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Everything burns
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Some of mine. I tend to like more horror based bosses.
What's the top one?
What game?
What game?
Verdugo from RE4 I’m surprised you didn’t recognise him.What's the top one?
What game?
Oh, I remember him now. I was too busy running from him and trying to freeze him to pay attention to what he looked like.Verdugo from RE4 I’m surprised you didn’t recognise him.

@Dr. AutismoVerdugo from RE4 I’m surprised you didn’t recognise him.
1.-Fume Knight, from DS2:
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View: https://www.youtube.com/watch?v=L3A4BTR9QKo
Very hard and varied move set. Zelda games in general wins in story telling but i always find Souls like to have the best combat.
I could fill here with DS1, DS2, DS3 and Elden Ring Bosses, but could be boring and spoil too much.
There is literally nothing hard about any fromslopware game.
Souls has always had the worst combat in the entire scene. Yes, Ocarina of Time's is better. Breath of the Wild's is millions of times better. Tears of the Kingdom is on another level.
I don't understand how people tolerate DS1. A game that was released in 2011. Think about that. The other ones, sure, great trial and error games that are brainded fun that are satisfactory for casuals seeking mindless pleasure.
. Never did him with hero mode + no sword tho,
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Some of mine. I tend to like more horror based bosses.
elden ring's world is better than dark souls if you didn't have preconceived notions and were cortisolmaxxed throughout.I saw a Breath the Wild "All boss fights" video, most of it was "Ganon, Ganon , Ganon ,Ganon". Also, Breath of the Wild is a open world, it probably sucks the same way Elden Ring's world does, lot of boring meaningless/ copy pasted content to fill muh open world slop.
so what, ds1 copypasted the demons everywhere. three of the exact same bosses. Reusing assets is an extremely good thing when done well. my pfp (Metal Gear Solid) is a really great example."There are a total of six possible Ganon fights in Breath of the Wild:" Wow, so peak, 0% slop.
one word: depth. All of fromslop is one-button-pressers.>Souls, worst combat than Zelda
¿How? My favorite Zelda fights were the ones with most similarities to Souls combat, like Twilight Zant and Ganondorf (Last phases) or Grahim/Demise without or little gimmick mechanics, mostly pure sword fights. And that was years before even playing a Souls.
actually, I was saying the opposite, I apologize for not being clear enough. My point was that 2011 is very recent, over half of my favorite games of all time came years before that. And yet, it manages to ignore all that was previously done well. But all of those words, when, the fact that Dark Souls was released in 2011 should speak for itself if you're actually a gamer and have played nearly enough games. Besides my rambling, point being the only thing in the game that would remotely hold up by the year of it's release was just the levels and soundtrack aka pure decoration, and they even had the audacity to re-release it in 2018.>I don't understand how people tolerate DS1. A game that was released in 2011
Really? That is your argument? The date? Talking like a true NPC. Yet you mention a way older game like Ocarina, have a minimum of consistency.
Dying doesn't say anything about the game's difficulty inherently. You could add a timer to Dora the Explorer that every 60 seconds a dice rolls that has a chance of killing you and making you start over and the only thing it would change is the duration of your playtime arbitrarily. There are insanely hard games where you do not die, or even get hit, whatsoever, for example in Devil May Cry 5 the skilled play is oriented around looking as cool as possible. Then you have games like Celeste where you die a lot, and is extremely difficult to beat it if you're going for 100% completion, not even every speedrunner did it, yet it's not punishing whatsoever, there is no long death and loading screen and no runbacks, you immediately retry as soon as you died. In fact this is the most important takeaway from what I was saying, is that the runbacks require no skill whatsoever, yet drag on and on.>There is literally nothing hard about any fromslopware game.
What game of Fromsoftware you fully played? How many times you died on it compared to Zelda games? i didn't even play Breath of The Wild, but seeing my previous experiences with Zeldas, you probably are out of your mind if you think any Zelda game have even 25% of Souls likes's difficulty.
elden ring's world is better than dark souls if you didn't have preconceived notions and were cortisolmaxxed throughout.
so what, ds1 copypasted the demons everywhere. three of the exact same bosses. Reusing assets is an extremely good thing when done well. my pfp (Metal Gear Solid) is a really great example.
one word: depth. All of fromslop is one-button-pressers.
Besides my rambling, point being the only thing in the game that would remotely hold up by the year of it's release was just the levels and soundtrack aka pure decoration, and they even had the audacity to re-release it in 2018.
Dying doesn't say anything about the game's difficulty inherently. You could add a timer to Dora the Explorer that every 60 seconds a dice rolls that has a chance of killing you and making you start over and the only thing it would change is the duration of your playtime arbitrarily. There are insanely hard games where you do not die, or even get hit, whatsoever, for example in Devil May Cry 5 the skilled play is oriented around looking as cool as possible.
Using all of the mechanics in any Zelda game requires more skill than a souls game, actually... The fact of the gameplay mechanics' depth raises the skill ceiling.
not really, just stone guardian set (or later havel's, optional) with grass crest on back and roll+poke is literally how people no death ds1.Just try with these 2 buttons to do a no death DS1 run, it will be hell hard,
nope, it doesn't prove anything, dark souls is a purely memory-based game, if you used a guide would be nearly trivial to no death it.People that is able to do such crazy hard achievements while we can't , is proof is that this game benefits from skill.
Well if you talk about design in general sure there is also the lore of course, the armors, weapon designs, characters, but all of that is decoration.I think only soundtrack, level and soundtrack being mentioned as a nice feature for DS1 is wrong, bosses were also important. The only Skyward Sword bosses i find good were LD-002G, Grahim and Demise. Some other like Moldarach and Koloktos had potential but the low difficulty just made them average to me. While DS1 had Manus, Ormstein and Smought, Kalameet, Artorias, 4 Kings, etc.
I was just talking about games that were released before the year 2011 or 2018If you played other similar games from same or similar release date, maybe you are right, but i can't know because i just didn't experience them,
now I see the mistake you are making. dark souls or elden ring do not require any reaction speed, an old woman's reflexes would suffice, this is for one because all inputs have like a 0.5 second delay on them:That Dora would be just RNG with skill having little to no relevance, and Dark Souls isn't based on RNG, you simply play defensive and attack when you see and opening. All enemies have different animations, timing, poise damage, number of attacks, but all of them can be defeated if you reaction time and patience is good enough and how much you explored the world to upgrade your character.
I definitely agree with the bed of cheese (bow + firebombs is the only way not to develop rectal cancer while fighting it), but I would absolutely extend that to the Lost Izalith as a whole, and also the Crystal Caves too, plus many other specific parts where you just fall off and die, mostly because of bad camera, some were in the new londo ruins, some in anor londo, and even some in the undead parish but I'll just go and say the entire game is like that, and there isn't even a pause button, so if you had some emergency you needed to do and you died, you'd have to run all the way back (plus potentially lose many limited resources) and to claim that this difficulty is not artificial is insane.Maybe you want to talk about the dificulty being legit, or "artificial" ? If you mean to say that, the only time in DS1 i felt the dificulty was being bullshit, unfun, artificial or unlegit, was with Bed of Chaos boss, were a simple mistake could make you instantly die and force you doing a easy but long and boring runback.
Again, in Devil May Cry, you are extremely powerful, the point is essentially to be a "joke" character like Saitama, the difficulty and the skill ceiling actually lies in using your tools creatively and effectively, also in figuring out all the various ways to approach any given encounter, these games are so deep you'd not be able to even compare them to dark souls or elden ring, which are, again, just games for casuals who want mindless bashing on enemies to no end with plenty of decorations everywhere, in stark contrast to renowned players like donguri who take their time to learn all of the gameplay mechanics of deep games and display a level of skill that very few can match up to. I also noticed that many soulstards (I reserve this title for only the most fixated glazers of from software) do not even use throwing knives to finish off enemies that have tiny sliver of hp left or switch to faster weapons when fighting enemies with very limited openings to attack, which points at their (lack of) intelligence.These mechanics add variety and can be fun, but most of the Zelda enemies are easy, 90% of the times you don't feel in real danger and fear of dying. The enemies are just too weak and Link too powerful for these varied mechanics to make me consider Zelda games as a hard game ,that requieres more skill than Souls.
not really, just stone guardian set (or later havel's, optional) with grass crest on back and roll+poke is literally how people no death ds1.
nope, it doesn't prove anything, dark souls is a purely memory-based game, if you used a guide would be nearly trivial to no death it.
No skill required, just data, and you can store any amount of trash in a human brain.
I was just talking about games that were released before the year 2011 or 2018
now I see the mistake you are making. dark souls or elden ring do not require any reaction speed, an old woman's reflexes would suffice, this is for one because all inputs have like a 0.5 second delay on them:
View: https://www.youtube.com/watch?v=KL3t_3pWKY0
not a skill, so, what you described is, memorization through trial and error, of the attack patterns, the exact animations, timings, locations of items, which weapon and gear is the best, etcetera, all of this requires data stored in your brain, and no skill.
they do not require patience either,
I definitely agree with the bed of cheese (bow + firebombs is the only way not to develop rectal cancer while fighting it), but I would absolutely extend that to the Lost Izalith as a whole, and also the Crystal Caves too, plus many other specific parts where you just fall off and die, mostly because of bad camera, some were in the new londo ruins, some in anor londo, and even some in the undead parish but I'll just go and say the entire game is like that, and there isn't even a pause button, so if you had some emergency you needed to do and you died, you'd have to run all the way back (plus potentially lose many limited resources) and to claim that this difficulty is not artificial is insane.
Again, in Devil May Cry, you are extremely powerful, the point is essentially to be a "joke" character like Saitama, the difficulty and the skill ceiling actually lies in using your tools creatively and effectively, also in figuring out all the various ways to approach any given encounter, these games are so deep you'd not be able to even compare them to dark souls or elden ring, which are, again, just games for casuals who want mindless bashing on enemies to no end with plenty of decorations everywhere, in stark contrast to renowned players like donguri who take their time to learn all of the gameplay mechanics of deep games and display a level of skill that very few can match up to. I also noticed that many soulstards (I reserve this title for only the most fixated glazers of from software) do not even use throwing knives to finish off enemies that have tiny sliver of hp left or switch to faster weapons when fighting enemies with very limited openings to attack, which points at their (lack of) intelligence.
and there isn't even a pause button
I beat the game. It requires no skill, so it's not hard. And it's not a good game.
what a filtered GrAYtard bitch
If you consider the arms forts in ac 4 for answer to be bosses then
View: https://youtu.be/932mooNi5ak?si=sgA903YYG4YgmWXw&t=82
That intro and the background music made this shit cinematic as fuck when I played it as a kid.
and obligatory
View: https://youtu.be/KLUE_ids8zo?si=O-1stuBurl4S0Ass
I enjoy it but to each their own I guess.unfortunately armored core is just as bad as rollslop dark shits/elden bitch. gameplay-wise, which is the soul of the game.
You fell for the lies of streamers, trolls, and journalists and missed the point completelyIt requires no skill, so it's not hard.
Once you get past the hard game tunnel vision and play some other games in the genre, you will discover how good Dark Souls isAnd it's not a good game.
even doe I played the game with no prior knowledge of what it's about, just telling me it's an action rpg and it's good and hard, all of those statements being completely false.You fell for the lies of streamers, trolls, and journalists and missed the point completely
correct.Dark Souls was never about difficulty
Have you played Nioh or Code Vein?Once you get past the hard game tunnel vision and play some other games in the genre, you will discover how good Dark Souls is
probably matt from wii sports when you get pro lvlView attachment 1585730
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Some of mine. I tend to like more horror based bosses.





