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How I would've designed Monster Hunter Wilds

deleted fren

deleted fren

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Here's how I would've handled a next generation Monster Hunter game

1. Story
Story would be a less important element. Similar to the classic games, the story would focus on a large flagship Monster terrorizing a village. The story would climax with you defeating it.
2. Gameplay
Open world is definitely the way to go. As much as I like classic MH, I can't deny that not being limited to individual closed in zones is an upgrade. However, a major problem with new Monster Hunter is that Capcom has completely removed the hunting aspect by allowing you to instantly locate the monster via the map. The solution imo is to reintroduce tracking from World to initially discover the monster. However, remove scout flies and make tracking more immersive.

When you locate a monster, you can then continue to track it via blood trails, or use a paintball to skip tracking completely.

To bring back challenge, monster speed would be significantly increased and you wouldn't have access to unlimited resources at your camp.

3. Main gimmick
Almost every Monster Hunter generation has had a major gimmick. The best gimmick for a new generation imo would be the introduction of underground sections to each map. These underground sections would feature different wild life and monsters.
 
The first thing is i would do is kill the faggot who put in all the shitskins and the kike (in minecraft) and make it so half of the fucking game doesn't involve watching cutscenes and actually make it so you hunt monsters
 
Here's how I would've handled a next generation Monster Hunter game

1. Story
Story would be a less important element. Similar to the classic games, the story would focus on a large flagship Monster terrorizing a village. The story would climax with you defeating it.
this was done to appeal to trannies who have only played last of us. I fucking hate how they focused on story instead of adding monsters
 
this was done to appeal to trannies who have only played last of us. I fucking hate how they focused on story instead of adding monsters
Everything is Last of Us now. That game raped gaming.
 
Everything is Last of Us now. That game raped gaming.
i highly doubt their next game will be a success. Naughty dog has caught themselves in between culture war. I still think it will sell but not enough to make it a big franchise
 
Open world mon hun would be peak, they just had to focus more on the hunting aspects and improving it is what makes this game have soul. And whoever that fucking wagie who thought cutscenes was a good idea should be crucified for good.
 
Here's how I would've handled a next generation Monster Hunter game

1. Story
Story would be a less important element. Similar to the classic games, the story would focus on a large flagship Monster terrorizing a village. The story would climax with you defeating it.
2. Gameplay
Open world is definitely the way to go. As much as I like classic MH, I can't deny that not being limited to individual closed in zones is an upgrade. However, a major problem with new Monster Hunter is that Capcom has completely removed the hunting aspect by allowing you to instantly locate the monster via the map. The solution imo is to reintroduce tracking from World to initially discover the monster. However, remove scout flies and make tracking more immersive.

When you locate a monster, you can then continue to track it via blood trails, or use a paintball to skip tracking completely.

To bring back challenge, monster speed would be significantly increased and you wouldn't have access to unlimited resources at your camp.

3. Main gimmick
Almost every Monster Hunter generation has had a major gimmick. The best gimmick for a new generation imo would be the introduction of underground sections to each map. These underground sections would feature different wild life and monsters.
The game needs to run on console which have outdated cpu so keep the world size the same as world and no underground section just a map
 

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