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Problem with modern games: no difficulty untill end game

Stupid Clown

Stupid Clown

Bianca Devins got what she deserved
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Joined
Nov 29, 2022
Posts
31,235
Modern "good game design" is for the entire game to be easy with no rising difficulty untill you reach the optional end game where suddenly the game offers moderate challenge. I'm sick of this. I do not want to play through 20 hours of mediocrity for any decent content. A game that never tests the player or raises the stakes untill after you've beaten the main objective is not a good game. I don't care if skill curves filter normies, having the game never escalate bores me.
 
P
Modern "good game design" is for the entire game to be easy with no rising difficulty untill you reach the optional end game where suddenly the game offers moderate challenge. I'm sick of this. I do not want to play through 20 hours of mediocrity for any decent content. A game that never tests the player or raises the stakes untill after you've beaten the main objective is not a good game. I don't care if skill curves filter normies, having the game never escalate bores me.
Play the armored core games
 
Its due to the feminization of games and their developers.
Now people make games targetting not only men but women as well, and the majority of women don't like any sort of challenge or difficulty, they want a "comfy" game where they can just "vibe" and relax

Boring and predictable
 

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