Stupid Clown
The only time women are funny is when they die
★★★★★
- Joined
- Nov 29, 2022
- Posts
- 26,475
My issues with Breath of the Wild isn't that its open world. My problem with it is that there isn't any meaningful rewards for exploring. The dungeons are brain dead retard puzzles that don't feel like proper dungeons at all. You don't feel the same level of excitement and dread you would feel in the original Zeldas upon discovering a dungeon. Thus the game becomes very monotonous. There's only so much you can be excited for a digital piece of land.
It's disappointing Nintendo went this route because in my opinion an open world Zelda could be great. Imagine if the focus in breath of the wild was discovering and completing a certain level of massive traditional Zelda labyrinths. This would encourage and reward exploration to a much greater extent and make BOTW feel more like a game instead of a walking simulator. You could even only require the player to complete a few of the dungeons instead of all of them thus introducing a certain level of freedom when it comes to finishing the game.
Imagine coming across an overgrown church in a forest and upon entering discovering the entrance to an underground labyrinth filled with giant spiders.
View: https://youtu.be/arHNcSMXaBk?si=FEl3hkm5sTStqeXT
It's that kind of feeling that I yearn for in a new Zelda. This could be achieved if Nintendo weren't lazy. The sad truth is it's far easier creating massive empty fields filled with two minute retard dungeons than it is creating a map with actual meaningful content.
Yes I'm aware tears of the kingdom brings back larger dungeons. However imo they're still too easy and I hate the modern design philosophy Nintendo has of representing a toddler puzzle and then allowing you to complete it in anyway you want.
Thoughts?
It's disappointing Nintendo went this route because in my opinion an open world Zelda could be great. Imagine if the focus in breath of the wild was discovering and completing a certain level of massive traditional Zelda labyrinths. This would encourage and reward exploration to a much greater extent and make BOTW feel more like a game instead of a walking simulator. You could even only require the player to complete a few of the dungeons instead of all of them thus introducing a certain level of freedom when it comes to finishing the game.
Imagine coming across an overgrown church in a forest and upon entering discovering the entrance to an underground labyrinth filled with giant spiders.
View: https://youtu.be/arHNcSMXaBk?si=FEl3hkm5sTStqeXT
It's that kind of feeling that I yearn for in a new Zelda. This could be achieved if Nintendo weren't lazy. The sad truth is it's far easier creating massive empty fields filled with two minute retard dungeons than it is creating a map with actual meaningful content.
Yes I'm aware tears of the kingdom brings back larger dungeons. However imo they're still too easy and I hate the modern design philosophy Nintendo has of representing a toddler puzzle and then allowing you to complete it in anyway you want.
Thoughts?