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paradox grand strategy

nausea said:
yea lol

but it's also good as input to discover history

ck2 is very easy as paradoxgame

votevotevote
Yeah, I've learned so much just by reading the little bios they have.

Any tips for getting strong militarily?
 
Minjaze said:
Yeah, I've learned so much just by reading the little bios they have.

Any tips for getting strong militarily?

ahhhhhhhhhhh thx for the question

wanna a complex answer or some simplified one?
 
nausea said:
good q

I didn't buy the 4, I cannot tell but I do not like the direction they have taken with the serie

I also don't play anymore but may come back to some degree
What in particular don't you like? Just curious.

You should go for it! It's always nice to come back to a game you haven't played in forever, it feels so fresh and new again.


nausea said:
ahhhhhhhhhhh thx for the question

wanna a complex answer or some simplified one?
No problem.

Why not both? Haha.
 
Minjaze said:
What in particular don't you like? Just curious.
they nerfed the degree of control of the player in battles, judging from material avaiable online eh

if you like, I will be grateful to know your experience with the game
Minjaze said:
It's always nice to come back to a game you haven't played in forever, it feels so fresh and new again
I am expert at doing this


Minjaze said:
Why not both? Haha.
I am not motherlanguage, if you don't understand something just ask for clarification


Minjaze said:
Any tips for getting strong militarily?

editing, wait
 
@Minjaze

premise: it really depends on which character you play as

aside from that, I will take the absolutist approach on LAND warfare, and here it is.................................

the most powerful things are orders and mercs, you need to have money but it's worth it

in my experience, getting strong militarily involves planning way ahead of times, my style is usually this: stay on the hystorical pathway as much as possible, try to reach the hystorical goals of one specific nation and move from that on

tips, in short:

1 always plan 
2 always consider the worst case scenario


that is the basis

technicalities:

1 enforce balanced laws
2 keep your vassals happy or kick em out
3 consider your personal retinue first and foremost
4 direct your tech advancements
5 invest to improve your structures

now on the warfare itself:

supposing you know how to pick your battle leaders, I focus on heavy infantry as the centre of my formation, you will find they last longer even when pressured, allowing you to make adjustements
when I call to arms, I raise my loyalist first and it may be enough, if not I resort to call in the other vassals but always try to minimize the penalties ( I ended up beheading a couple of them )
I let the enemies siege at their will, I never siege anything before smashing their strongest force first

on light infantry: it may appear weak at start but if you use it per its role you 'll be pleasantly surprised

advanced tip: follow the battles that AI does, especially the bigger ones
 
Thank you for taking your time to post such a detailed response, this is really well-written and helpful.
What character do you enjoy playing as the most?

As for my experience wit HOI4, it's pretty great. I'm not a big fan of the naval combat and how certain nations declare war on you too quickly, but everything else is nice. I like how you can form coups in other countries and eventually puppet them. All of the country-exclusive events make trying different ones more interesting.
 
Minjaze said:
Thank you for taking your time to post such a detailed response, this is really well-written and helpful.
What character do you enjoy playing as the most?

As for my experience wit HOI4, it's pretty great. I'm not a big fan of the naval combat and how certain nations declare war on you too quickly, but everything else is nice. I like how you can form coups in other countries and eventually puppet them. All of the country-exclusive events make trying different ones more interesting.

finally found some passionate stratgamer

do not thank me, I am truly passionist in this stuff

I started in ck2 with some count on some island LOL, got wrecked by Jihad

The best game I had with Norway, the 1066 ruler ( yes you start easy but try to mess with the british isles... ), ended up forming the empire of norway plus marking half of france with my dinasty shield

Last game I tried Georgian ruler, very difficult thing

( I didn't buy the charlemagne dlc )

about hoi: in 3 it's difficult to golpe around
naval warfare I learned it as Italy: aeronaval warfare is superfun ( I took a twist on it )
probably the best country to master it with is Japan

now, vote!
 
votevotevoteeeeeeeeeeeeeeeeee

TICTOCTICTOC
 
LAST CALL FOR VOOOOOOOOOOOOOOOTEEEEEEEEEEEEEEEEEEEEE

@gstvtrp I held you as hostage


@Juxtaposition6 if you like, vote
 
nausea said:
LAST CALL FOR VOOOOOOOOOOOOOOOTEEEEEEEEEEEEEEEEEEEEE

@gstvtrp I held you as hostage


@Juxtaposition6 if you like, vote


What are my options lol
 
Juxtaposition6 said:
nausea said:
LAST CALL FOR VOOOOOOOOOOOOOOOTEEEEEEEEEEEEEEEEEEEEE
@gstvtrp I held you as hostage


@Juxtaposition6 if you like, vote


What are my options lol


post n 48
 
AXIS AUSTRALIA

sXTtgG4.jpg


sadly this is the only decent img I found to recall geosituation

asia-australia-v1-01-1140x873-with-and-map.jpg


Now, my idea was to join the axis at the RIGHT time and smash the british and all their minions in the area. Australia have interesting potential. The continent is well developed in the south and east with good infra and ports, the rest is almost impracticable terrain\poorly developed, with the exception of a good port in the north.
Joining axis means I will be heavily dependant on these guys

maxresdefault.jpg


usually they have a good headstart, the more they manage to keep the USA counterattack at bay the more I can mantain the initiative in my area of interest

AUS has enough IC and research to allow me to develop and build much more than Finland. I will obviously get JAP licenses.

My plan is to create amphibious forces + some sf + SOME navy for defense\escort purposes.
The rationale of this is : the geosituation of the area comprises islands, jungle terrain, generally poor infra and especially miles and miles of ocean to be covered by command radius.

Obviously some infra improvements shall be done, especially to link better the northern port to my main supply depots ( capital and big cities\ports ) and to enhance coastal infrastructures plus I need some radar stations to spot in time hostile navy.

tbc
 
Beheading wifes that cucked me in ck2 is my favorite cope

Nothing like playing as the Incas and keeping America as mine with EU4(Meiou and taxes mod is great, is like a new game)

Victoria II was GOAT, one of the best games i played, too bad is too old and too broken now

HOI 4 is meh rigth now, too bad i can't play it since the jews of paradox decided to upload the game to 64 bits.

Stellaris is good, it lack content via expansions as it's very empty in some parts of the mid-game
 
lucky I found this video

[video=youtube]http://https://www.youtube.com/watch?v=hBjXVn6zZmI[/video]

refer to the video because there are no good images on google about this

Now on.

My first moves are align to axis, start the practical with infra, reorganize the OOB.
During the game as time passes , new leaders will pop up both politic and military, I shall maximize on these aspects.
1936 will be dedicated to improve my mainland. My research will go into ( just e.g. image )

hoi3-tech.jpg


infantry development, a bit of agriculture, radar stations, sf equipment and the usual necessities

why agriculture? because I need to pump up my manpower, there is lot of lands to occupy ahead...( also in the eventuality I need to defend my mainland )

the rest will be licensed from JAP, mainly, but I may opt to create my own special forces

the infra project will cover full coverage along the coast from adelaide to cairns

aunewz.gif


the perth region isn't useful for my plans

the supercritical darwin port will be improved but supplied via sea, not land

My area of interest goes from new zealand to phippines, maybe , if things go very well, I will join JAP in asian continent. I do not plan to directly attack USA territories, I have no chances to survive their navy anyway. My plan is more modest, even.

tbc


JovanD said:
Victoria 2 PDM vs HPM, thoughts?
elab


Ub2w said:
Beheading wifes that cucked me in ck2 is my favorite cope

Nothing like playing as the Incas and keeping America as mine with EU4(Meiou and taxes mod is great, is like a new game)

Victoria II was GOAT, one of the best games i played, too bad is too old and too broken now

HOI 4 is meh rigth now, too bad i can't play it since the jews of paradox decided to upload the game to 64 bits.

Stellaris is good, it lack content via expansions as it's very empty in some parts of the mid-game

ooooooooooh meiou ))))))

vic 2 isn't broken cmon man, superfun and interesting, also isn't so old


Ub2w said:
Beheading wifes that cucked me in ck2 is my favorite cope
loled hard thx
 
nausea said:
Ub2w said:
HOI 4 is meh rigth now
why?
Lack espionage
Shitty political system(Irrealistic, using mana to appoint officers/ministers, Hoi3 do it better)
Retarded economics
Retarded IA
Linear tehnological advances, again hoi 3 do it better.

And principaly, i can't play it since the PDX put minimum requisites to 64 bits.
 
Ub2w said:
nausea said:
Ub2w said:
HOI 4 is meh rigth now
why?
Lack espionage
Shitty political system(Irrealistic, using mana to appoint officers/ministers, Hoi3 do it better)
Retarded economics
Retarded IA
Linear tehnological advances, again hoi 3 do it better.
And principaly, i can't play it since the PDX put minimum requisites to 64 bits.
how's the military like? especially OOB management and battles. Also, what about techs? They pretty much changed tech-mechanism from hoi3
 
nausea said:
Ub2w said:
nausea said:
Ub2w said:
HOI 4 is meh rigth now
why?
Lack espionage
Shitty political system(Irrealistic, using mana to appoint officers/ministers, Hoi3 do it better)
Retarded economics
Retarded IA
Linear tehnological advances, again hoi 3 do it better.
And principaly, i can't play it since the PDX put minimum requisites to 64 bits.
how's the military like? especially OOB management and battles. Also, what about techs? They pretty much changed tech-mechanism from hoi3
Battles are fine, one of the strong points of the game, with OOB management you refer to the planning? yea it's partly good but the IA is still retarded to do it rigth tbh.

Techs are lineal and boring. not diverse and fun like hoi3
 
Ub2w said:
Battles are fine, one of the strong points of the game,
differences with hoi3 battles?
 
nausea said:
Ub2w said:
Battles are fine, one of the strong points of the game,
differences with hoi3 battles?
They are more complex, depending more on things like terrain, supply's, general hability, morality, and tactics.

Too bad the general system is also shit.
 
Ub2w said:
nausea said:
Ub2w said:
Battles are fine, one of the strong points of the game,
differences with hoi3 battles?
They are more complex, depending more on things like terrain, supply's, general hability, morality, and tactics.
Too bad the general system is also shit.
has the degree of control of the player been nerfed?
 
nausea said:
Ub2w said:
nausea said:
Ub2w said:
Battles are fine, one of the strong points of the game,
differences with hoi3 battles?
They are more complex, depending more on things like terrain, supply's, general hability, morality, and tactics.
Too bad the general system is also shit.
has the degree of control of the player been nerfed?
More that nerfed, i got deleted, the game was simplified as fuck
 
Ub2w said:
nausea said:
Ub2w said:
nausea said:
Ub2w said:
Battles are fine, one of the strong points of the game,
differences with hoi3 battles?
They are more complex, depending more on things like terrain, supply's, general hability, morality, and tactics.
Too bad the general system is also shit.
has the degree of control of the player been nerfed?
More that nerfed, i got deleted, the game was simplified as fuck
FUCKKKKKKKKKKKKKKKKK

should I give it a chance anyway?
 
nausea said:
Ub2w said:
nausea said:
Ub2w said:
nausea said:
Ub2w said:
Battles are fine, one of the strong points of the game,
differences with hoi3 battles?
They are more complex, depending more on things like terrain, supply's, general hability, morality, and tactics.
Too bad the general system is also shit.
has the degree of control of the player been nerfed?
More that nerfed, i got deleted, the game was simplified as fuck
FUCKKKKKKKKKKKKKKKKK
should I give it a chance anyway?
Yeah why not, Paradox have the habit that you have to wait one entire year after the release to get the REAL game via patches and dlcs.
 
Ub2w said:
Yeah why not, Paradox have the habit that you have to wait one entire year after the release to get the REAL game via patches and dlcs.
supertrue, indeed I shall wait until at least the last dlc
 
Woow amzing stregties and tac tics
 
let's go on with aus

ATTACKING NEW ZEALAND

those bastards are aligning themselves to allies, they shall pay for this

also : being at war grants me the ability to enact better laws, gain practice and get exp for my military apparatus; I also will get a percentage of their resources ( it's not much in absolute but for australia every buff is good )

9167D83395F05EF6532F5A2C7FBFCBBE841C4642


hello bastards

a more detailed img

vskoyo.png


key targets here are : auckland, gisborne and wellington ; then will be christchurch and dunedin ( because they won't surrender otherwise )

reference

New-Zealand-physical-map.gif


now, the main problem for me here are the mountainous regions, my troops aren't equipped for that, so I anticipate some degree of delay and possibly an alt to my advance

During the course of 1937 I have built my NZ invasion force : transports, basic infantry, some ART. No licenses. This setup may be enough, but I decided to create and develop my own marines, I want to use at least 1 division of them in NZ , mainly in order to 1) have some sf ready for whatever issue may arise, 2) create my own elites ( it's something I always do in such games ).

Dealing with NZ as first target is obviously wise thing to do at theatrical level.

While neutrality is going down, I unleash my intelligence on them. I will most probably caught them unmobilized, but I cannot exploit this for my forces aren't capable of such thing, I will just give em a good wake up call. 

Auckland region is where I will attack.

tbc
 
Plan on puppeting or annexing the Kiwis?
 
InebriatedIrish said:
Plan on puppeting or annexing the Kiwis?
good question ( did\do you play it? )

take in mind this is AAR, so I have already done it ...

the plan is to annex
 
ok let's move on

The general plan is this : attack NZ before they join the allies but not too early in the timeline; conclude NZ thing before targeting other things.

Now, I know for a fact that no matter how much you think you can smash an inferior enemy, the unpredictability of the chain of events MAY fuck things up badly. My major concern in this specific case is : mountains. This may very well create hellish chokepoints I am not equipped to deal with properly. I make somewhat of a gamble here, indeed. I may detail deeper this stuff if someone wants to know.

I get my first marines ready, good accomplishment. 

It's early 1938. I must complete NZ invasion before things get real up north.

AUCKLAND

Nice port, terrain is good, wheater too. Intel reports enemy HQ's clearly, it seems various divisions the enemy has stationed there.
I mobilise. Enemy does not in time. It does too late.
Invasion force strikes the port directly, plus landings around. Obviously the portstrike isn't easy but it goes well enough. Enemy starts retreating south en masse. The attack reveals fully the enemy local forces : I smell bad times ahead for me. They are stronger than I expected and are doing good strategy. AI is good in the game ( except for the bug I mentioned before ).

The timing of my attacks gets me fruits : the city is conquered and the surrounding beachheads went well. I wait for the port repair to complete and set up the supply line via sea, directly to auckland. Meanwhile enemy is reaping the fruits of its mobilization and presidiate the south. They, as expected, have the upper hand in those fucking mountains.

I take my time to let the supply flow reach its maximum and to understand how many troops I can sustain there. It seems enough.

but this thing will soon start to create headaches

Command_structure.png


also, hmmmmmmmmmm strange things are happening in spain

MLSI.jpg
 
nausea said:
ok let's move on
The general plan is this : attack NZ before they join the allies but not too early in the timeline; conclude NZ thing before targeting other things.
Now, I know for a fact that no matter how much you think you can smash an inferior enemy, the unpredictability of the chain of events MAY fuck things up badly. My major concern in this specific case is : mountains. This may very well create hellish chokepoints I am not equipped to deal with properly. I make somewhat of a gamble here, indeed. I may detail deeper this stuff if someone wants to know.
I get my first marines ready, good accomplishment.
It's early 1938. I must complete NZ invasion before things get real up north.
AUCKLAND
Nice port, terrain is good, wheater too. Intel reports enemy HQ's clearly, it seems various divisions the enemy has stationed there.
I mobilise. Enemy does not in time. It does too late.
Invasion force strikes the port directly, plus landings around. Obviously the portstrike isn't easy but it goes well enough. Enemy starts retreating south en masse. The attack reveals fully the enemy local forces : I smell bad times ahead for me. They are stronger than I expected and are doing good strategy. AI is good in the game ( except for the bug I mentioned before ).
The timing of my attacks gets me fruits : the city is conquered and the surrounding beachheads went well. I wait for the port repair to complete and set up the supply line via sea, directly to auckland. Meanwhile enemy is reaping the fruits of its mobilization and presidiate the south. They, as expected, have the upper hand in those fucking mountains.
I take my time to let the supply flow reach its maximum and to understand how many troops I can sustain there. It seems enough.
but this thing will soon start to create headaches
Command_structure.png

also, hmmmmmmmmmm strange things are happening in spain
MLSI.jpg

tbh even in this game ur an incel due to ur failed battle plans
 
SeifEsteem said:
tbh even in this game ur an incel due to ur failed battle plans
elab, please
 
nausea said:
SeifEsteem said:
tbh even in this game ur an incel due to ur failed battle plans
elab, please

ur desert storm knock off blew up the pyramids of the twin towers
 
fascism-movement-2.jpg


A noi!

Ah, but I don't have alpins........nor mountaineers, fuck

c8RD30I.png


Like it.

Now, I can start my advance south. ( IN REAL LIFE HAPPENED !!!!!!! FUCKMYLIFEFUCK )
Hmm, ok. No, no it's not ok at all eh.

Continuation.

Obviously I put my MP brigades to presidiate the city, but no garrison because NZ cannot attack it and the chances of insurrections are superlow.
Now, the main issue are the mountainous regions presided by the enemy. They created some sort of front that shields gisborne and wellington. NZ army is good enough to hold those positions, they also have mountain troops. Bad for me. I start some exchange to test the field, mainly to understand the efficacy of my poor ART.

No good news as time passes by. The more time passes the more the enemy gets dug in bonus. My artillery is crap, as I suspected.

I think for a bit about some landing manouver to try to caught them by surprise from the rear, but it's too risky all considered. Another option could have been to focus on gisborne, attacking from sea and\or encircling but I do not have enough suitable forces for that. Same goes for wellington. 

What to do? I must do something to break the mountainous frontline otherwise is stagnation. I can take my time but not too much.

tbc
 
will continue this eh
 

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