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my formula to prevent overlapping of dirty noises

owly

owly

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groan = dirty sound time
T = time
tolerance = a bit more time to absolutely make sure the groans don't overlap

(T div (groan duration + tolerance )) mod 2 == 0

naturally one groan per cycle.

alternately one can check if the groan finished
what if the audio is very long ? :

if now > t + pause time :
{play audio; get t} then again a groan is a very short audio so I currently think the formula works better
also it has that breathing pause feel to it.

what do you think ?
 
Wtf are you talking about
 
Autism has become an epidemic
 
playing audios of moaning for sexbots
tbh thought i was having a stroke reading the post and having it cleared up didn’t make it much better
 
groan = dirty sound time
T = time
tolerance = a bit more time to absolutely make sure the groans don't overlap

(T div (groan duration + tolerance )) mod 2 == 0

naturally one groan per cycle.

alternately one can check if the groan finished
what if the audio is very long ? :

if now > t + pause time :
{play audio; get t} then again a groan is a very short audio so I currently think the formula works better
also it has that breathing pause feel to it.

what do you think ?
 
Interesting observation and take on certain scenarios, OP.
 

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