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An open world Zelda could've been great if Nintendo weren't lazy

Stupid Clown

Stupid Clown

Bianca Devins got what she deserved
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My issues with Breath of the Wild isn't that its open world. My problem with it is that there isn't any meaningful rewards for exploring. The dungeons are brain dead retard puzzles that don't feel like proper dungeons at all. You don't feel the same level of excitement and dread you would feel in the original Zeldas upon discovering a dungeon. Thus the game becomes very monotonous. There's only so much you can be excited for a digital piece of land.

It's disappointing Nintendo went this route because in my opinion an open world Zelda could be great. Imagine if the focus in breath of the wild was discovering and completing a certain level of massive traditional Zelda labyrinths. This would encourage and reward exploration to a much greater extent and make BOTW feel more like a game instead of a walking simulator. You could even only require the player to complete a few of the dungeons instead of all of them thus introducing a certain level of freedom when it comes to finishing the game.

Imagine coming across an overgrown church in a forest and upon entering discovering the entrance to an underground labyrinth filled with giant spiders.
View: https://youtu.be/arHNcSMXaBk?si=FEl3hkm5sTStqeXT


It's that kind of feeling that I yearn for in a new Zelda. This could be achieved if Nintendo weren't lazy. The sad truth is it's far easier creating massive empty fields filled with two minute retard dungeons than it is creating a map with actual meaningful content.

Yes I'm aware tears of the kingdom brings back larger dungeons. However imo they're still too easy and I hate the modern design philosophy Nintendo has of representing a toddler puzzle and then allowing you to complete it in anyway you want.

Thoughts?
 
Over 140 hours worth of total gameplay is a "lazy" design choice by Nintendo?
 
Over 140 hours of playing retard puzzles is
I mean idk what you would expect from the company anyways. They have steadily went downhill for a while now.
 
BotW with a smaller open world filled with actual content and traditional Zelda dungeons would have been a masterpiece. EoW is kind of like this ironically but the 2d perspective and the echo gimmick hold it down.
 
Last edited:
Your top 5 best and worst zelda games?
 
About the puzzles at least i think nintendo doesnt tell you the solution snoy just straight up tells you the solution after 10 seconds lmao
 
Botw was more of an exploring game than a labyrinth game. Great fucking thread tho. Imagine a modern open world zelda game like BOTW that was actually inspired by Z1, lol.

There’s no way they didn’t attempt what you’ve laid out during dev. Maybe they thought it’d make the game too tedious. I mean think about it, it was their first truly open world zelda game. The thought of having the traditional dungeons within it seems too hardcore for something they just started to dabble into at the time.

Idk anything about totk so don’t spoil or talk about it
 
BOTW never really did anything that impressed me.

Any chance Tears of the Kingdom had better music or more personality or... anything?

Maybe I should check it out more.
 
My issues with Breath of the Wild isn't that its open world. My problem with it is that there isn't any meaningful rewards for exploring. The dungeons are brain dead retard puzzles that don't feel like proper dungeons at all. You don't feel the same level of excitement and dread you would feel in the original Zeldas upon discovering a dungeon. Thus the game becomes very monotonous. There's only so much you can be excited for a digital piece of land.

It's disappointing Nintendo went this route because in my opinion an open world Zelda could be great. Imagine if the focus in breath of the wild was discovering and completing a certain level of massive traditional Zelda labyrinths. This would encourage and reward exploration to a much greater extent and make BOTW feel more like a game instead of a walking simulator. You could even only require the player to complete a few of the dungeons instead of all of them thus introducing a certain level of freedom when it comes to finishing the game.

Imagine coming across an overgrown church in a forest and upon entering discovering the entrance to an underground labyrinth filled with giant spiders.
View: https://youtu.be/arHNcSMXaBk?si=FEl3hkm5sTStqeXT


It's that kind of feeling that I yearn for in a new Zelda. This could be achieved if Nintendo weren't lazy. The sad truth is it's far easier creating massive empty fields filled with two minute retard dungeons than it is creating a map with actual meaningful content.

Yes I'm aware tears of the kingdom brings back larger dungeons. However imo they're still too easy and I hate the modern design philosophy Nintendo has of representing a toddler puzzle and then allowing you to complete it in anyway you want.

Thoughts?

Open world games are slop
 

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