Welcome to Incels.is - Involuntary Celibate Forum

Welcome! This is a forum for involuntary celibates: people who lack a significant other. Are you lonely and wish you had someone in your life? You're not alone! Join our forum and talk to people just like you.

Autistic Trait : You despise open world games

logician

logician

Greycel
Joined
Nov 10, 2024
Posts
9
Open-world games often involve unpredictable situations and a vast map with non-linear routes and many quests that can quickly become overwhelming or even stressful. This was my feeling and analysis when I first played Elden Ring today and uninstalled the game 30 minutes later. Individuals on the spectrum tend to prefer games that favor mechanistic thinking, which is characterized by a cognitive style that specializes in the recognition of patterns in rule-based systems (i.e. “if a, then b”), and this style can be found in certain genres of video games such as platformers (especially puzzle-platformers), construction simulation games and strategy games.

Autistic people like me only have a solitary, rules-based, mechanistic interest, like building objects in Minecraft or solving problems in Portal.


pepe-sad-meme.png
 
You don't despite open world games you despite badly designed robotic open world games. Remember that 80% of the Elden Snooze's map was created by soulless algorithm not by a human hand. Normies are NPCs so they love their AIslop soon everything will be made in similar fashion but even without a need of real humans 3d modeling and placing them in the world.
GTA SA and NFS MW were also open world games but without bloat of new aislop fake games just amazingly designed open world maps, and in case of GTA SA you had three distinct cities, with MW you had one mid sized city, you never felt it's overwhelming or too much like with modern games.
 
Last edited:
You don't despite open world games you despite badly designed robotic open world games. Remember that 80% of the Elden Snooze's map was created by soulless algorithm not by a human hand. Normies are NPCs so they love their AIslop soon everything will be made in similar fashion but even without a need of real humans 3d modeling and placing them in the world.
GTA SA and NFS MW were also open world games but without bloat of new aislop fake games just amazingly designed open world maps, and in case of GTA SA you had three distinct cities, with MW you had one mid sized city, you never felt it's overwhelming or too much like with modern games.
I suppose that map design is an important factor in creating a fun game, and I had the feeling that the arrangement of elements was sometimes random and disastrous when I arrived in Limgrave. By the way, a game is supposed to build your confidence by starting with easy levels and ensuring a steady progression curve for the player. It's a stupid idea to put a mini-boss right at the beginning to force you to wander in an empty soulless world; it’s more annoying than anything else
 
Last edited:
adultcel trait: videogames aren't fun anymore
 
I dont mind open world games
 
Autistic people like me only have a solitary, rules-based, mechanistic interest, like building objects in Minecraft or solving problems in Portal.
If I am not wrong Minecraft is considered open world. So.... this shit doesn't make sense
 
Only fetuscels/brainmoggers still like videogames
 
Open-world games often involve unpredictable situations and a vast map with non-linear routes and many quests that can quickly become overwhelming or even stressful. This was my feeling and analysis when I first played Elden Ring today and uninstalled the game 30 minutes later. Individuals on the spectrum tend to prefer games that favor mechanistic thinking, which is characterized by a cognitive style that specializes in the recognition of patterns in rule-based systems (i.e. “if a, then b”), and this style can be found in certain genres of video games such as platformers (especially puzzle-platformers), construction simulation games and strategy games.

Autistic people like me only have a solitary, rules-based, mechanistic interest, like building objects in Minecraft or solving problems in Portal.


pepe-sad-meme.png
As someone with Asperger's, I only build houses while playing Minecraft. I am very afraid of monsters in Minecraft. The open world seems boring.
 
Open world video games are tedious as fuck.
 
Open world video games are tedious as fuck.
Because they're filled with bloat

Take BOTW for example, their 'open world' is just the same few enemies copypasted over and over again. Bokoblin camp here, boring shrine there, and maybe you might find a cool weapon but it'll break in a few hits so you'll never use it.

(Of course, there are good open-world games out there like the GTA series)
 
I used to love open world games when I was younger because I loved GTA so anything open world was cool. But nowadays open world it's the norm so it has lost the magic.
 
I understand your opinion, open world games are hit or miss for me
 
Open-world games often involve unpredictable situations and a vast map with non-linear routes and many quests that can quickly become overwhelming or even stressful. This was my feeling and analysis when I first played Elden Ring today and uninstalled the game 30 minutes later. Individuals on the spectrum tend to prefer games that favor mechanistic thinking, which is characterized by a cognitive style that specializes in the recognition of patterns in rule-based systems (i.e. “if a, then b”), and this style can be found in certain genres of video games such as platformers (especially puzzle-platformers), construction simulation games and strategy games.

Autistic people like me only have a solitary, rules-based, mechanistic interest, like building objects in Minecraft or solving problems in Portal.


pepe-sad-meme.png
Minecraft is an open world game
 
that's the main reason I gravitate towards rougelikes as they always have the same rules regardless of what run you are on but just enough variety to not become bored. linear games are probably the best thing to play as autists

open world games are just too much to deal with I constantly get overwhelmed by choices.
 
the contrary. and what does that have to do witj autism?

hell if anything big open world rpg like Earthbound, Chrono Trigger, Pokemon for example are definitly inclined for Autism because Leveling up and all dat jazz.

As for GTA, it is much more Laid back.
unless you play stuff like Dark Souls.
 
No you don't you just hate elden ring. Elden Ring was a way too ambitious game of a game, that's why I have little care even if it's good or bad.
 
Last edited:
I like open world games but as an adult I am not as excited about video games as I was 15 years ago.
 
the contrary. and what does that have to do witj autism?

hell if anything big open world rpg like Earthbound, Chrono Trigger, Pokemon for example are definitly inclined for Autism because Leveling up and all dat jazz.

As for GTA, it is much more Laid back.
unless you play stuff like Dark Souls.
Open world rpg are more associated with schizotypal traits. Unlike autism, schizotypy is characterized by hyper-mental traits such as a tendency towards fantasy, ideas of reference and heightened imagination. All these traits can be seen as increasing preferences for fantasy or fantasy-based role-playing video games, which are extensions of pretend play.

Autism is characterized by low social cognition and high mechanistic thinking and this type of systematizing cognition applies to a wide range of domains such as a fixed interest with routes and collectibles, action sequences (e.g. rhythm games) , numerical traits (e.g. solving mathematical or logical problems) etc..
 
Open world rpg are more associated with schizotypal traits. Unlike autism, schizotypy is characterized by hyper-mental traits such as a tendency towards fantasy, ideas of reference and heightened imagination. All these traits can be seen as increasing preferences for fantasy or fantasy-based role-playing video games, which are extensions of pretend play.

Autism is characterized by low social cognition and high mechanistic thinking and this type of systematizing cognition applies to a wide range of domains such as a fixed interest with routes and collectibles, action sequences (e.g. rhythm games) , numerical traits (e.g. solving mathematical or logical problems) etc..
Alright, then what about fixating on one game say... GTA San Andreas with the sole intention of modding the shit out of it, spending almost an entire year downloading mods to the point it far exceeds 100GB(s) and performing an extensive and beautifully organized Archive to harness most of what the game is capable of.

Do you think it is schizotypal going -tismo METAL fashion?

This is just one example, i have plenty more ... Because im quite Insane


View: https://www.youtube.com/watch?v=7EIzG7uVfXQ


View: https://www.youtube.com/watch?v=vv8E1gNVTjQ


View: https://www.youtube.com/watch?v=rDZxC7t2AA8
 
I don't like "theme park" open world games generally speaking, but ones like Project Zomboid, The Long Dark and Minecraft are fine.
 
i dont mind them but they can be boring sometimes
 
They are try new games on gamepass on pc
I've had gamepass, it's not the games sucking they just don't do it for me anymore. It's depressing trying to play them and I'm just sitting there bored, the other reply might be right and i've just played videogames for too many hours after this many years of inceldom to find it enjoyable anymore. It was an effective cope through my teens and early twenties though. Enjoy it while it lasts.

It makes me think of this line from Psycho:

"Hobbies are supposed to pass the time, not fill it"
 
Open-world games often involve unpredictable situations and a vast map with non-linear routes and many quests that can quickly become overwhelming or even stressful. This was my feeling and analysis when I first played Elden Ring today and uninstalled the game 30 minutes later. Individuals on the spectrum tend to prefer games that favor mechanistic thinking, which is characterized by a cognitive style that specializes in the recognition of patterns in rule-based systems (i.e. “if a, then b”), and this style can be found in certain genres of video games such as platformers (especially puzzle-platformers), construction simulation games and strategy games.

Autistic people like me only have a solitary, rules-based, mechanistic interest, like building objects in Minecraft or solving problems in Portal.


pepe-sad-meme.png
I don't mind playing open world games, but I still do much prefer games where you got to find solutions or parkour games that imply mechanic skills but more intuitive since you often have only 1 direction to go

I often feel lost in open worlds and usually only play them to go around the map and do whatever I want
 
Not an autistic trait. That’s just you, ya? I enjoy open world games.
 

Similar threads

Runt171
Replies
42
Views
1K
FinnCel
FinnCel
WhitePilledRage
Replies
19
Views
1K
InsidiousMerchant
InsidiousMerchant
Subhuman Niceguy
Replies
21
Views
2K
thespanishcel
thespanishcel
SandNiggerKANG
Replies
148
Views
7K
underballer
U

Users who are viewing this thread

shape1
shape2
shape3
shape4
shape5
shape6
Back
Top