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Breath of the Wild has negatively impacted open world games

Stupid Clown

Stupid Clown

proud hentai addict, supreme woman hater
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The appeal of an open world game is the sense of discovery one feels upon stumbling onto something interesting. At least that's the appeal for me. I've noticed that there's an unfortunate trend in games where instead of filling open worlds with actual meaningful interesting content, developers choose to copy and paste content and then spread it across an open world.


Before I first played Breath of the Wild I was incredibly excited. I imagined it would be a Zelda game on steroids. Hundreds of dungeons spread across an open world, side quests to rival any other open world game. What we got was boring brainless kindergarten puzzles and repetitive fights spread and copy pasted across an open world with nothing else to do outside of occasionally fighting the same enemies over and over. What's sad is that at its core Breath of the Wild did have good ideas. The climbing mechanics were an improvement over climbing mechanics in most games. The weather system was fairly unique and interesting. However, as a game it was so incredibly shallow that I personally found it difficult to not get bored.

What I did not expect was for Breath of the Wild to heralded above Skyrim as one of the best open world games of all time. I struggled to understand what was so good about it.


Elden Ring released in 2021? And copied Breath of the Wild's open world format of spreading out content throughout an open world and copy pasting a good deal of it to give the illusion of expansiveness. Although, one could argue that Elden Ring as a game offered more meaningful original content than Breath of the Wild. It was still undoubtedly a downgrade from the formula of the past souls games. At least I hear this from fans of the series on this forum.


Unfortunately, it seems like Breath of the Wild is going to encourage developers to become increasingly lazy when making open world games. I predict the next Elder Scrolls will have a game design core more similar to Breath of the Wild than Elder Scrolls.
And I mean that in only the worst ways.
 
The problem with Elden Ring is that the map feels empty.
On the other hand, the open-world genre has been a catastrophe for the video game world
 
The problem with Elden Ring is that the map feels empty.
On the other hand, the open-world genre has been a catastrophe for the video game world
Yes. Open worlds as a whole don't really add much to a game outside of filler unless they either make traversal interesting in itself (instead of just walking) or they make smaller more compact worlds. The best part of the game is still going to be the content that's not part of the game's world. I just really don't understand the appeal of them outside of an immersive game like the Elder Scrolls.
 
I remember playing BOTW and getting so disappointed when I got to the water “temple”. It’s literally the exact same copypaste sheik puzzles you’ve been doing the entire game BUT NOW ITS IN THE SHAPE OF AN ELEPHANT AND HAS WATER INSIDE!!!!!
 
Openworld
 
I remember playing BOTW and getting so disappointed when I got to the water “temple”. It’s literally the exact same copypaste sheik puzzles you’ve been doing the entire game BUT NOW ITS IN THE SHAPE OF AN ELEPHANT AND HAS WATER INSIDE!!!!!
I never made it that far. That's extra insulting because traditionally the water temples in Zelda have been some of the most complex and interesting. It's astounding to me they spent so long on the game and couldn't even bother making the main dungeons substantial.
 
They copied Ubislop and made it even more boring and less exciting. BOTW was always just a lazy copy pasted game while ER had massive budget and yet they decided to make 80% of the game as algorithmic slop with no soul. Modern Japanese games are trying to chase what excited Western gaymers 10-20 years ago. They should stick to what they know works the best which are linear or semi open world games.
 
I never made it that far. That's extra insulting because traditionally the water temples in Zelda have been some of the most complex and interesting. It's astounding to me they spent so long on the game and couldn't even bother making the main dungeons substantial.
That's millennial/zoomer devs for you, they are completely talentless hacks and that also lack the imagination and creativity their brains are just too lazy, their creativity ends when they can make shortcuts to be more lazy and finish project with less work, they want to automate everything. Gen X were the best game devs as they've made 98% of their games by hand, they had a lot of passion and could create new genres and innovate constantly.
Put all mille-zoomer game "devs" in a mines let them see a real manual work for once in their pathetic lives, even toilet will be replaced with a hole nothing will be automated, this will be their detox from becoming too dependant on automation. And then finally after that bootcamp we prohibit them from using modern engines and we may finally have some new good games to play.
 
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The problem with Elden Ring is that the map feels empty.
80% of the map's foliage and terrain was generated by procedural generation, i doubt if they even placed the enemies they may even have smart enemy placement and loot gen too as all of those tiny dungeons were just corridor with the boss and chest with lazy ass talismans (that did not felt like a real loot). It's one of the most soulless games i have ever played and it's impossible to finish as it felt so lazy put down together it's just insult to the real old school DS fans.
On the other hand, the open-world genre has been a catastrophe for the video game world
We need more semi open world games with well crafted locations full of interesting cities/villages that we can visit, talk with npcs and steal their shit, and ofc outside those hubs i want a very well crafted and tight locations.
 
They copied Ubislop and made it even more boring and less exciting. BOTW was always just a lazy copy pasted game while ER had massive budget and yet they decided to make 80% of the game as algorithmic slop with no soul. Modern Japanese games are trying to chase what excited Western gaymers 10-20 years ago. They should stick to what they know works the best which are linear or semi open world games.
Yeah. Modern Japanese games seem more concerned with chasing western trends then pursuing creativity. Which is ironic considering that a good deal of trends of the 2000s (character action games, third person shooters) were born from japanese games.
Just look at the souless skill tree in the newest donkey kong goyslop if you want to see how bad it's gotten.


They should stick to what they know works the best which are linear or semi open world games.
That's assuming they've retained the talent that allowed them to make such games. Open worlds are oftentimes a way to compensate for mediocre game design abilities.

That's millennial/zoomer devs for you, they are completely talentless hacks and that also lack the imagination and creativity their brains are just too lazy, their creativity ends when they can make shortcuts to be more lazy and finish project with less work, they want to automate everything. Gen X were the best game devs as they've made 98% of their games by hand, they had a lot of passion and could create new genres and innovate constantly.
Put all mille-zoomer game "devs" in a mines let them see a real manual work for once in their pathetic lives.
Boomer/gen x made great games because they had more things to draw inspiration from than just video games. We're now in the meta age of gaming where whenever you hear about a "new" idea for a game, it's usually a frankenstein of mechanics from other games sloppily stitched together.

Gen X were the best game devs as they've made 98% of their games by hand, they had a lot of passion and could create new genres and innovate constantly.
That's a good point. The higher skill barrier brought in more talented men.
 
I really enjoyed the peaceful yet on occasion Action filled gameplay. I just didn’t understand why they needed to make him a faggot in the gerudo arc. before that, I saw link as Nintendos version of kratos
 
BOTW is severely overrated trash. You can't even do anything if your weapon breaks in 3 strikes. And health regen is non existent. Very bad and anti user game mechanics.
 
Boomer/gen x made great games because they had more things to draw inspiration from than just video games. We're now in the meta age of gaming where whenever you hear about a "new" idea for a game, it's usually a frankenstein of mechanics from other games sloppily stitched together.
Actually most of boomers/gen x were not gamers while nowadays gaming have become mainstream so every dev is a "gamer", most of them have no other hobbies than gaming and watching anime/reading manga + listening to the most popular Jpop/anime op songs, they have no personality and it's the reflection of those waves of the samey NPCs that make modern games both lack the personality and feel too samey and too tame.
 
BOTW is severely overrated trash. You can't even do anything if your weapon breaks in 3 strikes. And health regen is non existent. Very bad and anti user game mechanics.
They want you to waste time to enlarger play time because they know that their shitty game has no real content.
 
Actually most of boomers/gen x were not gamers while nowadays gaming have become mainstream so every dev is a "gamer", most of them have no other hobbies than gaming and watching anime/reading manga + listening to the most popular Jpop/anime op songs, they have no personality and it's the reflection of those waves of the samey NPCs that make modern games both lack the personality and feel too samey and too tame.
:yes: :yes: :yes: :yes:
you hit the nail on the head.
Why it tires me to hear "just play indie games"
Yes, just play the same recycled mechanics with an aesthetic you've already seen a million times before. Oh, is this one going to have both anime girls and pixel art! Wow! A dark story twist that doesn't effect gameplay!? Woah.

The same applies to the maintenance as well. There's only so many times you can enjoy a certain kind of gameplay before your prefrontal cortex numbs to it. That's just how our brains work. The primary reason modern gaming is so boring is because the same mechanics have been regurgitated for the last decade.

Ofc there's always been unoriginal slop. A lot of games were shamelessly chasing whatever trends in the past.
But at least we'd still be able to get some unique high quality games. Nowadays that's borderline impossible
 
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BOTW only ever became good for me when I started modding the game.
 
Opem world genre in general is a wacky gimmick to give the player the illusion of a deeper world than what it really is.
 
Billions must enjoy linear games
 
Spot on. I still really liked most of Breath of the Wild though. The gear system/combat and visuals carried hard though.
 
Billions must enjoy linear games
i don't even think normies are capable of enjoying good game design. They'd rather play mediocre rubbish in any order than enjoy a single good game.

Spot on. I still really liked most of Breath of the Wild though. The gear system/combat and visuals carried hard though.
There were some good ideas for sure.

Opem world genre in general is a wacky gimmick to give the player the illusion of a deeper world than what it really is.
that's true.
 
The appeal of an open world game is the sense of discovery one feels upon stumbling onto something interesting. At least that's the appeal for me. I've noticed that there's an unfortunate trend in games where instead of filling open worlds with actual meaningful interesting content, developers choose to copy and paste content and then spread it across an open world.


Before I first played Breath of the Wild I was incredibly excited. I imagined it would be a Zelda game on steroids. Hundreds of dungeons spread across an open world, side quests to rival any other open world game. What we got was boring brainless kindergarten puzzles and repetitive fights spread and copy pasted across an open world with nothing else to do outside of occasionally fighting the same enemies over and over. What's sad is that at its core Breath of the Wild did have good ideas. The climbing mechanics were an improvement over climbing mechanics in most games. The weather system was fairly unique and interesting. However, as a game it was so incredibly shallow that I personally found it difficult to not get bored.

What I did not expect was for Breath of the Wild to heralded above Skyrim as one of the best open world games of all time. I struggled to understand what was so good about it.


Elden Ring released in 2021? And copied Breath of the Wild's open world format of spreading out content throughout an open world and copy pasting a good deal of it to give the illusion of expansiveness. Although, one could argue that Elden Ring as a game offered more meaningful original content than Breath of the Wild. It was still undoubtedly a downgrade from the formula of the past souls games. At least I hear this from fans of the series on this forum.


Unfortunately, it seems like Breath of the Wild is going to encourage developers to become increasingly lazy when making open world games. I predict the next Elder Scrolls will have a game design core more similar to Breath of the Wild than Elder Scrolls.
And I mean that in only the worst ways.
I mean for BOTW I can maaaaaaaaybe understand, but fucking Mario Kart doesn't need to be open world.
 
The appeal of an open world game is the sense of discovery one feels upon stumbling onto something interesting. At least that's the appeal for me. I've noticed that there's an unfortunate trend in games where instead of filling open worlds with actual meaningful interesting content, developers choose to copy and paste content and then spread it across an open world.


Before I first played Breath of the Wild I was incredibly excited. I imagined it would be a Zelda game on steroids. Hundreds of dungeons spread across an open world, side quests to rival any other open world game. What we got was boring brainless kindergarten puzzles and repetitive fights spread and copy pasted across an open world with nothing else to do outside of occasionally fighting the same enemies over and over. What's sad is that at its core Breath of the Wild did have good ideas. The climbing mechanics were an improvement over climbing mechanics in most games. The weather system was fairly unique and interesting. However, as a game it was so incredibly shallow that I personally found it difficult to not get bored.

What I did not expect was for Breath of the Wild to heralded above Skyrim as one of the best open world games of all time. I struggled to understand what was so good about it.


Elden Ring released in 2021? And copied Breath of the Wild's open world format of spreading out content throughout an open world and copy pasting a good deal of it to give the illusion of expansiveness. Although, one could argue that Elden Ring as a game offered more meaningful original content than Breath of the Wild. It was still undoubtedly a downgrade from the formula of the past souls games. At least I hear this from fans of the series on this forum.


Unfortunately, it seems like Breath of the Wild is going to encourage developers to become increasingly lazy when making open world games. I predict the next Elder Scrolls will have a game design core more similar to Breath of the Wild than Elder Scrolls.
And I mean that in only the worst ways.
thats from ubisoft and bethesda skyrim breah of the wild on only got popular when switch came out open world games are slop
 
The game looks really good and looking at everything but I don't think every game has to be packed with content (the switch probably couldn't run it) i wouldn't have minded some more stuff to do but I think to much thing to do would have ruined the game. Also people who complain about the weapons breaking is stupid because that's the whole point of the fucking game.
 

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