
blond_elf_bard
Major
★★
- Joined
- Dec 11, 2017
- Posts
- 2,191
So one would imagine that for a trading card game to be fun for lots of people, and for it to have better replayability, there would be plenty of viable strategies to win at least around 40% of the time, right? With a game with very little strategy like tic-tac-toe, it's not hard to see what the best way to play is; it loses its fun quickly.
SO that's why Duel links has a problem. Konami has the game geared where only a limited number of deck types can hope to win very often at all. Right now, there's a Red-Eyes Fusion deck that's quite popular, and this bothers me, since it's easy to use and one has to build one's entire deck around it to counter it. Imagine a MOBA, for example, had really overpowered characters. It makes the game less fun to have to always plan around fighting those characters because there's less variety.
Edit: The game was like this since it was first made, pretty much.
Thoughts?
SO that's why Duel links has a problem. Konami has the game geared where only a limited number of deck types can hope to win very often at all. Right now, there's a Red-Eyes Fusion deck that's quite popular, and this bothers me, since it's easy to use and one has to build one's entire deck around it to counter it. Imagine a MOBA, for example, had really overpowered characters. It makes the game less fun to have to always plan around fighting those characters because there's less variety.
Edit: The game was like this since it was first made, pretty much.
Thoughts?
Last edited: