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Everything burns
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Bullet sponges are fine in a game like Resident Evil 1 where the focus is not on combat but survival and sustaining resources. However, they are not FUN, in a game like RE4 remake where you're dealing with mobs of them. The reason why RE4/RE5 were so fun is partially because everything felt so logical and intuitive when it comes to how you would damage/kill enemies. If you wanted to kill a simple ganado you could do so fairly reliably and fast by aiming at their joints to disable them and then either firing a few shots into their head or going in for a melee and knifing then. There was a rhythm to everything. It allowed you to strategize different combos and means of controlling the crowds. The game still sustained horror via the sheer volume of the ganado and occasionally spongier enemies, but it did so in a way that wasn't tedious.
In modern third person RE, all the enemies are sponges so that it's incredibly frustrating more than scary to deal with them. Especially with annoying mechanics like button spray and input delay.
If Capcom wants to make a heavily horror focused RE then they should do so in the style of RE1 where again, combat is not the main focus of the game. Trying to force RE4 into being this hardcore bullet sponge filled survival horror game just removes what made the original, (and even RE5) so endearing. If Capcom had any wit about them they would continue to make games like RE4/5. (Which btw are still, along with RE6, the best selling games in the franchise)
Not every Resident Evil needs to be this try hard horror game where you have to fire an entire round into a zombie to kill it.
In modern third person RE, all the enemies are sponges so that it's incredibly frustrating more than scary to deal with them. Especially with annoying mechanics like button spray and input delay.
If Capcom wants to make a heavily horror focused RE then they should do so in the style of RE1 where again, combat is not the main focus of the game. Trying to force RE4 into being this hardcore bullet sponge filled survival horror game just removes what made the original, (and even RE5) so endearing. If Capcom had any wit about them they would continue to make games like RE4/5. (Which btw are still, along with RE6, the best selling games in the franchise)
Not every Resident Evil needs to be this try hard horror game where you have to fire an entire round into a zombie to kill it.





