Seahorsecel
Self-banned
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- Joined
- Dec 1, 2023
- Posts
- 5,095
I'm making my own Vidya rn help me balance the gun classes
It would include:
Assault rifles
Submachine guns
Machine guns
Snipers
Shotguns
Designated marksman
Anti-vehicle gun
Rocket launcher
Melee
Keep in mind that there is no spread, bullet velocity (outside of anti-vehicle guns and rocket launchers)
Ofc there will be multiple guns in each class. This is just a "blueprint" of sorts.
100% movement speed = hand with knife
Knife will be in its own slot.
This is what I have come up with:
Assault rifles:
85% movement speed
Average TTK
Average recoil
Average range
Submachine guns:
100% movement speed
Slightly faster TTK compared to assault rifles
Slightly more recoil compared to assault rifles
A lot less range compared to assault rifles, damage decreases drastically at range
Machine guns:
65% movement speed
Superior to assault rifles in ammo capacity, range, and recoil control
Equal TTK
Slow ADs and reload speed
Snipers:
85% movement speed
1 hit KO to head and stomach
Average ADs
Shotguns:
130% movement speed
Nonexistent range but shoots out numerous pellets that deal equal damage compared to submachine gun bullets
Designated marksman:
85% movement speed
3 hit KO chest, 2 hit KO head and stomach
Very high recoil
Anti-vehicle gun:
35% movement speed
1 shot KO anywhere in the body
2-3 shot KO on vehicle
1 round loaded 10 in reserve
Extremely slow ADs
Extremely slow bullet speed
Extremely slow reload
Rocket launcher:
55% movement speed
1 hit KO to vehicle
Does roughly 50 damage to players, this is to prevent griefing
1 round loaded 2 in reserve
Extremely slow bullet speed
Melee: 2 hit KO
What should I change here?
It would include:
Assault rifles
Submachine guns
Machine guns
Snipers
Shotguns
Designated marksman
Anti-vehicle gun
Rocket launcher
Melee
Keep in mind that there is no spread, bullet velocity (outside of anti-vehicle guns and rocket launchers)
Ofc there will be multiple guns in each class. This is just a "blueprint" of sorts.
100% movement speed = hand with knife
Knife will be in its own slot.
This is what I have come up with:
Assault rifles:
85% movement speed
Average TTK
Average recoil
Average range
Submachine guns:
100% movement speed
Slightly faster TTK compared to assault rifles
Slightly more recoil compared to assault rifles
A lot less range compared to assault rifles, damage decreases drastically at range
Machine guns:
65% movement speed
Superior to assault rifles in ammo capacity, range, and recoil control
Equal TTK
Slow ADs and reload speed
Snipers:
85% movement speed
1 hit KO to head and stomach
Average ADs
Shotguns:
130% movement speed
Nonexistent range but shoots out numerous pellets that deal equal damage compared to submachine gun bullets
Designated marksman:
85% movement speed
3 hit KO chest, 2 hit KO head and stomach
Very high recoil
Anti-vehicle gun:
35% movement speed
1 shot KO anywhere in the body
2-3 shot KO on vehicle
1 round loaded 10 in reserve
Extremely slow ADs
Extremely slow bullet speed
Extremely slow reload
Rocket launcher:
55% movement speed
1 hit KO to vehicle
Does roughly 50 damage to players, this is to prevent griefing
1 round loaded 2 in reserve
Extremely slow bullet speed
Melee: 2 hit KO
What should I change here?