deleted fren
Everything burns
-
- Joined
- Nov 29, 2022
- Posts
- 43,116
- Online time
- 1h 43m
I just watched a YouTube essay about why Mario Sunshine is a bad game. I won't link it cause it was so shit and I suspect a tranny made it. However, the video could be summarized as "freedom good, linearity bad." I've noticed this pattern with most of these YouTube essays. There's this unquestionable dogma, that having freedom to do things in any order is somehow automatically better than a well designed linearl level. They can't explain why it's better. They act as if it's self explanatory. It is probably one of the best examples of normies who think they're smart regurgitating worthless pretentious slop that doesn't really mean anything.
There's also been this trend among gaming YouTubers to claim that retro games are objectively bad because they "randomly" have "difficulty spikes." They're so used to modern slop that never escalates difficulty wise that they see these older games that actually continually challenge you as bad.
They're so shallow. These videos. They have very little depth. They just sort of regurgitate whatever opinion is popular and do it in a flowery pretentious way. I'd suggest you use a transcript tool if you're curious as to what these videos have to say. Life is too short to waste your time listening to this slop.
There's also been this trend among gaming YouTubers to claim that retro games are objectively bad because they "randomly" have "difficulty spikes." They're so used to modern slop that never escalates difficulty wise that they see these older games that actually continually challenge you as bad.
They're so shallow. These videos. They have very little depth. They just sort of regurgitate whatever opinion is popular and do it in a flowery pretentious way. I'd suggest you use a transcript tool if you're curious as to what these videos have to say. Life is too short to waste your time listening to this slop.





