deleted fren
Everything burns
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- Joined
- Nov 29, 2022
- Posts
- 43,116
- Online time
- 1h 23m
Every level is creative and challenging
The game avoids recycling content
Constant flow
Constantly backtracking and wandering around to figure out what to do
Enemies and level design can't be too interesting or difficult because otherwise backtracking would be tedious
Backtracking and unlocking a new path gives a false sense of discovery





