Celsior
Greycel
★★★★★
- Joined
- Oct 4, 2024
- Posts
- 474
Conceptually, they are doing a fantastic job determining what constitutes woke and what doesn’t. A lot of these “woke games” that even normies shit on (Dustborn, Concord, Flintlock) are more or less experiments in disguise. You have to understand, they’re not making these games to make money (they are already funded by multi-trillionaire companies/investors/entities, and the devs behind are sitting on white gold - they don’t need your pocket change), they’re making them with a specific goal in mind. They make them so that the lesser woke stuff (incidentally being released around the same time period) flies over the average gamer’s head, and only through time and assimilation are they going to somehow brainwash you into thinking these games are not woke.
They don’t care that the games are failing, so long as they serve their purpose (i.e., being easy woke scapegoats/boogeymen for normies to point their fingers at so that games like Spider-Man 2 and God of War: Ragnarök which are disgustingly woke to their teeth get a pass and are glossed over). That’s how they shift the overton window. Slowly but surely, games like Dustborn will become the norm in 10 years from now. Mark my words.
We’ll put up a good fight, but it’s not enough, because we don’t have a force as mysteriously strong as them on our side.
They don’t care that the games are failing, so long as they serve their purpose (i.e., being easy woke scapegoats/boogeymen for normies to point their fingers at so that games like Spider-Man 2 and God of War: Ragnarök which are disgustingly woke to their teeth get a pass and are glossed over). That’s how they shift the overton window. Slowly but surely, games like Dustborn will become the norm in 10 years from now. Mark my words.
We’ll put up a good fight, but it’s not enough, because we don’t have a force as mysteriously strong as them on our side.
Last edited: