Burton always intended for the story to continue, and had very specific ideas as to how the plot would have developed:
the storyline was written to be an
allegory of the
Christian Gospel. As a
Christian, I have always wanted to try and create a 'Christian' game, but that is incredibly difficult as the whole basis of Christianity is for you to give your life to
Jesus, and trust and pray to
God for help and guidance. That doesn't make for the best gameplay [...] In games, you want to be the hero, and
Christianity is all about humility, which is the opposite of you being the hero. However,
C. S. Lewis wrote a popular story which was an allegory of the Gospel, called
The Lion, the Witch and the Wardrobe. He created a compelling story with pro-active characters, that also had a gospel message. So that's what I tried to do with
Haven. The good guy was called Athellion (a the-Lion), the bad guy was called Vetch (
witch), the traitor who caused the world's downfall was called Dasis (
Ju-"Das Is"-cariot), and so on. There are loads of things like this in the game. The only problem was, the game ends with a
cliffhanger ending paralleling
The Crucifixion. As no sequel was ever made, there was no "after 3 days..." scene and so the full story was never told.
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