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Why couldn't Capcom continue making Resident Evil games like 4 and 5?

Stupid Clown

Stupid Clown

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I was revisiting 6 and it's not as good as I remembered. Zombies are very spongey and you can't just shoot them in the knees and then melee combo them like in 4 and 5. The following 3rd person Resident Evil games are even spongier and introduced shitty mechanics like bullet spread where your accuracy is decided by RNG.


Which makes me ask, why couldn't Capcom just keep making Resident Evil games like 4 and 5? Making the enemies tedious bullet sponges and introducing stupid rng mechanics does not make the game scarier. It just makes it more unpleasant to play.

They had the perfect formula and they discarded it to chase trends.
 
My guess for RE6 is that the game was specifically designed for dicking around on multiplayer for as long as possible, which is why they have so many different campaigns/gamemodes.

Its very tedious if you play for the plot and if you don't have a relative or close friend who likes playing splitscreen with you.
 
Playing the resident evil 2 remake currently but i don't think i will continue anymore and i have only played a couple of hours. I am too much of a chicken. It's just really stressful. I haven't even encountered Mr.X yet, lol.:feelstrash:
 
Playing the resident evil 2 remake currently but i don't think i will continue anymore and i have only played a couple of hours. I am too much of a chicken. It's just really stressful. I haven't even encountered Mr.X yet, lol.:feelstrash:
Mr X is a really fun enemy to play against keep going brocel
 
My guess for RE6 is that the game was specifically designed for dicking around on multiplayer for as long as possible, which is why they have so many different campaigns/gamemodes.

Its very tedious if you play for the plot and if you don't have a relative or close friend who likes playing splitscreen with you.
Yeah. I can see that. I think I played it in co-op previously. It is super tedious alone. There's too many walking and talking sections.


Playing the resident evil 2 remake currently but i don't think i will continue anymore and i have only played a couple of hours. I am too much of a chicken. It's just really stressful. I haven't even encountered Mr.X yet, lol.:feelstrash:
It's a short game. You should be able to push through it.
 
Which makes me ask, why couldn't Capcom just keep making Resident Evil games like 4 and 5? Making the enemies tedious bullet sponges and introducing stupid rng mechanics does not make the game scarier. It just makes it more unpleasant to play.
Cuz they always try to do something new and experiment they never release same gameplay filled games for more than 3-4 games. Now they are experimenting with first person camera and also remakes both at same time as they have way more funds than in 2005.
 
Playing the resident evil 2 remake currently but i don't think i will continue anymore and i have only played a couple of hours. I am too much of a chicken. It's just really stressful. I haven't even encountered Mr.X yet, lol.:feelstrash:
I got bored to death in that greenhouse like area and uninstalled the game :dab:
 
Cuz they always try to do something new and experiment they never release same gameplay filled games for more than 3-4 games. Now they are experimenting with first person camera and also remakes both at same time as they have way more funds than in 2005.
It doesn't seem like they're experimenting. It seems like they're copying trends. The new remakes are more Last of Ass than Resident Evil.
 
You can't be more Last of Arse than Revelations 2
That was the first game in the series to start copying Last of Arse. Massive disappointment. so stupid they rejected laser sights and started adding retarded RNG bullet spread.
 

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