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LDAR my super autistic idea for an incel based web game(autist/nerdcels GTFIH)

Hunter

Hunter

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was reading the incel wiki when i though of this. my idea is of this survival type game which shows what the average guy on a level on the PSL scales life will be like. you can choose out of the following characters: chad, brad, norman, eugene, stacy, becky and jane. but really the characters are technically difficulty levels(ill explain why)

basics:

you get a health gauge, life fuel gauge, money gauge and rage fuel gauge. when the health gauge drops down to zero you die naturally. when the life fuel gauge drops down to zero you rope. when the rage fuel gauge fills up you go ER(and die). when your money gauge goes down you become homeless and if you are a non chad male you die by natural causes if you cant get out of it through various means such as theft or staying at a friends house. chad and foids are instantly bailed out of homelessness. the aim of the game is to live as long as possible.

you can fill your health gauge by gymcelling, eating properly(not fasting to lose weight), drinking enough water, not overeating, not smoking, and staying out of danger(not confronting other males), etc. however doing the opposite will lower your gauge of course although sometimes it is worth it to fill your life fuel gauge if its getting low. for example, confronting other males will result in a luck based chance of winning with the odds depending on which male you fight(you are most likely to beat normans but are most likely to lose to chads). if you win you get a lot of life fuel. if you lose and get beat up you lose health, life fuel and your rage fuel bar goes up.

you fill your life fuel bar by winning fights with other males(as i mentioned above), successfully cold approaching, re-creative activites such as eating fast food or smoking weed, oppressing foids(only eugene), getting surgery, ascending(only if you are eugene), getting a job or promotion, etc.

your rage fuel gauge goes up when sub 5s approach you(if you are a foid only), seeing foids with chad, getting cucked(only for normans, brads and ascended eugenes), getting fired, lack of socialisation, etc.

you can fill up your money gauge through neetbux or wagecucking. your money can be used to buy fast food, gymcel, pay for dates or save up to get plastic surgery.

about an hour in the game is equivalent to a day IRL like the sims.

jail increases rage fuel gauge and decreases health gauge.

beating other males gives you life fuel. losing takes away health. winning in a specific area decreases the chances of being confronted. losing increases those chances. gymcel can increase your odds of winning fights. eating lots of fast food and not gymcelling decreases your odds of winning fights. when you are confronted you have to fight. you can also choose to confront others and fighting them.

NEETing increases health and gives you time to gymcel or eat fast food and can be done by eugenes and foids only.

plastic surgery will make your character upgrade. if you are eugene it will make you norman for example. it wont do anything for chads/stacies(i know it would IRL but lets try to keep it simple)



first off the two main type of characters you have are males and foids

males:

- can fight other males
- cannot have orbiters
- sex boosts life fuel gauge more than foids
- generally much harder to use than foid characters
- longer prison sentences

foids:
- rage fuel gauge boost when they see another foid with a chad and arent with a chad themselves
- can have orbiters which can do various favors to boost their life fuel gauge such as giving them money or liking their pictures on social media. the cap of orbiters you can have go down as you age
- short prison sentences(if you are stacy someone will instantly bail you out)
- generally much easier to use than male characters
- wont have to fight other males
- foids can get ambused or raped walking alone. however, to prevent this from happening you can get an orbiter to escort you. male orbiters fight the ambusher and the odds of winning depend on the male(chads have 100% win rate, eugenes have 20% win rate). getting raped by a sub5 male will dramatically lower the life fuel bar.
- foids get "pussy pass" privileges such as discounts at shops and higher chances of getting jobs.

difficulty mode characters from easiest to hardest:

stacy is pretty much tutorial mode and is pretty much impossible to die until about age 40(where the game is still extremely easy) unless you purposefully try to make her die. you can make any male you encounter your orbiter. you can have practically infinite orbiters(999 since an infinite amount would be a technological impossibility). as mentioned above, stacy instantly gets bailed out of jail. you can pretty much get anything you want from validation to money to sex infinitely.

becky is very easy although you dont have instant access to chad. being in presence of stacies with chads will fill the rage fuel bar up a lot. she becomes a bit harder after age 30 but is still fairly easy. you can make any type of male an orbiter besides chad. you are capped at 25 orbiters

chad is easy but you will have to confront other males to save face(if they confront you first) on the rare occasion, gymcel to increase the odds of winning fights against other chads and you cant have orbiters. however, you can fuck/LTR/STR any foid you see except stacy which you will have to work your way up to finally fuck or get an relationship. as chad you will be very likely to win fights against non chads but most men wont try to start a fight with you. both foids and men will validate you(raises life fuel gauge) and befriend you(more socialising opportunities which stops your health gauge from lowering).

jane is basically becky with the same priveleges but a bit harder. you are capped at 5 orbiters.

brad is normal mode with generally everything being harder than chad. men wont actively try befriending you or validating you but you are likely to be accepted into any social circle. you can get janes with a bit of effort and beckys with moderate effort, its possible to get stacies but very rare. you can also get cucked but it is unlikely. males will confront you more.

norman is hard mode with generally everything being harder than brad. you have to work your way into social circles unless you have previous connections or joining them when they start. males will confront you even more than brads. stacies are out of your reach completely. its possible to get beckies but rare. janes are attainable with a lot of effort. you are very likely to get cucked.

eugene is the hardest difficulty in the game. you can only make friends or join social circles with other eugenes which are rare. you are constantly pushed around, ignored and humiliated which increases the rage fuel gauge and decreases the life fuel gauge. you are often targeted and the least likely to win fights(due to being shorter and smaller framed) which means it is hard to keep your health up. every foid character is out of your reach and your interactions with them have to be very limited or you are likely to be confronted by orbiters. the easiest strategy for this character is to wagecuck and save up for plastic surgery to become norman whilst taking neet breaks to restore your life fuel and health. with all this being said, this character is still extremely hard, basically the "dante must die" or "ultra violence" mode of this game.
 
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Kinda cool, but I'm already kinda living it although if this game was ultra realistic then it might be fun to fuck around in.
 
Kinda cool, but I'm already kinda living it although if this game was ultra realistic then it might be fun to fuck around in.

i know but its like a simulator game to illustrate the social hierarchy for newcomers and for us to get a glimpse of what being a chad or foid would be like.
 
This is funny as shit and pretty cool lol. we also need a doom styled fps where you play as ER. You get different levels such as the dorm room, sorority house and streets of Isla vista. There are also driving based missions where you take to the streets in Elliot's BMW to run over foids and the police.
 
With a humorous twist it could be a great game, imo.
The digital version on the chad vs virgin memes.
This is funny as shit and pretty cool lol. we also need a doom styled fps where you play as ER. You get different levels such as the dorm room, sorority house and streets of Isla vista. There are also driving based missions where you take to the streets in Elliot's BMW to run over foids and the police.
yes, ER should definitely be an option
 
Look your OP is tldr, I will force myself to read it, but I wanted to post an idea that your subject made me think of.

I think the mechanics of a social dominance hierarchy need to be distilled down to it's essence more. What I am envisioning is a mmo social game where some interaction with another player can give you a potential award. Then you would structure the population so that there is a Chad class, Stacy class, maybe Becky and then Incel. Player must interact with each other in some time-costed way (for example they play a minigame or complete a mission together) and upon completion both people receive an award based on the class of their mate. Here you can manipulate the perceived value of the classes by offering greater odds of be awareded rarer, in-demand items from the better classes, so you naturally get more demand for them as mates. This way you can tweak rewards and even introduce penalties to ensure you get the proper class imbalance to ensure your pyramid like social hierarchy.
 
This is funny as shit and pretty cool lol. we also need a doom styled fps where you play as ER. You get different levels such as the dorm room, sorority house and streets of Isla vista. There are also driving based missions where you take to the streets in Elliot's BMW to run over foids and the police.

id kill for a doom mod with ER
Look your OP is tldr, I will force myself to read it, but I wanted to post an idea that your subject made me think of.

I think the mechanics of a social dominance hierarchy need to be distilled down to it's essence more. What I am envisioning is a mmo social game where some interaction with another player can give you a potential award. Then you would structure the population so that there is a Chad class, Stacy class, maybe Becky and then Incel. Player must interact with each other in some time-costed way (for example they play a minigame or complete a mission together) and upon completion both people receive an award based on the class of their mate. Here you can manipulate the perceived value of the classes by offering greater odds of be awareded rarer, in-demand items from the better classes, so you naturally get more demand for them. This way you can tweak rewards and even introduce penalties to ensure you get the proper class imbalance to ensure your pyramid like social hierarchy.

i originally thought of an MMO but im too low IQ to think of how a good MMO would be built.
 
This is genuinely the most high IQ thing I've seen.
 

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