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Post your favorite video game bosses

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Some of mine. I tend to like more horror based bosses.
 
1762021721292


Horrifying and brilliant.
 
Twinrova from Zelda OoT
Koloktos from Zelda SS
 
Verdugo from RE4 I’m surprised you didn’t recognise him.
Oh, I remember him now. I was too busy running from him and trying to freeze him to pay attention to what he looked like.
 
The Lavos Core from Chrono-Trigger. While the game builds up to the final confrontation with Lavos, the "ultimate life form" ends up being more bizarre and alien than anybody originally thought and the psychedelic boss music only heightens the experience that you are tripping balls during the battle.

Chrono Trigger Lavos core 3566007023
 
Sticker King Bowser from Sticker Star

Plantera
 
My TOP 3 boss fights:


3.-Aparoid_Queen

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On Gold dificulty, very hard and funny.



2.-Demise, Skyward Sword

1762275015761




Epic music, battle arena and move set. Maybe too easy, i suggest going hero mode + no shield to have fun.

(Maybe i could have put Twilight Ganon here, liked him a lot, but he is way too easy. Never did him with hero mode + no sword tho, because didn't play the Wii U version of the game.)



1.-Fume Knight, from DS2:

1762274464529



View: https://www.youtube.com/watch?v=L3A4BTR9QKo


Very hard and varied move set. Zelda games in general wins in story telling but i always find Souls like to have the best combat.

I could fill here with DS1, DS2, DS3 and Elden Ring Bosses, but could be boring and spoil too much.
 
Probably Promised escort Radahn. Bastard took me 16 hours to beat. radahn
 
1.-Fume Knight, from DS2:

View attachment 1587368


View: https://www.youtube.com/watch?v=L3A4BTR9QKo


Very hard and varied move set. Zelda games in general wins in story telling but i always find Souls like to have the best combat.

I could fill here with DS1, DS2, DS3 and Elden Ring Bosses, but could be boring and spoil too much.

There is literally nothing hard about any fromslopware game.
Souls has always had the worst combat in the entire scene. Yes, Ocarina of Time's is better. Breath of the Wild's is millions of times better. Tears of the Kingdom is on another level.
I don't understand how people tolerate DS1. A game that was released in 2011. Think about that. The other ones, sure, great trial and error games that are brainded fun that are satisfactory for casuals seeking mindless pleasure.
 
There is literally nothing hard about any fromslopware game.
Souls has always had the worst combat in the entire scene. Yes, Ocarina of Time's is better. Breath of the Wild's is millions of times better. Tears of the Kingdom is on another level.
I don't understand how people tolerate DS1. A game that was released in 2011. Think about that. The other ones, sure, great trial and error games that are brainded fun that are satisfactory for casuals seeking mindless pleasure.

I saw a Breath the Wild "All boss fights" video, most of it was "Ganon, Ganon , Ganon ,Ganon". Also, Breath of the Wild is a open world, it probably sucks the same way Elden Ring's world does, lot of boring meaningless/ copy pasted content to fill muh open world slop.

"There are a total of six possible Ganon fights in Breath of the Wild:" Wow, so peak, 0% slop.

>Souls, worst combat than Zelda

¿How? My favorite Zelda fights were the ones with most similarities to Souls combat, like Twilight Zant and Ganondorf (Last phases) or Grahim/Demise without or little gimmick mechanics, mostly pure sword fights. And that was years before even playing a Souls.

>I don't understand how people tolerate DS1. A game that was released in 2011

Really? That is your argument? The date? Talking like a true NPC. Yet you mention a way older game like Ocarina, have a minimum of consistency.

>There is literally nothing hard about any fromslopware game.

What game of Fromsoftware you fully played? How many times you died on it compared to Zelda games? i didn't even play Breath of The Wild, but seeing my previous experiences with Zeldas, you probably are out of your mind if you think any Zelda game have even 25% of Souls likes's difficulty.
 
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I saw a Breath the Wild "All boss fights" video, most of it was "Ganon, Ganon , Ganon ,Ganon". Also, Breath of the Wild is a open world, it probably sucks the same way Elden Ring's world does, lot of boring meaningless/ copy pasted content to fill muh open world slop.
elden ring's world is better than dark souls if you didn't have preconceived notions and were cortisolmaxxed throughout.
"There are a total of six possible Ganon fights in Breath of the Wild:" Wow, so peak, 0% slop.
so what, ds1 copypasted the demons everywhere. three of the exact same bosses. Reusing assets is an extremely good thing when done well. my pfp (Metal Gear Solid) is a really great example.
>Souls, worst combat than Zelda

¿How? My favorite Zelda fights were the ones with most similarities to Souls combat, like Twilight Zant and Ganondorf (Last phases) or Grahim/Demise without or little gimmick mechanics, mostly pure sword fights. And that was years before even playing a Souls.
one word: depth. All of fromslop is one-button-pressers.
>I don't understand how people tolerate DS1. A game that was released in 2011

Really? That is your argument? The date? Talking like a true NPC. Yet you mention a way older game like Ocarina, have a minimum of consistency.
actually, I was saying the opposite, I apologize for not being clear enough. My point was that 2011 is very recent, over half of my favorite games of all time came years before that. And yet, it manages to ignore all that was previously done well. But all of those words, when, the fact that Dark Souls was released in 2011 should speak for itself if you're actually a gamer and have played nearly enough games. Besides my rambling, point being the only thing in the game that would remotely hold up by the year of it's release was just the levels and soundtrack aka pure decoration, and they even had the audacity to re-release it in 2018.
>There is literally nothing hard about any fromslopware game.

What game of Fromsoftware you fully played? How many times you died on it compared to Zelda games? i didn't even play Breath of The Wild, but seeing my previous experiences with Zeldas, you probably are out of your mind if you think any Zelda game have even 25% of Souls likes's difficulty.
Dying doesn't say anything about the game's difficulty inherently. You could add a timer to Dora the Explorer that every 60 seconds a dice rolls that has a chance of killing you and making you start over and the only thing it would change is the duration of your playtime arbitrarily. There are insanely hard games where you do not die, or even get hit, whatsoever, for example in Devil May Cry 5 the skilled play is oriented around looking as cool as possible. Then you have games like Celeste where you die a lot, and is extremely difficult to beat it if you're going for 100% completion, not even every speedrunner did it, yet it's not punishing whatsoever, there is no long death and loading screen and no runbacks, you immediately retry as soon as you died. In fact this is the most important takeaway from what I was saying, is that the runbacks require no skill whatsoever, yet drag on and on.
Using all of the mechanics in any Zelda game requires more skill than a souls game, actually... The fact of the gameplay mechanics' depth raises the skill ceiling.
 
Some of the fights in Mario and Luigi Brothership are quite fun. Bowser was a standout as pretty fun timing wise.
 
Eggman or something
Ghzboss.png

NonCompromisedPepe.png
 
elden ring's world is better than dark souls if you didn't have preconceived notions and were cortisolmaxxed throughout.
so what, ds1 copypasted the demons everywhere. three of the exact same bosses. Reusing assets is an extremely good thing when done well. my pfp (Metal Gear Solid) is a really great example.

I like E.R more than DS1 in general, but that doesn't mean i didn't hate that ER was a copy paste fest, (169 repeated bosses ) .It makes the game ultra repetitive and boring, i felt like playing on ng+2 on the first play through. If we talk only about the world and not the full game, just for the fact that DS1 didn't copy paste as much bosses and zones, i prefer DS1's world. Talking about whole game, E.R wins because the few non copy pasted bosses were amazing.

DS1 had 1 boss ,that got copy pasted 2 times and sold as new bosses.The other bosses that got copies of them like Capra, weren't later sold as new bosses, but as regular mobs. ER sold you copy pasted bosses as new bosses WAY more times to "fill" the boring open world, so ,bad comparison.

That is why i often say i prefer DS3 over E.R, but if E.R deleted all the copy pasted bosses and made the world smaller, it would probably be my favorite Souls like.

Also, i don't see problem with reused animations if done right, i don't even notice it most of the times, last Elden Ring DLC did use some moves from previous games and didn't see it until some guys showed me comparisons.

Breath of the Wild too, it makes you fight damn Ganon 6 times, even if the fighs adds variety between each ( Can't remember if it did, barely watched the video) still sounds like a boring concept.


one word: depth. All of fromslop is one-button-pressers.

Again, that "depth" usually are just gimmick mechanics that are useful in ultra specific moments, like the iron boots or the Dominion Road in Twilight Princess. Also, the Zelda games again, are extremely easy , you can beat most enemies/bosses too pressing only 2 buttons or even just 1 sometimes, and with little or 0 timing/skill required. (At least in Twilight and Skyward, i didn't play BOTW to claim the same with it)

Also, even in DS1, the button thing affirmation is wrong, that would be 2 buttons the most used, roll(dodge) and attack ones. But also, you don't count third button to heal, 4th button to block, 5th button to cast spells, 6th button to heavy attack. Yes, you can win with 2 buttons most times, but limiting to just 2 will make things way harder. And reducing difficulty about the combat using a lot these 2 buttons is way too reductionist, because you need lots of skill to perfectly dodge all attacks and know your weapon timing to attack in the right moment. and it gets harder and harder in newer games. Just try with these 2 buttons to do a no death DS1 run, it will be hell hard, and then see people that can do that even without taking a single hit. People that is able to do such crazy hard achievements while we can't , is proof is that this game benefits from skill.

Besides my rambling, point being the only thing in the game that would remotely hold up by the year of it's release was just the levels and soundtrack aka pure decoration, and they even had the audacity to re-release it in 2018.

I don't remember playing any game "someway similar" to Dark Souls that is from 2011 more than Skyward Sword, so i will compare them.

I think only soundtrack, level and soundtrack being mentioned as a nice feature for DS1 is wrong, bosses were also important. The only Skyward Sword bosses i find good were LD-002G, Grahim and Demise. Some other like Moldarach and Koloktos had potential but the low difficulty just made them average to me. While DS1 had Manus, Ormstein and Smought, Kalameet, Artorias, 4 Kings, etc.

If you played other similar games from same or similar release date, maybe you are right, but i can't know because i just didn't experience them,

Dying doesn't say anything about the game's difficulty inherently. You could add a timer to Dora the Explorer that every 60 seconds a dice rolls that has a chance of killing you and making you start over and the only thing it would change is the duration of your playtime arbitrarily. There are insanely hard games where you do not die, or even get hit, whatsoever, for example in Devil May Cry 5 the skilled play is oriented around looking as cool as possible.

That Dora would be just RNG with skill having little to no relevance, and Dark Souls isn't based on RNG, you simply play defensive and attack when you see and opening. All enemies have different animations, timing, poise damage, number of attacks, but all of them can be defeated if you reaction time and patience is good enough and how much you explored the world to upgrade your character.

But you probably mean to say how many times you die isn't the only way to show dificulty. Well, in this games, at least in the combat, and it's not absolute, but still, it is the best way to measure it. Smash Bros, Mario Sunshine, Mario 64, Paper Mario, Starcraft, Warcraft 3, World of Warcraf , in all these games , saying the more you die, the less skill you had, doesn't sounds crazy to me. Other ways of measuring skill would be speed run, no hit (taken), no upgrading weapon, no leveling, etc.

Maybe you want to talk about the dificulty being legit, or "artificial" ? If you mean to say that, the only time in DS1 i felt the dificulty was being bullshit, unfun, artificial or unlegit, was with Bed of Chaos boss, were a simple mistake could make you instantly die and force you doing a easy but long and boring runback.

Using all of the mechanics in any Zelda game requires more skill than a souls game, actually... The fact of the gameplay mechanics' depth raises the skill ceiling.


These mechanics add variety and can be fun, but most of the Zelda enemies are easy, 90% of the times you don't feel in real danger and fear of dying. The enemies are just too weak and Link too powerful for these varied mechanics to make me consider Zelda games as a hard game ,that requieres more skill than Souls.
 
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FO01 NPC Master B


"We won't change. Not unless we are of one people. One. One. One. One race. One. One. One. The Unity will allow us to move beyond these petty concerns and deal with the major problems at hand. You do want to be a part of that, don't you? Part. Don't."
 
Just try with these 2 buttons to do a no death DS1 run, it will be hell hard,
not really, just stone guardian set (or later havel's, optional) with grass crest on back and roll+poke is literally how people no death ds1.
People that is able to do such crazy hard achievements while we can't , is proof is that this game benefits from skill.
nope, it doesn't prove anything, dark souls is a purely memory-based game, if you used a guide would be nearly trivial to no death it.
No skill required, just data, and you can store any amount of trash in a human brain.
I think only soundtrack, level and soundtrack being mentioned as a nice feature for DS1 is wrong, bosses were also important. The only Skyward Sword bosses i find good were LD-002G, Grahim and Demise. Some other like Moldarach and Koloktos had potential but the low difficulty just made them average to me. While DS1 had Manus, Ormstein and Smought, Kalameet, Artorias, 4 Kings, etc.
Well if you talk about design in general sure there is also the lore of course, the armors, weapon designs, characters, but all of that is decoration.
If you played other similar games from same or similar release date, maybe you are right, but i can't know because i just didn't experience them,
I was just talking about games that were released before the year 2011 or 2018
That Dora would be just RNG with skill having little to no relevance, and Dark Souls isn't based on RNG, you simply play defensive and attack when you see and opening. All enemies have different animations, timing, poise damage, number of attacks, but all of them can be defeated if you reaction time and patience is good enough and how much you explored the world to upgrade your character.
now I see the mistake you are making. dark souls or elden ring do not require any reaction speed, an old woman's reflexes would suffice, this is for one because all inputs have like a 0.5 second delay on them:

View: https://www.youtube.com/watch?v=KL3t_3pWKY0

they do not require patience either, and again Metal Gear Solid is a game that teaches you patience, patience is not when you sit around kicking rocks waiting for your character eventually to reach the boss arena after holding the analog stick forward long enough, nor is it your tolerance to being fucked over by bullshit repeatedly, if anything is a skill that these games teach it is emotional control, focus and motivation but every single game trains those.
exploring the world, is, again, not a skill
so, what you described is, memorization through trial and error, of the attack patterns, the exact animations, timings, locations of items, which weapon and gear is the best, etcetera, all of this requires data stored in your brain, and no skill.
Maybe you want to talk about the dificulty being legit, or "artificial" ? If you mean to say that, the only time in DS1 i felt the dificulty was being bullshit, unfun, artificial or unlegit, was with Bed of Chaos boss, were a simple mistake could make you instantly die and force you doing a easy but long and boring runback.
I definitely agree with the bed of cheese (bow + firebombs is the only way not to develop rectal cancer while fighting it), but I would absolutely extend that to the Lost Izalith as a whole, and also the Crystal Caves too, plus many other specific parts where you just fall off and die, mostly because of bad camera, some were in the new londo ruins, some in anor londo, and even some in the undead parish but I'll just go and say the entire game is like that, and there isn't even a pause button, so if you had some emergency you needed to do and you died, you'd have to run all the way back (plus potentially lose many limited resources) and to claim that this difficulty is not artificial is insane.
These mechanics add variety and can be fun, but most of the Zelda enemies are easy, 90% of the times you don't feel in real danger and fear of dying. The enemies are just too weak and Link too powerful for these varied mechanics to make me consider Zelda games as a hard game ,that requieres more skill than Souls.
Again, in Devil May Cry, you are extremely powerful, the point is essentially to be a "joke" character like Saitama, the difficulty and the skill ceiling actually lies in using your tools creatively and effectively, also in figuring out all the various ways to approach any given encounter, these games are so deep you'd not be able to even compare them to dark souls or elden ring, which are, again, just games for casuals who want mindless bashing on enemies to no end with plenty of decorations everywhere, in stark contrast to renowned players like donguri who take their time to learn all of the gameplay mechanics of deep games and display a level of skill that very few can match up to. I also noticed that many soulstards (I reserve this title for only the most fixated glazers of from software) do not even use throwing knives to finish off enemies that have tiny sliver of hp left or switch to faster weapons when fighting enemies with very limited openings to attack, which points at their (lack of) intelligence.
 
not really, just stone guardian set (or later havel's, optional) with grass crest on back and roll+poke is literally how people no death ds1.

I meant to say as a new player perceptive mostly, they can easily miss these items (Havels, weapon upgrades, Estus upgrade components, souls, etc ) unless reading guides or seeing player helping messages or the ground, but still, to make a 0 deaths run with only 2 buttons as an experienced player, it will still be hard, you will need to be always focused or you will die once and ruin the damn whole thing, maybe you will get it, but not easy. And that is normal game, on NG+ armors become less and less powerful with the increasing damage of enemies and rolling turns into the best option to prevent damage. Great Shields can also help but you will have less time and stamina to attack.

nope, it doesn't prove anything, dark souls is a purely memory-based game, if you used a guide would be nearly trivial to no death it.
No skill required, just data, and you can store any amount of trash in a human brain.

All you are saying can be said about Zelda games, even if you were right (It isn't), it still wouldn't mean that Zelda is a hard game compared.


>Dark Souls is memory based

It a part of it, learning enemies attack patterns, but it isn't only about that, you are being reductionist again. It's also about analysis, reaction time and blocking, timing well your rolls, attacks and healing. Do you think if you gave 2 random players the exact same build and number of hours played, compare their performance with different builds each time, would they take the same numbers of tries to beat any boss? I bet still they would have different number of tries until defeat. Why? Skill.


I was just talking about games that were released before the year 2011 or 2018

Well, i can add then Zelda Twilight Princess , that is even easier than Skyward with even less memorable bosses i can remember, compared to Dark Souls. But i must admit Zelda has way better story telling.

now I see the mistake you are making. dark souls or elden ring do not require any reaction speed, an old woman's reflexes would suffice, this is for one because all inputs have like a 0.5 second delay on them:

View: https://www.youtube.com/watch?v=KL3t_3pWKY0


Hm, how many old woman play video games? How many women do? Try Harding enough they would probably be able to beat the game, but I'm sure in general they will find it way harder than most men and die a lot, they have less skill and reaction time compared to most men.

About they delay

-Wireless controller
-Roll isn't configured to roll on press instead of release

That would solve most of it. And even will that solved, you will still need to analyze and react and dodge, attack and heal at the correct moment, And i insist, this doesn't make Zelda a harder game compared.

Also, most bosses are perfectly able to be killed with that delay, it was on late bosses like Malenia, Bayle and Radahn where i decided to change the inputs of my controller to react faster.

not a skill, so, what you described is, memorization through trial and error, of the attack patterns, the exact animations, timings, locations of items, which weapon and gear is the best, etcetera, all of this requires data stored in your brain, and no skill.

Hm, so what would be skilled then? If the enemies did exactly the same attack, with no time/animation variations, over and over, so don't get any advantage from memorization? That would be skill based? Beating Zelda bosses that have extremely predictable attack patters and low damage, require more skill? How would that make any sense?

Again, i don't feel comfortable comparing with Metal Gear solid or other games i didn't play, can´t affirm o negate as i didn't experience them.

they do not require patience either,

Of course you do, when there is no patience, average player will just want to be still and spam R1. You need patience to wait for the enemy to attack first and then counter attack. You need patience to wait wait for the enemies to attack and heal just then, and not instantly when you are low in HP as you risk being punished for healing too early. You need patience when you know you must retreat and reposition when the there is too many enemies at the same time, and you need patience to don't get mad after you die in a boss and having to do the whole runback again. It's common getting impatient and the mad and making more mistakes because of being playing with a hot head.



I definitely agree with the bed of cheese (bow + firebombs is the only way not to develop rectal cancer while fighting it), but I would absolutely extend that to the Lost Izalith as a whole, and also the Crystal Caves too, plus many other specific parts where you just fall off and die, mostly because of bad camera, some were in the new londo ruins, some in anor londo, and even some in the undead parish but I'll just go and say the entire game is like that, and there isn't even a pause button, so if you had some emergency you needed to do and you died, you'd have to run all the way back (plus potentially lose many limited resources) and to claim that this difficulty is not artificial is insane.


Dragon Asses from Lost Izalith, yes, are a complete bullshit enemy, fast and hard to react their attacks that do lots of damage and also they have apparently infinite poise, i always just skip them. Aside from them and Bed of Chaos, i wouldn't call the zone's difficulty "artificial"

Crystal cave, the zone itself i must agree, i hated it, felt mostly like a gimmick zone, a fall and die instantly simulator, can't defend it in terms of fun. Now, artificial difficulty, there is a weird platform that is inclined, i remember i died 2 times because i flipped from it in a very bullshit way. Rest of the zone is pretty possible to do first time if you have enough patience or follow the messages that other players left. But also, there is another over punishing mechanic that i hate, Curse (Last boss from the zone can gives you that). Even if you can just evade the attacks that cause it, it still for me a bullshit mechanic that i hope never returns. Also a zone similar in bullshit, The Great Hollow, but at least it's optional.

I didn't have problem in Anor Londo, but i did in New Londo on NG+ cycles, where the ghost's through walls attacks turned extremely annoying now that they do lots of damage, but barely had fall deaths.

These zones are indefensible, buy still, they don't represent the whole game to me, and these type of mechanics are way less common on future souls like games.

Again, in Devil May Cry, you are extremely powerful, the point is essentially to be a "joke" character like Saitama, the difficulty and the skill ceiling actually lies in using your tools creatively and effectively, also in figuring out all the various ways to approach any given encounter, these games are so deep you'd not be able to even compare them to dark souls or elden ring, which are, again, just games for casuals who want mindless bashing on enemies to no end with plenty of decorations everywhere, in stark contrast to renowned players like donguri who take their time to learn all of the gameplay mechanics of deep games and display a level of skill that very few can match up to. I also noticed that many soulstards (I reserve this title for only the most fixated glazers of from software) do not even use throwing knives to finish off enemies that have tiny sliver of hp left or switch to faster weapons when fighting enemies with very limited openings to attack, which points at their (lack of) intelligence.


It still doesn't make sense to me to call hard a game where you don't feel fear of losing/dying. I can mention games Like Starcraft 2 , you must create sub groups of units, defend your base, attack, expand your base for more resources, makes tech or attack and armor upgrades, know when to attack and when to retreat, repair buildings, always keep eyes on your supplies to don't get unit production lock. But all that is meaningless if you play on "casual difficulty", where you can ignore all these things and still win with no fear. While in "Brutal" difficulty, you feel like playing a different game and you always need to put attention.

About not doing weapon switch or using certain items on Souls, i don't like some of them because of taste, i prefer melee weapons over range ones, not all choices need to be about min maxing. You can use mimic tear or any other summon too in Elden Elden Ring to destroy all bosses on the first try, but that is too easy, like playing a Zelda game or Starcraft 2 on Casual difficulty.
 
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smt have some creative bosses
 
unfortunately armored core is just as bad as rollslop dark shits/elden bitch. gameplay-wise, which is the soul of the game.
I enjoy it but to each their own I guess.
 
It requires no skill, so it's not hard.
You fell for the lies of streamers, trolls, and journalists and missed the point completely
Dark Souls was never about difficulty
And it's not a good game.
Once you get past the hard game tunnel vision and play some other games in the genre, you will discover how good Dark Souls is
 
simon from clair obscur expedition 33
 
You fell for the lies of streamers, trolls, and journalists and missed the point completely
even doe I played the game with no prior knowledge of what it's about, just telling me it's an action rpg and it's good and hard, all of those statements being completely false.
Dark Souls was never about difficulty
correct.
Once you get past the hard game tunnel vision and play some other games in the genre, you will discover how good Dark Souls is
Have you played Nioh or Code Vein?
 

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