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Dead Space 2 is mediocre

minimaltz

minimaltz

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This is gonna be a quick review, which disappoints me considering I was expecting great things from this game, but it didn't quite match my expectations.

Dead Space 2 is a good game, a very good game if you compare it to today's standards of what a videogame should be. But it lacks, it just repeats the first one in a worse way. Why? Well, it doesn't add anything of value to the gameplay except for a few new guns and enemies, but that's all it has to give you, everything is taken straight from Dead Space and recycled quite poorly.

The map design is one of the biggest flaws here in my opinion, there's little to no exploration and the game is 100% linear, and it's full of jumpscares; don't get me wrong, they got me in the first seven or eight times, but that's because I'm startled easily, but then it got bland and the only way the game tries to make you excited is by throwing hordes of necromorphs towards you and boy does it get boring quickly. This game is six hours long, six hours of holding W, shooting a few enemies and some variations to it to spice things up, but all that variation repeats itself eventually, leading to more boring loops and frustration by dying in unfair ways in case you're playing this in Hard mode up. And by unfair I mean the game keeps giving you more enemies to shoot back to back when this is all about resource management and in harder difficulties, obviously, tougher enemies have more chance to show up and in greater quantities, at least to me it wasn't really fun. Enemy variety sure isn't one of Dead Space's strengths.

To wrap things up, the story is okay. I personally dislike stories about evil cults that want to make a hivemind and yadda yadda yadda, so I won't spend my time writing about it, it's a personal thing. But even if it's biased, I think it could be handled better, the game takes you nowhere and you end up in the same spot as the last game: Survive, destroy the marker, leave the planet and that's it. It doesn't try anything new and it's just a copy paste of the last game with nothing to offer. But does it mean it's bad? I don't think so, it's decent for what it is. Though I wouldn't call it a sequel, this feels more like a DLC if you consider how little story it has. It's a 6/10 in my books.
 
Dead Space 2 is a good game, a very good game if you compare it to today's standards of what a videogame should be. But it lacks, it just repeats the first one in a worse way. Why? Well, it doesn't add anything of value to the gameplay except for a few new guns and enemies, but that's all it has to give you, everything is taken straight from Dead Space and recycled quite poorly.
I found it very repetitive going through hallway after hallway after hallway. The first Dead Space was a lot less linear if I remember correctly (it's been a decade since I played it). The new enemies kind of sucked since you didn't fight them that much and mainly only fought basic necromorphs for most of the game.
This game is six hours long, six hours of holding W, shooting a few enemies and some variations to it to spice things up, but all that variation repeats itself eventually, leading to more boring loops and frustration by dying in unfair ways in case you're playing this in Hard mode up.
I always play hard mode in games however I refuse to do so when the game restricts the amount of ammo I can have. I fucking hate difficulties that work that way. I just played it on normal. It gets too repetitive I agree.
Though I wouldn't call it a sequel, this feels more like a DLC if you consider how little story it has. It's a 6/10 in my books.
Agreed.
 
I never got its appeal. I mean the whole franchise first part is okayish like 7/10. Its like resident evil in space but worse.
 
The first one is the only good one. DS2 feels aimless in comparison to DS1 solid mission structure. replayability is shit because of all the scripted uncharted movie game events and storytelling getting in the way of the gameplay.
 
It's okay, but it lacked the intense horror of the first game. I hated how the Dead Space games basically devolved into generic action games.
 
Dead Space 2 is one of my all time favourite games.
Strangely, this was actually the first game in the series that I played.

I think I was 16 when I bought it.
After I finished it, I immediately bought the first game, and holy shit it was waaay more scarier, eerie and brutal than the second.
I will never forget the first time I encountered "the hunter" in that game. That freaking thing made my heart pound through my chest so hard I thought I was going to get a heart attack. Never has a game scared me to that degree.

The third game... I feel kind of ashamed to even mention it...
But I did play it, and I really enjoyed playing co-op with my friend from high school at the time. But it didn't feel like Dead Space anymore. Felt more like a sloppy mixture of Gears of War and Lost Planet.
 

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