Welcome to Incels.is - Involuntary Celibate Forum

Welcome! This is a forum for involuntary celibates: people who lack a significant other. Are you lonely and wish you had someone in your life? You're not alone! Join our forum and talk to people just like you.

what do you think of SOMA?

fullofchagrin

fullofchagrin

hER şey bitmiştir
★★
Joined
Nov 29, 2024
Posts
5,203
i played that game about a year ago and still think about it. my god, what a beautiful game that was.



apps.43793.65760911830429861.7b27281f-47aa-4d50-936b-ec0d2edf2e0a.60f8b600-77f7-4d2d-82e7-54b467a9a3e9
 
Good game, interesting premise, beautiful ending. Yadda yadda yadda.
 
 
SOMA is one of those games you wish you could forget so you can experience it again for the first time. 8 years after release and many story-rich games played later, this game still has one of the most impactful stories I've experienced in a game. At a glance, SOMA looks like any horror game, but after you play through the game you realize it is so much more. The graphics hold up amazingly, voice acting is very well done and full of emotion, and the world and environment are very fleshed out and full of detail. The story is another level, though - it's incredibly deep, depressing, emotional, etc. and really immerses you into the world and the existential struggles of the characters that are revealed as you progress. I couldn't get it out of my head for days after playing, and I still think about it from time to time. Give it a try!
 
SOMA is one of those games you wish you could forget so you can experience it again for the first time. 8 years after release and many story-rich games played later, this game still has one of the most impactful stories I've experienced in a game. At a glance, SOMA looks like any horror game, but after you play through the game you realize it is so much more. The graphics hold up amazingly, voice acting is very well done and full of emotion, and the world and environment are very fleshed out and full of detail. The story is another level, though - it's incredibly deep, depressing, emotional, etc. and really immerses you into the world and the existential struggles of the characters that are revealed as you progress. I couldn't get it out of my head for days after playing, and I still think about it from time to time. Give it a try!
why didn't you just quote him lol. @NIGGER BOJANGLES

good description btw. SOMA isn't in my top 5 favorite games list but its story is my favorite of any media of all time. it is the most unforgettable game i have ever played.
 
why didn't you just quote him lol. @NIGGER BOJANGLES

good description btw. SOMA isn't in my top 5 favorite games list but its story is my favorite of any media of all time. it is the most unforgettable game i have ever played.
Because he didn’t want me to come back and see it. Thought he was gonna make a smartass comment about me without me knowing lol
 
This was my second playthrough of SOMA after having first played it back in 2019. As a huge horror game fan I remembered my first experience hazily but fondly. What stood out most in my memories were the ethical choices and existential questions Simon is forced to confront. I was happy to find that the narrative core still holds up, and it's what elevates SOMA beyond a lot of other horror games.

With this second playthrough, the rose tinted-memories I had definitely faded a bit. I'd forgotten just how detrimentally simplistic the gameplay is. A good portion of it involves slowly walking from point A to point B on the ocean floor in near-total darkness. The puzzles are rarely more than light interactions that serve more as pacing tools than actual challenges to overcome. Monster encounters quickly become either tedious or frustrating. In many cases I found myself aimlessly wandering through dimly lit environments that all looked similar to one another, vaguely aware of my goal but with little concrete direction. The lack of a clear objective definitely feels less like a design choice and more like an oversight.

That said, the setting itself is horrifying, and the philosophical questions SOMA raises remain some of the most compelling I've encountered in my gaming hobby. But as a game, the mechanics and design choices show their age, and the overall experience doesn’t hit quite as hard in 2025. That ending still hits hard though.
 
I remember the story being too melodramatic for my taste. The game mostly felt like a gay walking sim, but I really liked the industrial deep-sea atmosphere. There should be more games with that kind of setting.
 
I thought it was interesting, the deep sea setting is cool
 
Can you get me some? I want at least half a gram.
Make you're own.

It's legal in America.

But I forgotten the name of the herb.

It's a painkiller spice from Hawaii. Smells like cinnamon.
 
Make you're own.

It's legal in America.

But I forgotten the name of the herb.

It's a painkiller spice from Hawaii. Smells like cinnamon.
I thought you were referring to the drug, Soma, from Brave New World.
 

Similar threads

blackraven
Replies
7
Views
347
DarkStar
DarkStar
starcrapoo
Replies
17
Views
210
JustAnotherCynic
JustAnotherCynic
ilieknothing
Replies
14
Views
390
ilieknothing
ilieknothing
Castaway
Replies
41
Views
801
Fantasea
Fantasea

Users who are viewing this thread

  • pizzamaxxer
  • Zetta
shape1
shape2
shape3
shape4
shape5
shape6
Back
Top