
SecularNeo-Khazar
Mixedcell
-
- Joined
- Mar 3, 2021
- Posts
- 1,432
A survival and adventure thriller set in the times of the Exodus. Something like The Last of Us but with heavy inspiration from Beyond Two Souls and Detroit:Beyond Human, mostly the aesthethics of how these games visualized the concept of interactive drama.
The main character would be a egyptian father/mother maybe an older sibling like in the case of A Plague Tale.
The gameplay would be very similar to that of the Don't Escape quatrology (is this the correct term?) offering long lasting impactful or not factors when preparing for the next plague. Ten chapters for ten plagues, but we can make it twelve, for a prologue and epilog.
The game could offer two endings, one where the family flees Egypt, the consequence being living in poverty, a alternative wariant, where they flee with the jews under cover but are recognized and out of resentment killed before any moralist figure could intervene or one where they manage to somewhat thrive during the plagues, but in the end the firstborn dies (a scene of suicide of the mother/father/sibling would further the potency of misfortune).
Or just one, making the story a classic greek tragedy, the protagonist falls into despair as all his work is for nothing, the firsborn dies and the goal of keeping the family safe failed.
I personally feel like the ending must be bad, out of principle; consequential to the biblical plot; for diversity in the gaming world; for impact; in order to showcase that for God the person and the state are one and the same - this could raise the question whether or not its a correct and just view, putting that scenario against the real world of Russians suffering from the doings of their own country.
Taking into the consideration the not too old popularity of Dostoyevsky, the game would really well drill into the question when does a punishment become a crime? Providing a good fundament for the atheist players against religion.
The main character would be a egyptian father/mother maybe an older sibling like in the case of A Plague Tale.
The gameplay would be very similar to that of the Don't Escape quatrology (is this the correct term?) offering long lasting impactful or not factors when preparing for the next plague. Ten chapters for ten plagues, but we can make it twelve, for a prologue and epilog.
The game could offer two endings, one where the family flees Egypt, the consequence being living in poverty, a alternative wariant, where they flee with the jews under cover but are recognized and out of resentment killed before any moralist figure could intervene or one where they manage to somewhat thrive during the plagues, but in the end the firstborn dies (a scene of suicide of the mother/father/sibling would further the potency of misfortune).
Or just one, making the story a classic greek tragedy, the protagonist falls into despair as all his work is for nothing, the firsborn dies and the goal of keeping the family safe failed.
I personally feel like the ending must be bad, out of principle; consequential to the biblical plot; for diversity in the gaming world; for impact; in order to showcase that for God the person and the state are one and the same - this could raise the question whether or not its a correct and just view, putting that scenario against the real world of Russians suffering from the doings of their own country.
Taking into the consideration the not too old popularity of Dostoyevsky, the game would really well drill into the question when does a punishment become a crime? Providing a good fundament for the atheist players against religion.