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Everything burns
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Video game remakes are becoming increasingly common as the industry becomes creatively bankrupt.
They're not made with genuine passion. Oftentimes, they'll completely miss the artistic intentions of the original graphics in favor of ultra-generic Unreal Engine slop. They assume that because they have such advanced graphics, they don't need to bother with art style or lighting. This is how we get disgusting visual abominations like the recent Pac-Man World 2 remake or Crash Bandicoot Insane Trilogy. (I'd say Resident Evil 4 is another example. The game is terrible from a visual design perspective and compensates with realistic lighting affects aka the game has muh realistic shadows and the devs don't have to put effort into making each individual scene look good)
And then of course there's the gravest sin which is completely missing the point of the original or failing to recreate it truly due to incompetence. Crash Insane Trilogy is an incompetent remake. They messed up Crash's physics and then sold it as a feature. "It makes the game harder!"
Resident Evil 4 opts to replace the original's fun, addictive gameplay loop with a more generic style, obviously inspired by The Last of Us, filled with input delay and bullet spray.
Remakes are insults to video games as a whole and serve no purpose other than pandering to people who would've never played the games without pretty graphics.
Ports are a much better alternative, but even they're plagued with incompetence from moronic cheap devs that were hired to make them.
They're not made with genuine passion. Oftentimes, they'll completely miss the artistic intentions of the original graphics in favor of ultra-generic Unreal Engine slop. They assume that because they have such advanced graphics, they don't need to bother with art style or lighting. This is how we get disgusting visual abominations like the recent Pac-Man World 2 remake or Crash Bandicoot Insane Trilogy. (I'd say Resident Evil 4 is another example. The game is terrible from a visual design perspective and compensates with realistic lighting affects aka the game has muh realistic shadows and the devs don't have to put effort into making each individual scene look good)
And then of course there's the gravest sin which is completely missing the point of the original or failing to recreate it truly due to incompetence. Crash Insane Trilogy is an incompetent remake. They messed up Crash's physics and then sold it as a feature. "It makes the game harder!"
Resident Evil 4 opts to replace the original's fun, addictive gameplay loop with a more generic style, obviously inspired by The Last of Us, filled with input delay and bullet spray.
Remakes are insults to video games as a whole and serve no purpose other than pandering to people who would've never played the games without pretty graphics.
Ports are a much better alternative, but even they're plagued with incompetence from moronic cheap devs that were hired to make them.





