
Stupid Clown
Spiritual chimpcel
★★★★★
- Joined
- Nov 29, 2022
- Posts
- 33,451
Classic game design
Introduce mechanic
Slowly escalate the difficulty and intensity involved with interacting with that mechanic.
Allow players to figure out what to do with critical thinking
Modern game design
Make it blatantly obvious what you're supposed to do.
Leave no questions in regards on what to do next
Never escalate the difficulty involved in using a mechanic until optional post end game content
Remove anything that requires a learning curve
Introduce mechanic
Slowly escalate the difficulty and intensity involved with interacting with that mechanic.
Allow players to figure out what to do with critical thinking
Modern game design
Make it blatantly obvious what you're supposed to do.
Leave no questions in regards on what to do next
Never escalate the difficulty involved in using a mechanic until optional post end game content
Remove anything that requires a learning curve