Frail Link
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what even the point in gozzilion polygon 3d models, RT lightning and high resolution textures when all of it is covered by TAA blur, smearing, ghosting, artifacts, flickering.
And also dreadful fog that destroy even more detail and color. Those modern devs are completely retarded they make games less clear to the eye than shit we had 20 years ago on xb360. I have never seen such ugly looking blurry games till we moved to UE4/UE5 and RE Engine. Graphics peaked in 2015 with NFS, Batman AK and MGS V.what even the point in gozzilion polygon 3d models, RT lightning and high resolution textures when all of it is covered by TAA blur, smearing, ghosting, artifacts, flickering.
back then they had to lower resolution by a lot so Xbox 360 and PS3 (especially) could run games at somewhat playable FPSshit we had 20 years ago on xb360.
yeah they're terrible, unfortunately a lot of devs that were making games in 2000s and early 2010s are retired by now and replaced by degenerates. One of the reasons why they put RT lightning everywhere is because it requires less effort and skill. RT is very demanding, even modern day hardware can barely handle full RT natively without use of upscalers and frame generation.Those modern devs are completely retarded they make games less clear to the eye
And also dreadful fog that destroy even more detail and color. Those modern devs are completely retarded they make games less clear to the eye than shit we had 20 years ago on xb360. I have never seen such ugly looking blurry games till we moved to UE4/UE5 and RE Engine. Graphics peaked in 2015 with NFS, Batman AK and MGS V.
I think fog can be enabled by developers to prevent full rendering of things. You can reduce the LOD of models behind fog....one way of "optimization" I guessAnd also dreadful fog that destroy even more detail and color. Those modern devs are completely retarded they make games less clear to the eye than shit we had 20 years ago on xb360. I have never seen such ugly looking blurry games till we moved to UE4/UE5 and RE Engine. Graphics peaked in 2015 with NFS, Batman AK and MGS V.
DoA games used to be absolutely cutting edge2005 game
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with FSR that they have added for their new games they are running at about the same resolution as xb360 or higher but never above 1080p if they want 60fps gamesback then they had to lower resolution by a lot so Xbox 360 and PS3 (especially) could run games at somewhat playable FPS
Modern devs are talentless hacks, a lot of the work is outsourced to indians too and they are not best known of their quality work. They want to automate everything as they know it will be easier to do than hand placing all lights and shadows. They are way too lazy for that, optimization is truly dead. I really don't care about raytracing as much as i care for smart enemy ai and physics.yeah they're terrible, unfortunately a lot of devs that were making games in 2000s and early 2010s are retired by now and replaced by degenerates. One of the reasons why they put RT lightning everywhere is because it requires less effort and skill. RT is very demanding, even modern day hardware can barely handle full RT natively without use of upscalers and frame generation.
Alan Wake 2 1440p RT ultra with 5090, just 50-60fps. In 4k it has 26-30fps.
yeah games are evolving backwards in that regard, just compare S.T.A.L.K.E.R. original trilogy AI to S.T.A.L.K.E.R. 2 AI, it's so bad.smart enemy ai and physics.
Except it doesn't work like as game still renders everything as it's just a shader not a render stopper, actually disabling that awful volumetric fog increase your fps and also give back some of the visuals (especially colors), fog to obscure/remove details haven't worked since ps2/3I think fog can be enabled by developers to prevent full rendering of things. You can reduce the LOD of models behind fog....one way of "optimization" I guess
A lot of the old devs no longer work at new gsc games. They rid off dude that made cool monster ai. And Dmitriy Iassenev (another ai guy) is apparently in the army so good luck making good ai without those two guys.yeah games are evolving backwards in that regard, just compare S.T.A.L.K.E.R. original trilogy AI to S.T.A.L.K.E.R. 2 AI, it's so bad.
Most people bought that game on consoleI couldn't run that shit at more than 40-60fps. It was dropping frames like crazy and was also looking like total ass (especially hair) while normies are jerking off how beautiful and how well game ran. What the fuck? How? Are we playing same game?
Now it makes sense just like Wukong that was running at sub 40fps and they had to use frame gen to reach 60fps and yet normies never noticed the massive input lag and artifacts they are retarded idiots with no brain and standards lower than anyone before.Most people bought that game on console
The average Steam user playing it on PC plays it at less than 40 or 30 with no framegen to brute force it at 720p. the Console version atleast is serviceable for the priceNow it makes sense just like Wukong that was running at sub 40fps and they had to use frame gen to reach 60fps and yet normies never noticed the massive input lag and artifacts they are retarded idiots with no brain and standards lower than anyone before.
Average steam user played it at much higher framerate than retards on ps5The average Steam user playing it on PC plays it at less than 40 or 30 with no framegen to brute force it at 720p. the Console version atleast is serviceable for the price
Average steam user played it at much higher framerate than retards on ps5
View: https://youtu.be/9cEHe2BBe2o?t=318
ps5 = frame gen always on, while on pc you can play on medium or just use frame gen with high/ultra settings





