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Rate Korean bbq

8 out of 10.
 
Is that cheese with corn? Looks like it could have worms
 
Looks tasty tbhngl 8/10
 
8 out of 10.

Boiling more noodles today.


Re: Get Local Mouse Position?
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#140284768Monday, July 14, 2014 3:04 AM CDT
Mouse.Hit.p for Vector3.
Re: Randomized rotation
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#141270993Wednesday, July 23, 2014 8:43 AM CDT
math.random() requires parenthesis and parameters, an example would be, math.random(1,10) As for rotation, you would use Vector3. An example would be, game.Workspace.Part.Rotation = Vector3.new(math.random(),math.random(),math.random())
Re: Randomized rotation
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#141272037Wednesday, July 23, 2014 8:58 AM CDT
"Rotation" is a property, Vector3 utilizes XYZ, an example would be, game.Workspace.Part.Rotation = Vector3.new(X,Y,Z)
Re: Must be misunderstanding
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#142312316Friday, August 01, 2014 4:59 PM CDT
Vector3.new() uses the XYZ or The X Axis, Y Axis and Z Axis An example would be, Vector3.new(X,Y,Z) Vector3 is three-dimensional.
Re: Something simple...
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#142466201Sunday, August 03, 2014 5:38 AM CDT
Vector3 uses X,Y,Z which is three-dimensional while UDim2 which is for primarily for GUI's uses only the X,Y axis thus making it two-dimensional.
Re: what would I need to know and do to make a gun work
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#143324890Monday, August 11, 2014 6:14 PM CDT
Here's a link on using Vector3 that might help you understand it better, http://wiki.roblox.com/index.php?title=Vector3 Additionally, here's an article explaining the use of Tool's if that's what you intend to use, http://wiki.roblox.com/index.php?title=Tools I would suggest practicing with something that you could consider simple first until you understand it better and experiment with each one to understand how they work.
Re: How would I make a Partmove?
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#139635034Tuesday, July 08, 2014 7:11 AM CDT
There's really multiple methods to doing this, I would recommend you look at this article on the Roblox Wiki concerning "BodyMovers", http://wiki.roblox.com/index.php?title=BodyMover_object There's also CFraming and other Vector3 guides on there.
Re: Teleport All Players To Map
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#139714116Tuesday, July 08, 2014 9:11 PM CDT
for i = 1,#game.Players:GetChildren() do game.Players.Character:MoveTo(Vector3,new(X,Y,Z)) end


 
Boiling more noodles today.

Re: String. Starterpack
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185619268Friday, March 18, 2016 10:34 PM CDT
Hello, UPumpkin. Certainly, you will need an algorithm that can adequately access stored information about a given Player upon event-signalling. Afterwards, it is a matter of utilizing a conditional "if" statement to compare the quantities. I have devised a custom-notation example to attempt to help you(Note that this is quite different from the syntax used in Lua, as it is only an example expression): Sword = Object_Space["Sword"]; sub Check_Class(Player){ if(Player["Class"] >= 199){ Sword.Location = Player["Item_Storage"]; elseif(Player["Class"] < 199 & Player["Item_Storage"][Sword.Name] !== nil){ Player["Item_Storage"][Sword.Name] = nil; } } } Event_Space.Event:connect(Check_Class); Although the above is somewhat different from a typical Lua example, it seems sufficient to explain the process. A function known as "Check_Class" is created, with a parameter referring to the actual Player being modified(This assumes that the event signalling the function's execution will provide a reference to the Player object). Presumably, our Player object is a data structure containing a key known as "Class." The "Class" key allows is refer to the numerical quantity that we would like to compare to the maximum quantity, 199. Our specified "elseif" condition ensures that if the Class quantity is lesser than 199 whenever the event signals our function's execution, that the sword is properly removed. The "["Item_Storage"][Sword.Name] !== nil" segment ensures that an actual Sword object exists within the specified location. Regarding a concrete "Lua" example, these links may help you: http://wiki.roblox.com/index.php?title=Function http://wiki.roblox.com/index.php?title=Table http://wiki.roblox.com/index.php?title=Conditional_statement Although it is somewhat different from what you may have expected, I am hoping that this suggestion is useful for what you intend to accomplish. Goodbye.
 

Re: im thinking about joining a tribe
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185620715Friday, March 18, 2016 10:59 PM CDT
Yes, certainly. If you would like to become a subordinate of the tribal population, assimilate to any community with an African American majority.
Re: im taking a vacation to Detroit
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185620905Friday, March 18, 2016 11:02 PM CDT
You should not visit Detroit. African American scum has degraded the city. It now resembles Brasil greatly. I would suggest visiting Texas instead. It is much cleaner, and voluntary-labor is well noted.
Re: Slydexia appreciation thread

Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185620625Friday, March 18, 2016 10:57 PM CDT
Feigned respect is derived by having constant "agreement" on every subject. It would seem that genuine, long-term respect is derived from frequent disagreement on self-significant issues. Well, for neuro-typical individuals, at the very least.
 
American bbq is better than any other kind of bbq. I do like Korean sometimes but it’s kinda of a social thing you can’t go to a Korean bbq restaurant alone.
 
nice 9/10


Off-Topic Logic Game
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185501144Wednesday, March 16, 2016 11:07 PM CDT
Greetings, Off-Topic. On this particular occasion, I have decided to have an entertaining discussion with all of you by composing a simple game based on logical-reasoning. Firstly, while utilizing mathematics, we have objective statements such as "x = 5" Those particular type of statements are properly known as "predicates", given that they equate to either the Boolean values of true and/or false. within the above premise, it merely defines the quantity that variable 'x' represents. Therefore, it is "true" predicate. Although I used "x = 5", we could use symbolic notation such as this: E(x) = 5 Where uppercase "E" refers to the word "Equal", and the input variable 'x' receives the quantity described on the opposite side of the "=" operand. --------------------------------------- Recognizing the above objective explanation, the goal of the game is rather basic: to derive logical expressions to be interpreted by other users. I have devised a minimal list of logical symbols below: "-->" - The logical "if-then" operator. "If certain cookies are delicious, then some grapes are bluish"(Note that the premise predicate and the conclusion predicate do not necessarily need to be related. They merely need to have an obtainable Boolean value. '~' - The logical "NOT" operator. It merely negates "true"/"false" Boolean predicates into the opposite Boolean value. ~"I decided to traverse the area" becomes "I decided not to traverse the area." "^" - The logical AND operator. "(1+1 = 2) ^ (2 + 2 = 4) --> (5 + 5) == 10", which is true, given that "1 + 1 = 2 ^ 2 + 2 = 4" are both (true ^ true) respectively. Disregarding all of the other logical operators for the current moment, this is a sample expression that I have devised below: Suppose that we have variables 'a' and 'b': a = 100 b = 50 Firstly, let us define a predicate to determine whether the first value is a factor of the second value: R(a,b) = (a % b) This will retrieve the remainder of the division operation "a/b", using the difference between 'a' and 'b' as a referent. Likewise, R(b,a) would also retrieve the remainder of the division operation "b/a", using the difference between 'b' and 'a' as a referent. If I had an expression such as this: (R(a,b) = 0) ^ (R(b,a) = 0) It would be an expected case of a true/false pair. This is due to the mere fact that the (100 % 50) does not have a remainder, whereas (50/100) does indeed have a remainder of fifty itself. Hopefully the above descriptions provides a rather wholesome and otherwise precise discussion involving mathematical logic.
 
Off-Topic Logic Game
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185501144Wednesday, March 16, 2016 11:07 PM CDT
Greetings, Off-Topic. On this particular occasion, I have decided to have an entertaining discussion with all of you by composing a simple game based on logical-reasoning. Firstly, while utilizing mathematics, we have objective statements such as "x = 5" Those particular type of statements are properly known as "predicates", given that they equate to either the Boolean values of true and/or false. within the above premise, it merely defines the quantity that variable 'x' represents. Therefore, it is "true" predicate. Although I used "x = 5", we could use symbolic notation such as this: E(x) = 5 Where uppercase "E" refers to the word "Equal", and the input variable 'x' receives the quantity described on the opposite side of the "=" operand. --------------------------------------- Recognizing the above objective explanation, the goal of the game is rather basic: to derive logical expressions to be interpreted by other users. I have devised a minimal list of logical symbols below: "-->" - The logical "if-then" operator. "If certain cookies are delicious, then some grapes are bluish"(Note that the premise predicate and the conclusion predicate do not necessarily need to be related. They merely need to have an obtainable Boolean value. '~' - The logical "NOT" operator. It merely negates "true"/"false" Boolean predicates into the opposite Boolean value. ~"I decided to traverse the area" becomes "I decided not to traverse the area." "^" - The logical AND operator. "(1+1 = 2) ^ (2 + 2 = 4) --> (5 + 5) == 10", which is true, given that "1 + 1 = 2 ^ 2 + 2 = 4" are both (true ^ true) respectively. Disregarding all of the other logical operators for the current moment, this is a sample expression that I have devised below: Suppose that we have variables 'a' and 'b': a = 100 b = 50 Firstly, let us define a predicate to determine whether the first value is a factor of the second value: R(a,b) = (a % b) This will retrieve the remainder of the division operation "a/b", using the difference between 'a' and 'b' as a referent. Likewise, R(b,a) would also retrieve the remainder of the division operation "b/a", using the difference between 'b' and 'a' as a referent. If I had an expression such as this: (R(a,b) = 0) ^ (R(b,a) = 0) It would be an expected case of a true/false pair. This is due to the mere fact that the (100 % 50) does not have a remainder, whereas (50/100) does indeed have a remainder of fifty itself. Hopefully the above descriptions provides a rather wholesome and otherwise precise discussion involving mathematical logic.
is there a way to measure autism
 

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