ControlledInsanity
Legit NoFap World Champion AMA
★★
- Joined
- Apr 15, 2018
- Posts
- 3,649
What if games were made to cater to the female fantasy? What might they look like? Let's imagine.
The player is dropped into a lush forest. Nearby The GigaChad tends to his harem. Your competitors. You are tasked with seizing his attention. The player approaches The Gigachad with instructions to perform acts of seduction. After finally landing the perfect dance, The Gigachad ceases railing his current top harem member mid-thrust. He turns his head animalistically before breaking out into a frenzied sprint toward the player. The pursuit phase begins. The player must now flee, but not with the intention to escape, but to lead The GigaChad through as many obstacles as possible, proving his uncontrollable lust for you. Finally, The GigaChad intercepts the player (per game design) and haptic feedback is used to simulate the "struggle" as he begins to grapple the player to the ground. The remainder consists of getting railed violently by The GigaChad. But only for so long since this is a roguelite. Once the sequence completes, the player is notified to a new, more alpha GigaChad who has a 0.000000000001% better jaw angle. Points earned can be spent to make the player avatar younger and more sluttish before embarking on the next round.
For as many shooters as there are today, there would be variations on this above concept if games were truly made to cater to female audiences.
In reality, foids wouldn't waste their time even with this game since what is described here is more or less their IRL lives. The real customers would probably end up being faggots and trannies.
The player is dropped into a lush forest. Nearby The GigaChad tends to his harem. Your competitors. You are tasked with seizing his attention. The player approaches The Gigachad with instructions to perform acts of seduction. After finally landing the perfect dance, The Gigachad ceases railing his current top harem member mid-thrust. He turns his head animalistically before breaking out into a frenzied sprint toward the player. The pursuit phase begins. The player must now flee, but not with the intention to escape, but to lead The GigaChad through as many obstacles as possible, proving his uncontrollable lust for you. Finally, The GigaChad intercepts the player (per game design) and haptic feedback is used to simulate the "struggle" as he begins to grapple the player to the ground. The remainder consists of getting railed violently by The GigaChad. But only for so long since this is a roguelite. Once the sequence completes, the player is notified to a new, more alpha GigaChad who has a 0.000000000001% better jaw angle. Points earned can be spent to make the player avatar younger and more sluttish before embarking on the next round.
For as many shooters as there are today, there would be variations on this above concept if games were truly made to cater to female audiences.
In reality, foids wouldn't waste their time even with this game since what is described here is more or less their IRL lives. The real customers would probably end up being faggots and trannies.