
ADHD_cel
Vita fortuna est; aut eam habest aut ea carest.
★★★★★
- Joined
- Dec 13, 2022
- Posts
- 8,143
8 out of 10.
Re: Get Local Mouse Position?
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Re: Randomized rotation
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Re: Randomized rotation
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Re: Must be misunderstanding
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Re: Something simple...
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Re: what would I need to know and do to make a gun work
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Re: How would I make a Partmove?
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Re: Teleport All Players To Map
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Boiling more noodles today.
Unintelligent_Anon Join Date: 2016-02-24 Post Count: 361 | #185619268Friday, March 18, 2016 10:34 PM CDT Hello, UPumpkin. Certainly, you will need an algorithm that can adequately access stored information about a given Player upon event-signalling. Afterwards, it is a matter of utilizing a conditional "if" statement to compare the quantities. I have devised a custom-notation example to attempt to help you(Note that this is quite different from the syntax used in Lua, as it is only an example expression): Sword = Object_Space["Sword"]; sub Check_Class(Player){ if(Player["Class"] >= 199){ Sword.Location = Player["Item_Storage"]; elseif(Player["Class"] < 199 & Player["Item_Storage"][Sword.Name] !== nil){ Player["Item_Storage"][Sword.Name] = nil; } } } Event_Space.Event:connect(Check_Class); Although the above is somewhat different from a typical Lua example, it seems sufficient to explain the process. A function known as "Check_Class" is created, with a parameter referring to the actual Player being modified(This assumes that the event signalling the function's execution will provide a reference to the Player object). Presumably, our Player object is a data structure containing a key known as "Class." The "Class" key allows is refer to the numerical quantity that we would like to compare to the maximum quantity, 199. Our specified "elseif" condition ensures that if the Class quantity is lesser than 199 whenever the event signals our function's execution, that the sword is properly removed. The "["Item_Storage"][Sword.Name] !== nil" segment ensures that an actual Sword object exists within the specified location. Regarding a concrete "Lua" example, these links may help you: http://wiki.roblox.com/index.php?title=Function http://wiki.roblox.com/index.php?title=Table http://wiki.roblox.com/index.php?title=Conditional_statement Although it is somewhat different from what you may have expected, I am hoping that this suggestion is useful for what you intend to accomplish. Goodbye. |
Re: im thinking about joining a tribe
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Re: im taking a vacation to Detroit
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Unintelligent_Anon Join Date: 2016-02-24 Post Count: 361 | #185620625Friday, March 18, 2016 10:57 PM CDT Feigned respect is derived by having constant "agreement" on every subject. It would seem that genuine, long-term respect is derived from frequent disagreement on self-significant issues. Well, for neuro-typical individuals, at the very least. |
Unintelligent_Anon Join Date: 2016-02-24 Post Count: 361 | #185562884Thursday, March 17, 2016 10:55 PM CDT It is difficult to determine. Caucasoid purity causes inferior beings to become tearful. |
I do like Korean sometimes but it’s kinda of a social thing you can’t go to a Korean bbq restaurant alone.
King_Queen Join Date: 2016-02-24 Post Count: 108 | #194251025Thursday, July 21, 2016 10:30 PM CDT Here you go: http://www.maa.org/sites/default/files/pdf/devlin/LockhartsLament.pdf |
10/10
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they lack visuo-spatial skills
they're too busy looking at their chad maths teachers who are all male![]()
no,most math teachers are glasswearing soys,if they were chads,their performance would skyrocket
You have to be low iq in math if feminist statistics make sense to you.
nice 9/10
Unintelligent_Anon Join Date: 2016-02-24 Post Count: 361 | #185501144Wednesday, March 16, 2016 11:07 PM CDT Greetings, Off-Topic. On this particular occasion, I have decided to have an entertaining discussion with all of you by composing a simple game based on logical-reasoning. Firstly, while utilizing mathematics, we have objective statements such as "x = 5" Those particular type of statements are properly known as "predicates", given that they equate to either the Boolean values of true and/or false. within the above premise, it merely defines the quantity that variable 'x' represents. Therefore, it is "true" predicate. Although I used "x = 5", we could use symbolic notation such as this: E(x) = 5 Where uppercase "E" refers to the word "Equal", and the input variable 'x' receives the quantity described on the opposite side of the "=" operand. --------------------------------------- Recognizing the above objective explanation, the goal of the game is rather basic: to derive logical expressions to be interpreted by other users. I have devised a minimal list of logical symbols below: "-->" - The logical "if-then" operator. "If certain cookies are delicious, then some grapes are bluish"(Note that the premise predicate and the conclusion predicate do not necessarily need to be related. They merely need to have an obtainable Boolean value. '~' - The logical "NOT" operator. It merely negates "true"/"false" Boolean predicates into the opposite Boolean value. ~"I decided to traverse the area" becomes "I decided not to traverse the area." "^" - The logical AND operator. "(1+1 = 2) ^ (2 + 2 = 4) --> (5 + 5) == 10", which is true, given that "1 + 1 = 2 ^ 2 + 2 = 4" are both (true ^ true) respectively. Disregarding all of the other logical operators for the current moment, this is a sample expression that I have devised below: Suppose that we have variables 'a' and 'b': a = 100 b = 50 Firstly, let us define a predicate to determine whether the first value is a factor of the second value: R(a,b) = (a % b) This will retrieve the remainder of the division operation "a/b", using the difference between 'a' and 'b' as a referent. Likewise, R(b,a) would also retrieve the remainder of the division operation "b/a", using the difference between 'b' and 'a' as a referent. If I had an expression such as this: (R(a,b) = 0) ^ (R(b,a) = 0) It would be an expected case of a true/false pair. This is due to the mere fact that the (100 % 50) does not have a remainder, whereas (50/100) does indeed have a remainder of fifty itself. Hopefully the above descriptions provides a rather wholesome and otherwise precise discussion involving mathematical logic. |
is there a way to measure autismOff-Topic Logic Game
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361#185501144Wednesday, March 16, 2016 11:07 PM CDT
Greetings, Off-Topic. On this particular occasion, I have decided to have an entertaining discussion with all of you by composing a simple game based on logical-reasoning. Firstly, while utilizing mathematics, we have objective statements such as "x = 5" Those particular type of statements are properly known as "predicates", given that they equate to either the Boolean values of true and/or false. within the above premise, it merely defines the quantity that variable 'x' represents. Therefore, it is "true" predicate. Although I used "x = 5", we could use symbolic notation such as this: E(x) = 5 Where uppercase "E" refers to the word "Equal", and the input variable 'x' receives the quantity described on the opposite side of the "=" operand. --------------------------------------- Recognizing the above objective explanation, the goal of the game is rather basic: to derive logical expressions to be interpreted by other users. I have devised a minimal list of logical symbols below: "-->" - The logical "if-then" operator. "If certain cookies are delicious, then some grapes are bluish"(Note that the premise predicate and the conclusion predicate do not necessarily need to be related. They merely need to have an obtainable Boolean value. '~' - The logical "NOT" operator. It merely negates "true"/"false" Boolean predicates into the opposite Boolean value. ~"I decided to traverse the area" becomes "I decided not to traverse the area." "^" - The logical AND operator. "(1+1 = 2) ^ (2 + 2 = 4) --> (5 + 5) == 10", which is true, given that "1 + 1 = 2 ^ 2 + 2 = 4" are both (true ^ true) respectively. Disregarding all of the other logical operators for the current moment, this is a sample expression that I have devised below: Suppose that we have variables 'a' and 'b': a = 100 b = 50 Firstly, let us define a predicate to determine whether the first value is a factor of the second value: R(a,b) = (a % b) This will retrieve the remainder of the division operation "a/b", using the difference between 'a' and 'b' as a referent. Likewise, R(b,a) would also retrieve the remainder of the division operation "b/a", using the difference between 'b' and 'a' as a referent. If I had an expression such as this: (R(a,b) = 0) ^ (R(b,a) = 0) It would be an expected case of a true/false pair. This is due to the mere fact that the (100 % 50) does not have a remainder, whereas (50/100) does indeed have a remainder of fifty itself. Hopefully the above descriptions provides a rather wholesome and otherwise precise discussion involving mathematical logic.