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Even indie games have this cancer now

starystulejarz

starystulejarz

30+ years old khfl slavcel neetcel (13yrs+) virgin
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Can't risk frustrating normies, everything needs to be highlighted.
 
What’s the problem I can’t see anything it’s just a wall
 
Devs don't understand that getting lost in a game isn't neccecessarily bad design. Older games intended for you to get lost so you would pay more attention to the map and find a way out.
 
What’s the problem I can’t see anything it’s just a wall
there's arrows/yellow paint that the devs put there because the normcattle aren't intelligent enough to know where to go
 
I noticed it on resident evil already, they should add a mode where objects aren’t highlighted anymore so non retards can finally play games without feeling like in a special ed class
 
Can't risk frustrating normies, everything needs to be highlighted.
That shit has been a thing in indie games for a couple of years now.

It is infuriating, to say the least. Made for people with the minds of toddlers apparently.
 
god forbid an average normie "gamer" stops consoooming and thinks with his upper head for a second
 
Devs don't understand that getting lost in a game isn't neccecessarily bad design. Older games intended for you to get lost so you would pay more attention to the map and find a way out.
everything went to shit when game design was codified and developed its methodology
 
everything went to shit when game design was codified and developed its methodology
Yep. So many videos game essays written by these retards who were taught about "good game design" in college. "UH THE GAME DIDN'T TELL ME ICE WAS DANGEROUS!? BAD GAME DESIGN!"
"IT DIDN'T EXPLAIN EVERY MECHANIC? BAD GAME DESIGN!"
 
Follow the designated path goy. You are not supposed to feel that you are in control, not even as an illusion goy.
 
Maybe one day devs will remember that putting enemies down and lightning the correct path is a far superior method of directing players.
 

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