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White men are superior

  • Thread starter Harakiri Fidelio
  • Start date
Harakiri Fidelio

Harakiri Fidelio

Failed Femboy, Psychocell.
-
Joined
Jul 1, 2022
Posts
76
Think about it, white men have taken over the planet while only making a small percentage of the population. The only reason white men have such "toxic" power is because they're the best of the best. Only recently are other races even catching up and only because white men are helping them. Women and minorities wouldn't even have rights without the pity of white men. I respect the white man so much, to all my brocels who are white you have my salutation. You're superior! :panties::panties::panties::panties::panties:
 
Average chinkcel :feelskek:
 
In human history, there were a lot of kingdoms who took control over the whole planet, and not all were white.
The Mongols, the Persians, the Egyptians (superpower), Muslims and today we have the western superpower that dominates the rest of the planet, which is a alliance between white people and Jews, but the Jews are the main power
 
Claiming yourself to be a "Failed Femboy", AND making cuck-tier racebait?
 
. Only recently are other races even catching up and only because white men are helping them.
Are truly so certain about that? I spent my adolescence helping White males understand simple abstract concepts:

Re: GUI Help
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#139410698Sunday, July 06, 2014 5:33 AM CDT
Change the ZIndex property.
Re: is there an actual way to do this
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139411623Sunday, July 06, 2014 5:59 AM CDT
while wait() do for _,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Fire") then v.Fire.Parent = nil for _,i in pairs(v:GetChildren()) do if i:FindFirstChild("Fire") then i.Fire.Parent = nil end end end end end
Re: Smooth fighting system?
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#139412507Sunday, July 06, 2014 6:20 AM CDT
You could make pseudo-animations with CFraming.
Re: GUI Help
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#139412660Sunday, July 06, 2014 6:24 AM CDT
DeathValue = 0 while wait() do for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Died:connect(function() DeathValue = 1 end) end end
Re: Smooth fighting system?
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412691Sunday, July 06, 2014 6:25 AM CDT
Essentially, changing CoordinateFrame values to simulate animation-like musics.
Re: GUI Help
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412836Sunday, July 06, 2014 6:28 AM CDT
You're correct, thank you, while wait() do for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Died:connect(function() DeathValue = 1 if DeathValue == 1 then Player.PlayerGui.GUINameHere:Destroy() end) end end
Re: GUI Help
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412936Sunday, July 06, 2014 6:31 AM CDT
No problem then, it's a matter of method, performance and personal preference anyway.
Re: SImply making a GUI destroy the rest,
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#139461322Sunday, July 06, 2014 5:04 PM CDT
In the most simplest of terms, a "LocalScript" is a script whjch although more restricted then a regular script, can be used to make numerous things such as, if a LocalScript is placed within an area such as the StarterGui or StarterPack, it's effect can be extended globally rather then limited to only one player, Tool's utilize LocalScripts so that the effect will be limited locally to the player who uses that tool, although it is possible to use global effects with a Tool containing a LocalScript. "LocalPlayer" was made to work specifically within a LocalScript.
 
Claiming yourself to be a "Failed Femboy", AND making cuck-tier racebait?
I know I'm inferior to white men. I'm just submitting.
 
I hate racism and niggers. :feelsokman:
 
Just like foids "It's just your turn".
 
Last edited:
Are truly so certain about that? I spent my adolescence helping White males understand simple abstract concepts:

Re: GUI Help
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139410698Sunday, July 06, 2014 5:33 AM CDT
Change the ZIndex property.
Re: is there an actual way to do this
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139411623Sunday, July 06, 2014 5:59 AM CDT
while wait() do for _,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Fire") then v.Fire.Parent = nil for _,i in pairs(v:GetChildren()) do if i:FindFirstChild("Fire") then i.Fire.Parent = nil end end end end end
Re: Smooth fighting system?
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412507Sunday, July 06, 2014 6:20 AM CDT
You could make pseudo-animations with CFraming.
Re: GUI Help
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412660Sunday, July 06, 2014 6:24 AM CDT
DeathValue = 0 while wait() do for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Died:connect(function() DeathValue = 1 end) end end
Re: Smooth fighting system?
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412691Sunday, July 06, 2014 6:25 AM CDT
Essentially, changing CoordinateFrame values to simulate animation-like musics.
Re: GUI Help
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412836Sunday, July 06, 2014 6:28 AM CDT
You're correct, thank you, while wait() do for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Died:connect(function() DeathValue = 1 if DeathValue == 1 then Player.PlayerGui.GUINameHere:Destroy() end) end end
Re: GUI Help
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139412936Sunday, July 06, 2014 6:31 AM CDT
No problem then, it's a matter of method, performance and personal preference anyway.
Re: SImply making a GUI destroy the rest,
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#139461322Sunday, July 06, 2014 5:04 PM CDT
In the most simplest of terms, a "LocalScript" is a script whjch although more restricted then a regular script, can be used to make numerous things such as, if a LocalScript is placed within an area such as the StarterGui or StarterPack, it's effect can be extended globally rather then limited to only one player, Tool's utilize LocalScripts so that the effect will be limited locally to the player who uses that tool, although it is possible to use global effects with a Tool containing a LocalScript. "LocalPlayer" was made to work specifically within a LocalScript.
Some people think just being white automatically makes you higher IQ. :feelskek:
If you stuck some kid from the most backward tribe on Earth into a highly developed city then gave him a proper education, of course he will be more knowledgeable than a white kid that got lost in and grew up in the wilderness. :smonk:
 

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