D
Deleted member 22685
Self-banned
-
- Joined
- Nov 16, 2019
- Posts
- 8,091
Have you ever noticed how piss easy and souless most games nowadays are? You would swear you could beat most, if not all of them with your eyes closed?
This is mostly attributed to a few things:
1. People who made enjoyable games in the past did so because they themself played games and loved their hobby/job more then they loved money(though that's not to say that they hated money or something). Nowadays you have corporate fuckwads like EA in charge of steering the wheel, aka peak normie.
2. "Nerdy" hobbies going mainstream: Normies started to flood in like cockroaches and rats thanks to this, and with normies comes the "Degradation of a fanbase/hobby" theory.
3. Not enough gatekeeping: People who actually gave a damn about their game didn't tell normies to hit the road if the game was too difficult or unfair, thus with every new suggestion and developer coming in, they only shot themself in the foot even more by not giving criticism.
In this article the president of Tripwire games says exactly how i feel:
"If there's no fear, there's no tension, the victory is shallow. We want there to be some fear."
and
"But the skill gap is so compressed, that it's like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says I got a kill!"
Normies have either such little patience/or are so dumb that they simply cannot be bothered to learn a game that actually has some sort of thought put behind it.
After all why do that when you can just go back to Call of Duty, CSGO or Rainbow six and hold down the mouse button down until you get a 5 man on a eco round in CSGO.
Just a reminder, we went from this:
To this
In conclusion of this vent: Gaming is dead, Tom Clancy is rolling in his grave, and the normies decide what is fun these days.
Kill.
Me.
Now.
This is mostly attributed to a few things:
1. People who made enjoyable games in the past did so because they themself played games and loved their hobby/job more then they loved money(though that's not to say that they hated money or something). Nowadays you have corporate fuckwads like EA in charge of steering the wheel, aka peak normie.
2. "Nerdy" hobbies going mainstream: Normies started to flood in like cockroaches and rats thanks to this, and with normies comes the "Degradation of a fanbase/hobby" theory.
3. Not enough gatekeeping: People who actually gave a damn about their game didn't tell normies to hit the road if the game was too difficult or unfair, thus with every new suggestion and developer coming in, they only shot themself in the foot even more by not giving criticism.
In this article the president of Tripwire games says exactly how i feel:
"If there's no fear, there's no tension, the victory is shallow. We want there to be some fear."
and
"But the skill gap is so compressed, that it's like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says I got a kill!"
Normies have either such little patience/or are so dumb that they simply cannot be bothered to learn a game that actually has some sort of thought put behind it.
After all why do that when you can just go back to Call of Duty, CSGO or Rainbow six and hold down the mouse button down until you get a 5 man on a eco round in CSGO.
Just a reminder, we went from this:
To this
In conclusion of this vent: Gaming is dead, Tom Clancy is rolling in his grave, and the normies decide what is fun these days.
Kill.
Me.
Now.