svgmn1
Soon to become a wizard...
★★★★★
- Joined
- Sep 3, 2021
- Posts
- 15,548
- Online time
- 1d 1h
I use AC, but I don't race online, I just use it to make hotlaps comfortably away from the annoyance of online rage.
Here are undoubtedly the hardest layouts I have ever lapped in order from hard to hardest to absolutely impossible:
3. Irohazaka full course
I lapped the full uphill and downhill course in 9:21 in a jesko attack, the thing is, yes you can absolutely go faster with drifting the whole road, no I don't think it would be realistic, I think for such a heavy hypercar with lots of power it was only reasonable to max out tc and play it safe, giving a respectable "pushy" laptime as it looks "very pushy" from the reply.
It's a very difficult layout esp. the last sector but it takes about a week or two at most to learn and remember the corners as there is a slight amount of repitition for 180 degree hairpins which you can treat as one.
2. Trento-Bondone:
One look at the track layout is enough to make you conclude that this is harder than no.3, both are exceptionally hard, but what makes trento harder is that it mixes some medium speed and high speed corners into it and the cambers are much more punishing, I think it could also be more dangerous irl since hillclimb events happen there, wild.
It worths to mention that this is the only one of the three layouts that I haven't out a respectable laptime on.
Using a 1.2 hp/kg Ultima RS (a monster) with assists I could only achieve a laptime of 10:42, now we're on a month scale of learning, this takes atleast 4-5 weeks to learn.
But it worths to mention that I didn't need to lap it anymore because by the time I made the sub 11 min lap, I already found a new challenge, which was:
1.Isle of man TT
If the previous layouts were cosmic horrors this one is probably the metaphysical primordial abyss that predates and overpowers everything.
There is absolutely NOTHING that compares to the difficulty of this layout, so much so that it took me an ENTIRE YEAR to clock out my best, realistic, error free lap of 14:45 using the Ultima RS with assists, 15:40 ish on a czinger 21c. matter of fact it was so difficult that both iroh and trento difficulty combined would pale in comparison.
The crazy thing about IOMTT, is they actually race superbikes on it irl.....it is already nearly impossible to just hotlap with a car in a sim....let that sink it
I just laugh at people who compare anything to IOMTT on the internet in terms of difficulty, like pikes peaks, or wrc or anything, it really isn't fair to use it as a standard for difficulty because it dwarves almost anything.
IOMTT is packed with high speed corners and bends on a very long road course, you can't trust any straight as a bend will come out of nowhere and most of the time you'll find yourself taking corners with speeds in excess of 150mph in any supercar. one wheel slip and it's over, you lose all grip and crash. now imagine if it was real life, with a superbike. zone out of a tenth of a second and YOUR LIFE IS OVER, one little wiggle/wobble and YOUR LIFE IS OVER. that is how dangerous it is.
all these layouts are fairly tight and not too spacious, however isle of man tt makes you feel something you can't feel in any other layout besides the magnificent and exciting mount panorama (bathrust), it's the feel of "propelling" and directing your car as if you're being catapulted from one corner to another, IOMTT does this but 10 times more difficult than bathrust in a 37 mile stretch, every corner has an unexpected degree of camber that would knock tf out of your grip, so it was very difficult and very hard and punishing on me mentally, I can't remember how many times I botched 15-16 minutes of driving just to end up a lap only to make a mistake at the nook and clip the curb (very last corner) just to repeat the lap, it was a mentally stressful task that lasted a year.
Here are undoubtedly the hardest layouts I have ever lapped in order from hard to hardest to absolutely impossible:
3. Irohazaka full course
I lapped the full uphill and downhill course in 9:21 in a jesko attack, the thing is, yes you can absolutely go faster with drifting the whole road, no I don't think it would be realistic, I think for such a heavy hypercar with lots of power it was only reasonable to max out tc and play it safe, giving a respectable "pushy" laptime as it looks "very pushy" from the reply.
It's a very difficult layout esp. the last sector but it takes about a week or two at most to learn and remember the corners as there is a slight amount of repitition for 180 degree hairpins which you can treat as one.
2. Trento-Bondone:
One look at the track layout is enough to make you conclude that this is harder than no.3, both are exceptionally hard, but what makes trento harder is that it mixes some medium speed and high speed corners into it and the cambers are much more punishing, I think it could also be more dangerous irl since hillclimb events happen there, wild.
It worths to mention that this is the only one of the three layouts that I haven't out a respectable laptime on.
Using a 1.2 hp/kg Ultima RS (a monster) with assists I could only achieve a laptime of 10:42, now we're on a month scale of learning, this takes atleast 4-5 weeks to learn.
But it worths to mention that I didn't need to lap it anymore because by the time I made the sub 11 min lap, I already found a new challenge, which was:
1.Isle of man TT
If the previous layouts were cosmic horrors this one is probably the metaphysical primordial abyss that predates and overpowers everything.
There is absolutely NOTHING that compares to the difficulty of this layout, so much so that it took me an ENTIRE YEAR to clock out my best, realistic, error free lap of 14:45 using the Ultima RS with assists, 15:40 ish on a czinger 21c. matter of fact it was so difficult that both iroh and trento difficulty combined would pale in comparison.
The crazy thing about IOMTT, is they actually race superbikes on it irl.....it is already nearly impossible to just hotlap with a car in a sim....let that sink it
I just laugh at people who compare anything to IOMTT on the internet in terms of difficulty, like pikes peaks, or wrc or anything, it really isn't fair to use it as a standard for difficulty because it dwarves almost anything.
IOMTT is packed with high speed corners and bends on a very long road course, you can't trust any straight as a bend will come out of nowhere and most of the time you'll find yourself taking corners with speeds in excess of 150mph in any supercar. one wheel slip and it's over, you lose all grip and crash. now imagine if it was real life, with a superbike. zone out of a tenth of a second and YOUR LIFE IS OVER, one little wiggle/wobble and YOUR LIFE IS OVER. that is how dangerous it is.
all these layouts are fairly tight and not too spacious, however isle of man tt makes you feel something you can't feel in any other layout besides the magnificent and exciting mount panorama (bathrust), it's the feel of "propelling" and directing your car as if you're being catapulted from one corner to another, IOMTT does this but 10 times more difficult than bathrust in a 37 mile stretch, every corner has an unexpected degree of camber that would knock tf out of your grip, so it was very difficult and very hard and punishing on me mentally, I can't remember how many times I botched 15-16 minutes of driving just to end up a lap only to make a mistake at the nook and clip the curb (very last corner) just to repeat the lap, it was a mentally stressful task that lasted a year.
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