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It's Over Our ultimate cope for the coming 30 years is officially dead.

  • Thread starter Henry de Montherlant
  • Start date
Cyberpunk battle royale mark my words :feelsree::feelsree::feelsree::feelsree::feelsree::feelsree::woke::woke::woke::woke::woke:
 
When it comes to vidya, all of it is normie. I just try to play games from a different perspective and often there's a lot more to them than Redditors can pick out
 
CDPR is overrated as fuck.
Just play older games
 
Cyberpunk battle royale mark my words :feelsree::feelsree::feelsree::feelsree::feelsree::feelsree::woke::woke::woke::woke::woke:
Just play older games

Peep


When it comes to vidya, all of it is normie. I just try to play games from a different perspective and often there's a lot more to them than Redditors can pick out
What do you mean by different perspective ?
 
like i give a shit about this game. :feelskek:
 
Can someone tldr? What was this game originally supposed to be and what's the problem with it now?
 
View attachment 50950


What do you mean by different perspective ?
So let's say a left wing game developer creates a feminist social justice baiting game. Depending on the type of game and how much freedom the player has, there are other options when it comes to how you look at it. This is seen in politically incorrect names and imagery and voice chat in basically every multiplayer game and most singleplayer games, regardless of how "inclusive" the devs tried to make the game. Especially in open world games with quest systems and branching paths, the devs lose control of the basic message. This is why GTA5 is mostly Chink hackers and edgy teens running over black hookers with cars. Take a game like Skyrim or a series like Fallout. In Fallout New Vegas, a lot of incels and alt righters and etc etc started to identify with Caesar's Legion and it became so pervasive that it's seen as a "go-to" game even for the far right, despite the fact that there's no evidence Bethesda actually intended to create an Evola wet dream. Or Europa Universalis or Hearts of Iron, which are both famous for allowing you to act out fascist or monarchic fantasies, despite the dev themselves being Swedish cucks. My point I guess is that video games are unique among media types, in that most of the time, if the player has any choice or agency whatsoever, they can change the story and their character to fit their own ideas of themselves and the world.

So, no matter how gay a dev is or what dumb shit they put in a game, there's almost always a way to de-normify the experience for the consummate incel gamer. While I prefer film and literature to vidya, this is certainly an advantage of gaming, because if a movie tries to shove bullshit down your throat, there's no good way to give it back to the faggot filmmakers so you just have to sit their and take their stupid pandering like a bitch
Can someone tldr? What was this game originally supposed to be and what's the problem with it now?
Supposed to be a relatively hardcore deep RPG like The Witcher 3 (same devs). First they switched it from 3rd person perspective to 1st person perspective. Now they seem to be hiring multiplayer specialists, meaning they're planning on incorporating a multiplayer component. Both of these changes make it different from The Witcher, which was used as an example of good anti-SJW Western developing with attractive characters and no political messages, and therefore turning it into a game for normies.
 
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So let's say a left wing game developer creates a feminist social justice baiting game. Depending on the type of game and how much freedom the player has, there are other options when it comes to how you look at it. This is seen in politically incorrect names and imagery and voice chat in basically every multiplayer game and most singleplayer games, regardless of how "inclusive" the devs tried to make the game. Especially in open world games with quest systems and branching paths, the devs lose control of the basic message. This is why GTA5 is mostly Chink hackers and edgy teens running over black hookers with cars. Take a game like Skyrim or a series like Fallout. In Fallout New Vegas, a lot of incels and alt righters and etc etc started to identify with Caesar's Legion and it became so pervasive that it's seen as a "go-to" game even for the far right, despite the fact that there's no evidence Bethesda actually intended to create an Evola wet dream. Or Europa Universalis or Hearts of Iron, which are both famous for allowing you to act out fascist or monarchic fantasies, despite the dev themselves being Swedish cucks. My point I guess is that video games are unique among media types, in that most of the time, if the player has any choice or agency whatsoever, they can change the story and their character to fit their own ideas of themselves and the world.

So, no matter how gay a dev is or what dumb shit they put in a game, there's almost always a way to de-normify the experience for the consummate incel gamer. While I prefer film and literature to vidya, this is certainly an advantage of gaming, because if a movie tries to shove bullshit down your throat, there's no good way to give it back to the faggot filmmakers so you just have to sit their and take their stupid pandering like a bitch
I see (you listed most of my favorite games btw ).

But those all those deviant possibilities were primarily thought by the dev. Violence, sex, drug etc ... are a "must have" if you want to make sell-out in the adult audience. Studios, if not devs, know that very well, and all these borderline options are targetted and created to please that particular audience.

On the contrary, if you take a game that is significantly cucked, such as the Sims (which is primarly designed for children or/and foids), you have precisely 0 way to see hookers, killl everyone, start a fascist government or nuke people with a fancy modded gun. I fear the day all the game industry will produce giga cucked games like this to please a wider audience than the usual public of male adults ....
 
I see (you listed most of my favorite games btw ).

But those all those deviant possibilities were primarily thought by the dev. Violence, sex, drug etc ... are a "must have" if you want to make sell-out in the adult audience. Studios, if not devs, know that very well, and all these borderline options are targetted and created to please that particular audience.

On the contrary, if you take a game that is significantly cucked, such as the Sims (which is primarly designed for children or/and foids), you have precisely 0 way to see hookers, killl everyone, start a fascist government or nuke people with a fancy modded gun. I fear the day all the game industry will produce giga cucked games like this to please a wider audience than the usual public of male adults ....

I completely see your point, and I had imagined it going that way as well. However, cucks in general are pushing for hard to the representation of marginalized groups and horrible atrocities committed by the evil white man to be the subject of basically every game. Just today I saw an article saying Red Dead Redemption 2 needs to have more focus on highlighting discrimination against blacks and women and basically that it's no longer OK to make a game without a political motivation or social message. Which to me means that if they get their way, games like the Sims will start to disappear, and all games with be required to have political overtones to get positive reception, basically turning the entire video game industry into late 60s Godard films or fucking Woody Guthrie songs.

I think this will backfire on them. Time and time again has proven that if you are insecure in something, you should ignore it and pretend it doesn't exist rather than playing the aggressive and trying to prove your side of it. The hard push for comprehensive Holocaust education has turned some of the more outlandish claims by "survivors" into memes that even normies share. A shitty game like Wolfenstein 2 The New Colossus and the ad campaign around it probably made more Nazis than it did anti-fascists. The Kavanaugh hearing made more people hate #metoo rather than drawing more support to female "victims," as was the obvious plan. They don't seem capable of learning this anytime soon, that if they continue putting cucked political messages into video games, they're only going to succeed to make people that were once apolitical into reactionaries.

And if you make a game with a political message, by nature of the fact that it's a game, there will almost certainly be representations of the opposite of what is considering "good" or "moral" by the devs, and those representations are likely to be playable as well by people who don't share the same idea of "good" and "moral" as the devs. Basically you're right that you could cuck gamers completely by only producing games like the Sims, but the devs and publishers themselves are too egotistic and self-confident so they won't be able to help themselves but continue to make racebaiting games, which IMO will backfire like I said.
 
Everything that studio makes is good.
 
I agree that ANY resources going into multiplayer is a bad move but I don't think it necessitates for the game to be completely ruined.
 

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