
AsiaCel
Genocide all non-Mongoloid (and mutts) out of Asia
★★★★★
- Joined
- Nov 24, 2017
- Posts
- 24,604
I'm a software developer who have a pajeet coworker.
So there is a team of 3.
I am unreal developer
Pajeet is API maker
There is another one unspecified here.
I actually worked well with the pajeets, but because I have under estimated the complexity, so had to postpone things a little bit.
I have never raged so hard at a software. Unreal 5 is the most unnecessary complicated software ive ever used. For text alone, there is FText, FName, FString, each with their different methods of converting data types.
In other development, almost every class has a ToString() method/function.
To add to insult, the IDE doesn't work. 90% of errors are "access violated at 0X000000123 like I'm not gonna decode the memory pointers just to find out what's causing issues.
I worked very well with the pajeet. We talked a lot about the API and other stuff.
He was just watching yt videos all day while I'm ripping my skin off working with this cursed garbage
Then manager called us to meeting, asks why we are delayed. Pajeet calls me out for poor communication despite the fact that I am the only one working on Unreal, and that all operations with him were smooth.
Fortunately, the unspecified teammate, who was same race as me defended me and understood the struggles, for he works on "exotic" softwares just like me.
So there is a team of 3.
I am unreal developer
Pajeet is API maker
There is another one unspecified here.
I actually worked well with the pajeets, but because I have under estimated the complexity, so had to postpone things a little bit.
I have never raged so hard at a software. Unreal 5 is the most unnecessary complicated software ive ever used. For text alone, there is FText, FName, FString, each with their different methods of converting data types.
In other development, almost every class has a ToString() method/function.
To add to insult, the IDE doesn't work. 90% of errors are "access violated at 0X000000123 like I'm not gonna decode the memory pointers just to find out what's causing issues.
I worked very well with the pajeet. We talked a lot about the API and other stuff.
He was just watching yt videos all day while I'm ripping my skin off working with this cursed garbage
Then manager called us to meeting, asks why we are delayed. Pajeet calls me out for poor communication despite the fact that I am the only one working on Unreal, and that all operations with him were smooth.
Fortunately, the unspecified teammate, who was same race as me defended me and understood the struggles, for he works on "exotic" softwares just like me.
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