer Exam
Take your shot at being a officer, do you have the necessary knowledge to become one?
Designed by Supreme Marshal SoldierShard to promote veteran integration.

KNOWLEDGE

1.Marshals and their jobs
Supreme Marshal-
Senior Marshal-
Training Marshal-
Discipline Marshal-
Warfare Marshal-

2.Rank and their greetings

Low ranks-
Medium ranks-
High ranks-
High Command-

3.Name the IRF unit sizes

PUNISHMENT

4.Name the IRF punishments

DRILLS

5.Name all turns

6.Name all Marches

7.Name all 5 formations

8.Name three types of "Jacks" and what differences exist among them?

COMBAT

9.What is popshooting?

10.What is drain?

11.What are general keys for sprint/crouch?

12.Should you use third person view or first person?

13.What is angle?

14.How do you reduce your hitbox?

15.What should a dodge be?

HOSTING

16.Cadet Assessment - Name 6 things you should teach to your soldiers.

17.Cadet Assessment - In what situation, should the cadet be failed the training course?

18.Combat Training - To lower the chance of 'developer shutdown', name three types of guns you should use

19.Combat Training - To lower the chance of 'developer shutdown', what command should you use instead?

20.Name the process of hosting a combat training and a round.

21.What combat places are available for IRF soldiers to train?

22.Name all steps you have to do to annouce an training to the IRF military

23.Name IRF main discord and Cadet discord ID

24.If you can't promote a soldier due to rank limitation (of yours), what should you do?

SENSE

25.What should you do if someone is trashtalking about you?

26.What should you do if someone asks for an promotion?

27.What should you do against immature people?

28.What to do if someone asks for robux?

29.What to do if someone is a above cadet and doesn't have discord?

30.What do you do against toxic people?

Make a new document on google drive containing the answers and DM SoldierShard.

EZIC vs IRF operation training, where players roleplay as EZIC to fight IRF, 2017 (IRF was pretty much rigged to win)
Wait for Teaming to EZIC special forces

Step 2: Press the EZIC uniform


GOALS
I will translate the IRF goal to EZIC goals

Kill some EZIC scouts
Play as infantry, approach the IRF base in the MAIN GATE and kill whoever you can find, repeat the waves 5 times. If you die, stay in respawn and wait for your comrades to die.

Take out some EZIC tanks
Use the EZIC Medium tank (Centurion), attack IRF using the airport entrance or main gates (only infantry can enter this), just keep attacking until you are blown up. Repeat this wave for three times.

Take out EZIC Commander tank (see intelligence below)
Now when I dm the leader that ‘enough tanks destroyed’ you will use the EZIC Heavy Tank (Leopard), drive straight into main gate and kill any IRFs you see. Keep doing this until your leopard is destroyed.

Kill the remaining EZIC troops
Repeat the first wave infantry for one time on spawn, and fight until die.

Retreat from EZIC reinforcements
IRF will now move to the Half Track on the airport and drive to far deep into flat ground to the airport and join the airport ‘support team’. If there are too many men IRF will repeat this few time. Now you have to destroy the Half track and kills its passengers using whatever means possible, be it driving a tank chasing it, or as infantry shooting at it. Even jumping inside and slaughtering everyone.


Extract IRF soldiers to safety (may take few turns)
Now you have to destroy the Half track and kills its passengers using whatever means possible, be it driving a tank chasing it, or as infantry shooting at it. Even jumping inside and slaughtering everyone.

Provide support fire at the spot of extract
At the airport, IRF team would have machine gun (DP-28) which is highly accurate and has high damage, you now have to approach the airport for X minutes in which IRF will fight off the raiders

Escape!!!
IRF successfully escape, unless they’re massively overwhelmed by EZIC forces.

RULES

1.You are to listen to me as I direct the operation
2.Each team will be assigned a leader
3.Put on EZIC uniform because you’re roleplaying as these
4.You are STRICTLY not allowed to touch Victory/Airport support team spawn.
5.Forbidden from chanting too much EZIC propaganda

Operation Training, 2017
Operation Training proposal by Colonel SoldierShard

The proposal of operation training includes information, organization and knowledge on a new type of training proposal “Operation Training”.

This training is intended to improve communications, lets soldiers immerse in operations with storyline, lets them explore a new place together, and give subdivisions like air forces and armored division more purposes.

What is this?

A operation training is a new type of training proposed by SoldierShard. In contrary to conventional training like physical training with the obbies at Fort, or gunfighting training on tryhardedgelordtops, is a new type of training used by many groups.

This type of training is not competitive and is mostly used for boost of teamwork.

Enough of wasting time. Let’s to get to the point.

Operation Training is a non competitive type of training on a unique purpose-built place, involving ‘operations’ and planning with a objective or even a small storyline, with an large map, and with usage of Armored division, Air Forces, Airborne forces; not to mention regular IRF forces (mostly serving as infantry) and Spetsnaz forces.

Every Operation is given an custom name and a custom made map built for the purpose, with objectives for VDV, Air Forces and Tank crews.

Here you’ll see an example of an operation.

Operation Aurora
An sizable pro-fascist far right alliance formed from EZIC and veterans and service members of the German Forces, our scouts has indicated that the alliance is heavily armed with logistics and tanks, mostly supplied from blackmarket and German source.
Our military is considering to use airborne forces for reconnaissance
and sabotage purpose, those forces are tasked with the purpose of assassination of General Von and destruct his comrades’ elite squad. Heavy reinforcements involving armored and air supremacy units are to take the city back from the alliance upon the destruction of General Von and his bodyguards.


Mission 1#
(Host time: 3:00 PM EST; Spetsnaz and VDV)
The VDV and Spetsnaz are sent after General Von, have been airdropped behind enemy lines to assassinate General Von and follows with an optional stealth attack to destruct Von’s bodyguards and headquarters. Operation is conducted in night low light condition.



Mission 2#

(Host time: 4:00 PM EST; AirForces and VDV/Spetsnaz)

VDV and Spetsnaz having completed their mission, air forces are asked to scout out for enemy threats while the Spetsnaz and VDV forces blend in the local population with clothing from civilians. The recon airplanes are to take pictures of enemy targets on the ground while avoiding anti air fire.



Mission 3#

(Host time: 3:00 PM EST; All divisions)

Elite forces of the Federation having completed their mission, the targets are clear. The joint VDV and Spetsnaz soldiers has set up communication equipment and called for heavy reinforcements involving tanks and troops. Charge!! Comrades!! We’re moving in with full throttle forward!! The VDV sleeper cell is activated and will assist soldiers IRF on the ground using sniper rifles.



ENDING

The town is safe again without the fascist supporters, the local civilians thank the federation for their operation. Soldiers of IRF were given medals and await orders for more operations.

FAQ
How will the enemy soldiers be simulated?
We will simulate them using bots.

What kind of people attend these operations?
Maybe IRF and specific divisions, depending on the operation

Who will construct these places?
Everyone is welcome to construct operations as long they are decent on building

Can there be multiple operations at once?
No!

Can military officers/commissars attend these events
Yes but they’re limited to their divisions otherwise they’re asked to be a spectator or take IRF team

Who will schedule the operations?
Military officers or even enlisted men if they are capable of working on it

Each operation ‘day’ is so different, how will you achieve this?
The maker of the ‘operation’ place place upon every operation to reflect the newer situation.

What are requirements to be a ‘operation maker’
Teams for all divisions, a working gun, a top down map plan, a operation info and plan, updates on map if it’s a multi day operation

Any more questions?
DM SoldierShard

Operation Shard DownFall, 2017
Operation Shard DownFall

An unexpected German-EZIC assault has overwhelmed the military defense with tanks and elite troops. We must extract the survivors out of here while fighting back the EZIC forces. IRFs must fight back EZIC forces using whatever means possible!

Day 1


The OPFOR forces fights very fiercely and is rapidly advancing. Our men on the ground are ready to fight to the death, but that’s not a realistic choice. They have tanks, heavy tanks and elite stormtroopers. We can defend here for few hours and kick some OPFOR asses but eventually they will overwhelm our men and let out a victory. That’s the brutal reality. We MUST retreat and go somewhere safe. IRF must retreat far into the snowy wasteland and locate a port, or perhaps an airport??

Good luck comrades, I’ll be observing how this goes.
Lt Gen SoldierShard signing off.


GOALS

Kill some EZIC scouts
Take out some EZIC tanks
Take out EZIC Commander tank (see intelligence below)
Kill the remaining EZIC troops
Retreat from EZIC reinforcements
Extract IRF soldiers to safety (may take few turns)
wct
Escape!!

INTELLIGENCE


EZIC Commander tank

Well protected
Powerful gun
Very slow makes a easy target

One division proposal survey, 2017
One division proposal

PS - We can make it so there is secondary and primary divisions

This is the last voting for my one division proposed. I will give you few days to decide on this. Should this proposal succeeded in votes, I will begin enforcing it on Divisional commanders

So what are divisions now? They're seen as, say, a burger, Spetsnaz being the lettuce, SB being the Steak, MP being the ketchup. This isn't the right thing, certainly unproductive for our divisions.

I want divisions to be individual, full meals instead of being an ingrediment in the Burger.

One division proposal

-Allow a person to be associated with only one division, not just officer ranks
-Officer Academy is excluded from this
-Main IRF groups/divisions are excluded from this
-MP is not excluded from this, although MPs will be able to oversee chat for TREASON related things, not toxicity

My reason for why

-Poor activity in divisions
-Lack of identity in divisions
-Divisions should be full featured, putting people in multiple divisions leads to lack of quality
-People less dedicated to their division
-People don't work harder towards their division
-Lack of divisional competition leads to divisions sucking

What is your name?
Do you support?
If you don't support, why?
If you support, why?
Do you understand, that if this proposal is to be implemented, you would have to sacrifice some divisions of yours,

Cadet system (Officers), 2017 (secret)
FOR OFFICER EYES ONLY
Left out intentionally
Scroll down
You may not share the document with anyone that isn’t an officer and other ‘channel seeing’ roles.

Officially approved by Premier

Cadet system
This document serves as the cadet system, regarding cadet promotion, exam and training.

Designed by SoldierShard, this document is made to promote the cadets and should be used for this purpose. This is subject to replacement any time by the Premier.
Updated with Premier’s editing.

Cadet Ranks

Cadet Tier I
The newbies of IRF and make up the majority of the military group, and in at least 500 of them, you can find at least 10-20 active members, which is why you must train the cadets, let them be promoted before they leave the group.

Cadet Tier II
Cadet Tier II has proven themselves to have the intelligence to attend a training or pass the obby, which is great. Now they’re onway to Tier III, in which they will take the exam.

Cadet Tier III
Cadet Tier III are to attend an exam session and to be promoted to Private, in which they can join divisions, attend training (that aren’t GT ones) and get promoted.

Cadet Promotion
CTI-Promotion by attending a G.A (Private Assessment but for GT personnel) OR doing the cadet obby
CTII-Promotion by attending a C.A
CTIII-Promotion by attending an exam session

Training
Cadet Assessment- PA with a new name, only for Cadet Tier’s to attend. Do notice that CTIII can attend a G.A. to study on the exam (if they forget things)
Cadet Tier III Exam-Hosted by Major+ This training consist of a recap IRF knowledge and basic training. The instructor can determine depending on how well the CT III did at the training whether to promote him to private or not. CT III can not be promoted from CT III to private by a Lt. or Captain.

Exam questions
Answers please refer to below section

Question 1-How do you greet the following ranks?
High Command:
High Rank:
Middle rank:
Low rank:

Question 2-What are the ranks range?
High Command:<> to <>
High Rank:<> to <>
Middle Rank:<> to <>
Low rank:<> to <>

Question 3-When is grammar required?

Question 4-You are a team leader, your comrades are damaged and you are hiding in a bunker. Your comrades are taking risk and shooting at enemies. What would you tell your comrades?

Question 5-How do you properly write grammar jacks?

Question 6-What would you do if you caught an officer admin abusing on Papers?

Question 7-Name three formations used by the instructors in training

Question 8-In what camera view mode should you gunfight at?

Question 9-You are damaged behind a cover, 5 enemies are charging towards you, what would you do?

Question 10-Name the current high command staff
Supreme Marshal:
Senior Marshal:
Disciplinary Marshal:
Warfare Marshal:
Training Marshal:

Question 11-What are IRF equivalents of these words?

Sir/Ma’am:
STS (Shoulder to shoulder):
SFL (Single file line):
Center turn:
Control turn:

Question 12-What is PTS?

Question 13-What is the current IRF Slogan? (Hint:Said at the ending of a event)

Question 14-Name the generic gun keys
Sprint:
Crouch:
Fire:

Question 15-What is the three most important things you learned in the Cadet training?


Exam answers
There are 15 questions, each question is worth 6.7 points. The maximum score is 100 (techanically 100.5, but doesn’t count)
To achieve an passing score, 70% is required.
(Sub questions like Question 1 - Get one wrong, entire question wrong)

Question 1-How do you greet the following ranks?
High Command:Greetings, Comrade [Rank] [Name]
High Rank:Greetings, Comrade [Rank]
Middle rank:Greetings, Comrade
Low rank:Greetings, Comrade

Question 2-What are the ranks range?
High Command:<Lt Gen> to <Supreme Marshal>
High Rank:<Lieutenant> to <Colonel>
Middle Rank:<Sergeant> to <Senior Sergeant>
Low rank:<Private> to <Corporal>

Question 3-When is grammar required?
On formal IRF events and on IRF ground including Papers, Fort and events like allied meeting, citizen tests, raiding etc.

Question 4-You are a team leader, your comrades are damaged and you are hiding in a bunker. Your comrades are taking risk and shooting at enemies. What would you tell your comrades?

Tell your comrades to stop popping (showing themselves), better yet, learn your comrades heal up a bit first then they are welcome to pop again.

Question 5-How do you properly write grammar jacks?
One. Two. Three. Four. Five. Six. Seven. Eight. Nine. Ten.

Question 6-What would you do if you caught an someone admin abusing on Papers?

Record evidence of the admin abusing person and report it to the Supreme Marshal (or High Command staff). If the abusing person is from non military, take it to the Ministry leader, if a Game admin is abusing, take it to the GA admin command, if a secretariat is abusing, report it to the Premier himself.

Basically report it to the higher person than the admin abuser.

Question 7-Name three formations used by the instructors in training
Box, Arrowhead, Wedge (just to name three)

Question 8-In what camera view mode should you gunfight at?
Third person

Question 9-You are damaged behind a cover, 5 enemies are charging towards you, what would you do?
Retreat if possible, you can’t fight 5 by yourself even if you’re good. Try to put up a fight (popshooting) and halt their advance if they don’t utilize their team carefully. Retreat into somewhere far and safe, kill them one by one, this is the smart and sure way to engage that team.

Question 10-Name the current high command staff (Answers are dynamic due to the nature of the questions and answers may not be updated.)
Supreme Marshal:SoldierShard
Senior Marshal:wy_s
Disciplinary Marshal:Lordknight330
Warfare Marshal:ImLikeAShadow
Training Marshal:re_memed

Question 11-What are IRF equivalents of these words?

Sir/Ma’am:Comrade
STS (Shoulder to shoulder):Form a rank
SFL (Single file line):Form a column
Center turn:Eyes Forward
Control turn:Control Eyes

Question 12-What is PTS?
Permission to speak, people are muted by default in events until they are given permission to speak by the event host.

Question 13-What is the current IRF Slogan? (Hint:Said at the ending of a event)
Glory to the federation!

Question 14-Name the generic gun keys
Sprint:F or sprint
Crouch:Ctrl (Control) or C
Fire:LMB, left mouse button, left click

Question 15-What is the three most important things you learned in the Cadet training? (Note:These are just examples and there are no literal answers for this question)

Knowledge- The Cadet training enforced my knowledge of our federation and enrichen me with this powerful knowledge I can use to further build the federation, progressing its future. This knowledge helps me in assisting recruits, dealing with matters and in the future times, if I become an officer at all, the knowledge learned from the instructors surely help me host training’s later.

Discipline-By training with my Cadet Tier comrades and the countless drills by comrade instructor, I am a effective soldier of the Federation and readily execute orders without delay. Discipline also improves my personality at a whole, further shaping who I am, Being disciplined smoothes things up and makes things more efficient.

Combat-The Cadet Training taught me about fighting and gave me many tips, which I can utilize to make myself a better fighter. Which I, myself, consider vital for combat in the future and gives me a base to build up myself more easily. Because now I know how to sprint, I am a faster, agile fighter. Because I know how to crouch, I am the ninja of stealth, readily crush enemies of federation before they know anything. The tips, like telling me to play in third person, improves my aiming and my dodge, makes me a more deadly, agile fighter.


Conclusion
Cadet System designed by Supreme Marshal SoldierShard, exam based on old GT exam with modernized and more relevant questions.

DM me if you have any questions, suggestions, criticsm.

Division proposals, 2018
New Divisions!

This document serves as a proposal for new divisions in the future.

The divisions are old divisions from pre-Germanic IRF. further stirring up hype and nostalgia. The best of both worlds.

While divisions are old, they are of different purposes in this.

We plan to get Spetsnaz to 55-60 members, and once it is ready, transfer the less capable members to 3rd shock army (read below), and offer possibilities for top performers to be a part of the prestigious Red Guards.

New Division proposals

3rd Shock Army
The goal of the 3rd shock army is to form an basic combat division serving as a beginner division, replacing the SB for the role. 3rd shock will be a basic, but large division. It also serves as a training center for soldiers looking to move forward to higher divisions like the Spetsnaz, or just be a part of a big family (division wise). Qualifications will be easy as in the past era. Many people praised the proposal to bring back the 3rd shock, with the cadet tier introduction (nostalgia), I believe soldiers will like the change.

Red Guards
The goal of the Red Guards is to provide security for the Premier and Supreme Marshal, it is the most skilled and prestigious division within the federation, the hardest to get into. Taking only the best of the best in IRF military. Red guards is to maintain a strict protocol, with an emphasis on maturity. Red Guards will be limited in membership to 15. Red guards will be built up utilizing SB’s formation tactics combined with maximum combat skills. Red Guards will guard on events where the Premier is present. This division will overtake SB if Premier is present. Red Guards are also the prioritized in raid and defense
Led by the Supreme Marshal himself.
“All the brightest men of their divisions comes to a room to compete for the ultimate position. Only the best of the best can achieve the unachievable.”

New division and their ranks

3rd Shock Army

Due to the large planned size of the 3rd shock army, divisional tryouts will be planned for soldiers to through the ranks.

2nd Training Platoon
5th Regiment
11th Special Company
12th Instruction Squadron (Basically officers)
Divisional Commander (Lt Gen)

Red Guards
Red Guards
Red Guard Officers (Responsible for instruction and event organizing within RG)

Senior Marshal Application, 2017 (secret)
Senior Marshal Application
Senior Marshal Application by SoldierShard. This application covers personality and writing tests, including your plans, desires and descriptions. I will be picking the person who is capable of working closely with me and aligns with my ideologies (for the group; I don't
give a damn about your political ideology).

Do understand I judge the applications and their candidates by my personal experience with them as well as results on the application.

This Application gears towards High ranks, High command and officer staff. Though expectations can be made if the user is experienced in IRF, active and regularly involved in events. (We had few HC staff made privates due to their resignation)

Good luck, comrade.

What is your name?

What is your Trello account and Gmail? (We will be using Gmail for forms and Trello for organization)
Describe yourself (personality, introduction, career in all IRF related groups)

What is your time zone?

What is the the time you will be on ROBLOX (please write them in EST time)

What is your vision of the RSSR military?

Describe your previous/current experience in other groups (Division/HR/officer ranks)

What is your current plans if you have been appointed as a Senior Marshal?

What do you have to offer over others?

What is the best and worst thing about the military right now?

What idea's (or plans) do you have for the current military right now?

What is your opinion on the possible upcoming divisions? (Tank/Air forces)

A private is trying to insult you; what you do?

What kind of person are you? (choose the one that describes you the best)

In a soldier, what is the most important to you?

How should "plans" be in the military?

What is your opinion regarding rapid changes?

You are the Senior Marshal - You want to reform a division, but their command staff refuses - what would you do?

A group of gunfighters joined IRF and is calling others "trash" on the discord daily, bragging about their 1v1 wins. What do you do?

Do you understand fully, that if you are appointed as Senior Marshal, that you will lose your divisional positions?

Please name your current most-focused division, write down your divisional command position (if you have) and that who will be fit for the previous job you held and why.

Do you want to be enrolled in a combat mentorship program? (Only applies if you are under a certain standard of mine; I will test you. )

Do you understand fully, that you will be granted access to documents and items, that you will need to work on them, and that you will attend HR meetings, be active, and serve the people of the Federation?

What would you do if you are rejected from the Senior Marshal position? (After all, there is only one slot available)

How long did it took you to fill this application? (Please also DM SoldierShard on discord when you have filled this)

Raid Communications for non English speakers, 2017
Raid Communications

This document introduces raiding documents; this document introduces raiding terms to newcomers, especially non English speakers.
It is recommended for raid leaders to use simple communications for the maximum efficiency.

Words

Terminal (Ter-mi-nal)
a system in a place that allowed to be captured, usually raiders hold them until victory.

Rally (Ra-lly)
A place where soldiers line up to prepare for operations.

Capture (Cap-ture)
Taking control of a point, usually a terminal.

Defend (De-fend)
Defending a place or a terminal from the enemies.

Raid (Raid)
Raiding a place, attacking enemies. Raid can also refer to ‘being attacked’.

Stack (Stack)
Making a human ladder to allow comrades to go to a high point.

Heal (Heal)
Add health to a comrade, usually with a medkit or a heal gun.

Flank (Flank)
The act of attacking enemies where the enemy is not actively defending or engaging. E.g. shooting enemy in the back.

A NKVD document (as a SM, I was mostly immune) showing how paranoid the group truly was, 2017
Section I: Stage I (Day 2 of recruitment) - Discipline, maturity, skills and grammar test

In the first stage of the Boot Camp Progress the recruits will have to take a test where their traits are tested. The Deputy Director or Director will check these tests and send the results to the Commissar or National Intelligence Commissar.

Test: (link here)

Section II: Stage II (Day 4 of recruitment) - Fake investigation

In the second stage of the Boot Camp Progress the recruits will have to do a fake investigation that the Commissar and National Intelligence Commissar have set up. NKVD HiCom will set up fake Discord accounts, fake ROBLOX accounts, fake DMs and more. More will be explained in the Stage II document.

Stage II document:

Section III: Stage III (Day 5 of recruitment) - Background check & Interview

In the last stage of the Boot Camp Progress a detailed background check will be ran by:

1. Checking when their ROBLOX account was created.

2. Checking if they have said anything controversial in any IRF chats.

3. Checking everything on their profile. (Friends, followers, inventory, favorite games ETC.)

4. Interviewing them, preferably through voice call, if not possible do this through discord DMs. Ask them the following questions.

How long have you been in the IRF for?

Do you have any past experience on intelligence?

Have you ever been exiled, demoted or rank-locked before, if yes, why?

Have you ever had any associations with EZIC or other enemy groups?

Have you ever gotten in trouble in the IRF before? (If they were ever warned, had a conflict or a discussion with anyone)

What are you looking forward to the most when joining the NKVD?

Why would you be a good asset for the NKVD?

While you are asking all these questions you’re expected to note them down and send the results to the Commissar who will then decide if this person should become an Agent or not.

SECTION I: TASKS

There are several tasks in the NKVD. Every NKVD agent will be assigned with 1-2 tasks while officers will be assigned with 2-3 tasks. ONLY NKVD High Command are allowed to know the task of others, the only non High Command person who is allowed to know the tasks of other is the one that is assigned with the task to watch over other agents in their tasks. Leaking your own task as an agent/officer or leaking others task to a non High Command as High Command will get you exiled from the NKVD. There will be a different quota for every task, this quota has to be met weekly and if it isn’t met two weeks (doesn’t have to be in a row) without a good excuse or inactivity notice the person will be kicked from the NKVD. If a person is assigned to task number one it doesn’t mean they can’t do other tasks. Someone is allowed to do every task (except for the watch over agents task) but this won’t fill their quota. Someone will be assigned with one or more tasks so we are certain there are people working on the things we need worked on. They can do other tasks inside the NKVD if they want (they won’t even be knowing they are doing other tasks because people aren’t allowed to even know what the tasks are except for their own tasks) but they will have to make sure the quota of their assigned task is met. They are allowed to go over their quota if they wish. Deputy Director and above is allowed to hand out tasks, tasks have to be noted down in the sheet that we have for tasks and assignments.

SECTION II: DISCORD ASSIGNMENTS

Every Junior Agent and above will be assigned to one IRF official discord.

Every Junior Consultant and above will be assigned to two IRF official discords.

Every NKVD High Command will be in every IRF official discords.

If an Agent is assigned to a discord they are expected to regularly check the discord and gather any information if needed.

Deputy Director and above is allowed to hand out Discord Assignments. Discords Assignments have to be noted down in the sheet that we have for tasks and assignments.

SECTION III: Task List

NOTE: Reports have to be sent to the person that assigned them in their task. If the HiCom sees anything wrong in these reports they will report to the Commissar and National Intelligence Commissar. Only task III will report to both the National Intelligence Commissar and Commissar.

I: Watch over Military and Admissions trainings and events.

Write a report about the event after you’ve fully spectated it. Report format should be given to the one that assigned the agent. The quota for this task is to spectate at least 4 events per week.

REPORT FORMAT:

(COPY AND PASTE THE EXACT REPORT FORMAT WITH THE TEXT BETWEEN THE BRACKETS)

Name:

Type of training: (Military/Admissions)

Host of training:

Co-host of training:

Discipline level: (A scale from 1/10)

Maturity level: (A scale from 1/10)

Grammar level: (A scale from 1/10)

Things done well:

Things done wrong:

Addendum: (Any side notes if the reporter thinks side notes need to be included)

Evidence: (At least three pictures of you spectating the event)

II: Watch the weekly Supreme Soviet CC meetings.

Write a report about the event after you’ve fully spectated it. The quota for this task is to spectate the single CC meeting that is hosted a week.

REPORT FORMAT:

Name:

CC members who attended: (Name of CC members who attended)

Passed proposals:

Failed proposals:

Addendum: (Any side notes if the reporter thinks side notes need to be included)

Evidence: At least three pictures of you spectating the event)

III: Watch over agents and consultants in their tasks and general tasks.

This task will be given to the most trusted agent or officer, meaning that only one person will hold this task in utmost secrecy. This is the only non HiCom member that is allowed to know the tasks of others, and if they leak this valuable information they will be punished severely. This person will have to watch over agents and officers in their assignments. If anything goes wrong or if they act like they shouldn’t be acting while doings tasks, general tasks ETC. they will report

this to a HiCom member. Quota is being active as hell. (Only National Commissar can give this)

VVV SEE NEXT PAGE VVV

IV: Daily check of the command log at Papers Simulator.

This task will include a quick, daily scan of the entire visible admin commands log on Papers Simulator to see if the logs are clean and if anyone has abused or not. A small report will have to be sent to the person who assigned the agent with this task every day the log has been checked. The quota for this task is 5 days where the log was checked.

REPORT FORMAT:

Name:

Cleanliness: (A scale from how clean the logs were 1/10)

Any abusers: (Name any abusers here, say N/A if none. Report the abusers in the aa-reports chat)

Evidence of check: (Give 5 different screenshots of 5 different sections of the log)

V: Watch over Military and Admissions officers in their job.

In this task the agent is responsible of watching over military and admission officers in their job. This agent should have basic knowledge of the job of these officers, so is required to study the job of an admission and military officer by reading the guidelines and more. If they see an officer doing their job incorrectly, they will report this to the person who assigned them and the person who assigned them will report it to either a military Marshal or an admissions Chief. Because there is no real possible quota for this task, this agent doesn’t have a real quota but is expected to fulfill his task and report officers who do a bad job.

REPORT FORMAT:

Name:

Admission or Military:

Username of reported officer:

What did the reported officer do wrong:

Evidence:

VI: Weekly HiCom corruption checks.

This is the task with the most work, so someone will have this task and this task only or a very small other task. This task will be handed out by the National Intelligence Commissar himself only. The person with this task has to keep a close eye on every HC (KGB, NKVD HiCom and Presidium excluded.), write maybe a small document where they keep track of things if that helps them and send the National Intelligence Commissar a report of EVERY HC at the end of the week. They will have to keep a close eye on all the HC, keep a close eye on every chat, on their actions ETC. The quota for this task is a report of every HC at the end of the week.

REPORT FORMAT: (Left is first section right is second section, couldn’t fit on page)

Username: Suspicious activities: (Note down all suspicious activities)

Username of HC: Evidence of activities:

HC position in the IRF: Addendum: (Side notes if needed)

Any suspicious activities: (Yes/no)

SECTION IV: IRF Discord List

This is a list of all the IRF official discords that agents and consultants can get assigned to.

Armed Forces Discord:

Federal Admissions Discord:


Ministry of Labour and Social Events Discord:

Iskra Discord:

The NKVD has tasks, which are a secret to everyone except the HiCom members of the NKVD. But, the NKVD also has something we call General Tasks. General Tasks is the job of every NKVD member and include the most important things the NKVD does. The NKVD sometimes also does smaller things that are not included in this list.

Spectate events such as trainings and meetings.

Go to Papers Simulator, Minsk and Altan to check the logs for abuse of admin.

Investigate suspicious activities and suspicious people.

Eradicate corruption and treason.

Watch IRF official discords for suspicious activities.

Report admin abuse, treason, corruption, bullying and other things that are worth reporting.

Go to Papers Simulator to check for any abusers of power, corruption at the border ETC.

Regularly check if some people are in EZIC and the IRF at the same time.

Watch the main IRF discord closely for signs of bullying, racism, sexism, corruption ETC. An NKVD Junior Agent+ is allowed to investigate anyone but need permission from a Senior Consultant or above to do so.

Participate in the monthly fake investigations designed by the HC to train our agents.

Section I: Officer Ranking System

Junior Consultant

First officer rank in the NKVD. The main job of a Junior Consultant is to lead investigations. Junior Consultant’s also have to watch over the NKVD agents and report any felonies they see to the NKVD HC.

Junior Consultants get assigned with 2-3 tasks and get assigned to two IRF official Discords. Junior Consultants are allowed to give out recommendations to non NKVD or KGB and then that person is able to do an application to get into the NKVD.

Senior Consultant

Second officer rank in the NKVD. Senior Consultants are still allowed to lead investigations but their main job now is to be an “overseer” in investigations to see if the Junior Consultant is leading the investigation correctly and if the investigation is running smoothly or not. A Senior Consultant may interfere with investigations if they think it is needed.

Agent Advisor

Third officer rank in the NKVD. Agent Advisors are allowed to lead investigations but will only lead investigations if no Junior or Senior Consultant is available. There will only be one Agent Advisor in the NKVD. The main job of an Agent Advisor is to watch over the NKVD officers and low ranks. If any rank below Agent Advisor has questions about how they should do things in the NKVD, they should come to the Agent Advisor for advice. The Agent Advisor needs to be strict but also needs to have people skills. The Agent Advisor is required to be active and always there when help is required.

VVV SEE NEXT PAGE VVV

Section II: NKVD Recommendations

Junior Consultants and above may hand out NKVD recommendations to non NKVD people. Recommendations should be given out to people that seem mature, are capable of basic grammar, are disciplined ETC. Before giving out recommendations, you should observe them, :watch them in-game, look at their discord messages ETC and then decide if you should give them a recommendation or not. You should give out a recommendation to someone by saying “I recommend you for becoming an NKVD Agent” or something simple like that. Tell them to make a screenshot and ask the NKVD Commissar to get the NKVD application form with proof of their recommendation. Make sure the person you’re recommending won’t be a waste of our time though, they need to have several traits that the NKVD Agent needs.

Yes, the NKVD will use applications but these applications can only be taken if someone gets a recommendation. Someone can’t wildly take applications without having a recommendation from a Senior Consultant or above.

Section III: Officer Discipline

As an NKVD Agent you’re expected to be mature, follow orders closely, speak with proper english grammar ETC. As an officer these rules get more severe, you represent the NKVD so you are expected to act mature, speak with grammar and be disciplined at all times. Disrespect to anyone else inside and outside of the IRF will not be tolerated.

Be happy that you have the chance to be an NKVD officer, don’t ruin this chance we gave you.

Table of Contents

Ministry Elitism

Upholding Motherland Values

Ministry Elitism

Official Manual

Sections

Section (I) - General Information

Section (II) - Supremacy Information

Section (I) - General Information

The Commissariat handles the safeguarding of the Leftist beliefs of the Bolshevik Party of the Federation. The Commissariat also handles the enforcement of legislation that the Party will pass, and they will enforce it for the party and the military.

Section (II) - Supremacy Information

The Ministry of the Commissariat must enforce motherlands beliefs and rules and hold themselves to the highest regard.

All criticism by other members or higher ranks about the NKVD itself should be met with NKVD attacking that person, yes this breaks the arguing rule, but we are the NKVD, and to insult the heart of the motherland, is to spit in the Premier face. Basically treason.

The Commissariat will be given power in the party. And will be able to demote members in the main group under the intelligence role. This is to be used if people are breaking the rules, fail to be mature, or speak against the Premier or the Motherlands teachings.

Commissariat Supremacy means that it is above most comrades. The members inside the commissariat will be the purest and most trustworthy of the motherland.

Agents of the Commissariat have a lot of power in the federation. Abusing these powers will result in severe punishments.

Upholding Motherland Values

The Commissariat is responsible for watching Commissars and making sure they uphold the values the NKVD teaches.

Agents of the NKVD have the right to command military Senior Sergeants and below along with all party members below commissars. The NKVD must assert itself as the Premiers hands. People’s Commissariat for Internal Intelligence [NKVD] is the single most important ministry in the motherland.

The Commissariat is responsible for the procurement of all political beliefs to all members of the motherland. Far right wing, fascist and national socialist beliefs cannot materialize in our motherland and must be crushed.

The Commissariat must have basic fighting skills and commanding skills. They are allowed to participate in any combat event if they wish to do so.

The Commissariat is responsible for monitoring all elections held by the Bolshevik Party and can disavow someone from an election if they are considered a threat to the party or not fit for duty.

Vehicle Base Shard documentary (like my time in USAF, I also developed things), 2018
Vehicle Base Shard Vehicles Document
All stats here are subject to changes, for balancing, historical references and other purposes.
All vehicles are balanced based on their capabilities and ARE NOT related to their real life counterparts.

Friendly vehicles

IS-2

The IS-2 heavy tank was a World War II heavy breakthrough tank with thick armor and large caliber gun designed to break through enemy fortifications with thick armor designed to counter the Tiger’s 88mm main gun.

Pros and Cons:

High explosive radius for the main gun
High damage against vehicles
Strong armor
Slow in general
Slow main gun reload
Slow turret traverse

Stats:
Armor:4500
Bulletproof:Yes
Driver:
Speed:30
Turnrate:0.6
Gunner:
TurretTraverse:0.02
ReloadSpeed:10
Gun:
Type:122mm D-25T
Damage:3000
BlastDmg:15
Coax:
Type:DT
Damage:30

T-70

The T-70 is a light tank of rough construction. Fitted with light armor and 45mm gun, it can be built in simple workshops.

Pros and Cons:

High top speed
Fast turn rate
Bulletproof
Fast reloading
Low profile
Low engine noise
Low armor
Armament isn’t strong
Slow turret traverse (due to handcrank traverse mechanism)
Stats:
Armor:1800
Bulletproof:Yes
Driver:
Speed:50
Turnrate:1
Gunner:
TurretTraverse:0.025
ReloadSpeed:4
Gun:
Type:45mm 20-K
Damage:800
BlastDmg:5
Coax:
Type:DT
Damage:30


M3 HalfTrack

The M3 Half Track was developed by the US as a bulletproof APC. This APC can be fitted with many weaponry system. Unpopular with crews due to lack of armor and open top. Nicknamed as “Purple Heart Box”. The Shard base M3 HalfTrack is imported as a part of the land lease cooperation between Russia and USA.

Pros and Cons:

Can transport up to 9 (not including driver) people
Protection from enemy weapons (until the vehicle is destroyed)
Agile (but not fast)
Slow
Not bulletproof
Low health pool
Large target (compared to other APCs)
Stats:
Armor:1200
Bulletproof:No
Driver:
Speed:40
Turnrate:1.1

T-34-76

The T-34-76 was a revolutionary tank design utilizing sloped and thick armor (for its time) and large caliber (for its time) gun, offering excellent protection, mobility and firepower for its crews. Unfortunately the T-34 became obsolete in tank v tank engagement in later part of the war.

Pros and Cons:

Decent speed
Acceptable turn time
Fast reload time
Adequate armor
Fast turret traverse
Armament may be inadequate in explosive power
Not the strongest armor
Stats:
Armor:2500
Bulletproof:Yes
Driver:
Speed:45
Turnrate:0.9
Gunner:
TurretTraverse:0.03
ReloadSpeed:6
Gun:
Type:76mm F-34
Damage:1200
BlastDmg:8
Coax:
Type:DT
Damage:30

T-34-85

The T-34-85 was upgunned version of the T-34-76 with a new turret and some minor differences in the hull. The new 85mm could knock out the new German heavily armored vehicles, such as the PzKpfw V Panther and PzKpfw VI Tiger within 1000m.

Pros and Cons:

Powerful cannon with high damage and high explosive load
Fast turret traverse
No armor differences with T-34-76
Slower reload compared to T-34-76
Tall tank and therefore high profile
Slower due to increased weight
Stats:
Armor:2500
Bulletproof:Yes
Driver:
Speed:40
Turnrate:0.9
Gunner:
TurretTraverse:0.035
ReloadSpeed:8
Gun:
Type:85mm ZIS-S-53
Damage:1500
BlastDmg:12
Coax:
Type:DT
Damage:30

IS-3

The heavily armored IS-3 was developed to counter the late war German long 88 gun (which could take out even IS-2 tanks), it was armored with ‘pike’ armor on the front as well as exceptionally thick armor on all sides. The armor proven to be capable even against Israeli 90mm guns(but not 105mm) in the 1960s.

Pros and Cons:

Second heaviest armor of all vehicles
Powerful main gun with damage and explosive load
Low profile
Very slow
Slow reload
No armament change with the IS-2
Stats:
Armor:5000
Bulletproof:Yes
Driver:
Speed:28
Turnrate:0.5
Gunner:
TurretTraverse:0.02
ReloadSpeed:10
Gun:
Type:122mm D-25T
Damage:3000
BlastDmg:15
Coax:
Type:DT
Damage:30

T-44

Designed as a replacement for the T-34 tanks, the T-44 is much better armored and has improved mobility characteristics. The T-44 is very well protected for its type. Too late to saw WW2.

Pros and Cons:

Well armored
Powerful main gun with damage and explosive load
Low profile
Top speed remains the same of T-34-85
Less agile compared to T-34-85
Stats:
Armor:3200
Bulletproof:Yes
Driver:
Speed:40
Turnrate:0.8
Gunner:
TurretTraverse:0.035
ReloadSpeed:8
Gun:
Type:85mm ZIS-S-53
Damage:1500
BlastDmg:12
Coax:
Type:DT
Damage:30

T-55A

The T-55A was an modification of the T-55 tank, with NBC protection systems. The SGMT machine gun has been replaced by the 7.62 PKT machine gun. The tank is equipped with the 100mm D-10T2S (with T2S standing for stabilizer).


Pros and Cons:

Well armored
Powerful main gun with damage and explosive load
Low profile
Mobility is similar to the T-44
Might be outclassed by the more modern EZIC tanks
Slightly slower acceleration due to increased weight
Stats:
Armor:3500
Bulletproof:Yes
Driver:
Speed:40
Turnrate:0.8
Gunner:
TurretTraverse:0.025
ReloadSpeed:8
Gun:
Type:100mm D-10T2S
Damage:2000
BlastDmg:13
Coax:
Type:7.62 PKT
Damage:30

UAZ-469

The UAZ-469 is a small Soviet jeep. This version is equipped with the 12.7mm DSHK machine gun and armor plates to improve the protection of the nimble car.

Pros and Cons:

Fast acceleration and top speed
Very fast turning (compared to EZIC SCOUT)
Small in size
Armor plating improves its protection
Powerful 50 cal machine gun
Can have 2 passengers (not including driver/gunner)
Low engine noise
Weak armor (only 1200 HP)
Somewhat tall profile thanks to the MG mount
Due to the improvised armor plating, there are lots of ‘holes’ in which the crews could be shot (especially on the top)
No anti tank weaponry
One less passenger compared to the EZIC SCOUT
One passenger sits on the rear of the car, exposed without any protection
Exposed gunner with little protection
Stats:
Armor:1200
Bulletproof:No
Driver:
Speed:70
Turnrate:1.5
Gunner:
TurretTraverse:0.02
Gun:
Type:12.7mm DSHK
Damage:33

EZIC VEHICLES

EZIC VAN

The EZIC van is a repurposed Soviet UAZ vehicle with reinforced frame and construction. It is highly mobile and is suitable to take on surprise attacks.

Pros and Cons:

Fast
Low noise engine
Agile
Can transport 7 passengers (not including driver)
Very low health pool (800)
Not protected against bullets
Stats:
Armor:800
Bulletproof:No
Driver:
Speed:55
Turnrate:1

EZIC SCOUT

The EZIC SCOUT is a high mobility and all terrain vehicle of robust construction. It is equipped with the powerful M2 machine gun.

Pros and Cons:

Fast acceleration and top speed
Slightly more protected compared to the UAZ-469
Somehow small in size
Powerful 50 cal machine gun
Can have 3 passengers (not including driver/gunner)
Weak armor (only 1200 HP)
Somewhat tall profile thanks to the MG mount
No anti tank weaponry
Exposed gunner with little protection
Stats:
Armor:1600
Bulletproof:No
Driver:
Speed:65
Turnrate:1
Gunner:
TurretTraverse:0.02
Gun:
Type:12.7mm M2
Damage:33

EZIC APC

The EZIC APC is a captured and modified APC based on American design. It is often used as a parade vehicle for EZIC forces (hence the design).

Pros and Cons:

Bulletproof
Powerful M2 machine gun
Can transport 6 passengers (not including driver/gunner)
Fast top speed
Not the most agile
Gunner is exposed
Low health pool
Tall flag
Stats:
Armor:1500
Bulletproof:Yes
Driver:
Speed:50
Turnrate:0.9
Gunner:
TurretTraverse:0.02
Gun:
Type:12.7mm M2
Damage:33

EZIC Light tank

The EZIC light tank is easily identified of its amphibious design. It is equipped with light armor but hard hitting armament.

Pros and Cons:

Decent armor
High top speed
Agile
Armor is inadequate against 122mm guns
Weak main gun
Stats:
Armor:2000
Bulletproof:Yes
Driver:
Speed:50
Turnrate:0.9
Gunner:
TurretTraverse:0.027
ReloadSpeed:6
Gun:
Type:76mm Shard 2A1 Model 1950
Damage:1000
BlastDmg:7
Coax:
Type:7.62 Shard E1(T)
Damage:24

EZIC Medium Tank


The EZIC medium tank is designed to be a jack of all trade. Well balanced in mobility, firepower and protection. Identified by its long body.

Pros and Cons:

Well protected
Fast
Decent reload speed
Not agile
Gun is rather weak
Stats:
Armor:3000
Bulletproof:Yes
Driver:
Speed:45
Turnrate:0.7
Gunner:
TurretTraverse:0.03
ReloadSpeed:6
Gun:
Type:84mm Shard MTG-A (Multipurpose tank gun Model A)
Damage:1100
BlastDmg:7
Coax:
Type:7.62 Shard E2-M(T)
Damage:24

EZIC Heavy Tank

The pride of the EZIC Tank Corps, the EZIC Heavy Tank is reserved for elite EZIC tankers and the most intense battles. It is equipped with a powerful 120mm tank gun and has thick armor around it. EZIC’s ultimate heavy tank.

Pros and Cons:

Well protected
Fast for its type
Decent main gun with acceptable reload speed
Not agile
Gun is weak compared to 122mm D-25T
Armor is inferior to IS tanks
Stats:
Armor:4000
Bulletproof:Yes
Driver:
Speed:35
Turnrate:0.6
Gunner:
TurretTraverse:0.02
ReloadSpeed:8
Gun:
Type:120mm Shard D-OpS Mk.V
Damage:2000
BlastDmg:10
Coax:
Type:7.62 Shard RFMG-87 (Rapid Fire Machine Gun, Mod 1987)
Damage:24

EZIC Legend


The EZIC Century Mk.XII Railgun Carrier “Legend” was developed as an tank destroyer project in the late 1940s, the time when heavy tanks of each nation were of an interest. The Shard factory taken the EZIC Medium Tank (developed in 1945) and uparmored and upgunned the tank. The resulting project was a highly powerful tank destroyer with tons of armor and firepower. The Legend has went through many models, each with a stronger gun. The MK.XII, the final version of the project, weighed 80 tons and carries the largest tank gun in service. Recently, Shard Factory Eastern Europe was raided and the Legend was stolen, putting to use by EZIC military. The Legend is the most feared weapon in the EZIC inventory.

Pros and Cons:

Highest armor in game (6000 HP)
Most powerful main gun
Most powerful explosion
Surprisingly mobile for a 80 tons tank (due to 2000 horsepower engines)
Longest reload in game (14secs)
Large target
Very slow turret traverse
Large gun means the gun will have lots of collision with nearby objects
Draws lots of attention allowing it to be easily concentrated on and destroyed
Very slow (but faster than IS-3)

Stats:
Armor:6000
Bulletproof:Yes
Driver:
Speed:32
Turnrate:0.7
Gunner:
TurretTraverse:0.01
ReloadSpeed:14
Gun:
Type:142mm Shard Experiment 2A8 Mk.XII Mod 2 HV (High Velocity)
Damage:4000
BlastDmg:18
Coax:
Type:7.62 Shard E2-M(T)
Damage:24

EZIC Medium Tank II

The EZIC Medium Tank II was developed as a expensive potential replacement project for the Shard Medium Tank I program, utilizing a large caliber gun, autoloader and advanced fire control systems. The EZIC Medium Tank II mounts a excellent anti tank gun and has upgraded armor over the EZIC Medium Tank.

Pros and Cons:

Upgraded armor over EZIC Medium Tank, unable to be one shot by 122mm
Powerful main gun
Long reload (8s)
Very slow turret traverse
Very slow acceleration
Crews sit in the turret and can confuse inexperienced tankers
Stats:
Armor:3500
Bulletproof:Yes
Driver:
Speed:35
Turnrate:0.7
Gunner:
TurretTraverse:0.01
ReloadSpeed:8
Gun:
Type:152mm Shard Experiment Lightweight Short Gun E-1
Damage:1800
BlastDmg:14
Coax:
Type:7.62 Shard M-8
Damage:24

EZIC Tank Destroyer

This powerful light tank destroyer mounts an long and accurate gun for ranged engagement. Designed to be air mobile and be air deployable by airlifting planes. It is equipped with a autoloader. The Tank Destroyer is loaded with high damaging Fin stabilized sabot rounds and trades infantry damage for tank killing capabilities.

Pros and Cons:

Fast speed
Agile
Fast reloading gun
High damage
Fast acceleration
Low armor
Very low explosive damage
Weak 5.56 machine gun
Stats:
Armor:1800
Bulletproof:Yes
Driver:
Speed:50
Turnrate:1
Gunner:
TurretTraverse:0.04
ReloadSpeed:4
Gun:
Type:105mm Shard AT105 HV (High Velocity)
Damage:3500
BlastDmg:3
Coax:
Type:5.56 Shard HUNTER SAW [23in barrel mod] (500r belt fed)
Damage:15

EZIC Medium tank III

The powerful EZIC Medium Tank III is the evolution of the EZIC Medium tank II. This tank is equipped with a more powerful main gun and heavier armor. Stats wise, the EZIC Medium Tank III is very similar to the EZIC Heavy tank

Pros and Cons:

Well protected
Slightly faster than EZIC Heavy tank
Decent main gun
Good turn rate
Gun is weak compared to 122mm D-25T
Armor is inferior to IS tanks
Slow turret traverse
Slower to reload compared to the EZIC Heavy Tank
Big target due to its width
Stats:
Armor:4000
Bulletproof:Yes
Driver:
Speed:38
Turnrate:1.1
Gunner:
TurretTraverse:0.015
ReloadSpeed:10
Gun:
Type:120mm Shard D-OpS Mk.IV Mod. B
Damage:2000
BlastDmg:10
Coax:
Type:7.62 Shard M-8
Damage:24

Shard’s Guide to ROBLOX Tankery, 2018
Shard’s Guide to ROBLOX Tankery
Created by Shardrogue for the purpose of roblox tankery (and vehicular) combat.

Welcome to the guide for ROBLOX Tankery combat, this guide explains anything related to roblox tankery (not the game) in detail.

INTRODUCTION



In ROBLOX and its war groups (mostly WW2 but also some modern), tanks are an vehicle available for players to drive. They offer protection from enemy infantry weapons (sometimes that’s the only weapons) and sometimes even protection from other vehicles.

TYPE OF TANK KITS


In this section, I will separate tank kits by their function and design, and discuss their technical functions, controls and features.

Notice: Not all existing tank kits on ROBLOX are listed here. Group exclusive, low popularity, broken tank kits are not included here.

WASD BASED

TYPE A
This is the most basic tank it without much luxurious features. WASD control based, and with no other available shells. No sight to aim either. Below picture is the GUI of the tanks based on the kit.


TYPE A2
This is an upgrade to the TYPE A kit, with more shells available, manual reload and barrel view (sight). Generally tanks based on the kit includes AP and HE shells, sometimes including CANISTER shells as well.

TYPE B
Known as the kit used on Gregtame’s tanks, generally referred as the gregtame tank kit. The gregtame tank kit is mostly noticeable by the very small sight device on the gunner’s view.


TYPE B2
Type B2 (Gregtame) is a upgrade to the existing Gregtame tank kit, utilized on WolfPulse (Ad964)’s tanks. It features turret traverse settings, the ability to switch armament and to change sight depending on situation (e.g. day and night).


TYPE C
The Type C is what I believe to the most advanced WASD tank kit available. There are settings to shells and even fuse settings. Unfortunately, I don’t think the AP shells ever work. A bit buggy imo. This kit is used on the Johnson12121’s Leopard 2A7


TYPE D
The TYPE D tank kit, known as Comp’s tank kit (FE capable) is the WASD tank kit designed for FE usage.


MOUSE AIM BASED

TYPE A
Notice: There are many of the same tank kit with the different GUIs, so I’m not going through them all. There are two ammo types and one machine gun. This kit is widely used.


TYPE A2
The Type A2 tank kits’ noticable feature is sighting function. The sighting function may or may not be provided. Picture is Wolfpulse’s modification to the Type A tank kit. This modification is widely used in many tanks, due to the popularity of my tanks. Rentech’s tank kit may be also considered as a A2.


TYPE A3
The Type A3 tank kit is also known as Engrische’s tank kit. It is included with anti TK functions (which I believe fails to work for TvT damage). The most noticeable feature of the kit is the health system function in which tanks may be like the tanks on the game World Of Tanks. There are no penetration/armor simulation though.

Type A3-FE
The Type A3-FE tank kits are modified Engrische’s tank kit, they often get rid of the mechanism of the shell firing, and instead works on a raycast system. Reason for that being that raycast may be easier to work around than physical shell ray on fitleringenabled environment. Some Type A3-FE kits may include bulletproof simulation (modified infantry weapons that damage ‘soft’ vehicles) such as SM tank kit from my old group.



Tank terminology

This section includes some of the terminology to tankery, in roblox or in real life.

CREWS
Driver - The person who drives the vehicle
Gunner - The person who aims the gun and firing
Commander (TC) - The person who commands the vehicle and spot enemies and may aim the gun on some tanks (this is known as TC override/hunter killer)
Loader - The person who loads the ammo into the tank cannon.
Machine gun operator/radio operator - The person who operates the radio, in most WW2 tanks they are also given an port machine gun to fire from

WEAPONRY
Gun/Cannon - The main weaponry of the tank
Coaxial (Coax) machine gun - The secondary weaponry of the tank
ATGM/Missile - Depending on some vehicle, they may be equipped with a missile launcher.
Shell velocity - The speed of a shell
Gun elevation - How much degrees can a gun elevate (to the sky)
Gun depression - How much degrees can a gun depress (to the ground)
Turret Traverse - The speed of the turret turning

Tactics
Hull down - Only the turret is exposed, while the hull (tank body) is behind the cover
Turret down - Turret is mostly hidden, but only revealing the optics, allowing the commander to observe the conditions behind the cover
Hidden position - Tank is completely hidden behind cover
Flank - The act of attacking an enemy outside of his direction vision
Bearing - Compass direction
Turn out - Opening of hatches, exposing of the crews

Shells
AP(C/CBC/BC/HE) - Full caliber Armor piercing shells, common in small arms and old tank guns. Explosion may be packed to increase the lethality
AP (CR/DS/FSDS/HV) - Subcaliber Armor Piercing shells with better performance against armor, but does less damage in doing so. Those shells also have generally higher velocity.
HEAT - High Explosive Anti Tank shells. Those shells uses explosion to ‘push’ the jet copper to achieve penetration. Due to its explosive nature, it can be used as a shell against light armor/infantry as well. HEAT shells have same penetration across all range. Generally have higher velocity than HE shells, but lower than AP.
HE (FRAG) - The pure High explosive shells without any anti tank properties whatsoever. It is best shell for anti infantry and soft vehicles.HE-FRAG shells are loaded with fragments to achieve extra lethability
ATGM (Missile) - Guided missiles for usage by tank destroyers or tanks, they generally work the same as HEAT shells, except in missile form
Tandem - Also known as “Double HEAT” in base wars, the tandem charge weapons are designed to defeat reactive armor by detonating two charges. They are the most deadly HEAT shells

ROBLOX Terminology
DriverSeat - The seat which provides scripts and stats to the driver.
GunnerSeat - The seat which provides scripts and stats to the gunner
Speed - The max speed of the vehicle
TurnSpeed - How fast a vehicle can turn
Acceleration - How fast can a vehicle accelerate (only applies to some tank kits)
BlastRadius - How large the shell explosion is
Regen - Regeneration of the tank via a button or something

Tactics

Driving
Try to drive unpredictably and in full speed to reduce the chance of getting hit
Try not to drive around when the gunner is trying to take aim.
With close quarters, drive slowly to prevent flipping
Listen to your commander (may be gunner in this case) on where to go
Cooperate with said commander, especially when sometimes ‘peekaboo’ attacks are required.

Gunnery
Always turn your turret to attempt to pre-aim at the target.
During close quarters maneuvers, lock up the turret in front/rear position (unequip the tool)
Prioritize your target, for example, aim at the lighter armored vehicle (with a deadly armament)
Always aim at the positions close to the gunner/drive, in order to knock the crews out with explosion blast (if possible; only applies to some tank kits)
Spam C (or F) against infantry or soft vehicles, because majority of the tank kits have a buggy machine gun that allows you to ‘minigun’.
Use your sight (if available) to improve precision during long range shooting
Cooperate with your driver

Commander
Always look around and help your gunner spot targets, as you’re not preoccupied with anything else
Order attacks depending on the situation
Use terrain to your advantage. Launch peekaboo attacks that involves exposing, fire and retreating
Being the commander, good cooperation with your crew members is a must
Learn directions and compass bearings. You’ll need it when you order where you want your men to go

General:
Light tanks should not be fighting frontally, they should hide and launch ‘peekaboo’ attacks or do recon work for heavier tanks
Medium tanks are the jack of all trade with medium mobility, medium armor and firepower
Heavy tanks often pack the heaviest firepower, armor at the expense of mobility. You should be the one taking hits for your comrades
Tanks with slow reload should launch peekaboo attacks at range to avoid being rushed
For some tank kits, there are bulletproof and ‘soft’ vehicles, light vehicles such as cars should not be taking hits
ATGM Carriers (if existing) generally exposes a little of themselves to fire, those vehicles are absolutely perfect for peekaboo attacks, but they are generally very low in armor.
Knowing the characteristics of your vehicle is very important (research the vehicle characteristics, on their documents or scripts if needed)
Good communications and cooperation with your team is very important for skillful and efficient tactics to work
Practice is very important, especially for the teamwork side of things
Never rush into close quarters positions without infantry support
Never rush in general, if needed, rush with your teammates
If you needed more firepower, feel free to dismount, use your rocket launcher (if you have) blast the enemy tank in the face and then return to the tank. Be careful while doing so.

CONCLUSION
Written by Shardrogue, a developer of roblox vehicles with an reputation, mostly on the open source model section. If you have anything else that I haven’t written down, or have suggestions/mistakes to report, please contact me on ROBLOX.

C L A S S I F I E D I N T E L| IDU (Recovered), 2017
Copied for purpose of reading. ____________________________________________________________________________
IDU
C L A S S I F I E D I N T E L
LEAKING THIS DOC OR ANY INFORMATION INCLUDED RESULTS IN YOUR REMOVAL
OPERATION: BREACH
_______________________________________

Operation Breach includes breaching ISKRA’s twitter and other departments, and gaining some what control over them. The purpose of the Operation is currently classified due to security purposes. For now Operatives, this is your assignment. You have one week to send your ISKRA application starting 11/27/2017. Your objective is to get in for now and gain their trust mentioning nothing about this plot.

ISKRA’s applications have been linked above.
____________________________________________________________________________

DIRECTIONS
Your directions are to go in specifically on an ALT, this means Discord too. Make sure this ALT is related nothing to your main account. Your personality and how you act can also resemble something too or give them a clear view of who you really are. Make sure your ALT’s are old enough to not cause any kind of suspicion, or at least use a valid excuse if they ever ask you. Do not act suspicious but like a normal member.

After getting into the department you choose only earn their trust until further directions from your Commanders. We want to get as much in as we can before progressing.
_______________________________________
Operation Breach, signed Commander Cloud, approved by C L A S S I F I E D

Manifesto of the Party, 2018
Table of Contents

Prologue
Party Rank Structure
Federation Ministries
Intelligence Ministries
SHAEF
Comintern
Ministry of Justice
Conclusion

Prologue

The success of the party, is the success of the motherland. It's important that the party has a clear path, a clear vision. With the spirit of Lenin, the Guiding hand of Vasilyev, the brain of Yukki, and the spirit of the motherland kindness that resonates with Secretariat WiiperWapper521 that will bring this party into a new era, and the IRF on a better path.

With Yukkiiiii appointed as the General Secretary and WiiperWapper521 as Secretariat a lot of things will be changing in The Bolshevik Party.

To begin, we will be changing the jobs of all ranks from Partbureau to Orgburo.
This will make sure that all the members of the Party are involved and have a say in the IRF and its government and that it’s not only about the Central Committee and Politburo like it is now.
With this new structure, working citizens of the Federation will also have their say in the Federation with the help of the Partbureau.

Ranking Structure


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Party Cell: Party Cells are the foundation of the Party. Party Cells themselve serve no real purpose but by working they will have the chance to serve different purposes in the Party.
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Partbureau: The job of the Partbureau is to take in all suggestions, ideas, proposals, complaints and wishes of all members of the Federation, and report it to the Bureau Secretary. The Partbureau will have their own office in Papers Please where there is expected to be at least one Partbureau at a time to take in the opinions and proposals of Citizens. Working Class Citizens and above are allowed to give their opinions and proposals to the Partbureau.
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Bureau Secretary (Partbureau): Is the elected administrator of the Partbureau. The Bureau Secretary reports all findings of the Partbureau and their own to the Central Committee.
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Gorkom: Teach and educate Party Cells about Marxism-Leninism, communism and socialism and how the Party and Federation functions. At the end of the classes the Gorkom will be asking the Party Cells some questions, those who get enough questions correct will become Partbureau.
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Raikom: Raikom keep a close eye on Partbureau and oversee Gorkom, Partbureau that have been working hard and are taught about the federation well will be trained and tested by the Raikom to see if they are ready to become Gorkom. Raikom will hold open lectures about the same things that Gorkom holds classes about for the Party Cells.
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Obkom: “Senior” Raikom and managers and overseers of the Raikom, Gorkom and Partbureau.
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Partkom Committee: Committee in charge of keeping all ministries in check. Maximum one Partkom per ministry, this committee inspects ministries to make sure they are doing their jobs correctly. They report all their findings to the other committee members during a meeting that is hosted once a two weeks, and come up with solutions to any problems. The Partkom Committee will also vote for the Politburo once a month, however the Partkom may not vote for any Partkom members to become a part of the Politburo.
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Partkom Secretary: Chairperson of the Partkom Committee.
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Orgburo: [Abolished]
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Central Committee: The Central Committee is an elected group of individuals elected by the people. This group passess laws in the countries under The Bolsheviks. A Central Committee member cannot serve more than 2 terms consecutively, a term is 60 days. Every member may serve as many times as they like, as long as they follow the 2 term rule. The Central Committee hold meetings every once a week, hosted by the Chairperson of the Committee. ★▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬⚒▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬★
Politburo: The Politburo is an elected group of individuals elected by the Partkom Committee. Politburo meetings are held every week, the Politburo will come up with their own proposals and will vote on the passed Central Committee bills.
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Secretariat: Deputy Head of the Bolshevik Party, 4iC of the IRF.
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General Secretary: Head of the Bolshevik Party and 2iC of the IRF.
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Federation’s Ministries

Ministries of the Federation are definitely standing steady, but most ministries could do better on some certain aspects.

Ministry of Admissions
Admissions is doing alright, but there is definitely room to improve. More active lower ranks are needed in admissions.


SEE BELOW


Ministry of Labour and Social Events
Not doing well at all, barely showing any activity. Ministry of Labour desperately needs to
fix it’s stuff, and the new Party of the Bolsheviks will be helping with that. Bring back twice a week citizen events at Papers, along with new store models to bring in new businesses should fix labours inactivity problems.
Foreign Office of the Soviet Socialist Republics
Ministry of Foreign affairs is responsible for the relations between comiterns and SHAEF. The ministry itself doesn’t have application for hire, but has been doing well with SHAEF, and can find room to improve on the comintern if Foreign Affairs hired more people.
Intersoviet Airlines
Needs better, more active and more responsible High Command. Not suggesting replacement of the Commissar, but fresh High Command staff or High Ranking staff. Current HC and HR board haven’t shown to be able to successfully lead this Ministry.
Ministry of Mass Media (ISKRA)
This Ministry is inactive just like Ministry of Labour and Social Events. This Ministry has a lot of potential though and could help the Federation a lot by actively posting on twitter and other social media websites. Also needs better leadership. Many complaints from ISKRA is that there isn't enough stories, when they can write stories etc. About announcements, Vasily twitter feed, military events, party events, Re-cap of CC and Politburo meetings. This has been suggested to them in the past but ignored, new guidelines suggesting these things will help them.
Ministry of Administrators
Are doing a good job, are actively recruiting and consists of responsible people.

Intelligence Ministries

Both Intelligence Ministries are doing a fine job, after a period of inactivity the Ministries picked themselves back up and started actively recruiting people along with doing their job. Both Ministries consist of loyal, trustworthy and responsible individuals and the IRF should be happy to have those individuals in its midst.
People’s Commissariat for Internal Affairs (NKVD)
The NKVD is doing a fine job, activity isn’t amazing nor is efficiency but this will change due to the new Junior Agents flowing in when the recruits pass their boot camp. The Agents of the NKVD are all trusted people and do the job they are supposed to do.
People’s Committee for State Security (KGB)
The KGB is also doing a fine job and has trustworthy operatives. Any other information cannot be given.

Supreme Headquarters Allied Expeditionary Force (SHAEF)

SHAEF purpose is to destroy fascist groups and end the far right brainwashing of children, which strongly fits our party platform. Aid, and other resources will be allocated for smaller groups in SHAEF. All SHAEF members are considered comrades. SHAEF also works together with our Military by hosting several joint-events which boost the morale between our allies and us.

The Third International

This is where communist nations can come together and talk about common enemies and etc. Almost like a Communist-SHAEF Union. All of the motherland republics are under this union, along with other communist parties and nations. This union is important to spread communism across roblox and recruit members to the motherland. Foreign affairs will be focusing on this union as much as SHAEF in the future.


Ministry of Justice

Ministry of justice had a lot of problems in the past due to bad leadership. Vasily has found TimKitazawa, a great member who has studied law to lead our court system. So members can prove their innocence rather than being exiled on the spot.

In conclusion

The changes here have been complaints that Yukkiiiii, WiiperWapper521, and I have heard over the last three months. We believe more solutions are needed, but this general manifesto that we have written is a start on fixing the party, the broken ministries, our officer problems, and more. Yukkiiiii and WiiperWapper521 shall lead the group into a better future.
Glory to the motherland, Glory to the Federation.

Signed,

Premier, Vasilyev_Novich
General Secretary, Yukkiiiii
Secretariat, WiiperWapper521

General Handbook of the Robloxian Soviet Federation, 2017
Table of Contents
Lore - Page 2
Rules - Page 3-5
How to get started - Page 6-7
NKVD - Page 8
Families - Page 9
Comradeship - Page 10
Chain of Command Page 11
Respect

The beginning of IRF

The IRF, used to be an Imperial Federation of republics who were loyal to the Kaiser. The Kaiser, a ruthless ruler who did not care about the welfare of his citizens, but within the strength of his military and how much money he had came first. War_District, [Wahr Von Toter] ruled over IRF and its federative republics for a long time, until one day Vasilyev caught the eye of the people. Vasilyev beginning an uprising of the Soviet Socialist Republic of Roblox or RSSR, inside the state of Russia. In Moscow, Vasilyev begin his movement along with other like minded socialist, in what many people called a Red Storm. The idea of equality between all comrades triumph the 1000 years of Imperialism from the Toter Dynasty. Today Imperial remains in the name of the Socialist Union due to the inability to change it, but it also serve as a reminder without comradeship, Imperialism and Fascism reign. On October 1917, Vasilyev party, the Bolsheviks took up arms and rallied people to the gates of the Moscow Kremlin, on the red square. He declared the the Imperialist tyrannical government shall be no more, and marched onto the Kremlin. Storming the Grand Palace, and killing the Tzar Wahrs cossacks. The city was secured within 4 days, and then the state of Russia would be known as the Robloxian Soviet Socialist Republic. Uprisings began in Ukraine, and Kazakhstan. IRF was forever changed. An milita red army was formed. The Army of the Soviet Socialist Republics. With this army, Vasilyev marched on the city of Saint Petersburg. The city took full week take, and the Tzar was brought out of the White palace, dragged like a dog as the protesters tripped him and remaining of the Toter family piece by piece. 1922 the Imperial Robloxian Federation became a full Socialist State, and the loyal men were rewarded. Homosexuality was legalized, along with recreational drugs, and events. People instead of working for a boss, became shareholders and now own what they work for. IRF comrades would go one to fight for the idea that all men were created equal, and that no man shall be rejected from the motherland.


Rules

When addressing an officer, or an person of equal standing, they are to be addressed as comrade, for the comradeship shall never be forgotten between brothers and sisters of the motherland, you must also salute, if a salute tool is available.
When Addressing a political commissar, Premier, or military commissar (Marshal+) they are to be addressed as Commissar Tovarisch or Commissar Comrade. If it's the Premier, Comrade Premier Vasilyev. State the Title, then Comrade. If you do not know the title of course say Comrade, and they shall correct you peacefully.
Never address someone as sir.
When on duty, meaning any IRF place that isn’t “Papers” you must wear your correct uniform.
When on duty at Papers, this also must be followed. Papers is the only game you are permitted to be off-duty in and enjoy as a game. To be “Off duty” on papers you must be on the “Foreigner”, or “Citizen” team without your uniform on. People who are off duty cannot raid and claim they are off duty, this is still considered treason.
On discord, all rules must be followed in #Rules
It is best, during on duty, to speak in the mother tongue such as:

Yes - Da
No - Nyet
Comrade - Tovarish
Yes Sir - Da, tovarisch
And - N (Ex. “Da, Tovarisch, I was told to guard this post N to make sure no one passed.)
Nazi - natsist “Nyet, I would never speak to any natsist”!
Imperialist - Imperializm “We must destroy the Imperializm scum”
Are - Arrre “How arrre you doing today tovarisch’!
Hello! - Privyet!

This is not really a rule, but a suggestion to make you seem more loyal to the Motherland. Never address someone as Sir, this the only requirement.

8. Follow all direction instructed by superiors, if you directly refuse, it is considered as insubordination, and you will be punished for it.

9. To do well in the Federation, your grammar must be well enough to understand and read.

10. Immaturity is not accepted in places it is not permitted. All on duty ROBLOX areas required maturity, along with discord channels. Only place where you may goof off is on your own time, or on your own time in irrelevant chat.

11. Anytime you are at a place, and you have IRF uniform on, you are representing the IRF, which means you must follow all IRF rules, and be mature and respectful. Even if the place is off duty. Please remove your uniform if you do not want to be held responsible. Official IRF raids, are always on duty.

12. Complaining, please do not complain about situations unless it is constructive criticism, all humans do make mistakes, and if we are made aware of them in respectful manner they will be corrected.

13. When questioned by someone higher, you must answer truthfully.

14. Hatred is not allowed. Don't express your negative thoughts about other races/nationalities/religions in here. If your nickname contains hatred towards comrades, you will not be accepted.

15. We have a 0 tolerance for members who break the rules, if they are broken, it will result in punishment.

16. Any personal information about a comrade released is an act of treason, if it isn't approved by the owner of the account. (Social Media)

17. Any military personnel (Private+) and Party members (Partbureau+) are permitted to command Cadet’s and Party Cells. Depending who is in game is the person in charge. Highest rank is in charge.

18. Only people ranked Commissar, in the NKVD (Junior Agent+) , Military Police, and Presidiums may spectate military events freely.

How to get started in the IRF.

I know, the IRF looks big, a lot of members and people can get overlooked, but there is two ways to get started, which WILL get you noticed. First is to pass the military obby https://www.roblox.com/games/965026912/Minsk-Military-Bootcamp-Obstacle and join the military and attend trainings. A military career is one of the most common careers in the IRF.

Military Law:

Trainings:

The 2nd way of getting started in IRF, is joining a Ministry. They are many ministries you can join, some require application processes. Admissions who control the booth at papers, require an application {link here} to be sent to account IRF_Applications, or you can join the airlines and work with people and roleplay with flights. You can also join the ministry of labour if you have hard time finding a job in IRF, they can help you pass citizenship test and have them find a job in their ministry or another.
The party is also a good way to start off your career in IRF, many people in the party also work for a party ministry and or serve the military, but you can express proposals and become a voice to the voiceless and help improve the Federation.

People's Commissariat for Internal Intelligence
~NKVD~

The NKVD is responsible for upholding the rules of this handbook, as officers are responsible for. The NKVD is a safety net for the
Federation. Along with enforcing rules, NKVD make sure that ALL comrades are following the rules and not abusing their power. NKVD also prevents fascists and other harmful people through the ranks of IRF. If you are ever questioned by an NKVD officer, you are to be as honest as possible and discrete. Any possession and or spreading of NKVD information is treason against the state, NKVD has n0 tolerance for disobedience. The NKVD is ahead of all ministries and it's treason to speak badly about it. With this authority the NKVD is constantly watched by the Presidium to make sure they do not abuse their authority. Do not ask to be in the NKVD, it is hand chosen and if you do, you will be blacklisted. If you feel like NKVD abused their power, report it to someone in the Presidium.

Families

Families are a way to connect to a smaller community of comrades. Families set out simple task and RP at papers off-duty. Families are not restricted of being apart of any IRF sub-groups, along with families are not allowed to restrict its members from being apart of any part of the motherland. Families rule over themselves mostly and their discords are considered non-IRF off duty chats. Though, in these chats people are still not permitted to speak against the state or premier, unless you wish the face the consequences.
Families resort to mafia like activities and criminal activity at papers sometimes, and this is allowed, but during off duty time IRF on duty members will try to stop family members. This isn't against the rules, this is apart of having fun of the papers roleplay.

Link to apply to be a documented family of the IRF: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=226043671

Comradeship

The importance of comradeship is vital to a strong union. This means that all forms of conflict between ranks can result in punishment. Healthy rivalry, and or competition is alright, but arguing and fighting will be stopped, and will be punished for. We can save our words and hate for the nasist and fascists who wish to destroy our motherland and enslave the world.


Chain of Command
Respect

Thank you for reading.

Signed,
Vasilyev

Kinquist

Signed,
Vasilyev Novich
 
Last edited:

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