Spooky_Heejin
Physically disabledcel.
★★★★★
- Joined
- Aug 6, 2023
- Posts
- 14,348
- Online time
- 1d 1h
Operation Flashpoint: Dragon Rising
The game is centered around leading a 4 man fireteam against the Chinese PLA. One of it's focuses is adjusting your fireteam formations based on the situation at hand. For example, if encountering contact to the front is likely, you'll use line formation. If it's unknown which side you'll get shot at from, you'll use wedge formation. If you're trying to sneak around the enemy, you'll want to use a tight spread. If the enemy may have AT weapons, you'll want to use combat spread so your whole team doesn't get wiped out with one shot. Enemy AI is decent and you'll see the enemy work adjacently with other units to flank you. Enemy bullets are deadly but they don't aimbot you. A lot of shots you'll be putting out yourself is to pin down enemy positions so your troops can flank the enemy. There's around 40 orders or so for you use with your team. The game also has a lot of vehicles it will let you use from tanks, to APCs, to IFVs, to even helicopters. I recommend putting it on the easiest difficulty to avoid the headache of having to restart the mission when you mess up.
Brothers In Arms: Road to Hill 400
This game focuses on the four F's. Find them, Fix them, Flank them, then Finish them. In this game you're a squad commander and you'll lead up to two small fireteams at once. This game has linear levels unlike Dragon Rising. This allows the game to have more unique individual engagements with the enemy however less space to fight the enemy. Basically this is how the combat works. Each enemy has a circle above their head that's red. This means enemy shots are very accurate and you should not push up or be out of cover. Once the enemy recieves enough pressure from your allies or yourself, the circle goes grey. Once the circle is grey, enemy accuracy is greatly reduced and it gives you a limited time opportunity to flank the enemy. It sounds simple in concept but it gets complicated with the intricate map design and the fact you'll be facing multiple enemy units at the same time with limited recourses at your disposal. The game was fine on normal difficulty for my first playthrough but don't be scared to throw it on easy. Don't let your ego get in the way of having fun like I do.
Conflict: Desert Storm 2 (Skip the first one)
Conflict: Desert Storm 2 has you fighting from open deserts in Kuwait to fighting in CQB from building to building. The game also has more of a focus on recourse management with your teammates. This includes medkits, ammo, and other expendables like explosives. All four characters are playable and give the player vastly different playstyles from being a sniper to a SAW gunner. Changing characters is done with a simple button so you can switch to anyone you want to as long as they're alive. The game has a more arcade like feel to it but that's partly what makes it feel so good to play. Put the difficulty on Easy and DO NOT put it on hard like I did. It was miserable on hard and somewhat unfair at times.
The game is centered around leading a 4 man fireteam against the Chinese PLA. One of it's focuses is adjusting your fireteam formations based on the situation at hand. For example, if encountering contact to the front is likely, you'll use line formation. If it's unknown which side you'll get shot at from, you'll use wedge formation. If you're trying to sneak around the enemy, you'll want to use a tight spread. If the enemy may have AT weapons, you'll want to use combat spread so your whole team doesn't get wiped out with one shot. Enemy AI is decent and you'll see the enemy work adjacently with other units to flank you. Enemy bullets are deadly but they don't aimbot you. A lot of shots you'll be putting out yourself is to pin down enemy positions so your troops can flank the enemy. There's around 40 orders or so for you use with your team. The game also has a lot of vehicles it will let you use from tanks, to APCs, to IFVs, to even helicopters. I recommend putting it on the easiest difficulty to avoid the headache of having to restart the mission when you mess up.
Brothers In Arms: Road to Hill 400
This game focuses on the four F's. Find them, Fix them, Flank them, then Finish them. In this game you're a squad commander and you'll lead up to two small fireteams at once. This game has linear levels unlike Dragon Rising. This allows the game to have more unique individual engagements with the enemy however less space to fight the enemy. Basically this is how the combat works. Each enemy has a circle above their head that's red. This means enemy shots are very accurate and you should not push up or be out of cover. Once the enemy recieves enough pressure from your allies or yourself, the circle goes grey. Once the circle is grey, enemy accuracy is greatly reduced and it gives you a limited time opportunity to flank the enemy. It sounds simple in concept but it gets complicated with the intricate map design and the fact you'll be facing multiple enemy units at the same time with limited recourses at your disposal. The game was fine on normal difficulty for my first playthrough but don't be scared to throw it on easy. Don't let your ego get in the way of having fun like I do.
Conflict: Desert Storm 2 (Skip the first one)
Conflict: Desert Storm 2 has you fighting from open deserts in Kuwait to fighting in CQB from building to building. The game also has more of a focus on recourse management with your teammates. This includes medkits, ammo, and other expendables like explosives. All four characters are playable and give the player vastly different playstyles from being a sniper to a SAW gunner. Changing characters is done with a simple button so you can switch to anyone you want to as long as they're alive. The game has a more arcade like feel to it but that's partly what makes it feel so good to play. Put the difficulty on Easy and DO NOT put it on hard like I did. It was miserable on hard and somewhat unfair at times.
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