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Super Mario 64 is a Freemasonic and Illuminist Digital Ritual

Every copy of Mario 64 is personalized
 
Ok, I need to lay off the crack pipe.
 
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N64 thread overdose
 
water

Mario himself is something of a Mason. He was a carpenter (Wrecking Crew, Donkey Kong) before he was a Plumber. This game is very bizarrely masonic and everyone knows it gives off creepy vibes. I'm probably one of the less conspiracy prone people on this forum but this is just odd

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This conspiracy feels deeper than just one particular Mario game. There's a lot more connections that I'm beginning to realize when thinking of other Super Mario games and other Nintendo creations. I'll list the few that I've just now identified below.
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For one thing, as I was searching around for any outliers to traditional social norms among Super Mario's characters, I found that the Super Mario character "Birdo" is described by the video game manual for Super Mario Bros. 2 as a boy who "thinks he's a girl" and who would "rather be called Birdetta." Thus, this creature is canonically a transvestite (in a children's game, no less. As you'd expect from the damned, godless Orientals on that filthy, degenerated island who throw their piss-colored hands up in reaction to the open sale of child porn on their own streets). I believe we're already aware of the Masonic connection to transvestism and androgyny from Nagolbud's past posts concerning the subject.

An additional, more blatant detail is that, in Super Mario Bros. 3 (which was released eight years before 64, so this may be the first occurrence of some of this symbolism), the checkerboard floor is also present, as is a red, theater-style curtain that is pulled upward in the title screen.

Don’t forget Mario wears white gloves.
 
The “coins” in this game are actually pentacles, they are the coins from tarot and occult symbolism. In this game you play the role of a mercury type character traveling into the earth and between the realms.

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The first map is a trail that winds up a giant mountain with obstacles along the way. This is an extremely common occult image found, for example, in rosicrucianism. At the top of this mountain is usually some regal symbol that embodies divinity.

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At the top of this mountain is a king, whom Mario battles and dethrones.

The 2nd level is a floating world. Japan has essentially been under nefarious illuminati-esque control for some time (Nintendo began as company that made cards that some used for divination). This floating world symbolism must be viewed in that context, games are this new world:
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The whole setup of Mario 64 screams Freemason symbolism. The game’s structure, its 120 stars and 15 levels, mirrors their obsession with sacred geometry and hidden knowledge. The 120 stars ties into the numerology they love, like 12 (apostles, tribes) times 10 (completion, perfection). The 15 stages represent their 15 degrees of the Scottish Rite or their pyramid schemes of power.

Then there’s Princess Peach’s castle – a central hub, just like the Masonic lodges where they hold their rituals. The castle’s got that pristine, almost otherworldly look, like a temple, and Mario’s quest to save Peach is like their initiation rites, navigating through trials to reach enlightenment or some hidden truth.

Look at Bob-omb Battlefield – the cannon, the mountain, the structured layout. That’s their pyramid and eye bullshit, representing hierarchy and surveillance. Whomp’s Fortress stone blocks and the giant Whomp is their obsession with building, like the stonemasons they claim to be, but it’s really about erecting their power structures. Even the shifting sands of Shifting Sand Land could be their shifting narratives, keeping us confused while they pull the strings. There’s a fucking one-eyed pyramid monster to confirm this if you doubt me.

And Mario is the pawn, the everyman they manipulate. Normies call it a game, when the truth is real life is the game.
 

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