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Modern games are so easy that they put me to sleep

Stupid Clown

Stupid Clown

Everything burns
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I can't force myself to play brainlessly easy games. Yesterday, I tried pushing myself to play Monster Hunter World. I couldn't do it. I almost fell asleep while playing it. So, instead, I played SMT and enjoyed it more despite not being a huge fan of turn-based dungeon crawlers.

If the game does not challenge my brain in any way, then I just get tired and doze off. It's not my fault. It's frustrating almost every single new game takes absolutely 0 skill. Or the only challenge in the game is at the very end. What's the point of that? I'm not going to push myself through the mediocrity for a spoonful of challenge at the end. Jfl
 
Try Perfect Dark xbla. That game is absolutely brutal on higher difficulties.
 
I think it's for a few reasons:
First, in the early days of gaming games were expensive and short, so gamers could not buy that many, so they were often hard to compensate for that.
Secondly, nowadays many gamers aged, might have a job or even a family and thus don't want to spend lots of time or effort to play a game. And younger gamers increasingly want instant gratification which is also a reason to make games more accessible.
Thirdly, when you mention that games only get difficult in the endgame: You might have played many similar games before which games cannot assume, so games in a similar genre might appear "too easy" in the beginning.

I myself don't like too hard games for various reasons. I don't play games for a challenge, I play them so that I can be creative (that's why I liked the Anno series, but only played the first entry or other building automation games) or follow the story and I guess many other people also feel that way. Also, you can always try to play with self-imposed challenges if the "base difficulty" is too easy. For example, if you detect some OP strategy which makes the game easy, you can try to leave out or limit using core aspects of it. Or try to do hitless runs etc.
 
You might have played many similar games before which games cannot assume, so games in a similar genre might appear "too easy" in the beginning.
This is exactly his problem with Monster Hunter games, yes they got easier but in his case it's because he is now probably very experienced with them (and even very nostalgic like me with NFS games and i hate new ones), with casualization at same time they evolved into something different since gameplay got faster for both player and monsters that also deal less dmg for compensation so for him now they may feel like he is playing a stupid mmorpgs with hp sponges instead of original MH games. In Rise you also have movement tools which make game even more fast paced, i like it and he will never like it.
 
Also, you can always try to play with self-imposed challenges if the "base difficulty" is too easy. For example, if you detect some OP strategy which makes the game easy, you can try to leave out or limit using core aspects of it. Or try to do hitless runs etc.
There is also issue with games that gives you free boost dlcs that instantly make you overpowered and can kill any enemy in 1-3 hits and bots die in 5secs. I'm playing Musashi (on pirated copy) atm and they gave you 10 rank armor sets and weapons instantly which make you deal at least 4x as much dmg as rank 1 gear.
 
There is also issue with games that gives you free boost dlcs that instantly make you overpowered and can kill any enemy in 1-3 hits and bots die in 5secs.
Fallout New Vegas
 
This is exactly his problem with Monster Hunter games, yes they got easier but in his case it's because he is now probably very experienced with them (and even very nostalgic like me with NFS games and i hate new ones), with casualization at same time they evolved into something different since gameplay got faster for both player and monsters that also deal less dmg for compensation so for him now they may feel like he is playing a stupid mmorpgs with hp sponges instead of original MH games. In Rise you also have movement tools which make game even more fast paced, i like it and he will never like it.
No, I started playing Monster Hunter extensively last year. They have indeed gotten easier with certain attacks being removed from monsters, the game automatically healing you, and monsters being slow AF. I've been playing Monster Hunter Frontier and monsters are much harder despite not having as much health in the early game.

I think it's for a few reasons:
First, in the early days of gaming games were expensive and short, so gamers could not buy that many, so they were often hard to compensate for that.
Secondly, nowadays many gamers aged, might have a job or even a family and thus don't want to spend lots of time or effort to play a game. And younger gamers increasingly want instant gratification which is also a reason to make games more accessible.
Thirdly, when you mention that games only get difficult in the endgame: You might have played many similar games before which games cannot assume, so games in a similar genre might appear "too easy" in the beginning.

I myself don't like too hard games for various reasons. I don't play games for a challenge, I play them so that I can be creative (that's why I liked the Anno series, but only played the first entry or other building automation games) or follow the story and I guess many other people also feel that way. Also, you can always try to play with self-imposed challenges if the "base difficulty" is too easy. For example, if you detect some OP strategy which makes the game easy, you can try to leave out or limit using core aspects of it. Or try to do hitless runs etc.
Games being hard to a degree is necessary. I'm not talking about bullshit difficulty. I'm talking about medium challenge. Ik games are getting easier because I can compare them with older games of the same series. After playing a few hours of Soulcalibur 6 last week, I switched to 1 and found a greater challenge. Why would I play a new game where the enemies barely fight back with "self imposed challenges," when I can play an older one that wasn't designed for retards?

Yeah it’s pretty good. Like Goldeneye but more violent. Just don’t play Zero that one is terrible.
Oh, I played the original before.
 
monster hunter world is too easy? go fight fatalis alone then say that again
 
I can't force myself to play brainlessly easy games. Yesterday, I tried pushing myself to play Monster Hunter World. I couldn't do it. I almost fell asleep while playing it. So, instead, I played SMT and enjoyed it more despite not being a huge fan of turn-based dungeon crawlers.

If the game does not challenge my brain in any way, then I just get tired and doze off. It's not my fault. It's frustrating almost every single new game takes absolutely 0 skill. Or the only challenge in the game is at the very end. What's the point of that? I'm not going to push myself through the mediocrity for a spoonful of challenge at the end. Jfl
Maybe get a Pow kiddy emulator if you want to play retro games
 
what smt did you play
 
My phone works fine
 
That’s good but I recommend it because it’s more comfortable to play on an emulator console for old games then in a phone
It doesn't support any of the consoles I emulate
 
I recommend it so that way you don’t spend money on retro games
 

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