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Blackpill Everything is carrot and stick

AsiaCel

AsiaCel

shalom goyim
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The world mostly runs on an incentive disincentive mode.

When I view love between couples, I don't view love the conventional way, but a constant meditation of incentives and disincentives. Preventing cheating, demands both appeasement and punishments.

Appeasements and punishments also depends on the severity of the reward/punishment

Notice: appeasements and punishments may not affect everyone universally; pay2win items serve as both win for paying players and loss for non paying players.

How does that apply to other things?

As a government, you have to boost your legitimacy via the same model in order to make your citizens hooked to it

Incentives: democracy, welfare, benefits
Disincentives: jail, social ostracization, soft punishment

As a free2play game developer, you have to make the game easy and hard enough to both frustrate while generating maximum revenue and engagement.

Incentives: occasional wins for free players, new updates, daily rewards
Disincentives: pay2win items, ragaquitting punishments, inactivity bans

A good recent example being the Epstein case: if not for the mass public leak, the elites wouldn't pursue the case at all because it would damage many elites' image and possibly access to resources/power and political careers, thus we can see that the publicity served as the disincentive.
 
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The world mostly runs on an incentive disincentive mode.

When I view love between couples, I don't view love the conventional way, but a constant meditation of incentives and disincentives. Preventing cheating, demands both appeasement and punishments.

Appeasements and punishments also depends on the severity of the reward/punishment

Notice: appeasements and punishments may not affect everyone universally; pay2win items serve as both win for paying players and loss for non paying players.

How does that apply to other things?

As a government, you have to boost your legitimacy via the same model in order to make your citizens hooked to it

Incentives: democracy, welfare, benefits
Disincentives: jail, social ostracization, soft punishment

As a free2play game developer, you have to make the game easy and hard enough to both frustrate while generating maximum revenue and engagement.

Incentives: occasional wins for free players, new updates, daily rewards
Disincentives: pay2win items, ragaquitting punishments, inactivity bans

A good recent example being the Epstein case: if not for the mass public leak, the elites wouldn't pursue the case at all because it would damage many elites' image and possibly access to resources/power and political careers, thus we can see that the publicity served as the disincentive.
Logicpill always brutal
 
It's the same way of training dogs. When your do do something good you reward him with a small treat. When he do something bad then you pull on the leash
 

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