Welcome to Incels.is - Involuntary Celibate Forum

Welcome! This is a forum for involuntary celibates: people who lack a significant other. Are you lonely and wish you had someone in your life? You're not alone! Join our forum and talk to people just like you.

Soy developers ruined Minecraft

THE TRUE DIGLET

THE TRUE DIGLET

Ƭ̵̬̊
★★★★★
Joined
Oct 14, 2020
Posts
12,862
I know Minecraft has a bad reputation as being a cringey game for kids but it used to be a cozy game that had a risk/reward mechanic built in. This was during the beta period before they added RPG elements such as the hunger bar, the end (boss), enchantments and many other useless items. I’m going to explain why Minecraft ended up being an overall bad game in my opinion and why it’s been over saturated. The beta 1.7.3 version of Minecraft (asides from beds) is actually a good game that makes you use strategic decisions to play.


For a start you had a set number of hearts and the only way to regenerate your health was to eat food. You couldn’t breed animals so you would have to kill some and wait a while for them to respawn or plant some seeds and wait a while for the wheat to grow. You could also fish, but I believe the game was more balanced before fishing was added. You also couldn’t stack food back then so you had a limited amount of “heals”. If you went out at night you couldn’t abuse the hunger bar like in modern Minecraft that gives you unlimited regeneration. You also couldn’t abuse food stacking as your heals were limited. This meant you had to be strategic in fighting. Mobs were also more dangerous back then unlike now. You couldn’t just go out at night because you would likely get overwhelmed and die. You would have to go inside your base and wait the night out. I often would go mining at night to avoid the monsters then go back outside to do my day to day activities in the game.

Because you could only put 1 food per inventory slot if you went out you would have to plan how you fight. You couldn’t just keep fighting forever. One thing people would do is make traps. I would dig “murder holes” so mobs would fall into them, build walls, set up pressure plates with doors so if a mob would walk on it they would become trapped. I would also wall and place torches near my base to stop them spawning. It allowed me to eventually build up a “safe area” against the mobs. Some people would even use a lava moat to prevent mobs from attacking them. This made sense as it would mean you wouldn’t have to fight mobs and you would save on food unlike now where you have unlimited regeneration.

The game had better terrain generation that created crazy hills that looked really cool. It made Minecraft feel like an unexplored land and was really cozy. This allowed for a lot of diversity in the world. With the new Minecraft every biome looks pretty much the same, there’s less variety. There was also a limited amount of blocks in the old Minecraft which gave it a unique style. Every item served a purpose. A compass would direct you back to your spawn point, a clock would tell you if you could go to the surface while mining and make sure it wasn’t night. Everything in the game was practical and could interact with the world. The game forced you to build strategically. Building a railway to another biome was a good idea to avoid mobs and get there faster. However in the new Minecraft you can just sprint while having an infinite amount of food, or take a horse and not use up your hunger bar.

In the old Minecraft you would colonize the world for practical reasons, not to grind the RPG mechanics. Instead of enchanting a tool, you would just make a diamond tool which use to be much better before they nerfed them in order to allow enchantments to buff them. There was no grinding for the best stuff. Instead you did what you wanted as there was no goal other than what you wanted to do. This made it much more a game rather than an RPG.

Hardcore mode in modern Minecraft brings back some of this gameplay as the game can “win”. You can’t just die multiple times and beat the game eventually rather the game can beat you. This makes you carefully plan out everything to a paranoid level or else you will lose the world. But the new mechanics still persist over saturate Minecraft’s content. I think Minecraft was ruined because soy developers who didn’t understand the game wanted to add stuff to it to “improve it”. By doing so they removed what made the game good in the first place. For people who play multiplayer its fine but for neet types who only played single player survival all the new additions ruined it and turned survival into an easy pointless experience instead of a cozy sandbox where you had to play strategically.
 
The beginning of the end was when they added shields and removed the ability to block with your sword.
 
i miss old minecraft :feelscry:
 
I know what it's like to be heavily invested in a game that the developers eventually ruined. The same happened to The Last of Us.
 
i agree with this
 
icl parrying would be based, better than shields
 
The soy marketplace wants everything to be easy and fast. So anything difficult in the game they try to get rid of. But the difficulty was the game, like figuring things out, planning, carefully using each item you get, how fast you can get places, etc. Doing all that was the game.

Basically soys want to pay $60 and get a medal saying they beat the game and they are one of the popular people doing the popular thing.
 
Repost of Frightfulcel's thread.
 
it was over when Microsoft bought the game. The Jews ruin everything
 
Microsoft had to stuff mobile and console with microtransactions to stuff their big Jew wallets
 
They must have got cold feet because of all the people going on killing sprees and raping people in Minecraft

Probably they were trying to take preventative measures, and screwed up the game in the process
 
1.7.3 beta is the best version
 
Have you tried better than adventure mod?
 
I love Minecraft. I put hundreds of hours into it and it's my cozy feel good game.

I think this is inevitable to all games that become huge. Same thing happened to World of Warcraft. The base game and the first couple of expansions were much more hardcore. You had to think before engaging with mobs. Even fighting 2 mobs at once would kill you. You had to buy ammo for bows and guns. You had to buy special items for certain spells. You had to train from 0 if you wanted to use a new weapon.

That being said, not all the new stuff is bad. There's only so much you could do in the base game. You don't want your game to stagnate, either.
 

Similar threads

GeckoBus
Replies
29
Views
737
GeckoBus
GeckoBus
iblamemyself
Replies
15
Views
370
BornToLose
BornToLose
NotTheElliot
Replies
1
Views
95
go2sleep
go2sleep
AsiaCel
Replies
1
Views
148
turbocuckcel_7000
turbocuckcel_7000

Users who are viewing this thread

shape1
shape2
shape3
shape4
shape5
shape6
Back
Top