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Why Elder Scrolls III: Morrowind is my favorite game in the series. Bethesdacels, GTFIH!

NEB.feelsdevil

NEB.feelsdevil

The Feelsdevil King. Prime Feelsdevil
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Last time we talked about my murderhobo run in Skyrim: https://incels.is/threads/doing-a-m...anniversary-edition-bethesdacels-gtih.850030/

Today we will talk about an older entry in the TES series: Morrowind, which I've been playing in the last couple of weeks :feelsokman: But this time, it's not a murderhobo playthrough, it's more of a normal run :feelsokman:

It is a surprisingly deep RPG. Compared to Skyrim, which is likely the first TES game a lot of us played including myself, it has more stats, more weapon types, more armor types and slots, more schools of magic. This allows you to create a lot of possible, specialized builds that feel distinct.

Custom spell-making is the absolute best feature of the game. It allows you to become godly. It allows you to really do anything and your own creativity is your limit. The game basically respects you enough as a player to give you the freedom to break it and do whatever you want.

  • You could for example create a levitation spell and then attack melee enemies from above with ranged attacks, and they can't do anything about it.
  • If your character has low charisma and can't persuade an NPC, and you don't have money to bribe them, simply create a spell to temporarily boost your Personality stat.
  • If you have created or purchased a very powerful spell, but you don't have the skill to cast it, just create another spell to temporarily boost your Willpower for enough time to cast the spell you want.
  • If you want to get skill training from an NPC, but you don't want to spend a lot of money, just create a drain skill spell on yourself to appear less experienced and pay less for training, because the amount is based on the skill level
Also, the lack of quest markers and handholding can turn even a simple fetch quest into something rewarding and satisfying.

For example, there was a guy who wanted a poetry book before giving you some information. In a modern game, this fetch quest would have pointed you to the book, you would have gone to the book to pick it up, then you would have returned to the quest giver. It would be a boring, mindless activity.

In Morrowind, your journal only tells you to go to a bookseller to get a poetry book. First, you need to find a bookseller. One way is to ask NPCs about notable locations in a settlement. Once you get to the bookseller, you need to identify the book. There is no book called ''Poetry book''. Sellable items are displayed on the shelves, so you literally have to skim the books to determine if it can be considered a poetry book. This level of direct gameplay interactivity is lacking in modern games, and it feels very rewarding when you get it right.

Also, doing quests for the various guilds feels much more realistic and less ''videogamey'' compared to Skyrim. In Skyrim, factions basically have one cinematic main chain questline. In Morrowind, it's mostly fragmented smaller jobs. Guilds in Morrowind actually require you to have the appropriate skills before they promote you. If you don't get promoted, you simply don't get further jobs. There is no ''becoming the archmage of the Mages guild without casting a single spell'' bullshit. I love Skyrim, but tha was an immersion-breaking TRAVESTY :feelsseriously:

Bethesda games used to have so much souls. It felt like talented, passionated developers and writers worked on their games. Thinking of how Starfield turned on, it makes me sad. But do not worry about it, I am going to make a whitepill thread about Starfield soon :feelsokman:

We cope with Bethesda games :feelscomfy:

Tagging fellow morrowindcels @Xul @Lego Island 2 @Chud Norris72 @Vittum @ChindianEugenicist @Autistic Uggo @Loliraider @Maikowski @proudweeb @HotDogCel @Trident @anotherwastedlife @weaselbomber
 
I would also like to share my Morrowind spellsword build which I am quite proud of, and I think it's one of the strongest possible starts :feelsokman:

I rerolled my character 5 times before deciding on this final build.

Race: Redguard (for good warrior stats in general)
Specialization: Combat

Major skills:
Medium Armor
Long Blade
Block
Conjuration :feelsEhh:
Restoration

Minor skills:
Security
Marksman
Shortblade
Armorer
Mysticism

Birth sign: the Atronach :feelsEhh:

With this build, you have good melee fighter abilities and you don't have to worry about combat, but the most important aspect is the Atronach sign, which allows you to absorb half of spells and convert them into mana :feelsokman: The downside being that you can't regenerate mana passively.

But we have Conjuration as a major skill :feelsEhh: This allows us to summon a ghost that can cast curses. We can antagonize and fight our own summoned ghost to absorb the curses and regain mana :feelsthink: Not only that, but you can use a cheap iron weapon to fight the ghost, which don't damage it, but you can quickly and easily improve your weapon, armor and shield skills.

But wait, there's more :feelshmm: A high Conjuration skill also means you start with the Bound dagger spell, which is the equivalent of a Daedric weapon :feelsdevil: With this build, you can cut through any enemy you encounter from the starting town to Balmora.
 
Last edited:
I would also like to share my Morrowind spellsword build which I am quite proud of, and I think it's one of the strongest possible starts :feelsokman:

I rerolled my character 5 times before deciding on this final build.

Race: Redguard (for good warrior stats in general)
Specialization: Combat

Major skills: Minor skills:
Medium Armor Security
Long Blade Marksman
Block Shortblade
Conjuration :feelsEhh: Armorer
Restoration Mysticism

Birth sign: the Atronach :feelsEhh:

With this build, you have good melee fighter abilities and you don't have to worry about combat, but the most important aspect is the Atronach sign, which allows you to absorb half of spells and convert them into mana :feelsokman: The downside being that you can't regenerate mana passively.

But we have Conjuration as a major skill :feelsEhh: This allows us to summon a ghost that can cast curses. We can antagonize and fight our own summoned ghost to absorb the curses and regain mana :feelsthink: Not only that, but you can use a cheap iron weapon to fight the ghost, which don't damage it, but you can quickly and easily improve your weapon, armor and shield skills.

But wait, there's more :feelshmm: A high Conjuration skill also means you start with the Bound dagger spell, which is the equivalent of a Daedric weapon :feelsdevil: With this build, you can cut through any enemy you encounter from the starting to Balmora
Morrowind may have a reputation of being a ''hard'' game, but it really isn't.

The impression of it being a difficult game comes from the people who don't understand how the skill system work and they try to attack with the tutorial weapon (dagger which is a short blade skill) without being skilled in short blades, so they miss a lot.

But you need to go to the store in the starting town to purchase the weapon for the major skills you chose. This was another aspect I thought was cool and immersive. I had to go to the store to buy a long blade for my character, and also some medium armor because you start in rags.
 
1775287474149


The no replypill is brutal, I spent 2 hours creating this post because I am slow writer thinking about organizing my paragraphs, and my random Sewers thread has more activity :cryfeels:
 
I first played it during the summer of 2021, I remember it as one of the best times of my short life
 
I love the inspirations from the Dune books in that game, Dagoth Ur is also a charismatic :chad: villain, that just wants to free morrowind from the empire
 
My favourite thing to do was fortify acrobatics and jump across the whole map :feelsLSD:
 
I love the inspirations from the Dune books in that game, Dagoth Ur is also a charismatic :chad: villain, that just wants to free morrowind from the empire
Almsivi are the real villains, dagoth was loyal to nerevar up until he said he had to kill him
 
View attachment 1704221

The no replypill is brutal, I spent 2 hours creating this post because I am slow writer thinking about organizing my paragraphs, and my random Sewers thread has more activity :cryfeels:
This is why I post more in the sewers tbh, I'm always afraid of putting in effort for a thread outside of it and be met with nothing, I know it's not bad intentions but it's still a letdown
 
I think one of the main things that make people find it difficult is because you actually have to use map directions and land marks and have memory above that of a fish
 
I think one of the main things that make people find it difficult is because you actually have to use map directions and land marks and have memory above that of a fish
Total zoomer/casual gamer death
 
I remember it as one of the best times of my short life
:feelscomfy:
Dagoth Ur is also a charismatic :chad: villain, that just wants to free morrowind from the empire
Better than Alduin :feelsokman:
Bonemold until daedric every time it just looks so cool
:feelsautistic:
My favourite thing to do was fortify acrobatics and jump across the whole map :feelsLSD:
My preferred method of transportation is dispelling the blindness effect on the Boots of Speed :feelsokman:
I think one of the main things that make people find it difficult is because you actually have to use map directions and land marks and have memory above that of a fish
Yes, this can be brutal. I got frustrated a couple of times trying to find some things, but when you finally find the place, it feels very rewarding.
 
I know you don't like moding games, but I would reccomend the OpenMorrowind engine - it's super convenient, you just have to install the .exe, tell it where your Morrowind folder is and it's done. Installing mods is even easier, you just have to drag the follder of your mod into the Addons follder (or however it's called). After that you just mark the plugin in the OpenMW launcher and you're good to go, with mods you can improve the graphics, animations, make the combat more responsive, or even replace it with a more modern style of combat .
 
I think one of the main things that make people find it difficult is because you actually have to use map directions and land marks and have memory above that of a fish
The dwemer puzzle box was brutal :cryfeels:
 
I know you don't like moding games, but I would reccomend the OpenMorrowind engine - it's super convenient, you just have to install the .exe, tell it where your Morrowind folder is and it's done. Installing mods is even easier, you just have to drag the follder of your mod into the Addons follder (or however it's called). After that you just mark the plugin in the OpenMW launcher and you're good to go, with mods you can improve the graphics, animations, make the combat more responsive, or even replace it with a more modern style of combat .
Yes, with the help of Gemini AI, I managed to install OpenMW and the Patch for Purists :feelsokman:

Trying to figure out essential bug-fixing mods and other stability related mods is worth it.
 
The Tamriel Rebuild project, is probably the only gaming release I'm looking forward to, fans want to rebuild the Morrowind mainland and actually the rest of Tamriel continent as well, hopefully they'll finish it before 2080.
 
Yes, with the help of Gemini AI, I managed to install OpenMW and the Patch for Purists :feelsokman:

Trying to figure out essential bug-fixing mods and other stability related mods is worth it.
:yes:
 
I agree with everything you said. Compared to Skyrim, Morrowind is unparalleled in terms of mechanical depth and role-playing. It's good to play a game that forces you to play as a specific type of character instead of offering everything to you on a silver platter.

You shouldn't be able to attain every skill or become the leader of every faction; you can do separate playthroughs to experience more of the game's content. These constraints increase the game's replay value, the depth of its role-playing, and make its world more believable.

Also, the lack of quest markers and handholding can turn even a simple fetch quest into something rewarding and satisfying.
I wish modern developers would trust us to play a game without any handholding. It enables emergent gameplay and fosters a greater familiarity with the game's world and mechanics. Try trusting us to actually look for a place using landmarks and signposts.
 
It all fell off after Morrowind.
 
Very true. The only two things I didn't really like is the Tribunal DLC's main quest and how stealth builds aren't that rewarding or enjoyable compared to Oblivion and Skyrim.
 
Last time we talked about my murderhobo run in Skyrim: https://incels.is/threads/doing-a-m...anniversary-edition-bethesdacels-gtih.850030/

Today we will talk about an older entry in the TES series: Morrowind, which I've been playing in the last couple of weeks :feelsokman: But this time, it's not a murderhobo playthrough, it's more of a normal run :feelsokman:

It is a surprisingly deep RPG. Compared to Skyrim, which is likely the first TES game a lot of us played including myself, it has more stats, more weapon types, more armor types and slots, more schools of magic. This allows you to create a lot of possible, specialized builds that feel distinct.

Custom spell-making is the absolute best feature of the game. It allows you to become godly. It allows you to really do anything and your own creativity is your limit. The game basically respects you enough as a player to give you the freedom to break it and do whatever you want.

  • You could for example create a levitation spell and then attack melee enemies from above with ranged attacks, and they can't do anything about it.
  • If your character has low charisma and can't persuade an NPC, and you don't have money to bribe them, simply create a spell to temporarily boost your Personality stat.
  • If you have created or purchased a very powerful spell, but you don't have the skill to cast it, just create another spell to temporarily boost your Willpower for enough time to cast the spell you want.
  • If you want to get skill training from an NPC, but you don't want to spend a lot of money, just create a drain skill spell on yourself to appear less experienced and pay less for training, because the amount is based on the skill level
Also, the lack of quest markers and handholding can turn even a simple fetch quest into something rewarding and satisfying.

For example, there was a guy who wanted a poetry book before giving you some information. In a modern game, this fetch quest would have pointed you to the book, you would have gone to the book to pick it up, then you would have returned to the quest giver. It would be a boring, mindless activity.

In Morrowind, your journal only tells you to go to a bookseller to get a poetry book. First, you need to find a bookseller. One way is to ask NPCs about notable locations in a settlement. Once you get to the bookseller, you need to identify the book. There is no book called ''Poetry book''. Sellable items are displayed on the shelves, so you literally have to skim the books to determine if it can be considered a poetry book. This level of direct gameplay interactivity is lacking in modern games, and it feels very rewarding when you get it right.

Also, doing quests for the various guilds feels much more realistic and less ''videogamey'' compared to Skyrim. In Skyrim, factions basically have one cinematic main chain questline. In Morrowind, it's mostly fragmented smaller jobs. Guilds in Morrowind actually require you to have the appropriate skills before they promote you. If you don't get promoted, you simply don't get further jobs. There is no ''becoming the archmage of the Mages guild without casting a single spell'' bullshit. I love Skyrim, but tha was an immersion-breaking TRAVESTY :feelsseriously:

Bethesda games used to have so much souls. It felt like talented, passionated developers and writers worked on their games. Thinking of how Starfield turned on, it makes me sad. But do not worry about it, I am going to make a whitepill thread about Starfield soon :feelsokman:

We cope with Bethesda games :feelscomfy:

Tagging fellow morrowindcels @Xul @Lego Island 2 @Chud Norris72 @Vittum @ChindianEugenicist @Autistic Uggo @Loliraider @Maikowski @proudweeb @HotDogCel @Trident @anotherwastedlife @weaselbomber
im a oblivioncel
 
oblivioncel and skyrimcel

morrowwind is nice but just to difficult for me
 
It all fell off after Morrowind.
:cryfeels:

I don't know what happened. Less skilled and passioned writers, more DEI hires? The degradation of society, reduction of attention spans, lack of patience, need for instant gratification?

The chase for the general audience instead of a specific target audience? The trend for streamlining and simplification has been very clear. Even Morrowind streamlined Daggerfall
It enables emergent gameplay
Emergent, yes! This is the term I was looking for :feelsYall:

I remember being upset at first with the Mages guild because they wouldn't acknowledge my Conjuration and Restoration skills, they wouldn't promote me saying I don't have the skills. This actually pushed me towards the Temple who valued my type of skills. This type of emergent is lacking in modern games.
stealth builds aren't that rewarding or enjoyable compared to Oblivion and Skyrim.
Stealth and pickpocketing are shockingly brutal in Morrowind
im a oblivioncel
:feelsYall:
morrowwind is nice but just to difficult for me
There were some moments where I got lost and I had to Google it to know what to do next.

But I don't think combat is that difficult. You just need to attack with the right type of skill according to your build, and basically make sure not to do anything with a low fatigue bar. Fatigue is needed for everything.
 
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Something else to be mentioned about guilds: you can actually get expelled if you commit crimes against other members, and factions will eventually give you quests where you have to steal or to kill members of other factions.

It really feels like these are real factions, driven by their own goals which can conflict with the goals of other factions.
 
Last time we talked about my murderhobo run in Skyrim: https://incels.is/threads/doing-a-m...anniversary-edition-bethesdacels-gtih.850030/

Today we will talk about an older entry in the TES series: Morrowind, which I've been playing in the last couple of weeks :feelsokman: But this time, it's not a murderhobo playthrough, it's more of a normal run :feelsokman:

It is a surprisingly deep RPG. Compared to Skyrim, which is likely the first TES game a lot of us played including myself, it has more stats, more weapon types, more armor types and slots, more schools of magic. This allows you to create a lot of possible, specialized builds that feel distinct.

Custom spell-making is the absolute best feature of the game. It allows you to become godly. It allows you to really do anything and your own creativity is your limit. The game basically respects you enough as a player to give you the freedom to break it and do whatever you want.

  • You could for example create a levitation spell and then attack melee enemies from above with ranged attacks, and they can't do anything about it.
  • If your character has low charisma and can't persuade an NPC, and you don't have money to bribe them, simply create a spell to temporarily boost your Personality stat.
  • If you have created or purchased a very powerful spell, but you don't have the skill to cast it, just create another spell to temporarily boost your Willpower for enough time to cast the spell you want.
  • If you want to get skill training from an NPC, but you don't want to spend a lot of money, just create a drain skill spell on yourself to appear less experienced and pay less for training, because the amount is based on the skill level
Also, the lack of quest markers and handholding can turn even a simple fetch quest into something rewarding and satisfying.

For example, there was a guy who wanted a poetry book before giving you some information. In a modern game, this fetch quest would have pointed you to the book, you would have gone to the book to pick it up, then you would have returned to the quest giver. It would be a boring, mindless activity.

In Morrowind, your journal only tells you to go to a bookseller to get a poetry book. First, you need to find a bookseller. One way is to ask NPCs about notable locations in a settlement. Once you get to the bookseller, you need to identify the book. There is no book called ''Poetry book''. Sellable items are displayed on the shelves, so you literally have to skim the books to determine if it can be considered a poetry book. This level of direct gameplay interactivity is lacking in modern games, and it feels very rewarding when you get it right.

Also, doing quests for the various guilds feels much more realistic and less ''videogamey'' compared to Skyrim. In Skyrim, factions basically have one cinematic main chain questline. In Morrowind, it's mostly fragmented smaller jobs. Guilds in Morrowind actually require you to have the appropriate skills before they promote you. If you don't get promoted, you simply don't get further jobs. There is no ''becoming the archmage of the Mages guild without casting a single spell'' bullshit. I love Skyrim, but tha was an immersion-breaking TRAVESTY :feelsseriously:

Bethesda games used to have so much souls. It felt like talented, passionated developers and writers worked on their games. Thinking of how Starfield turned on, it makes me sad. But do not worry about it, I am going to make a whitepill thread about Starfield soon :feelsokman:

We cope with Bethesda games :feelscomfy:

Tagging fellow morrowindcels @Xul @Lego Island 2 @Chud Norris72 @Vittum @ChindianEugenicist @Autistic Uggo @Loliraider @Maikowski @proudweeb @HotDogCel @Trident @anotherwastedlife @weaselbomber
Love me Morrowind, basically my default desktop game. Never could be tired of replaying it, and with Tamriel Rebuilt mod (or even the other two - Home of the Nords and the other one, forgot the name, about the Cyrodiil) you can have even a bigger sandbox for dungeon cleaning and larping.

I just love the aesthetic of prehistoric, apocryphal times. Before the land would be destroyed in the later parts of the franchise and the canon being changed drastically, I can actually walk down the ancient cities, long before the Skyrim or Oblivion. It's like walking by the streets of Mesopotamia or Alexandria and enjoying the fleeting moment of the gaming history
 
The Tamriel Rebuild project, is probably the only gaming release I'm looking forward to, fans want to rebuild the Morrowind mainland and actually the rest of Tamriel continent as well, hopefully they'll finish it before 2080.
Yeah, and still it has so much content anyone could play it right now. There are always some reworks of the already released content going on anyway, no one knows how different it would be on the final release
 
oblivioncel and skyrimcel

morrowwind is nice but just to difficult for me
There are probably mods that can help with whatever irks you about it. I installed mods to increase draw distance and another to increase walking speed, and having just those two helped a lot.
 
I just love the aesthetic of prehistoric, apocryphal times. Before the land would be destroyed in the later parts of the franchise and the canon being changed drastically, I can actually walk down the ancient cities, long before the Skyrim or Oblivion. It's like walking by the streets of Mesopotamia or Alexandria and enjoying the fleeting moment of the gaming history
:feelscomfy:
 
Last time we talked about my murderhobo run in Skyrim: https://incels.is/threads/doing-a-m...anniversary-edition-bethesdacels-gtih.850030/

Today we will talk about an older entry in the TES series: Morrowind, which I've been playing in the last couple of weeks :feelsokman: But this time, it's not a murderhobo playthrough, it's more of a normal run :feelsokman:

It is a surprisingly deep RPG. Compared to Skyrim, which is likely the first TES game a lot of us played including myself, it has more stats, more weapon types, more armor types and slots, more schools of magic. This allows you to create a lot of possible, specialized builds that feel distinct.

Custom spell-making is the absolute best feature of the game. It allows you to become godly. It allows you to really do anything and your own creativity is your limit. The game basically respects you enough as a player to give you the freedom to break it and do whatever you want.

  • You could for example create a levitation spell and then attack melee enemies from above with ranged attacks, and they can't do anything about it.
  • If your character has low charisma and can't persuade an NPC, and you don't have money to bribe them, simply create a spell to temporarily boost your Personality stat.
  • If you have created or purchased a very powerful spell, but you don't have the skill to cast it, just create another spell to temporarily boost your Willpower for enough time to cast the spell you want.
  • If you want to get skill training from an NPC, but you don't want to spend a lot of money, just create a drain skill spell on yourself to appear less experienced and pay less for training, because the amount is based on the skill level
Also, the lack of quest markers and handholding can turn even a simple fetch quest into something rewarding and satisfying.

For example, there was a guy who wanted a poetry book before giving you some information. In a modern game, this fetch quest would have pointed you to the book, you would have gone to the book to pick it up, then you would have returned to the quest giver. It would be a boring, mindless activity.

In Morrowind, your journal only tells you to go to a bookseller to get a poetry book. First, you need to find a bookseller. One way is to ask NPCs about notable locations in a settlement. Once you get to the bookseller, you need to identify the book. There is no book called ''Poetry book''. Sellable items are displayed on the shelves, so you literally have to skim the books to determine if it can be considered a poetry book. This level of direct gameplay interactivity is lacking in modern games, and it feels very rewarding when you get it right.

Also, doing quests for the various guilds feels much more realistic and less ''videogamey'' compared to Skyrim. In Skyrim, factions basically have one cinematic main chain questline. In Morrowind, it's mostly fragmented smaller jobs. Guilds in Morrowind actually require you to have the appropriate skills before they promote you. If you don't get promoted, you simply don't get further jobs. There is no ''becoming the archmage of the Mages guild without casting a single spell'' bullshit. I love Skyrim, but tha was an immersion-breaking TRAVESTY :feelsseriously:

Bethesda games used to have so much souls. It felt like talented, passionated developers and writers worked on their games. Thinking of how Starfield turned on, it makes me sad. But do not worry about it, I am going to make a whitepill thread about Starfield soon :feelsokman:

We cope with Bethesda games :feelscomfy:

Tagging fellow morrowindcels @Xul @Lego Island 2 @Chud Norris72 @Vittum @ChindianEugenicist @Autistic Uggo @Loliraider @Maikowski @proudweeb @HotDogCel @Trident @anotherwastedlife @weaselbomber
I read the dialogue compiled as a book. It’s much better than the game and music to me. I read video game scripts and honestly they can be a short term fix to problems
 
Yeah, and still it has so much content anyone could play it right now. There are always some reworks of the already released content going on anyway, no one knows how different it would be on the final release
they are going to probably finish mainland morrowind in 5 years
 
We cope with Bethesda games :feelscomfy:
Indeed.
My favourite is TES IV Oblivion.
Not a big fan of Morrowind since I find the ambience a bit depressing/quiet.
 
nigga the script is better
Do not worry about that :feelsokman:

I will soon make a whitepill / hopepill post about Starfield. Last time I shit on it pretty hard, but the new incoming update looks very promising. Todd said it wasn't Starfield 2.0 like Cyberpunk, but it seems at least Starfield 1.5 :feelsokman:
 
Anyway, I recently found some grand soul gems and now that I'm level 20, golden saints have started spawning, and I captured 2 of their souls. It's time for constant effect enchants :feelsdevil:

In Skyrim you can easily do constant enchant effects with any soul/gem, even with a petty soul gem, but it will be very weak. But in Morrowind, you need one of the strongest souls possible to get a constant effect out of it and it makes sense.
 
Morrowind is one of the biggest pleb filters out there. It's funny because it's not even a complex game, it just needs you to read and have a bit of patience.
 
Bethesda games used to have so much souls. It felt like talented, passionated developers and writers worked on their games. Thinking of how Starfield turned on, it makes me sad. But do not worry about it, I am going to make a whitepill thread about Starfield soon :feelsokman:
bethesda used to be based in the 90s. just look at Battlespire with the nude character creation
RtjXvj6TZiTxtCOMUN08yA


or that cute loli daedra:feelshaha:

View: https://youtu.be/EV0N2rPZLuY?si=hN3mK6Ds4rAjzWvw&t=813


they don't make em like that anymore
 
If you have a tenuous or cursory understanding of what constitutes creative and unique worldbuilding, it's beyond apparent that Morrowind is the best game in the series. It's practically inarguable that every game after it has been a step back - creatively - in some way shape or form. Similarity that's not withstanding the exponential streamlining and simplification of every sequel which Todd Jeward himself said is the prevailing design philosophy at Bethesda because of normgroids complaining about complexity in Morrowind.

Daggerfall and Morrowind are the peaks of the series, bar none.
 
open world trash dnp
 
Morrowind is one of the biggest pleb filters out there. It's funny because it's not even a complex game, it just needs you to read and have a bit of patience.

FR, one of my friends quit after an hour because combat was too hard for him, and it confirmed my suspicion that he is dumb and lazy
 
FR, one of my friends quit after an hour because combat was too hard for him, and it confirmed my suspicion that he is dumb and lazy
Was he ever told that in order to successfully roll you need to have the stamina meter filled up?
 

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