AsiaCel
Pray For The Extermination of XMAF
★★★★★
- Joined
- Nov 24, 2017
- Posts
- 30,292
- Online time
- 1d 8h
My name is NS_Shard/Shardrogue/storm0ps.
With my foot currently recovering from a severe Cellitus infection due to testing programs outside, a glimpse of nostalgia flooded my mind.
It is now July 24 of 2026. I'm now a lonely, disrespected, burnt out, and a poorly paid software developer in a small company, been 3-4 years in the industry now — a grim and stark contrast to my old Roblox days, where skills, activity, and effort actually got you rewarded in a transparent hierarchy.
I'm literally the bus factor of many app pipelines in my company, but I suppose I'm still a entry level in their eyes.
(if you get a dev job, get a govt contractor one (I was a govt contractor) where things are more structured, more legal boundaries, stable, and pays better, at least in my city.)
My last memory of being an elite division leader was 2023, before I got banned from USAF for incel jokes; my memory is still as sharp as ever.
I have been a leader in many different divisions of different groups, even leading militaries, but I will focus my specific experience on Dellkiller123's USAF SOCOM/Delta division, as many patterns apply regardless of group and I do not want to make this writing focus specifically on one group, but as a universal pattern.
Dellkiller123 USAF is a large US military themed group, with elite gunfighting 'clan' style divisions, such as Delta/SOCOM. These are different names for the same structure, so I will refer to it as SOCOM.
I began my career being a decent gunfighter in fields like RCL, and over time I got handed officer ranks, then leadership (CO) in SOCOM.
I shall speak of my former life in the BLOX.
Daily life:
Overall, my daily activity consisted of hosting events, like combat trainings, to make myself look active and productive, that's what a good CO does anyway, yes? I also dealt with requests from foreign clan representatives and different divisions for scrim requests (a sort of competitive combat event), and dealt with manners involving the main group and menbers' disputes.
Bureaucracy:
A lot of what a CO does is to draft documents and procedures for their troops. I made many procedures, step by step Google doc event, training guides for my officers and "about us" guides for recruits/outsiders.
I also set up systems to automate "activity points" that my officers could use to mark people down if they attended events, of which over time, the active people will be promoted and the inactive will be purged on a monthly (or multi monthly) basis.
Red vs Expert:
One aspect is that the most competent gunfighters tend to be disengaged and goofy, and they troll, a lot, so you had to ban or warn those toxic but elite gunfighters so they do not shoot up the main group base, on the another hand, the "true believers" of SOCOM were efficient bureaucrats but not as skilled in gunfighting.
Authority:
As a CO, I felt immerse power and respect from others, especially when I marched my troops into the main base. You get lots of curious kids asking if they can join or if you can host tryouts.
Political appeasement:
As an elite division, you also attract lots of envious attention from others. It is a constant game of balance of elitism and approachability. You need the regular users in the pipeline for new menbers, but you also need to present yourself as elite.
Overtime, my SOCOM went from being toxic elitists to being an integrated part of the main group, with many members being high ranks (instead of just having PVT ranks) and joining even other divisions. It was a survival tactic as we were being pressured by the main group.
Wars:
Wars, raids, and scrims were an exciting part of our culture, we had many wins, but also noticed that as time went on, the clan community has become more.... competitive. Clans began to bribe, ban, or dispute results much more, and even deploy cheaters to disrupt raids.
Raid leadership:
One thing rarely talked about is that a respected bureaucrat does not equal respected leadership in raids. There are times if you had well established clanners in your team, you would need to give way to let someone lead, because they would not listen. However, leading raids was still a great fun, if you can't lead everyone, you can lead a sector and make callouts like "2 GUYS SEWER".
Infighting:
On more toxic groups, there is a constant infighting m that many people weaponize their connections to the main group leader to get you removed. I never experienced as much of this in SOCOM, but I was a supreme marshal in Soviet IRF and was removed in a power struggle..talking about an authentic stalinist experience!
Groups tend to emulate their real life structures — a Soviet group will have KGB, and as such, also the paranoid.
Conclusion:
Overall, the blox taught me lots of wisdom in real life. The social dynamics are actually very similar and life is a game of nuances — you, the division leader, rely on someone else. You must constantly prove yourself, be active, deal with disputes whether it is your own menbers or external people.
I do not regret my Roblox experience — it taught me a lot.
Yes, I still have many docs stored on Google drive.
That's all for now! I'll write more if I remember more details. Feel free to ask me anything!
I no longer play the blox and my clan alt accounts now belong to my young family members who play Roblox everyday.
DELTA #1
With my foot currently recovering from a severe Cellitus infection due to testing programs outside, a glimpse of nostalgia flooded my mind.
It is now July 24 of 2026. I'm now a lonely, disrespected, burnt out, and a poorly paid software developer in a small company, been 3-4 years in the industry now — a grim and stark contrast to my old Roblox days, where skills, activity, and effort actually got you rewarded in a transparent hierarchy.
I'm literally the bus factor of many app pipelines in my company, but I suppose I'm still a entry level in their eyes.
(if you get a dev job, get a govt contractor one (I was a govt contractor) where things are more structured, more legal boundaries, stable, and pays better, at least in my city.)
My last memory of being an elite division leader was 2023, before I got banned from USAF for incel jokes; my memory is still as sharp as ever.
I have been a leader in many different divisions of different groups, even leading militaries, but I will focus my specific experience on Dellkiller123's USAF SOCOM/Delta division, as many patterns apply regardless of group and I do not want to make this writing focus specifically on one group, but as a universal pattern.
Dellkiller123 USAF is a large US military themed group, with elite gunfighting 'clan' style divisions, such as Delta/SOCOM. These are different names for the same structure, so I will refer to it as SOCOM.
I began my career being a decent gunfighter in fields like RCL, and over time I got handed officer ranks, then leadership (CO) in SOCOM.
I shall speak of my former life in the BLOX.
Daily life:
Overall, my daily activity consisted of hosting events, like combat trainings, to make myself look active and productive, that's what a good CO does anyway, yes? I also dealt with requests from foreign clan representatives and different divisions for scrim requests (a sort of competitive combat event), and dealt with manners involving the main group and menbers' disputes.
Bureaucracy:
A lot of what a CO does is to draft documents and procedures for their troops. I made many procedures, step by step Google doc event, training guides for my officers and "about us" guides for recruits/outsiders.
I also set up systems to automate "activity points" that my officers could use to mark people down if they attended events, of which over time, the active people will be promoted and the inactive will be purged on a monthly (or multi monthly) basis.
Red vs Expert:
One aspect is that the most competent gunfighters tend to be disengaged and goofy, and they troll, a lot, so you had to ban or warn those toxic but elite gunfighters so they do not shoot up the main group base, on the another hand, the "true believers" of SOCOM were efficient bureaucrats but not as skilled in gunfighting.
Authority:
As a CO, I felt immerse power and respect from others, especially when I marched my troops into the main base. You get lots of curious kids asking if they can join or if you can host tryouts.
Political appeasement:
As an elite division, you also attract lots of envious attention from others. It is a constant game of balance of elitism and approachability. You need the regular users in the pipeline for new menbers, but you also need to present yourself as elite.
Overtime, my SOCOM went from being toxic elitists to being an integrated part of the main group, with many members being high ranks (instead of just having PVT ranks) and joining even other divisions. It was a survival tactic as we were being pressured by the main group.
Wars:
Wars, raids, and scrims were an exciting part of our culture, we had many wins, but also noticed that as time went on, the clan community has become more.... competitive. Clans began to bribe, ban, or dispute results much more, and even deploy cheaters to disrupt raids.
Raid leadership:
One thing rarely talked about is that a respected bureaucrat does not equal respected leadership in raids. There are times if you had well established clanners in your team, you would need to give way to let someone lead, because they would not listen. However, leading raids was still a great fun, if you can't lead everyone, you can lead a sector and make callouts like "2 GUYS SEWER".
Infighting:
On more toxic groups, there is a constant infighting m that many people weaponize their connections to the main group leader to get you removed. I never experienced as much of this in SOCOM, but I was a supreme marshal in Soviet IRF and was removed in a power struggle..talking about an authentic stalinist experience!
Groups tend to emulate their real life structures — a Soviet group will have KGB, and as such, also the paranoid.
Conclusion:
Overall, the blox taught me lots of wisdom in real life. The social dynamics are actually very similar and life is a game of nuances — you, the division leader, rely on someone else. You must constantly prove yourself, be active, deal with disputes whether it is your own menbers or external people.
I do not regret my Roblox experience — it taught me a lot.
Yes, I still have many docs stored on Google drive.
That's all for now! I'll write more if I remember more details. Feel free to ask me anything!
I no longer play the blox and my clan alt accounts now belong to my young family members who play Roblox everyday.
DELTA #1
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