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Should I use C++ or C# for my new game project?

c++ is just great too learn anyway, universal and useful for non gaming purposes aswell
 
C++ is objectively superior.
 
Someone else I knew used Python
 
C++ is objectively superior.
The garbage collector slows the performance down a lot, but the jit compiler and the latest standalone build is much better than what was available for C# as well, the greatest hurdle in C++ is the code readability
 
neither. just fucking ldar lmao
 
make your game in assembly if youre a truecel
 
C# mostly, but everything which is critical for performance in C++
 
images
Got any pixels to spare
 
Do you plan on using a pre existing game engine like unity or are you building the game engine yourself?
 
Unity or unreal?
 
I am planning to write one on my own, I just want to have fun cos I've nothing good to do
C++ is better for writing an engine then C# is.
 

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