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Gaming Game development, Blob Game but as Simulator

G

GermaniaIncelia

incel vortex
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Joined
Dec 27, 2020
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I am currently working on the development of a team-based PvP video game. The game works as follows.
Everyone plays a circle-shaped polygon that can absorb players to increase their own
circles size by touching them. There are two opposing teams.
At the start of the game the players randomly get assigned to one of the two possible teams A or B. Each team has its own unique class.

Class A starts out with a tiny circle, 1.000.000.000 times less the size of the other class. It has a skill that makes its
size appear 1.000 times larger than it really is to all players.
Class B gets a skill on top of its ginormous size that allows it to hide its actual size to players of team A.
The size of a class B circle will appear 1.000.000.000 less than its real size.

So to players of team A it will seem like they have an advantage in size. When a player of class A is absorbed by a player of class B, it will appear as if the circle of A just disappears in empty space for unknown reasons.
Only team B roughly knows what is really going on.

To make things more interesting the game gives incentives to each player to not cooperate with their teammates. The rewards at the end of the game
are handed out according to how large the size of the individual players circle is at the end of the game. If a player is absorbed, he gains nothing.

Team A and B will be given the codenames respectively of team Patriarchy and team Matriarchy.
The game is layed out to be played by 8 billion people at once and i think i'll name it real life.
 
This sounds like some sort of prisoner's dilemma and Nash equilibrium based game.
 
This sounds like some sort of prisoner's dilemma and Nash equilibrium based game.
it sort of is. only with a special rule: one side always chooses betray by default
 

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